Through the miracles of priests and the weapons of crusaders, the deities of the Pathfinder Roleplaying Game command unrivaled influence over the lands of the Inner Sea. Tap into their incredible might with Pathfinder Campaign Setting: Inner Sea Gods! Inside you’ll discover the deepest secrets of an entire pantheon of incomparable beings, claim relics suited to both sinners and saints, and wield immortal might as a character of any background, race, or class. No longer does the favor of the gods belong to clerics, paladins, and other divine spellcasters alone—choose your faith and make holy power your own!
Massive articles on the most powerful deities of the Pathfinder campaign setting, revealing everything you need to know about the gods and their followers, temples, adventurers, holy days, otherworldly realms, divine minions, and more!
Details on nearly 300 deities from across the Inner Sea region and beyond.
New prestige classes to imbue you with the power of the gods! What’s more, each of these three classes is uniquely customized to make worshipers of all 20 core gods mechanically distinct from each other—that’s 60 different prestige class variations!
Tons of new feats to help optimize your character and make you a champion of the church.
More than 140 magic items tailored to religious characters of all classes! Unleash righteous wrath or spread divine corruption with sacred armor, weapons, altars, holy symbols, and other relics for every faith.
A library of spells and subdomains to help your caster sow destruction, spread divine love, or remake reality in your god’s name!
Character traits to help you get the most out of your character’s beliefs and backstory.
Dozens of monsters, including high-level heralds and divine servitors for Pathfinder’s most prominent deities.
ISBN-13: 978-1-60125-597-6
Other Resources: This product is also available on the following platforms:
While it looks like a cleric book at first sight this is way more.
Of course; clerics, inquisitors, oracles, warpriests and (anti)paladins wil benefit the most, but now you can also make a fighter a soldier of god by taking the sentinel class, or make a Desna rogue and gain access to the feats. The feats, traits, spells and boons make the difference between the gods a lot greater, witch also adds more flavor. In the corebook the weapon and domains where the only stats of a deity, but the fire domain didn't give a character more Asmodues feel, because a Sarenrea priest could take it to. With these Deity specific feats, boon etc. it can become a big deal witch you choose.
The 3 archetypes are all good, divine casters can go exalted, martials can take sentinel classes and everyone can go evangelist.
Now the big deal for me:
As a GM you can at so much flavor:
Example: giving the bad guys in your torture chamber Zon-Kuthon feats, prestige classes and spells.
Product- Pathfinder Campaign Setting: Inner Sea Gods
Producer-Paizo
System-Pathfinder
Price-~$30
TL; DR-If you want to know about the main Golarion gods, get this book. 90%
Basics- Inner Sea Gods is the first hard cover book discussing Golarion in a long time from Paizo, and as the name suggests, it focuses on the gods of the inner sea region. Chapter one discusses the big 20-the top gods of the setting. Each god gets a few pages discussing important stats for this god and prestige classes for characters of this god, the gods beliefs, the priesthood, the church, temples and shrines, a priest's role in the world, how adventures see the god, clothing of worshipers, holy texts, holidays, aphorisms, relations between religions, the gods realm, planar allies, and a sidebar for characters of this god for different items, archetypes and character options. Each god also gets a picture of a worshiper and the god itself. After the main deities' chapter, the second string of deities gets a chapter with each deity getting half a page followed by a section on race specific pantheons. Next is a chapter on character options including three new prestige classes, feats, traits, domains spells, and items. The book finishes with new monsters and quick stat tables on the gods.
Theme or fluff- I liked and didn't like this one. What was here was great, but what wasn't was what really made this disappointing. The first chapter of the book is amazing! The write up on each god is an excellent resource for anyone who wants to learn about the gods of this world. However, I would have gladly traded any items and spells in this book for more page space on the second string deities. That was what I really wanted from this book. Gods like Besmara already have a deity write up that could have been copy/pasted from the Adventure Paths (AP) right in this book! And that's the assumed default god of the second highest selling AP! Heck, some gods don't even get the half page as some race deities get less than a paragraph in the pantheons. Now, I know this is kind of nit-picking as +90% of players will pick a main god and use that, but those minor god details are important to me. 4/5
Mechanics or Crunch-This was done well even if I wanted more fluff in the book. Instead of making an ungodly (ha puns!) number of different prestige classes, Paizo made three, BUT each god gives different powers depending on the god the character serves. That right there, along with CMB/CMD, is the smartest thing Paizo has added to the 3.X system! I don't need a book with three classes per god (basically the standard Paizo three: skill monkey, fighter, and caster); I can have two pages explaining each class and 1/2 a page per god giving each god's specific powers for those three. That frees up page space that was much better used and solved a problem in a smart way. The feats, items, monsters, and powers provided by the book are also well done too. Like any large book, there are winners and losers for all the options provided, but overall it's not bad. I think the alters and item are far overpriced for the bonus you get though. As above, since the non-core gods don't get much more than half a page, you can't out of the box play the new prestige classes with the obscured gods. But, those are minor problems. 4.5/5
Execution- It's not a bad book. I might have problems with content, but Paizo knows how to really put a bunch in each book. The art helps keep the reader from getting bored since you are in essence reading at least 150 pages of fake theology textbook. Item, spell, power, class layout is as great as ever. I find nothing to complain about here. 5/5
Summary- If you play Pathfinder and are a cleric, then this book is a no brainer. If you run a Pathfinder game and will use ANY gods at all, then this book is a no brainer. I have my problems with what didn't make the cut for this book as opposed to what did. However, if you are the vast majority of people out there who pretend to worship some fantasy god in this system, then this book is for you. If you want to worship some obscure god, you have a bit of work on your hands. Since I love clerics in my 3.5 games, this a well done book I'm glad is part of my collection but not completely what I wanted. 90%
I think Inner Sea Gods is a great addition to my Pathfinder collection. While a fair amount of the content is recycled from previous products, it’s really fantastic to have everything in one place, especially in such a beautiful, well-designed volume. I’d consider it a must-buy for fans of the core Golarion deities. For those looking for more options related to the non-core deities, this title is probably not going to help you a great deal.
I'm a big fan of giving back story to the world around us, and this helps. Added in the fact it is Reynolds best covers, and the interior matched it was just outstanding. I do agree some of this is a repeat, but I also think this may be one of those that we will see have an update. Maybe new gods added, some deaths, feats better explained, etc. Needs work, but I still love it. Worth the buy.
Will the campaign setting books be skipped for Jan/Feb 2014 because we get this large one in March instead? Or haven't you announced those two books yet?
I'm pretty sure we are just skipping those months to give everyone a chance to save up for this book AND give my staff time to make it awesome!
-Lisa
Actually, we're only skipping February. January will have the Wrath of the Righteous Poster Map Folio, but we haven't created a product page for it yet.
You should update the description then, "This 320-page hardcover sourcebook details the chief gods and goddesses of Golarion" is suggesting otherwise. Especially if you don't necessarily want to intimate that Gods popular in Avistan/Garund are some how 'chief' over Gods with followings elsewhere.
I take it James L. Sutter is locked in a basement somewhere while working on a massive 400 page planar hardcover to complement this? It has been almost 4 years since a book, an OGL version no less, covering the planes has been released.
Luckily Twitter offers us some insight on the everyday activities of James L. Sutter.
*checks Twitter*
Bad news, everyone! Twitter has just recently informed me that the artist formerly known James L. Sutter has imploded into a pile of nutritious mulch while at PaizoCon. But great news, everyone! This mulch is highly nutritious and will be perfect for harvesting Vegepygmies, which, as you all know, will often loot the remains of the creature that created them for fetishes, so expect to see a horde of Vegepygmies roaming Paizo HQ with Sutter's eyes and teeth fashioned around their necks like amulets. Now, you will undoubtedly be able to identify the clan's highly volatile Chieftain by his possession of Sutter's glasses.
I don't really use the gods beyond a thumbnail and we already have that - I don't really major on them in anyway in the campaign except for a touch of flavour.
This as a campaign hard cover when the Dragon Empires have just been teased, and there has yet to be a soft cover of each area in detail - it seems a waste of a slot.
I hope that, if this does not do well, they do not rethink further campaign hard covers, as I don't think this will be typical of the reaction you might get to a book covering countries or areas where you might actually adventure.
Well it's rare that they do Campaign Hardcovers, and this one was pretty highly asked for. Still, I am hoping for an Arcadian Gazetteer announcement for GenCon :D
I hope that, if this does not do well, they do not rethink further campaign hard covers, as I don't think this will be typical of the reaction you might get to a book covering countries or areas where you might actually adventure.
Think about it: *most* campaigns have characters that are interested in gods to some degree, but relatively few campaigns have any particular interest in, say, Taldor.
This is why Gods & Magic has been one of the best-selling books in the Campaign Setting line (and it's about to go out of print, by the way...). The only regional book in the line that has sold out is Guide to the River Kingdoms, which did especially well because Kingmaker was so well received... but we also printed less of it than Gods & Magic.
I take it James L. Sutter is locked in a basement somewhere while working on a massive 400 page planar hardcover to complement this? It has been almost 4 years since a book, an OGL version no less, covering the planes has been released.
Shush, you will startle James before they have a chance to chain him up and take down...
This book makes me happy in so many ways. I always try to give my PCs a patron deity, even if they aren't a divine character, so any extra crunch for non divine is freakin awesome.
As I said on the now locked thread, I would be totally OK if this book complies and updates the AP stuff, and I kinda expect it to.
Between those entries, the minor writes up in the ISWG, the info from Gods and Magic, plus the stuff from the Faiths books, I believe the core deities are pretty well covered already and I think it would be kinda ridiculous to expect this book to be 100% brand new material.
It would hella awesome if it was all new stuff, but I would be surprised if it was, in a good way.
I find it a pain to find what I want about deities, I'm either digging through APs its binder I've put together myself. This is a book I've been craving, The crunch is also a nice bonus.
Paladin of Asmodeus could probably be done good by a Pathfinder take on Blackguard.
(fallen Pally->LE PrC with on-par powers)
I think the whole brouhaha with JJ and "Paladin of Asmodeus" was just a misunderstanding of terms,
"Paladins of X Deity" has NO mechanical meaning implying worship or receiving powers of a Deity (outside the 1 PrC that is linked to a Deity, which isn't brought up at all), the article never mentions worship or allegiance to Asmodeus.
The article in question just described how Asmodeus liked working with Paladins, deviously undermining their morals until they inevitably fall. (at which point the Blackguard PrC makes sense, if they don't Atone and change their path) That is never even stated to be conscience allegiance, much less worship, on the part of the Paladin, who may not even be consciously aware of Asmodeus' role as far as the article goes, since it could all be thru intermediaries (although since they can explicitly work with Evil, they could be aware they are working with Asmodeus and still be fine).
I see the "Paladin of Asmodeus" trope as applicable either to fallen Paladins (who still lack a PRPG Blackguard PrC), or to Paladins in danger of falling (who inevitably will if they don't extricate themselves from Asmodeus' plans). Or just to highlight the uncomfortable co-existence of LG and LE, which CAN (explicitly) work together for common goals (like fighting CE demonic hordes) where both sides are content with the outcome. Seems like an interesting enough niche to explore further.
So are we getting a prestige class for each deity or only some of them?
I wish it was "Gods of Golarion" that would be awesome.
Hah! That was the first question I had for James too. I recalled his desire to have a cleric per deity, but the word-count beast killed that idea. He said that, while that would be awesome, there isn't enough space for a PrC per-deity. It sounds like some of the prestige classes are going to be a bit more general than that, but still heavily tied to the deity.
But will this book contain information on Aroden?
Not spoilers of course, but a write-up, domains, classes, and the like. Not everyone might play in the current era and there's always time travel.
Not spoilers of course, but a write-up, domains, classes, and the like. Not everyone might play in the current era and there's always time travel.
This makes perfect sense. Some additional "Dead" deity entries would be nice for non-Golarion campaigns which might have more than 1 such being that still "lives" on. Who is to say that Aroden might be gone only from the people of Golarion and just kicking along somewhere else? Gods are odd things.
Hmm... I hope it at least has smaller articles on non-inner sea as well as non-main 20 gods...
Will this probably include most of the crunch from Gods and Magic, and some equivalent of the fluff? It's one of the books I'm debating picking up if I can.
I so want to see the Church of Razmir detailed just as if it was a real religion. Please, pretty please ?
But even without that, I am a sucker for all things divine, of faith and belief (or lack of BTW, though this will probably not be the good book for a detailed take on atheism in Golarion).
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I'm kind of shocked by just how underwhelmed I feel about this book.
Between the lack of stats for gods/avatars (especially since Mythic will have been out for quite some time when this book is released), the continued expansion of class/feat/spell/etc. bloat, and what I'm guessing will be quite a bit of rehashing from Gods & Magic and the various AP articles on the gods, I'm not sure how much is here that I'll really find interesting.
That said, hopefully I'll be proven wrong by some very strong fluff writing on the character of the gods themselves and the details and history of their religions, a la TSR's old Faiths & Avatars book.
Now, this is more like it! I was just grumbling about the Strategy Guide and, then, heard about this - big sigh of relief. Guess Paizo will be getting some of my money, next spring, after all. It will be nice to have all of this info in one place, rather than scattered over lots of other books. New spells, traits, etc. are always welcome, too.
My only concern: it would have been nice to include gods from Tian Xia, Vudra, etc. (kind of takes away from the "all of this info in one place" otherwise). Still, that does leave all the more room for the Inner Sea gods (which are the ones that get used the most, by far) and character-related stuff - so, not a major beef.
Which makes me think of a wildly tangential question: is there any chance that the Pathfinder Campaign Setting line is ever going to do more with Vudra? Seems like an interesting place to tinker with, but it gets ignored a lot.
It's been said that Vudra needs rules for psionics, so it has to wait until such rules are out.
Well, we have Dreamscarred's stuff (including the massive new hardcover on the horizon). Seems good enough to me. I suspect Paizo may think so, as well, since they don't seem inclined to touch psionics, themselves. Honestly, it would be hard to beat the work Dreamscarred has been doing.
It's been said that Vudra needs rules for psionics, so it has to wait until such rules are out.
Well, we have Dreamscarred's stuff (including the massive new hardcover on the horizon). Seems good enough to me. I suspect Paizo may think so, as well, since they don't seem inclined to touch psionics, themselves. Honestly, it would be hard to beat the work Dreamscarred has been doing.
From what's been said about this, Paizo isn't a fan of the power-point system, which is one of the reasons why they wouldn't just use DSP's system.