That is amazing.I want to go to there.
Make magic feel like magic.
A great DM I used to play with would never let us forget about the little things. If we cast a spell, we never just cast a spell. He always focused on the intricate little details of the spell. Like the way wind rippled through your hair, or the little hand gestures and rituals required to produce every single instance of magic missile.
Another great attribute of that DM, he was always enthusiastic about player contributions.
If anyone came up with something he wasn't expecting, the first thing he'd do is congratulate us for it. Tell us what a great idea it is. And then he'd try and make it work. He was never attached to his own expectations. In fact, sometimes, I don't think he even had any expectations. He seemed to see each game as a series of problems that he'd throw at us, without any idea how we'd get around them.
Just about to run this book's first session over VTT, but there's something I'm wondering...
The Malfunctioning Deathtrap in room A15. When the players first trigger the trap and the electricity arc goes off, isn't that going to hit the False Sarcophagus? That thing isn't immune to electricity damage or anything, is it? That seems like a pretty stupidly designed trap, even when it was functioning properly.
This is brilliant.I think we have a winner.
Dave Justus wrote:
More Sandpoint Spoilers, for context:
There is another motivating factor of the bad guy doing this, it's that Ameiko Kaijitsu was the last in the succession of the Kaijitsu family line in my story. So her child would inherit a role as one of the successors to the four noble families of Sandpoint. Which has been a fairly big deal in my campaign. It would mean that Tiluatchek could theoretically control 50% of the political system of Sandpoint, having already dominated the Valdemar family.
The pre-prepared gestation tank idea is definitely very feasible, because I've already established that he has a small collection of fetus homunculi, which he refers to as his "Leather Babies". They must have come from somewhere.
I haven't seen The Book of Erotic Fantasy in a long time, but it has birthing and midwife rules if I remember correctly. Its d20 compliant.
I have had The Book of Erotic Fantasy sitting on my hardrive for several years now, but I've always been a little too put off by its reputation to take a really good look at it. Perhaps now is the time.
Mark Hoover wrote:
I like it. This is exactly the sort of bizarre lateral thinking I was hoping for. Somehow, I think it may be a lot easier to sell the "birthing pod" idea if I make it as disturbing as possible. That way, they're too disgusted by the concept to ask me for too many spellcraft rolls.
Easy way out would be raise dead brings both back. Bring back two birds with one diamond!
Trouble is, Ameiko was decapitated. And the father kept her head (yeah, just when you think it couldn't get darker, it got darker). So Raise Dead wouldn't be possible without the whole body, and I can't see Tiluatchek investing in a full resurrection just to keep the baby kicking.
I think you are reaching deep on this one.
Oh, I am definitely reaching. But I have a feeling the player would want me to. She's really into these sort of soap opera twists and turns.
If there was something that could put the mother in suspended animation you could buy time to create a magically powered artificial uterus - a birthing pod or something.
A birthing pod. Yeah, that would be all kinds of creepy. I can imagine the Forever man having a few of those in the attic.
The forever man is not a caster-type (IIRC), but he does have some serious connections.
He's definitely a powerful caster-type. Lost Cities of Golarion has him listed as a level 12 sorceror with predominantly enchantment and necromancy spells.
I have a very peculiar question for you all.
My campaign has taken a rather grim turn, as they so often do. A character has died while 3 months pregnant. Is there any spell you can think of that could conceivably keep the baby alive? It's a disturbing thought, but in your opinion, do you think Gentle Repose on the mother's corpse would be enough to bring the child to term?
I shall put the context behind some spoiler tags, for obvious reasons...
Rise of the Runelords/Magnimar/Midnight Dawn Spoiler:
The character in question, who died while pregnant, was Ameiko Kaijitsu. The father is one of my players, and the character who killed her was Tiluatchek, The Forever Man. Kaleb Valdemar (as my players know him) has kept the body of Ameiko, and he certainly has the resources to keep the child alive. After all, where do you think those "leather babies" come from?
Uhh, this couldn't have happened in the first place.
So during my set up encounter one of the baddies makes a 5ft step back, switches to a weapon and readies an (nat 20) attack.
To draw a weapon requires a move action, to ready an action is a standard action. So that's a 5 foot step, a move action, and a standard action.You can't 5 foot step and take a move action in the same round (unless you've got Quick Draw or something equivalent).
The ruling kinda contradicts the intent there.
I agree with you, that sort of bizarre demand does encourage you to have metagame knowledge of the bestiary. The core rulebook is never very specific about when a knowledge check should be called for (as far as I know), but personally, I always just ask for a relevant knowledge check from the party as soon as they see a creature they're not familiar with, and then immediately spill the beans on its statblock accordingly.
Are you doing this for a Wrath of the Righteous campaign? It sounds nice, if it works.
Surely removing edition numbers increases alienation, rather than cuts down on it. There's nothing that bounces a new customer away like staring at a bookshelf full of incompatible books that all say "Dungeons and Dragons" with no visible indication which ones will be a waste of their $50.
That sounds like another victory of marketing over logic.
Also, are they really just not bothering with the edition number anymore? Or will it be on the spine somewhere? I don't see any indication of which version it is on these covers. I imagine that could cause a lot of confusion for noobs. I expected at least a "D&D NEXT" logo, or something. DDN, maybe?
I keep them in plastic sleeves in seperate folders, divided by adventure path. Then I just punch them out as I need them for each session, and put them back in the punch cards they came from... If you get what I mean.
It gets awkward when the players go somewhere I don't expect them to go, which they almost always do, and I haven't brought the appropriate pawns. Because I sure as hell couldn't be bothered to lug those big ass folders to every session. So it's not the best solution in the world. But it keeps them pretty well organized.
Yeah, if the player starts touting the idea that If It's In The Book you have to include it, then that's a massive red flag. It means they're looking through the ARG for things they can get away with, not things that seem right for their character.
And I'm pretty sure that section of the ARG very specifically says "YOU DO NOT HAVE TO ALLOW THE FOLLOWING..." (or some poetic variant thereof.)
I allow it depending on intent.
If they want a race to depict their visual image of their character and its uncommon parentage, then yes.
If they want a race to absolutely maximise their DPR, then I generally tell them to go away and stop talking to me.
Fortunately, I am blessed in the fact that most of my players only ever fall into the category of the former.
I was wondering that too.
I've always been kinda intimidated by this thread and its ever increasing number of posts that I couldn't possibly ever find the time to read, but I'd just like to mention that, for me and my LGBT players, Golarion's various depictions of transgendered, homosexual, and bisexual characters have been a massive drawcard for us.
For some of us, it's the main drawcard.
It is such a massive relief to find a fantasy world where the fantasy is that nobody gives a crap what you do with your genitals. Or, at least, that the philosophy of acceptance always wins.
That is all.
One of her guards power attacked.He confirmed a critical hit.
His head had only bounced three times before the crowd dispersed.
I would love to see a sherlockian steampunk mystery set in Alkenstar. Because of the uncertainty of magic, they wouldn't be able to just use divination magic to uncover the mystery, so they'd have to actually do detective work in a whodunit fashion, maybe exploring more of the local politics and steam tech in the process. It might be a good way to bring in an Investigator as a main character. With its proximity to Geb, perhaps a female Dhamphir Investigator? If not Dhamphir, then I'd love to see a female dwarf be a main character.
I would read the hell out of that.
I've always wondered about Cayden Cailean's shackles. In the Inner Sea World Guide it mentions that he is often depicted wearing a set of broken shackles, representing the breaking free of his own mortality. That just seems to scream major wondrous item to me. But if it was a wondrous item/artifact, what would it do?
Back in the days of 2nd edition, a player was playing a Wild Mage. Which is basically a wizard that does totally random things occassionally drawn from a "wild surge" table.
The wild mage uses her last spell to cast a wild surge on the necromancer.
So, most APs are written with the expectation of being played on the medium XP track. The exception is Rise of the Runelords, which my group is playing at the moment on the fast XP track. We're about half way through book two, and (while we're enjoying it a lot) many of us are finding it a little TOO fast. It's almost as if the players are levelling up before they get a chance to fully come to grips with the abilities they gained from the previous level.
Hypothetically, if Paizo were to release an adventure path that was designed for the slow experience track, possibly finishing at around about 10th level, would you be less, or more interested in it? Would you find it frustrating?
Personally, I think it would be ideal for my group. I think I prefer a much more relaxed pace to a roleplaying game, but I'm sure a lot of groups would be very different. I also think it would solve a lot of the inevitable mechanical problems that come with high level play. And I don't think you necessarily have to have high level characters to tell an epic story. After all, if Lord of the Rings were an adventure path, what level do you think Frodo would've been by the end? Commoner 2/Rogue (Scout) 3?
Wrath: 3. I love the story so far, but I have a feeling that a lot of my players will be scared off by the epic high level stuff.
Mummy: 4. Looks very promising.
Iron Gods: 5. This is the AP I have been begging for since I first read the description of Numeria in the Inner Sea World Guide years ago. I will likely drop everything to play it the day it arrives in the mail.
...We also blew a fair bit of coin raising an NPC in book 2. ** spoiler omitted **...
I know this is something of a thread derailment, but I'm just curious...
Book 2 spoiler:
How and why did you resurrect Katrine Vinder? You can't have used a Raise Dead spell, right? Because she was surely too mashed up in the log splitter for that. So that only leaves Resurrection. That's a mighty big chunk of cash to drop on an almost totally irrelevant NPC.