Through the miracles of priests and the weapons of crusaders, the deities of the Pathfinder Roleplaying Game command unrivaled influence over the lands of the Inner Sea. Tap into their incredible might with Pathfinder Campaign Setting: Inner Sea Gods! Inside you’ll discover the deepest secrets of an entire pantheon of incomparable beings, claim relics suited to both sinners and saints, and wield immortal might as a character of any background, race, or class. No longer does the favor of the gods belong to clerics, paladins, and other divine spellcasters alone—choose your faith and make holy power your own!
Massive articles on the most powerful deities of the Pathfinder campaign setting, revealing everything you need to know about the gods and their followers, temples, adventurers, holy days, otherworldly realms, divine minions, and more!
Details on nearly 300 deities from across the Inner Sea region and beyond.
New prestige classes to imbue you with the power of the gods! What’s more, each of these three classes is uniquely customized to make worshipers of all 20 core gods mechanically distinct from each other—that’s 60 different prestige class variations!
Tons of new feats to help optimize your character and make you a champion of the church.
More than 140 magic items tailored to religious characters of all classes! Unleash righteous wrath or spread divine corruption with sacred armor, weapons, altars, holy symbols, and other relics for every faith.
A library of spells and subdomains to help your caster sow destruction, spread divine love, or remake reality in your god’s name!
Character traits to help you get the most out of your character’s beliefs and backstory.
Dozens of monsters, including high-level heralds and divine servitors for Pathfinder’s most prominent deities.
ISBN-13: 978-1-60125-597-6
Other Resources: This product is also available on the following platforms:
While it looks like a cleric book at first sight this is way more.
Of course; clerics, inquisitors, oracles, warpriests and (anti)paladins wil benefit the most, but now you can also make a fighter a soldier of god by taking the sentinel class, or make a Desna rogue and gain access to the feats. The feats, traits, spells and boons make the difference between the gods a lot greater, witch also adds more flavor. In the corebook the weapon and domains where the only stats of a deity, but the fire domain didn't give a character more Asmodues feel, because a Sarenrea priest could take it to. With these Deity specific feats, boon etc. it can become a big deal witch you choose.
The 3 archetypes are all good, divine casters can go exalted, martials can take sentinel classes and everyone can go evangelist.
Now the big deal for me:
As a GM you can at so much flavor:
Example: giving the bad guys in your torture chamber Zon-Kuthon feats, prestige classes and spells.
Product- Pathfinder Campaign Setting: Inner Sea Gods
Producer-Paizo
System-Pathfinder
Price-~$30
TL; DR-If you want to know about the main Golarion gods, get this book. 90%
Basics- Inner Sea Gods is the first hard cover book discussing Golarion in a long time from Paizo, and as the name suggests, it focuses on the gods of the inner sea region. Chapter one discusses the big 20-the top gods of the setting. Each god gets a few pages discussing important stats for this god and prestige classes for characters of this god, the gods beliefs, the priesthood, the church, temples and shrines, a priest's role in the world, how adventures see the god, clothing of worshipers, holy texts, holidays, aphorisms, relations between religions, the gods realm, planar allies, and a sidebar for characters of this god for different items, archetypes and character options. Each god also gets a picture of a worshiper and the god itself. After the main deities' chapter, the second string of deities gets a chapter with each deity getting half a page followed by a section on race specific pantheons. Next is a chapter on character options including three new prestige classes, feats, traits, domains spells, and items. The book finishes with new monsters and quick stat tables on the gods.
Theme or fluff- I liked and didn't like this one. What was here was great, but what wasn't was what really made this disappointing. The first chapter of the book is amazing! The write up on each god is an excellent resource for anyone who wants to learn about the gods of this world. However, I would have gladly traded any items and spells in this book for more page space on the second string deities. That was what I really wanted from this book. Gods like Besmara already have a deity write up that could have been copy/pasted from the Adventure Paths (AP) right in this book! And that's the assumed default god of the second highest selling AP! Heck, some gods don't even get the half page as some race deities get less than a paragraph in the pantheons. Now, I know this is kind of nit-picking as +90% of players will pick a main god and use that, but those minor god details are important to me. 4/5
Mechanics or Crunch-This was done well even if I wanted more fluff in the book. Instead of making an ungodly (ha puns!) number of different prestige classes, Paizo made three, BUT each god gives different powers depending on the god the character serves. That right there, along with CMB/CMD, is the smartest thing Paizo has added to the 3.X system! I don't need a book with three classes per god (basically the standard Paizo three: skill monkey, fighter, and caster); I can have two pages explaining each class and 1/2 a page per god giving each god's specific powers for those three. That frees up page space that was much better used and solved a problem in a smart way. The feats, items, monsters, and powers provided by the book are also well done too. Like any large book, there are winners and losers for all the options provided, but overall it's not bad. I think the alters and item are far overpriced for the bonus you get though. As above, since the non-core gods don't get much more than half a page, you can't out of the box play the new prestige classes with the obscured gods. But, those are minor problems. 4.5/5
Execution- It's not a bad book. I might have problems with content, but Paizo knows how to really put a bunch in each book. The art helps keep the reader from getting bored since you are in essence reading at least 150 pages of fake theology textbook. Item, spell, power, class layout is as great as ever. I find nothing to complain about here. 5/5
Summary- If you play Pathfinder and are a cleric, then this book is a no brainer. If you run a Pathfinder game and will use ANY gods at all, then this book is a no brainer. I have my problems with what didn't make the cut for this book as opposed to what did. However, if you are the vast majority of people out there who pretend to worship some fantasy god in this system, then this book is for you. If you want to worship some obscure god, you have a bit of work on your hands. Since I love clerics in my 3.5 games, this a well done book I'm glad is part of my collection but not completely what I wanted. 90%
I think Inner Sea Gods is a great addition to my Pathfinder collection. While a fair amount of the content is recycled from previous products, it’s really fantastic to have everything in one place, especially in such a beautiful, well-designed volume. I’d consider it a must-buy for fans of the core Golarion deities. For those looking for more options related to the non-core deities, this title is probably not going to help you a great deal.
I'm a big fan of giving back story to the world around us, and this helps. Added in the fact it is Reynolds best covers, and the interior matched it was just outstanding. I do agree some of this is a repeat, but I also think this may be one of those that we will see have an update. Maybe new gods added, some deaths, feats better explained, etc. Needs work, but I still love it. Worth the buy.
I wonder how that got in there in the first place, through development, final editing, and then fully published.
Weird.
I generally don't develop or edit the Adventure Path articles, and since I'm the only one at that point that would know that isn't something that works well for Erastil... that's how. 99.999999999% of the time, the things Sean comes up with for those articles are as good or (in most cases) better than what I would have come up with anyway...
Why not treat the paternalistic faction of the Erastilian church as just another somewhat heretical sect like the not always benevolent Sarenraens in Qadira?
Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
James Jacobs wrote:
Dragon78 wrote:
It says we are getting "hundreds of demigods", does this mean we are getting domains, favored weapons, etc. for all these guys as well?
Hmmm...
Hundreds seems like way too much.
At a minimum, I'd like to see a table like the inside front cover of Chronicle of the Righteous for all the demigod-level beings named in the Bestiaries, please.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
I hope this has archetypes in it related to different deities. Ex. A Druid archetype that connects them with monsters for worshippers of Lamashtu. Like an updated version of what was in AP #5.
I think that that was mentioned somewhere, the major deities would all be getting an Archtype/Prestige Class for their priests. Personally, I hope the overwhelming majority of these are Cleric archtypes, with a few Druid or Paladin as appropriate. But then, I could be wrong.
I think a Nethys Archetype for Wizard or Sorceror would be cool.
Somebody's got to do some Inquisiting as well...
Looking forward to what Sivanah has going on...
How much of the "Faiths of..." series are we going to get in these books. Will some spells and content from those soft covers be in this book? For one stop shopping? (more or less)
I'm really torn about the cover. Half of me is "That thing is flat-out awesome!" and the rest is "You know, this is a really, really pretty cover, but I think I'm starting to get a bit of Sarenrae fatigue". I just wonder if Desna wouldn't have looked even better in her place, but then I can see we'd lose the whole NE/N/NG triumvirate, and the whole "beautiful Goddess champions of life and decay surrounding a bifurcated God of magic" thing. Like I said, I'm torn.
If we got Desna\Gorum\Lamashtu and Iomedae\Irori\Asmodeus trios as well, that would pretty much eliminate any possibility of folks getting annoyed. Too bad variant/collector's covers aren't an option for hardbacks! :D
Man, artists cannot seem to agree what Nethys actually looks like (And none of that "He's a god, he can look like whatever he wants" B.S.) He was a purple-hued Osiriani man in the style of the pharaohs in Lost Kingdoms, in Gods and Magic he looked like a deeply-tanned Caucasian man, and now it kind of looks like has olive skin.
Man, artists cannot seem to agree what Nethys actually looks like (And none of that "He's a god, he can look like whatever he wants" B.S.) He was a purple-hued Osiriani man in the style of the pharaohs in Lost Kingdoms, in Gods and Magic he looked like a deeply-tanned Caucasian man, and now it kind of looks like has olive skin.
That is really nothing that new....a people will project their own image onto the gods after all.
Man, artists cannot seem to agree what Nethys actually looks like (And none of that "He's a god, he can look like whatever he wants" B.S.) He was a purple-hued Osiriani man in the style of the pharaohs in Lost Kingdoms, in Gods and Magic he looked like a deeply-tanned Caucasian man, and now it kind of looks like has olive skin.
That is really nothing that new....a people will project their own image onto the gods after all.
And WAR decided that Urgathoa needed to look as metal as possible.
As someone who doesn't run or play in Golarion games, is this a product I could get anything out of?
Back in 2e/3.0/3.5 there were a lot of setting specific books with both fluff and crunch that could be adapted fairly easily to other settings, so I ended up buying and using a lot of setting-specific books for settings I never played in. So far, I haven't bought any of the Golarion books, though, but I am considering it, and pantheon books were always something I found useful.
How much has/will adaptability been/be incorporated in this book? Should I even be paying attention to PFCS releases?
(I'd love to here responses to my questions based on previous PFCS books, even if the devs haven't released enough information about this particular book to make an accurate assessment on).
Back in 2e/3.0/3.5 there were a lot of setting specific books with both fluff and crunch that could be adapted fairly easily to other settings, so I ended up buying and using a lot of setting-specific books for settings I never played in. So far, I haven't bought any of the Golarion books, though, but I am considering it, and pantheon books were always something I found useful.
How much has/will adaptability been/be incorporated in this book? Should I even be paying attention to PFCS releases?
(I'd love to here responses to my questions based on previous PFCS books, even if the devs haven't released enough information about this particular book to make an accurate assessment on).
Obviously I don't know about this book, but I think a number of the other releases may well be of interest.