Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG) (based on
28
ratings)
Paizo Publishing, LLC
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The Best of All Possible Worlds
Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.
Inside this exciting and informative 320-page tome you will find:
Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities
Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign
Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!
An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!
Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!
Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!
A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!
by James Jacobs with Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker
As I entered the pathfinder game worlds I felt overwhelmed at all that seemed to be available. I had no idea where to start. I was told to buy this book as my starting place. That was the best advice.
This book gave me a great overall understanding of the core setting as well as insight into the world at large. The volume of background and setting available was wonderful.
It was organized and well laid out. I would suggest anyone wanting to enter the setting get this book and read it.
This book does a lot of the thinking for you. There's plenty of detail about different races along with multiple ethnicity of humans, and a concise history, government, culture, and geography lesson about each area.
They cover deities, a timeline of events, and they have a calendar, all very neat touches to flesh out the world. If you want to have a very well-thought out world to play in, I would strongly urge you to pick it up.
Oh and there's a lovely map that comes with it to boot.
i love this one, i buy it when it was a brand new book, but i have doesn´tt read it yet... i love a lot of things, hate some others.
the bestiary part is great, the prestiges classes are good...
theres a lot of etnities for humans, but i also will love if came options for every one in here (i have to make my own, and there is not a description of what every human likes to do in theyre homelands)
This is definitely one of my favorite PF books. The setting is comprehensive, with a sense of malice (the pulsating Worldwound) and the fact that it doesn't give exact dungeons (like, for example, that Mendevian fort whose name I forgot.) I'm honestly so impressed I think I'll run an open world campaign with this son of a @#$%!.