I would clean up the English a bit, as it gives a bad impression of the product.
"The campaign setting is unique from Paizo's Golarion, and WotC's Dark Sun and Eberron because of several reasons"
would be better as
"The campaign setting is different from Paizo's Golarion, WotC's Dark Sun and Eberron for several reasons"
You cannot be unique from something else - you can only be unique
"... the Phaeselis Campaign is one where a lot of blood, sweat, and tears were poured into."
Does not read quite right:
"...the Phaeselis Campaign has had blood, sweat, and tears poured into it."
"This means that Ageoi, Psions, and Wilders"
What are Ageoi? Is this meant to be Aegis?
"The idea is not that it's valuable to me, but the campaign setting is valuable to itself."
Not sure what this is meant to mean
How do you produce values? What does that mean?
I think you need an editor to catch these, so I would budget for one in your kickstarter budget
This seems to have stalled - after such a quick start. I would have thought that the RGG name would have sold this.
I think the lack of hardcover until $25000 may have been part of the issue - you did not get the $100+ pledges from people wanting the Hardcover.
Still astonished that you are no longer trending to the target - it looks good to me
Some decent melee options would be good, and your description sounds interesting. I would like to see what your balance approach does to a class. Oddly may make a better spell caster in a low magic campaigns as the access a couple of levels later could make it less game breaking.
The ethermancer is a spell point system with regeneration, and is a little over complex
The Invoker is a much more straight forward class with the blast with blast traits and at will incantations that are basically spells at will, although often with long casting times. Lacks obvious melee options. DOes have different pact types with different bonuses, akin to Sorcerer bloodlines
Some quick thoughts:
I liked the concept - at will vs limited times per day
Could do with a little more to do, vs blasting every round
I would like concepts apart from the dark compact idea - different power sources etc
It would need sprucing up as 10d6/round at level 20 does not do much compared to other classes in PF
Probably separate out the blast shapes, blast effects and non-blast related powers.
There are plenty of versions out there already - the Ethermancer from interjection games, the Invoker from Little Red Goblin, and various homebrew ones from the boards, not to mention whatever Strange Brew, currently in Kickstarter does with the idea.
What would yours do that these have not done?
Ideas I would like to see - multiple blasts/turn (maybe per attack?), walls of eldritch fire, minor summoning or maybe illusion, perhaps more self status effects - like the one already existing to turning into bats, short range teleport. This takes it close to sorcerer territory, but I think it could be different
Is it just me or are these a little expensive? $60 for a softcover book that starts (before stretch goals) at 64 pages. $40 shipping to UK? $10 more to get the PDF?
Even with stretch goals expanding the book these look very expensive
I think I shall have to wait to see what the book is available for post kickstarter.
This looks expensive to me: $75 for the book + $40 for shipping.
Some comparisons to other kickstarters:
Necropunk $10 for the Pdf
I think you could stand to cut the prices somewhat! Having said that you are 31% funded already, so maybe you should just ignore me!
I think I might wait until it is release generally and see if I can cut the price a little - shipping in particular.
Am I the only one who is a bit "Meh" about this?
I don't really use the gods beyond a thumbnail and we already have that - I don't really major on them in anyway in the campaign except for a touch of flavour.
This as a campaign hard cover when the Dragon Empires have just been teased, and there has yet to be a soft cover of each area in detail - it seems a waste of a slot.
I hope that, if this does not do well, they do not rethink further campaign hard covers, as I don't think this will be typical of the reaction you might get to a book covering countries or areas where you might actually adventure.
R. Hyrum Savage wrote:
If there's interest we'll definitely look at the possibility of doing either a POD collection of Talented X, or even as individual books if you combine the Talented book with its corresponding More X Talents.
Maybe collect the first three + expansions and sell as 'Talented classes Volume 1' - I would go with PoD for this, and three would make a decent sized book - worth the postage (I live in the UK)
I think the Ranger could work with this - the chassis of a lighter armoured skilled fighter with a combat style, but it could easily be moved away from the rest of the concept and provide an interesting alternative to a conventional fighter, especially if you can effectively substitute spells.
You may think that the Barbarian one covers this though
I found it strange that the human +1 skill point a level was 4RP when so was advanced intelligence which gives you +1 skill point, and then all the other benefits of a higher intelligence.
Like some of the above I am not sure what it should be priced at, but I do know it is badly priced compared to other traits.
If we assume a 3d6 distribution for ability scores, then the probability of a 7 or below is around 16%. I.e. One in 6 people have an IQ below this. Given the IQ distribution curve corresponds to an IQ of around 85.
This is not that stupid, and probably not unreasonable for a stereotypical "Big Stupid Fighter"
There is also a concept that I came across in the series "the Storm light archive" by Brian Sanderson - the Shard wielder
These are warrior who summon a super natural blade with special powers (similar to brilliant energy- cutting through/ignoring armour). The blade can also cut stone etc.
They split into two sorts -
1) A sort of armour bonded sort who also have shard plate - full plate that gives bonuses to strength and dexterity, with short term boosts to huge bonuses (like catching a claw of a colossal creature, or jumping a chasm).
this armour is also immune to brilliant energy by-passing.
2) A sort of assassin type who can bind themselves to other surfaces - walls and ceilings, enabling running on walls, causing items to fall to them or on others.
You win a blade by defeating the existing wielder.
This might suit a prestige class
I was thinking of a more savage class - something that perhaps wears no armour but gets natural armour, that perhaps boosts Str and Dex rather than Con, perhaps with strikes based on wild animals - Wolf strike, Tiger strike, which might trip or grapple.
Maybe even some supernatural powers - strength of a bear, eyes of a hawk speed of a puma (to quote an eighties cartoon that escapes me)