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Truly things have gone full circle if the new and better way of TTRPG is based on "the GM has all the power because surely that is the only way great stories can be told". Gygax loved that paradigm. I do not because not many GMs have the skill to provide fun to players when being all-powerful.
If you are selecting a game system based on the presumption that the GM is bad, then you have already given up on the possibility of the best possible games.
I choose to only play in games with great GMs (or at least people who aspire to be great GMs, and young players with that mindset still avoid the issues you bring up).
Systems that try to prop up a bad GM ultimately can only do so much because a bad GM is still a bad GM. So the only thing bad GM systems do is stunt the development of future great GMs.
And, I do agree with you that PF2 turns the dial in that direction of optimizing for inferior GMs rather than superior GMs.