Pathfinder Campaign Setting: Inner Sea Gods (PFRPG) Hardcover

4.00/5 (based on 20 ratings)
Pathfinder Campaign Setting: Inner Sea Gods (PFRPG) Hardcover
Show Description For:
Non-Mint

Add Hardcover $39.99

Add PDF $29.99

Non-Mint Unavailable

Facebook Twitter Email

Unleash the Power of the Gods!

Through the miracles of priests and the weapons of crusaders, the deities of the Pathfinder Roleplaying Game command unrivaled influence over the lands of the Inner Sea. Tap into their incredible might with Pathfinder Campaign Setting: Inner Sea Gods! Inside you’ll discover the deepest secrets of an entire pantheon of incomparable beings, claim relics suited to both sinners and saints, and wield immortal might as a character of any background, race, or class. No longer does the favor of the gods belong to clerics, paladins, and other divine spellcasters alone—choose your faith and make holy power your own!

This volume expands upon the world and religions detailed in Pathfinder Campaign Setting: The Inner Sea World Guide. Inside this tome of mysteries, you’ll find:

  • Massive articles on the most powerful deities of the Pathfinder campaign setting, revealing everything you need to know about the gods and their followers, temples, adventurers, holy days, otherworldly realms, divine minions, and more!
  • Details on nearly 300 deities from across the Inner Sea region and beyond.
  • New prestige classes to imbue you with the power of the gods! What’s more, each of these three classes is uniquely customized to make worshipers of all 20 core gods mechanically distinct from each other—that’s 60 different prestige class variations!
  • Tons of new feats to help optimize your character and make you a champion of the church.
  • More than 140 magic items tailored to religious characters of all classes! Unleash righteous wrath or spread divine corruption with sacred armor, weapons, altars, holy symbols, and other relics for every faith.
  • A library of spells and subdomains to help your caster sow destruction, spread divine love, or remake reality in your god’s name!
  • Character traits to help you get the most out of your character’s beliefs and backstory.
  • Dozens of monsters, including high-level heralds and divine servitors for Pathfinder’s most prominent deities.

ISBN-13: 978-1-60125-597-6

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

Product Availability

Hardcover:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9267


See Also:

16 to 20 of 20 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

4.00/5 (based on 20 ratings)

Sign in to create or edit a product review.

Inner Sea Gods is an Amazing Addition to Pathfinder

5/5

I was happily surprised to find the book in my subscription package this month. I only intended to spend a few minutes flipping through it, but ended up reading most of it.

The descriptions of the deities, their churches, their concerns, their attitudes, their relationships and their servants are very interesting and useful to anyone who plays in Golarion.

The art and layout are wonderful. I can't emphasize this enough- the book looks great.

The book provides several new player options. In addition to a number of feats and traits, three new prestige classes are found within. The details of those prestige classes changes depending on a character's associated deity. I very much appreciate that these prestige classes provide some very interesting options for non-divine characters (and of course, the book offers a host of options for divine casters as well).

Inner Sea Gods is a lovely addition to the Pathfinder library.


Easily the most beautiful Paizo volume

5/5

I'm a sucker for good layout and design. This book is lovely.

My players will get a kick out of the options, as every major deity is given a sidebar of character-specific material, indexed to the original publication. Of course, GMs will benefit from this information as well. I was pleased that this did not follow the old Deities and Demigods route of providing stats for the gods. That would have sunk this book in my view. Without stats, the gods remain far above the playing field, in the unreachable levels of power where they belong.

Don't wait. Get this today and deepen your PFRPG experience.


Disappointing

2/5

This hardcover is mostly a reprinting of the religion-based rules and options from other previously published books. (the "Faiths of" line, the "Champions of" line, etc.) At least they've given more space to the writeups for the major gods in Golarion, but the options for characters feels awfully light and redundant.


World Building With The Gods

5/5

I am happy to finally get another world specific hardcover book, it has been a while. I do like the fact that they got all 20 core deity articles, polished them up, and put them together in one book. I am happy to have all 20 core god's heralds as well as new servants in one book. Though I do wish they had more creation myths both for the deities themselves and world, universe, multiverse, etc. I wish they would make more campaign specific hardcover books like this one. Maybe one day we will get hardcover books for the other continents, planets, planes, and more.


Invaluable for some, a treasure for others

4/5

One of the wonders of the Pathfinder setting since the very start, have been the incredibly in-depth Deity write-ups in about 1/3 of the Adventure Path volumes. Written by Sean K Reynolds, they were full of deep and clever detail that helped to truly evoke the wonder of the gods.

Inner Sea Gods is all of that, updated to the present, and including the unique Heralds of each deity. Beyond that it includes a huge swath of crunch, including what looks like every religion trait ever published, and a few that haven't been. Also new Feats (three for most of the core gods) with some delicious Channeling ones. New magic items and spells, both deity specific and general.

If you play games in Golarion and don't have a library of every or almost every issue of the Pathfinder AP, this is a required resource. If you *do* own them all already, it's still a great resource, with updated information after 7 years of growth in the setting.

That said, this book does have a few editing issues. The second sentence in the book appears to be missing a few words, and the feat "Potion Glutton" is delicious (pun intended), but flubs on the rules. I may revise this as I read through more of the book, and see if these are isolated incidents.


16 to 20 of 20 << first < prev | 1 | 2 | 3 | 4 | next > last >>
1,201 to 1,248 of 1,248 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

Voadam wrote:
Kvantum wrote:

Paizo PDFs are priced at 70% of the cover price (barring RPG hardbacks and the core setting book, which this one is not.) If Amazon or other dealers want to sell it for less than 70% of MSRP, that's their business.

People complained about the price for the PDF of the compilation of Rise of the Runelords, too.

Yep, Paizo chooses to make their pdfs really expensive unless they are part of a subscription or one of the big rules hardcovers or that one setting book.

Rise of the Runelords' PDF was expensive too and I expect a bunch expressed complaints about the high price when it was announced. Similarly I expect a bunch of disappointed complaining here as well. Perhaps a little less because there was the RotRL book example, perhaps a little more as this is a broadly useful setting information sourcebook like the campaign setting one and not a specific six part adventure path.

Quote:
Rules hardback PDFs are 9.99 since most of it is OGC which will go to the SRD and 3rd party sites soon enough. Inner Sea World Guide was 9.99 for the PDF since it was the core setting book and is pretty much necessary to GM a game set in Golarion. Inner Sea Gods is not necessary for a GM. Nice to have, I mean, really nice to have, but not necessary.

None of it is necessary after the initial core rules. You could run the setting off of the wiki or the shorter guide. You can run the gods off the Core book's cleric section for domains or off the campaign setting book or Gods and Magic or the Faiths of X series or the wiki, or off this book.

I expect pricing the setting book at $10 while this one at $28 means that a lot of interested people who got the setting book pdf will not get the gods pdf and will be disappointed by this pricing choice by Paizo.

Amazon sells its new physical books either at a razor-thin margin (i.e. pennies per unit) or at a loss. It's a predatory business practice, so I tend to choose to spend more for my hardcopy books by buyuing directly from Paizo, or by paying MSRP at my Friendly local Gaming Store.

Honestly, I usually choose the PDF over the printed copy. That's the format I bought my copy of Inner Sea Gods. This makes my 20th Campaign Setting PDF purchase, in addition to 7 modules, 8 Player Companions, 3 AP volumes, the NPC Codex, and about two dozen third-party PDFs of various sorts.

I find PDFs more valualble than the printed copy. They are far easier to use at the gaming table, infinitely portable, and (most importantly) searchable. I keep a copy of all my Paizo PDFs on my SkyDrive so that I can access them from any of my computers, my phone, or my tablet.

(Of course, they're also by far easier to steal. I would imagine that there are probaly 10 or 20 illegally downloaded Paizo PDFs for every legally-purchased one. That's bad for a niche-market publisher.)

About the only time I prefer the hardcopies is when I'm sitting in an armchair reading them.


Haladir wrote:

Honestly, I usually choose the PDF over the printed copy. That's the format I bought my copy of Inner Sea Gods. This makes my 20th Campaign Setting PDF purchase, in addition to 7 modules, 8 Player Companions, 3 AP volumes, the NPC Codex, and about two dozen third-party PDFs of various sorts.

I find PDFs more valualble than the printed copy. They are far easier to use at the gaming table, infinitely portable, and (most importantly) searchable. I keep a copy of all my Paizo PDFs on my SkyDrive so that I can access them from any of my computers, my phone, or my tablet.

(Of course, they're also by far easier to steal. I would imagine that there are probaly 10 or 20 illegally downloaded Paizo PDFs for every legally-purchased one. That's bad for a niche-market publisher.)

About the only time I prefer the hardcopies is when I'm sitting in an armchair reading them.

I buy a lot more PDFs than hard copy books too. I just picked up over a hundred 3rd party ones with the Fat Goblin Games May Mega-bundle (which I think is a medical fundraiser) on Friday.

I'm just not buying Inner Sea Gods, even though I'm interested in the content, because of the current price. There are other gaming PDFs I'd rather spend my monthly RPG budget on.


Kevin Mack wrote:
Reading over the book there seems to have been a change of stance in regards to Saranae worship in Taldor (Were apparently there are now many churches and appears to be an accepted religion) as well as how the dawnflower cult works (None of which seem to be close to evil which seems a bit odd giving there stance on things)

Not a fan of the change; I liked the previous incarnation of the Dawnflower Cult better. The ban on Sarenrae worship made Taldor more interesting, and not to mention all of the material that has been rendered obsolete. I'm sure I won't be the only one ignoring the retcon.

On the up side, I've enjoyed the rest of the book so far.

Scarab Sages

Why does Abadar's Lawgiver seem so very underpowered compared to the avatars of other gods? Were some of the SLA's left out? Did it's fast healing or regeneration get left out?

Contributor

Tietar, why do you think the Lawgiver seems underpowered compared to the other heralds?

Scarab Sages

Mr. Reynolds, First, allow me to say that the book (overall) is fantastic. I had been waiting for just such a book. If only my current game were so Abadar-focused I might not have had a beef.
I understand that all the construct traits take a bite out of CR. And that being a construct limit's it's HP (due to not Con, the only bonuses are from the flat-bonus-for-a-construct-of-his-size and toughness).
On comparing with Erastil's, Iomedae's, Pharasma's, Serenrae's, etc. heralds (and, honestly, ditto the servitors), I am left underwhelmed. Perhaps it is the lack of regeneration or fast healing (most other heralds have a method of self-healing, but here we have none), lack of effective SLA's (his are ALL irrelevant to him, as his construct traits grant immunity to all those things), low HP (only Torag's is lower- but he's listed as having iron golem immunities and changeable DR as well, not so Lawgiver), or under-powered magic weapon (it appears that each herald listed with a magic weapon has a minimum of +4 worth of weapon enhancements, be it on a single weapon or divided between two weapons- except for Serenrae's herald, who has THREE! +4-equivalent weapons).
If you would be so kind as to expound upon the Lawgiver's entry, and how it isn't underpowered, I would appreciate it.

Scarab Sages

More construct-like DR would have been a nice touch, too, such as:

DR15/adamantine and chaotic

Contributor

5 people marked this as a favorite.

Thanks for replying. :)

In terms of defenses, the lawgiver has lower hit points than other heralds, yes, but (as you pointed out) that's offset by its high DR and (also as you pointed out) by its construct immunities. Keep in mind also that its AC is higher than the norm for its CR (34 instead of 30), which helps reduce the damage against it. But I do agree that it could have had DR 15/chaotic and adamantine instead of just chaotic.

As for its lack of "effective" SLAs, it is not meant to be a blast-you-with-spells creature, it is a pound-you-with-hammer creature. Compare it to The First Blade (page 288), who only has a few SLAs and they're not very good... because Gorum's herald is about beating on you rather than blasting you. Abadar's herald's SLAs key to its role as a protector and defender (not just of individuals, but of cities), and aren't really for use on itself, but on its allies and wards. (I'll point out that it didn't have any SLAs at all in its pre-Pathfinder incarnation, which was also written by me, and I don't have my development file on it but I assume I added the SLAs in ISG to give it some magical options.)

As for its magical weapon, the comparison isn't of how many plus-equivalents the weapon has, but whether it deals appropriate damage for a creature of its CR. So:
Lawgiver/Abadar: average result of 4d6+10 is 24. Four attacks per round, that's 96 damage per round. The table on Bestiary page 291 pegs a CR 15 monster's "High" damage column (i.e., a creature that is "primarily a melee or ranged combatant") at 70, so 96 is well above that, and that's not even counting the +2d6 extra on each attack against chaotic creatures (a common foe for Abadar) from axiomatic, which would put its average damage up to 124 per round.
Menotherian/Calistria: 1d8+9, 2x 1d6+9, 2d8+9 averages to 48.5, which is on the low side, but the Menotherian also has poison, and a save-or-die implant attack it can use with its sting attack.
Thais/Cayden Cailean: 2d8+12 x4 attacks averages to 84 damage, less than the Lawgiver but still above the expected 70 for a melee-oriented CR 15 creature.
Thalachos/Sarenrae: 1d8+8 x6 attacks = 75 damage per round, less than the lawgiver. If you add in the average of 14 fire per round that puts it at 89 damage per round, still less than the Lawgiver (although this herald also has a stun ability).

Paizo builds its monster stat blocks with a complicated Excel spreadsheet that I wrote. It checks every monster built with it against the parameters of the table on Bestiary 291 and flags any value that's unusually high or low for its CR. And sometimes things are deliberately set high or low--a brute monster might be given a higher-than-normal damage value for its CR, but a lower-than-normal attack bonus for its CR, which averages out to "about normal for its CR" but makes for an interesting encounter where the monster doesn't hit often but hits HARD when it does. "Is this creature's total weapon bonus comparable to other monsters of this type" isn't relevant to how powerful a monster is because you could give one monster a (+2-equivalent) +1 flaming weapon which in its hands deals the same or more damage than a (+7-equivalent) +3 disruption ghost touch ki focus weapon in the hands of a different creature.


That is a really interesting breakdown of the Lawgiver. It's nice to get the occasional look "behind the curtain" and see how Paizo handles things like this.

Especially since your reply lead me to discover the "create a monster"-appendix in the Bestiary, I've never noticed that before :)

Scarab Sages

Thank you, sir, for the clarification. I appreciate the time you have taken and the detail with which you have answered me.

I wasn't trying to imply "blast-you-with-spells" SLA's, rather SLA's that both provide direct benefit to Lawgiver and that are more thematically linked with Abadar's portfolios. Antimagic field, dispel chaos, mark of justice, move earth, order's wrath, Prot.from/Magic circle vs. chaos (or an aura effect similar), shield of law, sanctuary (aura effect), shield other, soften earth and stone, stone shape, stoneskin, wall of stone, and Zone of Truth (aura effect) would all have been (IMO) more interesting SLA choices- especially where Abadar's faithful are more "help others to help themselves" than outright "heal your afflictions". Granted many of them are not appropriate due to spell level, and the damage dealing ones aren't needed here, per se.

On the topic of self-healing (or repair), how does Lawgiver regain hit points? A bit about healing from acid or electricity damage (as per golems), or some slow regeneration (or fast healing) ability (on a x/hour, x/day, or x/week) perhaps?

Contributor

1 person marked this as a favorite.

Tietar,

I understand the distinction you're making. A herald is what its deity wants it to be. That means some heralds are brutish battle monsters. Others are personable and built more for buffing and coordinating the deity's mortal followers. Some are versatile spellcasters.

Basically, each herald is a tool, and the deities have many other tools at their disposal. Abadar, god of cities, uses his herald as a magnet, hammer, and perhaps a wedge, rather than a shield, shovel, and polygraph. If the GM decides other abilities are more relevant to a specific conjuration of the herald, the GM is free to do so; essentially, the listed stats for a herald are its "standard configuration."

As for healing, the Lawgiver doesn't have a golem's "immunity to magic" ability, so it is able to use cure serious wounds on itself if it is hurt and needs to stick around for a while (if it doesn't need to remain in the mortal world, presumably Abadar or another minion in the god's realm in Axis will heal or repair it).

Scarab Sages

Again, my thanks for the clarifications. I got hung up on cure spells not effecting constructs there for some reason. I'll keep your responses in mind when treating with Abadar-themed characters on game-night.

Contributor

Have fun! :)

Paizo Glitterati Robot

Removed some posts. Let's keep this discussion about the Inner Sea Gods Hardcover, please. Thanks!

Scarab Sages

Detect Magic wrote:
Kevin Mack wrote:
Reading over the book there seems to have been a change of stance in regards to Saranae worship in Taldor (Were apparently there are now many churches and appears to be an accepted religion) as well as how the dawnflower cult works (None of which seem to be close to evil which seems a bit odd giving there stance on things)

Not a fan of the change; I liked the previous incarnation of the Dawnflower Cult better. The ban on Sarenrae worship made Taldor more interesting, and not to mention all of the material that has been rendered obsolete. I'm sure I won't be the only one ignoring the retcon.

On the up side, I've enjoyed the rest of the book so far.

I just noticed this as well. Is this meant as a change, or was the legal status of Sarenrae worship in Taldor just not mentioned? I could believe that worship of Sarenrae is common in Tador, and even the old Taldor splat book says it's really only in the big cities that worshippers are persecuted on sight. I ran the PFS scenario Decline of Glory a while back and

Spoiler:
had some Taldan soldiers react negatively when they figured out one of the PCs who was trying to convince them the group was there to help was a cleric of Sarenrae. I hope I didn't miss this and get the reaction wrong.

Silver Crusade

Page 317 of the PDF does not seem to be scanned in quite right. Any fix for this? Or just live with it?


I don't believe that the pdfs are scans at all. What sort of error? Perhaps re-downloading the file will fix it.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
David Bowles wrote:
Page 317 of the PDF does not seem to be scanned in quite right. Any fix for this? Or just live with it?

PDF page 317 or book page 317? What PDF viewer are you using, and what OS/device?


Why does the Pathfinder OGC mention the Pure Legion Enforcer as a Prestige Class from Inner Sea Gods, yet my copy of the book does not have the Prestige Class in it?


Because it's from Inner Sea Combat. What's the Pathfinder OGC?


The SRD. You know, the online source that has most of the stuff?


You mean d20pfsrd.com? Paizo has nothing to do with that site. If they have the wrong source listed for something, let them know and they'll fix it (I assume).


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Which is the same reason the PrC in Inner Sea Combat is "Pure Legion Enforcer" and the d20pfsrd site has it listed as "Purity Legion Enforcer". The Pure Legion is Golarion-specific organization and the d20pfsrd is not a fan site but a commerical site, so they can't use Golarion-specific IP.

Might I suggest you look at the Archives of Nethys for non-core book information? (Which is also a non-Paizo site. But it is a really well editted fan site.)

The Exchange

1 person marked this as a favorite.

d20pfsrd.com is a 'fan' site that is also commercial in that I attempt to earn income from ads.

The source / section 15 reference on that page has been corrected.

All you need to do is email me (jreyst@gmail.com) if something seems incorrect.

Silver Crusade

cjtSparhawk wrote:
Was it intentional to remove the revelry subdomain from Cayden Cailean? Or does the entry from champions of purity still hold true? Just asking since the current (9.3) hero lab data file thinks its invalid now.

Just bumping this hoping to get an answer. It seem just that the revelry entry didn't make it into the chart at the front on champions or purity, so also got missed when that one was used as the basis for inner sea gods... Just seems like whose REVELRY is the reason he became a God would catch that subdomain...


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
David Bowles wrote:
Page 317 of the PDF does not seem to be scanned in quite right. Any fix for this? Or just live with it?

The only problem I see on that page of the PDF is that in the default view you don't see the right half of the table that spans pages 316 and 317 in a way that lets you scroll horizontally from the left side of the table on page 316 to the right side of the table on page 317. If you are viewing the PDF in Adobe Acrobat, you need to select "Two Up" on the View menu to get the two pages to hook up properly.

Grand Lodge

was initially thrilled to get this ... finally, a fleshing out of the varied gods with new domains, etc.!

couple of problems ... with nagaji, et. al added to the pathfinder races, couldn't their deities have been fleshed out a bit? all that's listed for nalinivati is her name, the fact that she's a tien goddess as well as goddess of the nagaji ... no domains, subdomains, nada

for the new domains/subdomains ... there's no listing of which deities they belong to in the descriptions, and the table listings later in the book are more than a bit confusing on the first few read-throughs; there again, some of the minor deities aren't listed, so I have to go to the archive of nethys to find out what my nagaji naga aspirant druid gets, and that isn't considered proper documentation for several of my pfs gms ... for them it has to be in print, either in a readily accessible book or the pdf

an update or some sort of other official documentation would be great!


I was hoping to use the Iron Lord's Transforming Silvers (pg. 266) as a nice workaround for the odd sized weapons in my Rise of the Runelords campaign.

It was perfect because there is even going to be a Gorumite Cleric in the party but then I saw that a fabricate spell was required to create the item.

I have looked at the boards some and haven't found any answers so I figured I would try here. Is there actually a way for a Gorum Cleric to create this item without help, something I am missing? It just doesn't make sense to me to require an arcane spell for ANY item related to Gorum.

Barring a solution here, my plan is just to rename the item and make it an item favored by clerics of Torag. I figure that works pretty well with their whole shtick and the artifice domain granting fabricate.


Pathfinder Starfinder Roleplaying Game Subscriber
Fried Goblin Surprise wrote:

I was hoping to use the Iron Lord's Transforming Silvers (pg. 266) as a nice workaround for the odd sized weapons in my Rise of the Runelords campaign.

It was perfect because there is even going to be a Gorumite Cleric in the party but then I saw that a fabricate spell was required to create the item.

I have looked at the boards some and haven't found any answers so I figured I would try here. Is there actually a way for a Gorum Cleric to create this item without help, something I am missing? It just doesn't make sense to me to require an arcane spell for ANY item related to Gorum.

Barring a solution here, my plan is just to rename the item and make it an item favored by clerics of Torag. I figure that works pretty well with their whole shtick and the artifice domain granting fabricate.

Just increase the DC for creating the item by +5 for not having the spell?


Arya B. wrote:

was initially thrilled to get this ... finally, a fleshing out of the varied gods with new domains, etc.!

couple of problems ... with nagaji, et. al added to the pathfinder races, couldn't their deities have been fleshed out a bit? all that's listed for nalinivati is her name, the fact that she's a tien goddess as well as goddess of the nagaji ... no domains, subdomains, nada

for the new domains/subdomains ... there's no listing of which deities they belong to in the descriptions, and the table listings later in the book are more than a bit confusing on the first few read-throughs; there again, some of the minor deities aren't listed, so I have to go to the archive of nethys to find out what my nagaji naga aspirant druid gets, and that isn't considered proper documentation for several of my pfs gms ... for them it has to be in print, either in a readily accessible book or the pdf

an update or some sort of other official documentation would be great!

There isn't much info on Nalinivati since she isn't an Inner Sea Goddess as you said she is Tien, that is most likely also the case for the minor deities you mention, the list of the subdomains that they belong to are listed in the appendix listing the Gods in the back of the book


Hello

With the Exalted PRC from Inner Sea Gods it states for Expanded Portfolio:

At 5th level, the exalted further increases her already impressive knowledge of her chosen deity's faith and is rewarded with increased powers in one of the spheres over which her deity holds sway. The exalted chooses a domain of her chosen deity to which she gains access, using her exalted level as her effective cleric level.

The exalted can also can use each of the chosen domain's spells once per day as a spell-like ability, with a caster level equal to her exalted level. The exalted can use each spell-like ability only if she is able to cast divine spells of that level. If the exalted has any domain spell slots, she is also able to cast the chosen domain's spells in those slots as normal.

I understand that the ability to cast domain spells as SLA 1/day scales off the Exalted level but I'm guessing/hoping(!) that does not apply if they are cast from normal domain slots (ie they are cast as per spellcasting level)- hence the phrase as normal? Leading on from this, if that is the case, I assume the same would apply if a cleric was scribing the domain spell to a scroll?

Thanks!


Writers, Potion Glutton is f&#+ed up and you know it. Please unf@!~ it. You know the PDT is not going to do it. Please.

Liberty's Edge

In what way, exactly?


Why is this a $27 PDF? That's the most expensive PDF I've seen

RPG Superstar 2008 Top 32

5 people marked this as a favorite.
Theharlequeen wrote:
Why is this a $27 PDF? That's the most expensive PDF I've seen

It is a $27 PDF because it is a $40 book.


4 people marked this as a favorite.

It's also not like people are holding a gun to your head...


Pathfinder Lost Omens, PF Special Edition Subscriber
Ross Byers wrote:
Theharlequeen wrote:
Why is this a $27 PDF? That's the most expensive PDF I've seen
It is a $27 PDF because it is a $40 book.

And Ultimate Equipment is 50$ for the book and the pdf is 10$, UC is 45/10 as well. So this being so much more expensive feels out of place.


2 people marked this as a favorite.

It's part of the campaign setting line, those are not included in the PRD and thus the PDF costs more.

It's the same for Inner Sea Races I believe.

Silver Crusade Contributor

1 person marked this as a favorite.

captain yesterday is correct.

On a related note, this is why it's so important that the Adventurer's Guide and Book of the Damned are now part of the RPG line - it means eventual inclusion on the PRD (which makes citation in other products easier) and PDFs for only $10.


I'm happy to have Book of the Damned in the PRD. :)

1,201 to 1,248 of 1,248 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Campaign Setting: Inner Sea Gods (PFRPG) Hardcover All Messageboards

Want to post a reply? Sign in.