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Can this be used as a way of doing EL6 (or EL8) play? Normal character advancement through 6 or 8 then just mythic from then on? Will it, in essence, keep some of the lower-CR foes that normally become irrelevant relevant while still offering an advancement path for the PCs? Or does the advancement path actually widen the gap?
Meaning, going to CL6 then to CL6+ML10 vs. going to CL6 then to CL16?
Isn't the whole point of E6 to be avoiding the heavy powered magical abilities? If you're not keeping your games down to the human, gritty, mortal level, there really is no point in running E6 or E8.

Papa-DRB |

Cheapy wrote:Well, there's a mythic NPC in Reign of Winter 6...Which is 15 days before the mythic rule book comes out. Hopefully.
It is out now!!!
(Pathfinder RPG Advanced Player’s Guide65, Pathfinder RPG
Bestiary294, Pathfinder RPG Mythic Adventures14)
-- david

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zergtitan wrote:Cheapy wrote:Well, there's a mythic NPC in Reign of Winter 6...Which is 15 days before the mythic rule book comes out. Hopefully.It is out now!!!
** spoiler omitted **
-- david
Reign of Winter 6 is shipping to AP subscribers now, so they're getting the PDF, but the retail release date isn't until July 31. So you're both right.

Cavian |

I love the descriptions but the cover doesnt really give that " umff " to it i like though. Im an artist as well i dont hate any picture because of the work that has to go with it. But if you do keep it im down with it 100% :D
I like the cover but after seeing the finished mythic designs for the iconics I agree that it just seems to be missing the "oomph" that is inherent in the update designs. Can't wait though, counting down the days!

Evil Lincoln |

I missed the playtest entirely because there was nowhere for me to integrate it into my campaigns. Now I'm looking at introducing it once the book is released. As I digest the playtest version, I'm kicking myself for not jumping in earlier.
I have one pressing question that maybe someone who followed the playtest can answer:
Were there complaints about spamming the word "mythic" on core rules mechanics? Or spamming of the word "mythic" in general? If so, were those complaints noted for improvement in the final release?
I'm gonna buy it either way, I am just hoping to set my expectations.

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arcane sight, darkvision 60 ft., see invisibility;
regeneration 20
Defensive Abilities hard to kill, mythic saving throws,
unstoppable; DR 10/epic and good; Immune ability damage
and drain, charm and compulsion effects, death effects,
disease, energy drain, petrification, poison, and all forms of
madness; SR 35 (arcane only)
Special Attacks archmage arcana (wild arcana) mythic hexes, mythic power (23/day, surge +1d12), mythic presence (DC 28)
Feats Extra Path AbilityM, MA, Mythic ParagonM, MA,
Mythic Spell LoreM, MA,
SPECIAL ABILITIES
Contingency Whenever Baba Yaga is attacked, she is affected
by mislead.
Forceful Presence (Ex) Baba Yaga adds her Charisma modifier
as an insight bonus to her Armor Class and on all of her saving
throws. In addition, Baba Yaga uses her Charisma score as
well as her Constitution score when calculating hit points. This
ability increases her total CR by 1.
Hut Familiar (Ex) Baba Yaga built her Dancing Hut using a
combination of the witch’s hut hex and the sanctum mythic
path ability, and over time expanded the artifact’s powers
to its present state. The Dancing Hut of Baba Yaga serves
as Baba Yaga’s familiar, and replaces the normal witch’s
familiar ability. Baba Yaga’s life is forever intertwined with her
Dancing Hut and parts of her essence reside within it. As long
as the hut exists, this special connection grants her 300 bonus
hit points, DR 10/epic and good, and regeneration 20. This
ability increases her total CR by 1.

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... Holy Crap at Forceful Presence.
If that is part of the Charisma path (Marshal?) then I want me some of that Mythic Path!
What Mythic Spell does she know?
Terraform and Steal Power
In addition she has the followingh spells with an m superscript, indicating that they are Mythic:
Magic Missile, Pox Pustules, Mirror Image, Suggestion, Haste, Fireball, Dispel Magic, Stoneskin, Ice Storm, Dominate Person, Break Enchantment, Baleful Polymorph, Disintergrate, Chain Lightning, Heal, Finger of Death and Time Stop
Oh and Mythic Wish

Alleran |
Ooo, tell me more about terraform!
The product description does mention "transform the landscape with terraform" which to me sounds like a wide-scale Move Earth spell or similar.
That said, I wouldn't be opposed to a spell that could do things like raise an island from the depths of the ocean, or similar.

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@ GeraintElberion -
Might you share Baba Yaga's HP, AC, ability scores, and equipment?
And what are her Archmage path abilities?
Thanks!
HP-782 (20d6+710); regeneration 20
AC-51, touch 31, flat-footed 46 (+13 armor, +5 deflection, +5 Dex,
+11 insight, +7 natural)
Str 17, Dex 20, Con 26, Int 46, Wis 24, Cha 32
GEAR-amulet of natural armor +5, apple of eternal sleepUE,
Baba Yaga’s besom (see page 62), belt of mighty
constitution +6, bracelet of second chancesUE, cackling hag’s
blouseUE, corset of dire witchcraftUE, ebony fly figurine of
wondrous power, gem of seeing, Grandmother’s basket
(as a portable hole), Grandmother’s shawl (as a cloak of
resistance +5), grim lanternUE, hat of disguise, haunted
shoesUE, headband of alluring charisma +6, hexing doll,
orb of foul AbaddonUE, pearl of power (5th level), ring of
elemental command (fire), ring of freedom of movement
(slotless), ring of protection +5; in addition to the gear listed
here, Baba Yaga has access to a wide variety of other magic
items that she can use at the GM’s discretion
SQ-amazing initiative (+10), component freedom, contingency,
crafting mastery, enduring armor, exceptional stats, forceful
presence, hut familiar, immortal, legendary hero, long-lived,
mythic spell power, permanent spells, Queen of Witches,
recuperation, true archmage

nighttree |

The product description does mention "transform the landscape with terraform" which to me sounds like a wide-scale Move Earth spell or similar.
That said, I wouldn't be opposed to a spell that could do things like raise an island from the depths of the ocean, or similar.
To me it sounds like the means she used to lock Irrisen in eternal winter.

Kargoth Kargoron |
Derron42 wrote:** spoiler omitted **@ GeraintElberion -
Might you share Baba Yaga's HP, AC, ability scores, and equipment?
And what are her Archmage path abilities?
Thanks!
Which abilities were her Archmage Path abilities? I'm guessing crafting mastery, enduring armor, component freedom, and Queen of Witches but what else?

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brad2411 wrote:Which abilities were her Archmage Path abilities? I'm guessing crafting mastery, enduring armor, component freedom, and Queen of Witches but what else?Derron42 wrote:** spoiler omitted **@ GeraintElberion -
Might you share Baba Yaga's HP, AC, ability scores, and equipment?
And what are her Archmage path abilities?
Thanks!
We're looking for six as she's got extra path ability as a feat. Queen of witches won't be one as its explained as a seperate part of the stat block. In her special attacks, she has channel power which we know is one, plus these possibilities
Coupled arcana, mythic hexes, mythic prescence, reverse scrying, sanctum, throw spell

Thanis Kartaleon |

Alleran wrote:To me it sounds like the means she used to lock Irrisen in eternal winter.The product description does mention "transform the landscape with terraform" which to me sounds like a wide-scale Move Earth spell or similar.
That said, I wouldn't be opposed to a spell that could do things like raise an island from the depths of the ocean, or similar.
It may have been involved, but there's more to it than that. Definitely more than one spell was involved.

Generic Villain |
To me it sounds like the means she used to lock Irrisen in eternal winter.
The adventure gives very specific details for Irrisen's eternal winter.

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Isn't the whole point of E6 to be avoiding the heavy powered magical abilities? If you're not keeping your games down to the human, gritty, mortal level, there really is no point in running E6 or E8.
Not the whole point, no. It's certainly a nice thing about E6, but E6 is also simpler to run, keeps the opposition relevant longer, arguably helps class balance, and informs how your world functions.
I'm personally looking forward to running an M6 game for those reasons, mostly in exploring how it shapes the world. An E6 world with Mythic rules looks a lot more like our myths and legends, to me, than high level Pathfinder or high level Pathfinder with Mythic rules.
Cheers!
Landon

Eric Hinkle |

Thanis Kartaleon wrote:To me it sounds like the means she used to lock Irrisen in eternal winter.The adventure gives very specific details for Irrisen's eternal winter.
** spoiler omitted **
Hmm, in regards to that spoiler:

Zhangar |

Generic Villain wrote:Hmm, in regards to that spoiler: ** spoiler omitted **Thanis Kartaleon wrote:To me it sounds like the means she used to lock Irrisen in eternal winter.The adventure gives very specific details for Irrisen's eternal winter.
** spoiler omitted **
That being said, stuff actually making it from Earth to Golarian takes the active effort of extremely powerful beings, like Baba Yaga or high level PCs.
Also, based on the Szuriel article, I'd say that Szuriel knows how to build modern weaponry and probably even atomic bombs, but most societies lack the technological advancement to utilize her knowledge. Szuriel will actually help a society's technological development if it'll lead to widespread massacre. Which brings up a tantalizing possibility that the Szuriel may have helped set up the Alkenstar Gun Works.
To be on topic for Mythic - Baba Yaga's stat block is pretty impressive, especially some of her safeguards. I'm curious as to how absurd Cthulhu's abilities will be.
Dear Grandmother keeps her death in a pocket dimension inside the Hut that only she can grant access to.
In other words, you need Baba Yaga's permission to be able to attempt to kill her.