Dark_Mistress |
Dark_Mistress wrote:I think SKR and JJ need to strip down, oil up and wrestle to see who's right. Of course Paizo needs to video tape it and post the video up. :)O_O
I now know what it is to have looked into the Crystal Ball of Unspoken Horrors.
I am still waiting on my Men of Paizo Calendar, with them all in little speedo's and oiled up.
Cheapy |
Cheapy wrote:I am still waiting on my Men of Paizo Calendar, with them all in little speedo's and oiled up.Dark_Mistress wrote:I think SKR and JJ need to strip down, oil up and wrestle to see who's right. Of course Paizo needs to video tape it and post the video up. :)O_O
I now know what it is to have looked into the Crystal Ball of Unspoken Horrors.
Would that be with Emo-Wes or current-Wes?
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
2 people marked this as a favorite. |
Can someone descrive the blade of the rising sun, please.
It's a +1 glorious undead bane katana - which means it dazzles on every hit, and on a crit blinds and shrouds the target in golden-hued faerie fire (that also damages undead).
In addition, you can do a "sacrificial strike" that is like a staff of power's retributive strike, on purpose as a standard action or as an immediate action if you are about to become dying or dead. This destroys your body and turns it into a giant sunburst-like effect that heals your allies even as it blasts your enemies. You have a 50/50 chance to get reincarnated up to a mile away after using it, but the sword disappears.
Nice hero moment item. If you're gonna die, DIE BIG! :)
Sean K Reynolds Contributor |
Sean K Reynolds wrote:Looks like James Jacobs disagrees. ;)doc the grey wrote:I had thought it could be something like that with some efficient packing that makes it lighter but it doesn't mention that anywhere in any of the entries or the kit reference in the beginning so it seems like a misprint. Is there a chance we can see an eratta come in and fix that issue?It doesn't need errata to reinforce that the listed kit weights are correct.
*shrug*
If a book isn't wrong, it is pointless to add more text to the book reiterating that it isn't wrong. Just because we don't fully explain something doesn't mean the text is wrong. Plenty of places in the Core Rulebook where the reason for something isn't explained, but it's still right.
Alexander Augunas Contributor |
KingmanHighborn |
1 person marked this as a favorite. |
Pages 6 to 111 (inclusive) are mundane weps, armour and gear. So yeah there is a little bit there!
Believe me that brings a smile to my face. History of mankind has brought so many neat things to the table for warfare, I'd like to have the options. Like the 3.5 books like the Arms and Equipment guide. And Frostburn with it's cavemen era weapons. Like the sugilin and the tiger skull club. ^w^ I really really really love lots and lots of weapons.
In fact if there was book that was just weapons, and armor about 300-400 pages thick it'd be "Take my money Paizo!"
Matrixryu |
Finally got my PDF for Ultimate Equipment, and I have to say that I'm really liking the book so far. It is nice to finally have all the magic items sorted by slot and I'm liking all the new items.
There are so many random 'interesting' items now that I'm tempted to use the random item tables more in the future, and just decrease the sell values of the items. That way I can throw a lot of items at the players and see what they do with them.
doc the grey |
ShadowChemosh wrote:Sean K Reynolds wrote:Looks like James Jacobs disagrees. ;)doc the grey wrote:I had thought it could be something like that with some efficient packing that makes it lighter but it doesn't mention that anywhere in any of the entries or the kit reference in the beginning so it seems like a misprint. Is there a chance we can see an eratta come in and fix that issue?It doesn't need errata to reinforce that the listed kit weights are correct.*shrug*
If a book isn't wrong, it is pointless to add more text to the book reiterating that it isn't wrong. Just because we don't fully explain something doesn't mean the text is wrong. Plenty of places in the Core Rulebook where the reason for something isn't explained, but it's still right.
Well the problem is the fact that since the kits are full of separate expendable pieces of gear the weight starts to become important the minute you start expending it which will change the weights and lead to a lot of questions in game that kill table time.
For example say you have a sorc with an 8 str hauling around the 19 lbs sorc kit in the wilderness, the gm says you've been wandering for 3 day's mark out supplies accordingly. So your sorc drops 3 rations and some torches (from trekking, light sources etc.) and starts looking up weights to drop his weight down and notices the weights for all his gear and he realizes he's way over weight cause of the kit. Now he's got 2 competing sources of information one being the kit weight which is way under with no explanation and the other being the total weight of gear. At this point he does what we're all told to do when you see something that conflicts with existing material, "refer to core". So now he's sitting on his medium plus load, has arcane spell failure, and has to try to dump potentially essential gear to get back into that light load he needs because he has no explanation for it otherwise. On top of that he doesn't know how to break the weight down as he chew through his expendables since eventually if he empties all of them (the 5 trail rations, 10 torches, and whole water skin) and say leaves something like the bedroll at camp he's got a kit that weighs literally -1 pounds.
Now there are some GM's who might just let them hand wave this off but their are plenty others who will either make them suffer through or more likely will look for a ruling in the book that explains it and when they find none go with core and say he's over weight and the number in ultimate equipments listing must be a misprint.
Now it may not solve all of the problems here but just putting a simple sentence in the kit description at the beginning that says something like "These kits are very efficiently packed and may weigh less then this gear would normally weigh separate." would alleviate quite a lot of these problems.
doc the grey |
doc the grey wrote:[Not really though we did get a hooked lance and the lotus sword/3 pointed sword which I believe are new and the repeating hand crossbow which I know is new and thank god for it.
I'm just unclear on if the repeating hand crossbow is meant to be a starting proficiency for characer proficient in the hand crossbow and the repeating crossbow (ala Inquisitor).
I mean I have a hand crossbow for Dex, a repeating hand crossbow would be cool, but not 'burn a feat' cool.
I would assume so if you got proficiency in both now what I would wonder is if someone only had proficiency in repeaters if they would count or if you would need some other feat for them? Actually on that note do you gain proficiency with all repeating crossbows by just taking exotic weapon proficiency repeating crossbow a la firearms or do you need to take each individually?
Sir Jolt |
My perusal hasn't been intense, but it seems like I'm seeing a lot of items (that were admitted to being incorrect when they first came out) copied and pasted over with no corrections. "Referring to Core" just emphasizes how wrong many of these items are.
I think I'll wait for second printing and hope that someone's willing to take the time to actually do this book right.
Sean K Reynolds Contributor |
Well the problem is the fact that since the kits are full of separate expendable pieces of gear the weight starts to become important the minute you start expending it which will change the weights and lead to a lot of questions in game that kill table time.
So if a character has a kit,
and has to drop pieces of that kit,and looks up the weights of those pieces to get a new weight,
and if he then takes the time to add up all the different other pieces in the kit,
and realizes that the total doesn't match what's listed for the kit weight in the Core Rulebook,
I really don't think that's going to be a problem. I think on the list of things to worry about for characters, that's really, really low on the totem pole.
Sean K Reynolds Contributor |
1 person marked this as a favorite. |
My perusal hasn't been intense, but it seems like I'm seeing a lot of items (that were admitted to being incorrect when they first came out) copied and pasted over with no corrections. "Referring to Core" just emphasizes how wrong many of these items are.
It would be really helpful to post these sort of errors to the errata thread so we can verify them. As it is, we don't know what you're talking about and can't check any of it.
Urath DM |
doc the grey wrote:Well the problem is the fact that since the kits are full of separate expendable pieces of gear the weight starts to become important the minute you start expending it which will change the weights and lead to a lot of questions in game that kill table time.So if a character has a kit,
and has to drop pieces of that kit,
and looks up the weights of those pieces to get a new weight,
and if he then takes the time to add up all the different other pieces in the kit,
and realizes that the total doesn't match what's listed for the kit weight in the Core Rulebook,
I really don't think that's going to be a problem. I think on the list of things to worry about for characters, that's really, really low on the totem pole.
I would agree, but a more likely scenario is a tool like HeroLab that can auto-calculate the weights and such. They already had a problem with earlier "kits" in that the work-around was to "buy" the kit and then add the individual equipment pieces from it separately (for no cost). That worked ok for dealing with the cost discount for buying a kit, but it surely will not work for the weight "discount".
Derek Vande Brake |
1 person marked this as a favorite. |
doc the grey wrote:Well the problem is the fact that since the kits are full of separate expendable pieces of gear the weight starts to become important the minute you start expending it which will change the weights and lead to a lot of questions in game that kill table time.So if a character has a kit,
and has to drop pieces of that kit,
and looks up the weights of those pieces to get a new weight,
and if he then takes the time to add up all the different other pieces in the kit,
and realizes that the total doesn't match what's listed for the kit weight in the Core Rulebook,
I really don't think that's going to be a problem. I think on the list of things to worry about for characters, that's really, really low on the totem pole.
I think a much more likely scenario is he buys a kit, starts using up items, simply subtracts the weight of the individual item he used (without recalculating the weight of the remaining items), and eventually winds up with a kit that weighs 0 or even negative weight but still has items in it.
fizzboy |
Dan Luckett |
doc the grey wrote:Well the problem is the fact that since the kits are full of separate expendable pieces of gear the weight starts to become important the minute you start expending it which will change the weights and lead to a lot of questions in game that kill table time.So if a character has a kit,
and has to drop pieces of that kit,
and looks up the weights of those pieces to get a new weight,
and if he then takes the time to add up all the different other pieces in the kit,
and realizes that the total doesn't match what's listed for the kit weight in the Core Rulebook,
I really don't think that's going to be a problem. I think on the list of things to worry about for characters, that's really, really low on the totem pole.
Not to mention it's simple enough to replace expendables on your next visit to the ye ol' adventurer's shop, and not worry about it.
PoisonToast |
Well the problem is the fact that since the kits are full of separate expendable pieces of gear the weight starts to become important the minute you start expending it which will change the weights and lead to a lot of questions in game that kill table time.
While this statement is valid, its a DMs job to follow the golden rule and not waste frivolous time arguing about item weight. While I was looking at the kits and saw the weight I noticed that they were averaged the moment I read the contents of the kit. Knowing the rules for item weights for different sized races it was not that hard to see what was going on.
I am disappointed that the averaging was done with no explanation, but its not going to prevent me enjoying my book. I love this book. Good job Paizo!
Now I want a 300 page book of traps and dangers with random charts separated by CR so I cant just make notes of where traps are and roll when my players encounter them!
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
CapeCodRPGer |
Oni_NZ |
As a coffee geek, I approve of the description of the siphon coffee pot on page 62. Siphon (or vacuum) brewing is the Breaking Bad of coffee making.
Having just been given a coffee siphon, I too approve of the description. They combine two of my favourite things, Science! and Coffee! and now with that description, three of my favourite things, Science!, Coffee! and Roleplaying Games! :)
Derek Vande Brake |
While this statement is valid, its a DMs job to follow the golden rule and not waste frivolous time arguing about item weight.
While I'll grant you that many DMs ignore weight rules, they do exist as part of the core and should be assumed to be in effect by additions to those core rules. This is a small error in what sounds like an awesome book, but I do think it is still an error, because it is ignoring the rules previously set forth.
Kthulhu |
I would think more along the lines of The Complete Grimtooth's Traps. All (seven? can't remember off the top of my head) books compiled into one. CR? Bah! Leave them the way they were published...stat-free, and with their deadliness ranked by skulls.
Pathfinder has nerfed traps to being poinless other than as time-sinks anyway.
Liz Courts Contributor |
I swear I saw something Grim regarding traps in a new product from our distributor. Gah. This going to bug me all day. >.> (I'll point out that we have this in stock, by the way...)
Berselius |
So let them have waffles -- but only sometimes; frequently at first, then less often. I predict that eventually the hungriest character (halfling? barbarian?) will find an avocation as a traveling salesman of specialized cookware, teaching innkeepers across Golarion how to make waffles. ;)
Your ideas INTRIGUE ME and I WISH TO LEARN MORE.
Fredrik |
I was in an evil mood. If your players are so waffle-hungry that you're dreading their demands for fluffy, crisp, sweet, buttery, checkered goodness, then you can use it against them to make the story more interesting to yourself. The key is the same psychological trick that MMORPGs use, where they start out with frequent rewards, and then make them gradually rarer. (Operant conditioning! Just remembered the term.) The result is that you end up putting forth a great deal of effort for just a small benefit, which you never would've done in the beginning.
So, at first, nearly every inn they go into has waffles. Gradually you reduce the random chance, until eventually it starts to seem like they've already discovered nearly every waffle house on Golarion. At some point, the most waffle-hungry character will give up and start wanting to make them himself; but that isn't so easy over a campfire, and how to explain to an innkeeper that you want to use his kitchen? And as long as you're giving a demo, why not offer to sell him your spare waffle iron, that you carry just in case? And then why not arrange with your distributor to sell you waffle irons at a reasonable discount, so that you can make a little profit when you re-sell them?
It would take a certain kind of player and a certain kind of DM, but I can definitely picture someone's game ending up with a PC effectively becoming a traveling salesmen, in-between saving innocents and slaying villains. All because of a love of a food. And I think that would be pretty funny. :)
Dennis Baker Contributor, RPG Superstar 2010 Top 16 |
Wildebob |
Son of a bee sting! I've been getting psyched up for 2 weeks for the PDF to be released August 16, as was listed on the product page. Now, all of a sudden, it says August 23! Gah! Paizo, do you not realize that some of us get very, VERY excited for new product releases?! If I could afford the subscription, I'd have it! I swear!