Well my intent was PCs face off against Irovetti and company. I thought with their access to dimension door they'd try and sneak in but...
But the session basically ended with the PCs pointing a cannon at his front door and demanding a surrender. To which they get no response. Not to mention four of the group just want to shell and raze his home and call it day won. The only one that's against it is the queen herself cause... Paladin. I haven't told them the servants are not in the castle.
Okay so the last of Irovetti's armies has fallen and the PCs forces are basically at his door with their armies. I get the idea is the PC's are supposed to go in, dungeon crawl and take him out, but they have a battered but probably still numerous amount of kobold musket equipped gunslingers, cavaliers, and plain ol' fighters. Looking at it, the PCs could swarm his guards with little issue and backed up with the PC's wizard follower and the sorcerer/paladin/EK they can mass AoE the choke points.
Or as one PC pointed out... how many cannons do they need to just bring the whole palace down on top of Irovetti?
Edit: Forgot the main point. What if the PCs just want to send their army into the palace and take things out like a tide of ants? Also the only general that's still alive or not in the PC's prison is the weretiger.
As we finally got around to getting to War of the River Kings, to DO Mass Combat and the subject of the PCs being away when Irovetti's forces strike one of the PC's towns, I came up with an idea for 'emergency militia'
Sort of a 'The British Are Coming!' idea where a militia is formed almost on the fly, So the idea is 1/10th of the population rounded down is the size of the army, so a 10,000 pop. City can in an emergency make 1000 people armed, be it pitchforks, slings, a thrown pig, etc. These 'militia's aren't trained so we use commoners instead of warriors to represent that it's basically citizenry armed with cutlery and farm tools, with a few law enforcement/town guards thrown into it.
So a large city's "Oh Crap" Army would look like this:
It's there when the enemy hits the city, consumption kicks in and lasts each week they are holding out. Disbands when a 'professional' army arrives to take their place/or the threat defeated. It may also NOT leave the city. I.E. Farmer Tom may have killed a couple orcs with his shovel but he's still got to get the tomatoes to market tomorrow.
Debating on if it should start out at -1 morale though for the lack of a centralized commander and the 'Annie Get Your Gun' nature of the event though.
As my old email is now defunct I've been trying to change my email to no avail. I go to account settings, then personal settings, and change my old email to my new one, but then the page doesn't update. It sends me an email to my NEW email to verify this change. I click the link and yet nothing changes.
Thinking of making a 'likeness' of him for an BBEG in my homebrew. LvL 20, I like the idea of a dark god/caster that can actually fight hand to hand. The summoning of evil monsters and the huge skeletal hands and that um...pez dispenser fatality in MKX is so dark and yet cool.
Anyways...looking for advice...have a nice day.
Humans are roughly only 1/5th of the total population of humanoid 'aka' PC races, instead of around 95-98% ish as presented.
There is still no canonically good drow, but born drow doesn't mean guaranteed evil either. (a predisposition to acting like an a-hole sure...but so are their paler cousins.)
Lesser racism, except for places like Cheliax and Taldor.
Yeah, letting players constantly switch into new characters can be a serious struggle, especially if they are just trying to avoid the Raise Dead penalty. I haven't dealt with it as a GM yet, but my f2f GM imposes a minimum -1 starting level penalty for making a new character (i.e., 1 level behind the rest of the party).
Yeah I'm sure she will like this idea as she has had some bad luck in APs.
Can't do raise dead cause none of us have the material components or gp to substitute for it. She finished the last session playing Haleen, (Summoner in our party has the trait involving her and has leadership) but she wants a character of her own.
As far as where we are, we just finished talking with the Azer guy. Getting him his dang crystals is what brought the death on to begin with. And the session ended with meeting Neshari on the coast of the island.
So our druid got pulled down by a swarm of ghasts when everyone realized they were standing in an anti magic field and her wild shape wouldn't work so....she wants to make a new character but what would fit story wise for the new pc? She is leaning between one of the genie kin races, and we are all at level ten right now. But wouldn't that character be thousands of years old?
Already lost the NPC Rayhan to a dragon turtle.
I FINALLY Finished:
Set 2 with Beast Rider Cavalier Order of the Tome, Oracle of Flames Blackened Curse, Summoner, Gravewalker Witch, Exarch Inquisitor, Soulforger Magus, Wrath Sin Specialist Wizard, Stonelord Paladin, Trophy Hunter Ranger,Thug Rogue, Tattooed Sorcerer, Gun Tank Gunslinger, and Grenadier Alchemist
Shelyn more then likely. I am an artist. I do tend toward NG. Or at least doing what I feel is right, in the moment. I like sharing and helping others get better at artwork if I can. And as a um...not good looking fellow when my ego is being honest I can appreciate inner beauty in others over the outer stuff.
There really isn't a race though under 20 RP that's any more powerful than a standard race (the most powerful across the board race IS a standard race after all.) , and the star system in ISR isn't really that good of a power estimate either. Trox do edge above the average race and early on are going to be great until class abilities and BAB catch up. Maybe allow them to switch a class ability for a race ability or something if they really want to play one. The half-trox compromise isn't to bad either.
Jessica Price wrote:
I'm a history buff too, which is probably why I'm so jaded and slightly misanthropic.
Anyway I'll try to back off on the anti-human and focus more the pro everything else.
I was fine with and enjoyed the coverage of the human ethnicities. If I have any complaints it's that we didn't get more treatment of the existing non-human ethnicities. It would have been nice if the Ekujae Elves, or the Pahmet dwarves, got there own two page or something entries. Also didn't really much care for the amount of space being spent on half-races, which don't have their own culture and tended to end up being a bit repetitive because of that.
Well to me it'd of been so much better if they had 2 pages of human coverage, and then spread the 62 pages ethnicity stuff over EVERY race in the Inner Sea. But in that light the Ekujae Elves and Pahmet dwarves should get coverage too, if that much detail is going to be locked to one race that already has everything.
Well I'll admit, in this context 'need' and 'want' are interchangeable.
They do get a lot of attention, and that's why there are people clamoring to see them less, and the other races get a chance at the spotlight, as it is, humans get the sun while halflings, dwarves, and elves, and half races are equivalently in a basement with one 40 watt bulb flickering on and off. That's not to even compare the other non core races. I see the point on Trek and Wars, but thriving and dominating EVERYTHING are two different things. The human populace of the Federation doesn't own 95%+ of the known galaxy for example.
In that you are right I should lay off the 'monkey' stuff. But I have heard people on these forums bash 'xfolk race' or ban this race, ban that race it's overpowered, it's a furry ewww, or Paizo should kill off 'x' race. (That one got deleted though as I can't find it anymore.) To me personally humans are boring, the same way I personally find Superman boring, they get it all, best at everything, no real believable threats,(Worldwound maybe?) Etc. The only thing it seems that keeps humans from being 100% on Golarion is other humans. (Which is generally the generic fluff of Orcs in Fantasy, if they ever united yada yada unstoppable, but the inverse is more truthful.) If presented as a united front there isn't a place unconquerable on the map, Kyonin (Elf), 5 Kings Mountains (Dwarf), Hold of Belkzen (Orc), none of those places could possibly hold out.
And speaking of Elves, as example I guarantee you story wise it won't be an elf that takes out a big bad like Treerazer, it'll be a human with a special sword that after the big bad has slaughtered all the 'helpless' elves will 'bop' the monster and big bad is dead. Hooray the human. The only non-human, major protagonist in a D&D or Pathfinder novel series was Tanis, Drizzt, and Varian Jeggare. (And admittedly Cattie Brie, Artemis and Wulfgar are all really well done human characters. The Dragonlance ones...eh...I don't hate them but I mean Fizban isn't really a human either.)
Draco Bahamut wrote:
And yet I've seen people get hammered because they want to play the counter culture. "Oh no Dwarves can't/shouldn't be Wizards or Sorcerers. They should only be Clerics or Fighters." Or "Halflings can only be rogues" cause god forbid someone wants to play an agile yet very angry short fella with a big axe.
That said, I'm with the person that would like to play the Ulfen Sylph, I'd welcome that character concept to my table.
If the ethnicities can/could be applied over all races in the books there might not be as much hate, and we do need a dog/wolf race and maybe a Lapine/Rabbit race. But that's neither here nor there.
The big problem with human-centric is many fold, 64 pages of hairless vanilla monkeys is a lot. When other races get 2 pages or less then a paragraph. Especially when humans have since the very beginning got 95% of the Pathfinder coverage. Then you look at what role humans play. 9/10 they are cannon fodder/monster food, or the mastermind BBEG. The 1 out of 10 humans are generally the named NPCs that either hand out quests or are speed bump villains. The PC human is generally in the minority of party composition for most gaming groups. (Our group only had one guy that even played the race.) Yet we are supposed to believe they are over 9 tenths of Golarion's humanoid population. So not only are they over saturated, but by and large just numbers alone they out number the races that are supposed to be the endless hordes like the orcs and goblins.
If they had those numbers then you have to look at either the breeding out of or given human nature the far more likely genocidal removal of every Elf, Dwarf, Gnome, all the way to the rarest of rare races within two generations. Humans are also stupidly overpowered/overly flexible in the mechanics of the game, with some of (if not across all classes) the best racial FC bonuses. A racial feat with more potential for abuse then even Leadership, and so many other annoy things.
So TLDR a lot of the hate of the human-centric stuff is the race is already getting the very best of the best, and yet they are generic, boring, oversaturated, over covered, and it feels like the race is really PUSHED on people whether they want them or not and those who play the game to ESCAPE being human in the real world.
Or for an even easier TLDR read this: http://horizonwalking.blogspot.com/2014/03/orthoss-observations-humans.html
"Devil's Advocate" wrote:
Yup the Racial Heritage feat and the fact the generally get an extra feat to burn anyway. Makes humans very strong and certainly an OP contender.
Lord Fyre wrote:
Yeah but heck other then Troxs and maybe Kasatha, and maybe just maybe Svirfneblin, the monstrous ones aren't any better then a stock human. So this to me is bunk. As far as advanced, you could argue Drow, but as long as it's not 'noble' it's not op.
I really don't think of aasimar and tiefling as advanced races.
People say it's the resistances but those people are wrong.
My best dressed character? Oh that's gotta be my Daz Bangfang
I mean that fur coat, both on him and the fur lined cloak of resistance and pants, rocking sandals, practical yet stylish belts, poofy entertainer's outfit, a gold leaf earring and a well made backpack. Not to mention those weapon cord accessories. And Raccoon > Parrot. :P
Golarion is a lot less humanocentric, like instead of 95% in a region it's more like 50% and the other 50% being other races. Except in deeply human ran/racist nations like Cheliax and Taldor.
As far as what's popped up in game that changes the world?
There is a dwarf wizard in command of all of Xin-Shalast, slowly making it a dwarf colony.
Not my fault most NPC populaces then are racist...speciesist?...But gnolls are a 'civilized' part of certain regions like Katapesh. So it's not like you would NEVER find one walking down a street. I have 3 in Pathfinder alone that I enjoy playing and they fit so well in to the party and story.
As far as mechanical brokenness of the human race? I've barked up that tree on other threads, tl;dr it's part of what Corvus said...among other things....racial heritage...*eye twitching*...best FC bonuses...
As far as Tieflings and Aasimars in the long game/campaign/ap are well balanced in comparison to a human. As long as I've played I've only seen one player in our group make a really powerful Tiefling, and she did it so the other people at the table would take her seriously. But even then what made her character terrifying could of been done with a human.
Under 20 ARG RPs the human race is king of the builds,book support and the cheese.
Lord Fyre wrote:
No! They should take the place of Halflings! Cause they are certainly cuter. ^-^ /jk
I do like Kobolds as well though, defiantly a top ten race in my book.
Alexander Augunas wrote:
Actually they are now and they came from. ARG:
Which is good as they should of never been a lvl adjustment race to begin with. (Of course if it was up to me they would of been a core race cause gnolls are awesome)
At least they aren't broken as hell like humans ^-^