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   Greetings. This last Friday my Rise of the Runelords group had an encounter with the Scarecrow before going to the Shadow Clock after spying on the Seven's Sawmill and witnessing Ironbriar performing a ritual. As a GM I thought that a preview of the Scarecrow would encourage them to stop the cult before the murders escalate further and for hint that they were already targeted by the sect.
  
   -I did read that in the upcoming occult themed AP the mysterious location of Carcossa is going to be a mega city built with fragments of other cities from different worlds and time periods. My question is, since the original The King in Yellow anthology had three tales about the siege of Paris during the Franco-Prussian war, there will be streets belonging to that time period? It would also be possible to visit fragments of Commorion (from the Hyperborea tales by Clark Ashton Smith) and meet the legendary thief Satramba Zeiros? 
  
   Greetings!
 Pirates!
 Captain Varthrand's stats and those of their crew are the same as those for the Besmaran Priest (1), Pirate Captain (1), Pirate Officer (1)and Pirate Sailor (15) (check pags. 43, 56 and 57 from Isles of the Shackles). Vikings!
 Samurai!
  
   Varisian AP.
 -The Broken Anvil: Jorgenfist is soon to be the place of reunion for the representatives of  all the settlements in Varisia as recent crisis forces them to negotiate a possible alliance which may become something more but assassination and sabotage menaces to spark a war between the mighty city-states. 
  
   I am expecting an AP dealing with Distant Worlds concepts, having an Eoxian bonesage as a main villain trying to access the might conceal inside Apostae. The first module of this AP could be situated in the Sodden Lands and end in Eox, which second module could be a tribute to John Carpenter's 1997 Escape from New York and be titled Escape from the Halls of the Living.
  
   I had acquired the module recently and considering that the kytons are out of place in Silver Mount I'll going to edit them for duergars and drows (Monster Codex is going to be very handy). I even thought of introducing corrupted by Unity inevitables, perhaps applying the tortured soul or nightmare creature template to them. 
  
   Joe Homes wrote: 
 This "law" can be changed once the party help less evil inclined gangs, as the Redtooth's Raiders and the Steel Hawks, to regain influence and power in Scrapwall. Mainly gives the party members a hint that not every gang in that hive of scum and villainy must be put to the sword (some NPC should drop a comment about how this "Grudge Combats" weren't a thing before this new gang came to power)as well as accentuate the evil of Hellion's minions.  
   Keep in mind there are many unaligned with a faction individuals living in Scrapwall.
 This should resolve trough a profession or Knowledge skill roll or by performing a spell that benefits the other part while the subject performs a service of interest to the adventurer.
  
   Acolyte of Mushu wrote: 
 You are right about the Yithians being a psychic race. This individual though was found trapped in the ice of a comet as it was a scientist performing a wormhole tech experiment when Pnakotus was suddenly attacked by Flying Polyps. The real funny thing? Is not really a "Yithian" but a scientist from Earth's future.  
 
   Acolyte of Mushu wrote: 
 -Elder Things: Those were actually Golarion natives, the few still able to fly members of an Elder Thing colony from the Crown of the World. They got contacted by the aboleth, who detected the arrival of the Dominion ship. Aboleths REALLY hate the Dominion as they know them from previous visits (Osirion), but being the aboleths unable to leave some other "affairs" they are involved for attend this invasion, they contact the Elder Things in exchange for an ancient favor. They are hostile to both Mi-Go and Dominion as well as the PCs (The aboleths asked them to kill any possible humanoid witness of the Dominion and the Mi-Go). -Gernakho de Thrul and Sentinel Terror Trops: Gernakho de Thrul is a fallen from grace Bonesage who has been tasked with surveillance on the Sentinel for control any possible threat coming from beyond the solar system. When the alarms started to wail and detection system signaled that The Cage (Golarion) got a visit from the Dominion, he called a trio of skeletal champions (elite shock troops from before Eox becoming a wasteland) and used a scroll of planetary teleportation for find the Dominion ship and its crew with the intention to annihilate them. Gernakho is hostile towards the Mi-Go, the Elder Things and the Dominion. His shock troops and himself would also be hostile towards the PC in first contact, thinking they are Mi-Go or Brain Devourers in disguise. If somehow the PCs manage to make Gernakho no hostile, he provides a side quest which consist of capturing alive a neh-thalggu so he can bring it to the Sentinel for interrogation. Gernakho will grant a magical property to a tech weapon as a reward. -Vercite Pirates: A vercite voidship and its pirate crew crash landed after being attacked by the Dominion bioship. Only the captain, her first mate and three members of the crew survived the impact, some of them are gravely injured. Their disposition towards the other aliens is hostile, indifferent towards the PCs. If they are made friendly (mainly by healing the injured crew members) they will offer the PCs the chance to use their campsite as a shelter as well as provide chances of commerce as their cargo is intact. They can offer a sidequest, which would consist to convince the reclamation robot to repair their voidship, being the reward a technological item. -Great Race of Yith: This one is a prisoner of the Dominion who can be found inside the colony and about to be tortured by a kython with the intention of know the secrets about this ancient race chronomancy. If rescued, can provide the PCs with some support for the final encounter.  
 
   Why walk when you can drive? 
 Valley of the Brain Collectors. Why aren't you a Hex Map? 
 I made other modifications to the AP, like introduce a legendary figure named Captain Cheen'aro Warkher, an Androffan war hero who sacrificed himself for crash the Divinity before it could reach homeworld and bring the madness of the Dominion with it. I intend to make Cheen'aro's ghost appear in Lords of Rust or at least made the PCs find holovids about him fighting with his mono plaza fighter against the bioship that appears in Valley of the Brain Collectors (which also decided that crash landed by the damage done to it by Cheen'aro). Captain Walker (as he is known on Numeria) legend would be a hint that some of the Divinity crew survived and somehow mixed with the natives, as a big tribute to Mad Max 3, as the stories about his fight against the Dominion, his leadership during the riots of the crazed crew and his final sacrifice for not let Unity not the Dominion reach Androffa made him a somewhat messianic figure that would come back and guide those of Androffan ancestry back to home. I also made Hellion cult be like a mix of televangelism and infomercial, as Hellion damage programming could only found these two references for create his church. The dogma of Hellion is going to be in my campaign quite a satire of wild consumerism and techno fetishism: "Hey true believers, Hellion here with a new thing which would make your life in Scrapwall more exciting! THE HOLY SYMBOL! Its shinny, its metal, its does funny noises and it can be all YOURS if you convert n-n-n-NOW!". Another modification that I made is Unity not launching itself into space but instead developing a modified with divine and arcane magic extinction wave device which is going to annihilate all the deities linked to Golarion. This device is going to be fired into Axis trough a wormhole and it is basically a weaponized equation which is going to turn most of the deities worshiped on the planet into fictional beings, making Unity the only true deity.  
   John Compton wrote: 
 I consider for the sake of Desna's ethos that Curchanus should stay death. However, what about a mythic adventure path involving the idea of resurrect Curchanus which ends taking a turn into the conversion of Lamashtu in a CN or CG deity?Tangentially, I thought that wolf with star pattern fur was in fact Shellyn and Zon-Kuthon's father before...well, you know what.  
   After reading the article concerning the Technic League in Lords of Rust I couldn't but come with the idea of introduce a side quest in my campaign.
  
   Pendagast wrote: 
 It fits with the technogrunge aesthetics of the module and is part of the charm of this AP, but now you had mention that character...I think it could be fun to introduce an A.I. NPC follower bard (demagogue) connected to an holographic projector. Maybe a town crier from Hajoth Hakados: "Fla-fla-flash news! The party is being attacked by mutant-tant-tant orcs!"  
   Here are some suggestions: -Bonesage of Eox invasion: A bonesage from the dead world of Eox has found a way to teleport himself and his minions trough the ruins of a forgotten elf gate. Using dominated formians and lashunta he wants to trigger a casus belli , forcing Kyonin to declare war on a specific lashunta city state or formian hive. Good chance to let the PCs fight undead minions armed with futuristic weaponry from the Technology Guide. -Vikings and ninjas!: A quite particular ulfen raid has managed to get into Kyonin trough navigating the Sellen River. The thane commanding it not only haves tian blood but also some of his family members are adepts to the path of shadow to the point their drakkar can become "invisible" at the eyes of the elf patrols. Finding themselves in the legendary land of the elves, they decided the main objective of this raid will be kidnap beautiful elven maidens to warm their Linnorm Kings lands' winter. -Dragonchess: A young adult green dragon who has been pestering some elven communities has agreed to leave Kyonin woods if an elven aristocratic famed for be a chessmaster accepts his challenge of a living pieces match. The elven aristocrat knows the green dragon is going to use constructs for his side and he doesn't want to sacrifice elven lives, so goes to the PCs offering the chance to fight for him for a reward (the rest of the pieces can be played by NPC followers or become a good way to introduce new helpful NPCs in the campaign).  
   I have the theory Zon-Kuthon wasn't tortured by an entity of Lovecrafnian inspiration but by the Aztec deities of death, like Acolnahuácatl.
  
 
   I had this idea you all may like. Asterion:
 The son of the god Zeus and the queen of a now long gone kingdom in a far world, Asterion was imprisoned in a labyrinth designed by a genius for contain his evil. Far from truth as Asterion had a good nature, the labyrinth was in fact created as a way to diminish the ranks of subjugated nations' nobles as it was an incredible deadly dungeon. During his youth, Asterion helped many of the presumed sacrifices to him escape until he clashed with the evil hero Theseus. Thought death by the toxins Theseus used in his weapons, his body was leave on the wilderness to be devoured by the beast but the noble minotaur managed to overcome the paralyzing effects of the poison.
 [Cont.]  
 
   Dragonchess Player wrote: 
 According to Lovecraft one of the key elements of cosmic horror is the idea of the alien being as a pure expression of The Other. They make sense, but their own sense, in the meaning its actions can't fit into the moral and ethical scope of mankind. The Dominion of the Black is a more space opera interpretation of the concept exposed by Lovecraft in his essay Supernatural Horror in Literature .If the Dominion of the Black invaded the space of the Androffans, they did not because they need resources nor because of manifest destiny, they are above those elements, they may just did because they are pure Dada and perhaps their sole purpose is bring madness and chaos were logic and reason rule. If you start to introduce elements which rationalize their actions you eradicate their ethos as cosmic horror. The fall of Androffa (if such thing happened) sure would be a tale of true horror as their most brilliant minds, from xenologists to militar strategist, tried to crack the modus operandi of these incredible ancient beings (perhaps the first ones to achieve sentience) which actions doesn't make sense at all according to what they expect the universe to be! Just visualize it in your mind, being an Androffan soldier, wearing the most advance/state of the art power armor and equipped with the latest plasma weapon, traveling faster than light in a mighty battle spaceship which suddenly is swarmed by Mi-Go, who doesn't need no spacesuit, which are equipped with weaponry which seem to mess with the laws of physics and which physiology is so out of the norm the expected points to be fatal in a normal living being. Now imagine yourself as a general of said forces, trying to predict which is going to be the next attack of these forces, finding the strategy of the Dominion of the Black doesn't make any sense: One time, they attack the civilians directly instead the places of military importance, the other they just let their forces be slaughtered without offering any resistance. You can't find a chain of command nor seems to be any limit to their resources, there is no clear leader, no political body. And it will no too late you end hearing your own troops chanting names as Nyarlathotep or Shub-Niggurath and behaving "erratically".  
 
   Dragonchess Player wrote: 
 In a conflict between standard sentient humanoids, yes, war effort would had bring a Big Science leap. But we are talking about a civilization of humanoids unfamiliar with magic and facing a "confederation" of beings which are the embodiment of cosmic horror. Just imagine what a spell like glyph of madness could do to a society which is almost all the time on-line being download into the net. In no time the whole Androffan civilization would had end Event Horizon.  
   Generic Villain wrote: 
 I doubt they did any advance since the Divinity invaded the Dominion of the Black space. Most likely both powers struggled and that perhaps halted the development of Androffa, maybe there was an Asimov's Foundation scenario. If that is the case, perhaps the new restored Androffa is trying to contact any lost colonies during the whatever dark times they had to endure after being attacked by lovecrafnian horrors. Perhaps someone has found in ancient records about the Divnity.  
   This question came to mind after reading the first issue of Iron Gods and the Technology Guide. The amount of militarily material which could be find (as plasmathrowers or graviton guns)and came out of the spaceship crash (the annihilator robots) plus the lack of restrain concerning contact with other sentient lifeforms (the kasatha tribe kidnap sure would be seen as an absolute violation of the so called "Prime Directive" find in a certain sci-fi franchise) hints Androffans aren't really nice guys.
  
 
   Russ Taylor wrote: Right. "Universe" and "Common Sense" were the two novellas combined to make "Orphans of the Sky", so they weren't neglected in my list :) Shame on me, I didn't realize that when I did read your post, after all I do own the compilation and I have both tales as a unity in my mind."The Inverted World" by Christopher Priest could also a good source for people which language and culture is highly dependent on a mix of limited view of the world and dependency on technology barely undestood. Concerning mutants, I guess the best depiction in fiction is "Engine Summer" by John Crowley, most of the characters are barbaric post-humans thanks to previous generations genetic engineering and cross breeding with aliens.  
   Russ Taylor wrote: 
 Now you had mentioned "Non-Stop", lets not forget "Orphans of the Sky" by Heinlein.Also, here I leave some footage belonging to the pilot episode of a canadian sci-fi show taking place in a massive generational starship which was written by Harlan Ellison "The Starlost": https://www.youtube.com/watch?v=auCb3tnYiAY  
   James Jacobs wrote: 
 In another thread you mentioned not being familiar with Temple and City because they came out when you were in college. Maybe I am wrong and was another member of the Paizo staff, but I do have that impression.  
   Tabletop Prophet wrote: 
 Is a pity for me Jacobs is not familiar with Temple of the Frogs, City of the Gods and Wrath of the Immortals, all them composing a trilogy concerning the impact of a high-tech scientific universe spaceship crew ignoring the Prime Directive and mess with the realpolitik of a Sword and Sorcery world.In my opinion, that would had been a great inspiration source for a possible faction in the shadows.So far I like the Numerian people would pretty much like those tribes found in Riddle Walker or even that one in Alfred Bester's Tiger,Tiger (a.k.a. The Stars my Destiny) with a good doze of cimmerian. Back to Riddle Walker, it could had been the source for a bard archetype, like the main protagonist, using oral tradition for keep somehow a remembrance of the origin of the disaster and also figure how to recover the knowledge of the ancients. A wizard archetype inspired in Dune's mentats would had been quite rad too. Anyways, Iron Gods is going to remind us all one quite basic truth about the World's oldest roleplaying game and it is great part of its sources came from exhausted future novels more than standard sword and sorcery. -Bonus material: I know this is not literary, but I found quite amusing how science fantasy used to be a constant in japanese RPG video games. Here you have a good example, the first encounter with the dreadful technology of the ancients in Shinning Force. https://www.youtube.com/watch?v=JG29OcrOCAg  
   James Jacobs wrote: 
 Sure you will find the Moravecs a great source of inspiration for how to write Aballonite NPCs.  
   We know which are the cinematographical influences in this new AP, but I would like to know which are the influences coming from science-fiction literature. 
 Bonus: Here I leave a moment from the British sci-fi show Doctor Who, belonging to the serial The Face of Evil in were the main protagonist must deal with a primitive civilization which source was the stranded crew of a crashed space ship.
  
   LazarX wrote: 
 Okay, lets see how many like this idea. When the gears of war become rusted... In the Abyssal realm of Uligor the civil war between Orcus and the Thanatotic Titans had escalated to unseen proportions. Thanks to a mysterious ally from beyond known multiverse called The Machine Man, the titans now have access to knowledge of blasphemous technology capable of maim reality, forcing Orcus to seek help in champions of balance for deal with the crisis before the localized conflict compromises the whole existence! Grease them with wrath and madness! "When the Wand got broken" is a sandbox adventure which will take PCs from level 5 to 20 as well as imbue them with mythic power. In this super module you will find:
  
   Midnight Blade (Anti-paladin archetype) Defender of freedom: Midnight Blades focus their purpose to protect the outcast, not caring if these are evil or good, their main concern is the prevail of freedom. Therefore a Midnight Blade can only be CN, CE or CG. Aura of Chaos (Ex):
 -Smite Good, Evil and Law (Su): As in the anti-paladin and paladin same ability but with the exception it must be choose first which alignment affect. -The Lady's favor (Su): A Midnight Blade gains a bonus to her bluff, sense motive and diplomacy skill equal to her Charisma bonus when dealing with sentient beings which could feel attracted to her. -Midnight Blessing (Su): A level 1 a Midnight Blade can do sneak attacks as the rogue class and gains rogue talents in the same progression. -Aura of Freedom (Su): At level 3 the Midnight Blade can radiate the palpably hate towards oppression of her mistress. Allies under the influence of this aura have a +4 to any save against spells which threat mobility or could trap them. At level 13 this kind of spells are dispelled if cast inside the area of influence of the aura and the caster fails a DC equal to 15+level of the Midnight Blade+Charisma and Wis bonus. -Blessed by Shadows (Ex): The midnight blade is recognized enough by her mistress she gains permanent true seeing dealing against creatures conceal in supernatural darkness and gaining a +4 on perception checks for detect anybody hidden in shadows or natural darkness. -Channel Midnight's Will (Su): A Midnight Blade reaches level 4 it gains the supernatural ability to channel positive, negative or an alternate channeling associated with the portfolio of Nocticula. However, she must decide which kind of energy channel during a day after doing the proper prayers in the morning. Once chosen it can be changed only the next morning and is also necessary to perform the prayers to her mistress. -Spells: A Midnight Blade at level 4 can cast a small number of divine spells from the anti-paladin and paladin spells list and spells from the Magus spell lit. -Servants of Midnight: At level 5 a Midnight Blade can summon once per month 1d2 incubus, succubus or shadow demons (CE, CN) or 1d2 Brijidine, Lillend or Lyriaken (CN,CG) to help her. The summoned outsiders aren't really serving the Midnight Blade and she must perform diplomacy checks to convince them to stay if something makes them decide to leave the prime material plane. -The Music of Midnight: At level 8 The Midnight blade is blessed by Nocticula with the knowledge of a musical masterpiece. The Midnight Blade must choose which masterpiece and it counts as an additional feat. The Midnight Blade can spend a feat to learn a new masterpiece onward. -Kisses from the darkness: At level 14 when using a crossbow for sneak attacks, the Midnight Blade can bless the bolts so they gain the bane property against the target as well as any aligned related trait for the main purpose to overcome damage reduction. -The Mistress favorite: At level 17 the Midnight blade's gains the benefits of Nocticula's Profane Ascension. If the Midnight Blade already haves it then she gains an additional DR 15/Law. -Champion of the outcast: When attacking a lawful outsider, if the strikes deals damage said foe suffers the effects of banishment. In case of attacking a non outsider who is lawful and confirming a critical hit, the Midnight Blade can plane shift him into the Shadow plane or make him suffer the effects of Imprisonment.  
 
   Long story short, the player's character is a female aasimar paladin of Shelyn which ended seduced by Nocticula. The queen of succubi basically used her interest into arts for get access to the paladin, managing to have a "moment of intimacy" from which gave a boon to the PC. 
 Following the advice of James Jacobs I made an anti-paladin archetype which is basically only playable with CN characters, it can smite good, evil and law and which powers are associated with the domains of the Queen of Succubus. Lust is still present but is minor aspect of this archetype, granting just bonuses into diplomacy and bluffing.  
   One of my players PC has allowed the demon lord of the Midnight Isles to grant her a gift as described in Noctycula's stats. During the battle with Baphomet she summoned her so now this offer me the chance to develop a bit this idea exposed in some issues of Wrath of the Righteous about Noctycula desiring to become a goddess.
  
   I consider this omox demon oracle perhaps one of the most entertaining npcs in the whole AP. In fact changed a bit the first contact the PCs have with her instead of doing as described in the module just for the sake of doing a reference to the Beelzeboss scene from the Pick of Destiny and the song from a certain video game. 
  
   I think it would be neat if it is published a mythic super module for the next anniversary of the world's oldest pen and paper RPG telling about the end of Orcus. Something with a dramatic titled, like "When the Wand got broken", delivering the final chapter of the demon lord which has been the main antagonist of so many campaigns. 
  
 
   I am playing in a Kingmaker campaign a NG winter witch who is an adept to the Green Faith. Said character doesn't really belong to Irrisen as she was born in Brevoy and belongs to the Medvyed family, but during her late childhood her father was hired as the bodyguard of a quite troublesome stilyagi and she moved with him to Irrisen, spending most of her teenager years in Chillblight and learning the arts of the winter witches, always careful to not display her good nature openly. The background of the Medvyed family and the contact with the fae in Chillblight made her embrace the spirituality of the Green Faith.  
   Axial wrote: Even though Baphomet's goal of invading Hell and overtaking Asmodeus seems hubristic and ridiculous, one wonders what would become of the multiverse if the demon lord managed to take his place and bring Hell under his reign... If Baphomet is moronic enough for do such thing as try to invade the domains of Asmodeus, this sure will be a casus belli which would unleash a conflict between Chaos and Law trough the Great Beyond as ancient pacts would be broken. There is a tense balance between the forces of Law and Chaos since the assassination of Churcanus and Aroden which hasn't break because Pharasma holds a Sword of Damocles above everyone, Groetus.In a worst case scenario and Baphomet success into his mad scheme, the conflagration will be such Pharasma would cease to use atheist essence for halt the advance of Greotus and let said deity do a "cosmic format C". There is the chance that scenario doesn't happen if the Baphomet instead of murder Asmodeus and steal his essence he does something different, like merge with him, creating a new entity in which the personality of Baphomet would be the predominant one, this of course would create a NE deity with enough power to merge Hell with Abyss. In case the new "Baphodeus"is ambitious enough, assault Abaddon and try to merge with the Fifth Horsemen so he can claim that other plane.  
 
   I got my hands recently on AP #77 and after reading the article and the background concerning this demon lord I found perhaps the impression he did escaped from Asmodeus labyrinth is in fact misinformation. 
  
 
   Geb was the kind of necrommancer who really didn't wanted to become an undead himself but be pragmatic about mindless undeads making life for the living easier. However his obsession for eradicate Nex became so great this project was twisted into the Geb we know now, one in which intelligent undead made the elite of society. Geb is a very pragmatic and rational individual (if we ignore his obsession for Nex), a good example of this is the commerce relation with the nation once ruled by his arch-nemesis and the rules which basically force intelligent undead behave like civilized individuals and not mindless hunger driven beasts. 
 Sign in to create or edit a product review. This is everything I wanted and needed in a Pathfinder novel focused kn the Godsrain and War of Immortals. Liane Merciel was definitely blessed by The Radiant Prism inthe crafting this mythical tome. I love everything in this book.
 This was absolutely everything I wanted. I love the Lore on magic and all the new things you can use. My upcoming campaign villain now has all the magic he needs for his darkest of deeds. Very nicely done, it was all I expected and so many more surprises I didn't know I needed. This book was everything that I wanted and more. I absolutely love this book and the Witch class is 100% perfect.
 This book is everything I ever wanted in Fiend based lore.
 This is truly one of the best books published by Paizo yet. | 
 
	
 
     
     
     
	
							