Villamar Koth

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Organized Play Member. 14 posts. 17 reviews. No lists. 1 wishlist. 2 Organized Play characters.



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Best Class Book Available

5/5

This book has easily displaced the Advanced Players guide as my favorite class book. Some amazing and versitle classes.


great concept poor execution

3/5

Love the idea of monster depth however the monster races they chose in this book..... boooooorrrrrrriiiiiinnnnnnggggg.


WONDERFUL Addition to Ultimate Equipment

5/5

This is a great book with lots of treasures. For GM's looking for unique or interesting items to add to an adventure this book is what you are look for. Some weapons, but mostly unique artifacts that you can build campaigns or sessions around. Highly recommended.


The ARG is how the ACG should of been

5/5

The Race Guide is how the Advanced Class Guide should have been set up- with clear rules and customization options to create your own class. Great book for players and GM's ready to venture out into some custom races.


i would really like to love this book

2/5

I would give this book 5 stars if they had bothered to give us offical rules to create our own classes- not just a design summary. A very useful book but feels incomplete. Very disappointed as I wanted class constructions rules like Advanced Race Guide.


absurd waste of money

1/5

An absurd waste of money with very little value for multiple characters. Only good if you want the reroll in PFS play. Ps this should not give you a reroll in pfs play. Should have more than one use.


Not what I was looking for but awesome anyway

5/5

Very Golarion specific. Full of crunch on artifacts mentioned in Golarion. A must have for GMs who like using treasure and artifacts.


5/5


5/5


5/5


As a veteran GM thus book left me pining for alot more

3/5

Honestly this book is not at all needed if you have any GM experience at all. Has some good world creation tips but otherwise feels overly simplistic. My opinion would change greatly on this book if I was new to gaming however.


As others have said... a masterpiece

5/5

The best book hands down for Gamemasters. Perhaps one of the most valuable books ever made for GMs across all systems. Great source of ideas for players as the well. Even if you dont GM the art in this book is worth the cost alone. Get it!


By far my favorite PF book

5/5

I didnt realize how much I would be using this book when I picked it up. It is by far one of the most valuable PF books available. Get it to add all the right contexts to your partys equipment.


Entertaining but leaves you desiring more

4/5

Entertaining but smart gamers will easily break this module. Entertaining baddy chase. Conclusion is formulaic but crunchy.


Would give 5 stars but.....

4/5

Would easily give 5 stars if my binding didnt start falling apart nearly as soon as I got it. Very upsetting. Wonderful core book otherwise.


FANTASTIC

5/5

This may be one of the best PFS modules. Highly recommended. Will challange all types of players.


Fantastic PFS module

5/5

Fantastic PFS module with plenty of details to keep everyone entertained. Good combats and plot discovery. Highly recommended.