This is a great book with lots of treasures. For GM's looking for unique or interesting items to add to an adventure this book is what you are look for. Some weapons, but mostly unique artifacts that you can build campaigns or sessions around. Highly recommended.
The Race Guide is how the Advanced Class Guide should have been set up- with clear rules and customization options to create your own class. Great book for players and GM's ready to venture out into some custom races.
I would give this book 5 stars if they had bothered to give us offical rules to create our own classes- not just a design summary. A very useful book but feels incomplete. Very disappointed as I wanted class constructions rules like Advanced Race Guide.
An absurd waste of money with very little value for multiple characters. Only good if you want the reroll in PFS play. Ps this should not give you a reroll in pfs play. Should have more than one use.
Honestly this book is not at all needed if you have any GM experience at all. Has some good world creation tips but otherwise feels overly simplistic. My opinion would change greatly on this book if I was new to gaming however.
The best book hands down for Gamemasters. Perhaps one of the most valuable books ever made for GMs across all systems. Great source of ideas for players as the well. Even if you dont GM the art in this book is worth the cost alone. Get it!
I didnt realize how much I would be using this book when I picked it up. It is by far one of the most valuable PF books available. Get it to add all the right contexts to your partys equipment.