| Davic The Grey Contributor |
| 5 people marked this as a favorite. |
Ross Byers wrote:There is this thing labelled "Add New Thread" that you can use to create a more appropriate thread. It's like magic!And yet, adding a new thread about a topic which has not been 100% confirmed, as pointed out by many, seems more wasteful than containing this discussion in the thread which already has most of it. Magic!
And yet the question has been agreed to be unanswerable and dropped three times on this thread only to be reignited using no new info. There is more than just this to talk about, so let's please not take up over 50% of the thread over something only a few of us seem to be panicing over.
| Ross Byers RPG Superstar 2008 Top 32 |
| 10 people marked this as a favorite. |
Ross Byers wrote:There is this thing labelled "Add New Thread" that you can use to create a more appropriate thread. It's like magic!And yet, adding a new thread about a topic which has not been 100% confirmed, as pointed out by many, seems more wasteful than containing this discussion in the thread which already has most of it. Magic!
So it isn't that there isn't a more appropriate thread, but that you think it is inappropriate to create one?
Why is is more appropriate to dominate the discussion of this thread instead of spinning off another thread?
You've admitted that it isn't 100% confirmed. Why not just chill out until you have the book, or at least until a larger proportion of the audience has the book and can look for themselves, before crying out that you're being oppressed because your question has not been personally addressed by staff less than 24 hours after it was raised?
| magnuskn |
And yet the question has been agreed to be unanswerable and dropped three times on this thread only to be reignited using no new info. There is more than just this to talk about, so let's please not take up over 50% of the thread over something only a few of us seem to be panicing over.
Yeah, I can do that. Being asked in a polite way helps a lot with getting me to agree to things.
Just saying to someone else (not Zark, btw, who also was polite).
Dennis Baker
RPG Superstar 2010 Top 16, Contributor
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| 4 people marked this as a favorite. |
Zark wrote:This is the product thread for the book containing the swashbuckler class and the Slashing Grace feat. There really is no more appropiate thread at this time, because the book hasn't released yet.Even though I'm baffled too by no rapier and dex damage could we take that discussion elsewhere? This is not the rapier thread.
Also, as Set pointed out there might be an explanation for this.
Let it go or take the raper/dex - damage elsewhere. Please
Which is fine, I'd love for this thread to be about what is or isn't in the book. Not argue about a single rules issue which we already know the status of.
There is a feat for Dex Dex to Damage for slashing weapons but not piercing. I understand your confusion, it's a little odd to me too, but we've got this idea pretty much nailed down and the development team has said they aren't going to comment on it until after gencon.
We got all that. Can we move on now or should we write 4 more pages of rants about it?
| Necromancer |
I'll ask again; can someone tell me if Warpriests choose to take Domains and/or maybe even Inquisitions instead of Blessings?
Believer's Boon (feat) grants all level one domain abilities, but just the first level. Taking this more than once only adds another domain.
That's all I've seen.
| magnuskn |
magnuskn wrote:Yeah, I can do that. Being asked in a polite way helps a lot with getting me to agree to things.Please proceed Magnuskn. I'd like to bring up something but have waited for a more appropriate thread. Thank you for your willingness to move it elsewhere.
Actually what I meant is that I would let the issue go until after GenCon or maybe if we get an answer before that point. I still view it as a waste of space to open a new thread on it before we get any response. After we get more information, of course a new thread would be appropiate.
Dennis Baker
RPG Superstar 2010 Top 16, Contributor
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So there is a spontaneous caster Magus archetype, which one is it? Is it still int based caster or cha based caster?
A magus loses it's spell list and can only cast shocking grasp or shocking grasp with meta-magic applied. In exchange, it gains 1 spell per level.
Of course that's made up. But I'm sure a few people would take that archetype...
Explosive Runes
| David knott 242 |
Dragon78 wrote:So there is a spontaneous caster Magus archetype, which one is it? Is it still int based caster or cha based caster?A magus loses it's spell list and can only cast shocking grasp or shocking grasp with meta-magic applied. In exchange, it gains 1 spell per level.
Hey -- I think I like this idea. It is better than Epic Meepo's Warlock Magus, and that is saying something because I really like his archetypes.
| magnuskn |
- Ah, yeah, has charisma really been made more relevant for the Arcanist or can you still ignore it and there are a ton of super-powerful option still left to take, like in the playtest?
- Is the Skald more useful in a non-melee focused group, now?
- More bloodlines for the Bloodrager?
archmagi1
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- Ah, yeah, has charisma really been made more relevant for the Arcanist or can you still ignore it and there are a ton of super-powerful option still left to take, like in the playtest?
- Is the Skald more useful in a non-melee focused group, now?
- More bloodlines for the Bloodrager?
arcanist
Exploit DC's are CHA based
Right around 1/2 of all exploits are CHA involved
skald
Not really
Bloodrager
Aberrant, Abyssal, Arcane, Celestial, Destined, Draconic, Elemental, Fey, Inferal, Undead
| Necromancer |
Necromancer wrote:What about Mysteries or Archetypes?Dr. Johnny Fever wrote:Any new oracle curses? The current list is getting kind of stale...Unfortunately, none.
*Super Genius Games has a nice curse expansion pack.
No new mysteries; there's three archetypes that tap into investigator, shaman, and brawler.
| magnuskn |
magnuskn wrote:- Ah, yeah, has charisma really been made more relevant for the Arcanist or can you still ignore it and there are a ton of super-powerful option still left to take, like in the playtest?
- Is the Skald more useful in a non-melee focused group, now?
- More bloodlines for the Bloodrager?
arcanist
** spoiler omitted **skald
** spoiler omitted **Bloodrager
** spoiler omitted **
Thank you!
London Duke
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Still curious about ranger trap support, skirmisher ranger support, bardic masterpieces. Any information would be really helpful.
Is there any thing that gives inspire courage to a cavalier or other full Bab class?
How are the new team work feats? How often do hunters get them and do they get any specific boons when selecting them?
| Necromancer |
Still curious about ranger trap support, skirmisher ranger support, bardic masterpieces. Any information would be really helpful.
Is there any thing that gives inspire courage to a cavalier or other full Bab class?
How are the new team work feats? How often do hunters get them and do they get any specific boons when selecting them?
No new traps, skirmisher tricks, or masterpieces.
The brawler archetype Exemplar can use bardic performances and comes with a nice tactical sheen.
The feats are still to daunting at this point; right now I'm trying to commit the new classes to memory. still squeeing over the arcanist, so it might be a while ^_^
| Necromancer |
Ross Byers wrote:He he, Scarlet Pumpernickel. :)Matrix Dragon wrote:Just curioius, what does the mysterious avenger swashbuckler archetype do?Someone posted about it earlier. Apparently it's the Zorro/Scarlet Pimpernel/Daring Dragoon archetype.
Whip It Good best describes this archetype.
| Necromancer |
From level one?
Yep, heavy armor from the start.
What's the bloodrager spell list like? Is it more evocation or buffing? Is there anything to help with action economy?
From a glance, it looks like an even mix of utility, defense, and offense. Don't see anything to resolve most of the issues around action limits, but there's a new spell that increases the number of attacks of opportunity per round that might help with that...might. On the plus side, there's some nice blaster potential when confronted with flying or out-of-reach opponents.
| Necromancer |
so i heard of the sacred fist archetype for the warpriest...NEED MORE INFO!!!!!!!!!!!!!!!!
Imagine that a warpriest ate a monk and learned a bit from the meal. Not a mechanical gestalt, but it's definitely an option if the player wanted a casting divine monk.
Can it use shields too?
Nope, only regular heavy armor.
doc the grey
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Mal_Luck wrote:I was curious if the Daring Champion archetype for Cavelier could also be compatible with Samurai? Besides the loss of the Mount, what other abilities get swapped out?armor & weapon proficiencies change
lose mount
lose cavaliers/mighty/supreme charge
lose expert trainer
WAIT WAIT WAIT! THERE'S A NON MOUNTED CAVALIER OPTION NOW!?!?
*Faints*
*Picks self up off the floor*
Okay what do you gain?
archmagi1
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| 2 people marked this as a favorite. |
archmagi1 wrote:Mal_Luck wrote:I was curious if the Daring Champion archetype for Cavelier could also be compatible with Samurai? Besides the loss of the Mount, what other abilities get swapped out?armor & weapon proficiencies change
lose mount
lose cavaliers/mighty/supreme charge
lose expert trainerWAIT WAIT WAIT! THERE'S A NON MOUNTED CAVALIER OPTION NOW!?!?
*Faints*
*Picks self up off the floor*
Okay what do you gain?
weapon finesse, panache, some deeds and advanced deeds.
doc the grey
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doc the grey wrote:weapon finesse, panache, some deeds and advanced deeds.archmagi1 wrote:Mal_Luck wrote:I was curious if the Daring Champion archetype for Cavelier could also be compatible with Samurai? Besides the loss of the Mount, what other abilities get swapped out?armor & weapon proficiencies change
lose mount
lose cavaliers/mighty/supreme charge
lose expert trainerWAIT WAIT WAIT! THERE'S A NON MOUNTED CAVALIER OPTION NOW!?!?
*Faints*
*Picks self up off the floor*
Okay what do you gain?
Wait that's it? I really wanted an arch that lets me play something like a scottish noble with a greatclub as well as a german tribesman with a greataxe. Does any of it work with 2 handed weapons?