Male human on stilts

Trigger Loaded's page

539 posts (2,017 including aliases). No reviews. No lists. No wishlists. 5 aliases.


1 to 50 of 255 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

"Yeah, we were pretty sure numb nuts upstairs was deliberately leading us into a trap. But hell, nothing else in this city has been able to take us down yet. Crime lords, dark priests, insane gang leaders. And we had to find you, so acceptable risk."

Thod doesn't directly communicate with sign language, though he does try to cover for the rest of the group. He walks up, eagerly handing over some of his rations. And some ale. "Sure look like you need a drink more than I do."


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

Nothing to add for now. Honestly rather confused as to the layout, but thankfully it's easy to assume Thod is similarly confused. I'll follow the group's lead, and open any doors/walk down any halls they'd like me to.


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A
Raven Six wrote:
"Hmm. Braiding your beard in your sleep, perhaps. With pink ribbons."

"Aren't you supposed to be all cold and smart and aloof? It feels like you're trying to pretend to have a personality by repeating what other people do."

Thod looks at the bedroom, somewhat confused.
"Well, secluded spot, at least."
Does the bed look clean? Recently used? Or is it unmade with sheets strewn around it?


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

"Constructs? Isn't that another word for golems and what-not?"

"Anyways, I agree this stinks worse than an orc's armpit, but as you say, gotta get Vencarlo and that guy with the really weird name. I'm feeling great, and I'm ready for whatever some dumb dungeon has in store for us. Donnell, you should lead and keep your eyes open for anything that even hints at a trap. I'm right behind you."


2 people marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

"Oh, we're going down there to get them, don't worry about that. Didn't assault a crime boss and his goons trying to find somebody just to walk away because it's a little underground now. Just... You put them in this dungeon that you tell us is dangerous, can't tell us what traps or dangers are down there, and yet you're 'sure' they're safe. Somehow. Whatever. We'll fetch 'em for you. Well, us."

"In all seriousness, though, we do thank you for your hospitality. The bath was quite nice, and especially thank you for that ring. I'm sure we will put it to good use."

Seeing the relaxed attitude has been spoiled, Thod also begins to dry and redress himself.

"Alright, crew. Ready for a bit of spelunking?"


2 people marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

"A bath sounds like a great idea, actually! (Is a bath a good idea?) I think we can spare the time, Sevenspawn, for such a good host. And hey, cheese and wine!"


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

"What th... How many times have I told you I'm not your damn mule, you little naked weirdo!"
Thod swats R6-a off his head, only holding back slightly to avoid any causing serious harm.


4 people marked this as a favorite.

*Looks left*
*Looks right*

POLITICAL OPINION!


2 people marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

"Huh? What? Me?"

Thod is clearly thrown off by Raven's beckoning. And wasn't expecting to have to say much of anything. Still, he plays his part.

"Oh, uh, Greetings. I am Thjodrorir Six-Picks, and these are my companions Donnell, Sevenspawn, and Raven Six. We are... Uhh... The Korvosian... Street Sweepers. We wish audience with the, uh, current... acting... boss?... of House Arkona. To discuss... important stuff. Because people as knowledgeable and respectable as House Arkona I am sure have heard of our tireless efforts to keep this city clean. Defeating a lot of... bad guys, and our tireless efforts to cure the plague that so recently ravaged the city. And now we believe that House Arkona can be good, er, valuable help, in our continuing efforts."


3 people marked this as a favorite.
Male Middle-aged Human Cleric (Sarenrae) 1 | HP: 15/15 | AC:16 (T:10, FF:15) | CMB: +2, CMD: 12 | F: +4, R: +0, W: +7 | Init: +4 | Perc: +9 | Speed 30ft | Spells: 0:4 1:2+1 | Active conditions: N/A

Tornell momentarily feels dumb, realizing the crow was talking to him and his allies, and not the children. It was asking them to die, not the children to accept death.

"Oh, crawl back to whatever maggot-ridden pit spawned you! And tell the...."
Then Tornell remembers there are children nearby.
"... Vile fiend who speaks through you that Sarenrae... uhh... Ahh, forget it. Just go away."

Maneuver around to flank with Malvo, and swing my morningstar.
Attack: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Crit!: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22 Damage: 1d8 + 1 ⇒ (1) + 1 = 2


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

"Lock up ol' Pilts, here. Got a place we can hold him for now? We'll figure out what to do with 'em tomorrow."

Thod enjoys the festivities more than usual tonight, possibly because it feels a bit more informal than previous celebrations. He tries to downplay his own achievements, though even with the appearance of Blackjack, many refer to Thod smashing through Pilt's goons, and Thod's ego is buoyed by the compliments.

-----

Sometime during, or perhaps after, the festivities, Thod will go to Sevenspawn, bringing a drink to offer to the priest.

"Hey, Sevenspawn. Uhh... I hope there isn't going to be any bad blood between us after the whole thing with Laori. I get you're a man of strong beliefs, which can be handy. Sometimes, though, you gotta know when a battle is worth fighting. You're not a Paladin who has to look all shiny and pure, after all. It's like my uncle said: 'Thod, you're as dumb as a mule and twice as ugly. Stick to the mines...' Wait, no, what did he say? I mean, he said that, and a lot of other things, which is probably why my family doesn't talk to him anymore..."

"Well, anyways, I'm sorry for making you angry. I can understand if you don't like me anymore, but I hope we can at least still stand side-by-side... Or you stand behind me, I'm cool with that, sort of my job... Either way, we still have a city that needs us, and I'm already in this far, so I'm willing to see it through to the bitter end. And I hope I can count on you as much as I have these past few weeks."


2 people marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

"Oh, who cares? Screamie's an adult, and crazy skull-humper's also an adult... I think, can never tell with elves... Point is, we aren't Salvator's parents. If he wants to talk to her, he's allowed to. I don't even like him, and we got the info we need out of him. As long as she doesn't rip his skin off and dance in his guts, I don't care... You don't intend to do that, right?"

"Blackjack, shouldn't you be dramatically whipping your cape and leaping out of here with a witty phrase or something? Doesn't seem like you to hang around after the big performance." *Wink, wink, knowing nod.*


1 person marked this as a favorite.
Male Middle-aged Human Cleric (Sarenrae) 1 | HP: 15/15 | AC:16 (T:10, FF:15) | CMB: +2, CMD: 12 | F: +4, R: +0, W: +7 | Init: +4 | Perc: +9 | Speed 30ft | Spells: 0:4 1:2+1 | Active conditions: N/A
Artyom Julum wrote:
What does 'hair of the dog' mean? I'm sorry that it's going over my head.

"Hair of the dog" means having some alcohol the morning after heavy drinking. The idea is getting drunk during a hangover is a way to get rid of the hangover, or at least blot it out with more beer.

Tornell is very interested in the talk of the 'skeleton monster' though further inquiries prove frustrating with the confusion. And what information he does get reveals that it was likely Thoot they are referring to. Frustration then mixes with a dawning sense of dread and sorrow.

So... This isn't some mistake. Everybody died. All in one night. So quickly they aren't even aware they died. And nobody saw anything happen. Everyone is dead, and they need to accept it so they can move on... Sarenrae help me, I was trained on how to help the living cope with the deceased, not help the deceased cope with themselves! And why was I spared? And why in a tomb? This still makes no sense!

Tornell gulps down his fear and sorrow, and looks for a lost soul somewhat more isolated than the others. Giving a rough polish of his holy symbol, he tries to recall a sermon he heard once about acceptance of mortality.

"Greetings, friend!" He greets a soul warmly. "I apologize, but do you have time to listen to the holy words of Sarenrae? I, uh... Need to practice my sermon."

Tornell will attempt to get one soul to accept his death in a roundabout way, practicing a 'sermon' on accepting death, slowly shifting the topic from the recently deceased to the person he's talking to.


1 person marked this as a favorite.
Male Middle-aged Human Cleric (Sarenrae) 1 | HP: 15/15 | AC:16 (T:10, FF:15) | CMB: +2, CMD: 12 | F: +4, R: +0, W: +7 | Init: +4 | Perc: +9 | Speed 30ft | Spells: 0:4 1:2+1 | Active conditions: N/A

Artyom:

Artyom wrote:
"You're right, Alara. I do write in my spells to my book. However, this book is not an ordinary spellbook. It represents a pact that I have forged. For all my life, I wanted to be a crusader knight. To defend Lastwall from all evil and to further Society. However, I was never gifted enough physically. Then I came across this spellbook in my sister's bookstore. When I picked it up, I felt... something. A connection to some... Patron. A Patron of Mercy. It offered me the power to protect everyone. It could help teach me magic. However, it would come at some form of price. After weighing my options, I agreed. I don't know who or what my Patron is. But I consider it a worthy sacrifice. So, every once in a while, my Patron will add a spell to my book from its sphere of influence."

"Right. I got, like, three-quarters of that. You got suckered into thinking only big burly guys in heavy armour are the only people capable of being protectors, and would do anything to be among them. Then you made a deal with a book or something. I don't know. Whatever. As long as your patron doesn't tell you to steal stuff or murder people, I'm not too concerned. Got more pressing business right now."

Quote:
"I must speak in utmost plainness - who are you, and where are you from? What do you last remember?"

"Brother Tornell Alderwyn. Servant of Sarenrae. Born in Roslar's Coffer, living in Lastwall. Was enjoying food and drink at a festival."

Quote:
"Your hearts have something lodged inside them. Something that’s brought you here, but kept you from doing so in the orthodoxiumous fashion."

Curiously, Tornell pulls the collar of his robe and scale mail out to look down for any obvious wound over his heart.

Quote:
Summary: Everybody's dead, Dave.

This does not strike Tornell particularly harshly. Partially due to having been gone from town for over a decade, and thus having little to tie him there. But also for experiencing, to him, much the same thing already when he first fled the town after the orcs razed it. In a way, he's a bit numb to the pain.

He opens his mouth to say something, but seeing several of his party members clearly not taking the news well, he wisely decides to shut his mouth. Now is not the time for pithy comments.

He, however, does look over to Artyom collapsing to his knees. Despite his general annoyance at the overly prepared and stuffy mage, he feels the need to provide comfort. He walks over, putting a hand on the shoulder without ricky.

"This is something clearly bigger than all of us. Something I doubt any of us could have stopped. Mourn, but don't blame yourself. We still have no idea what went on, so I doubt reading another book would have stopped it."

"And that being said, I agree with Malvo. I don't feel like trying to convince people they're dead without first learning how this happened. A whole town died in a night, and a whole tomb complex ends up teleporting to the Boneyard, with us still alive in coffins."

"I, uh... Let's take some time to mourn. Clearly this news has hit us hard. But perhaps in town, we can learn what went on. Either figure out if there has been a mistake, or learn who did this so we can make it better somehow."


2 people marked this as a favorite.
Male Middle-aged Human Cleric (Sarenrae) 1 | HP: 15/15 | AC:16 (T:10, FF:15) | CMB: +2, CMD: 12 | F: +4, R: +0, W: +7 | Init: +4 | Perc: +9 | Speed 30ft | Spells: 0:4 1:2+1 | Active conditions: N/A
Artyom Julum wrote:

"What? Why are you looking at me like that?"

"It might have something to do with what you just said."
"What do you mean?"
Didn't that sound... off to you?"
"What do you mean?"
"That didn't sound... mature to you?"
"I'm not following."
"You know, I can't tell if you're being serious or not."
"Hmm..."

"Sheesh. Your familiar feeds on corpses and is somehow more socially aware than you."

Quote:
The walls of this room are carved with strange sigils in broad circles. The center of the room contains a stone pillar with a large wedge of crystal atop it; the pillar and the floor around it are covered with more of the strange glyphs. Curled up next to the pillar is the husk of a small blue humanoid. The only door in this room leads out to the north.

"Well, this screams trap. Then again, so has the rest of this hole. Probably don't touch that center gem, sounds prudent. No doorway out of here, so let's move on. Nothing in the room looks worth messing with."


1 person marked this as a favorite.
Male Middle-aged Human Cleric (Sarenrae) 1 | HP: 15/15 | AC:16 (T:10, FF:15) | CMB: +2, CMD: 12 | F: +4, R: +0, W: +7 | Init: +4 | Perc: +9 | Speed 30ft | Spells: 0:4 1:2+1 | Active conditions: N/A
Ridill wrote:
"I swear I need to just tie her up at this rate or something.”"
Alara wrote:
Alara's ears perk up and she grins.
Malvo wrote:
"Be careful what you say around an elf, my boy. Calistria, you know, makes 'em hear things you didn't mean sometimes."

As the conversation continues, Tornell simply stares at the group, one of his eyebrows raising past what seems to be physically possible by human muscular limits, even accounting for his somewhat loose-fitting flesh.

Artyom wrote:
"I could learn some sort of spell to help restrict her or I could cast my grease spell to try and immobilize her."

Tornell affixes his gaze on Artyom, trying to figure out if the young mage is making a weird joke, is so socially unaware he had no idea of the context of the conversation, or is in on this degeneracy.

Artyom wrote:
"Are you able to use a shield, Tornell?"

Tornell's shock at the preceding conversation meant that despite looking right at Artyom, he did not acknowledge the question at first, until the rest of his brain catches up with him.

"Huh? Wha? Shield? What are you... Oh. Oh! Right! Shield! Eeeh, yeah, guess I can use it if the rest of you don't want it. Bit of a pain to use, though. Need one hand free for casting spells. How big is it?"

Seriously, Spiderbeard. How big is the shield? MW Steel Shield? Is it a small shield or large shield?


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

"AND NOW I GOT AN INSANE GIBBERING GNOME HERE! IS THE ART OF CONVERSATION AND DECORUM COMPLETELY DEAD!?"

Maintain full power attack attack action, and using the haste attack from Sevenspawn's Blessings
Attack 1: 1d20 + 12 ⇒ (5) + 12 = 17 Damage 1: 1d10 + 16 ⇒ (8) + 16 = 24
Haste Atk: 1d20 + 12 ⇒ (15) + 12 = 27 Haste Dmg: 1d10 + 16 ⇒ (5) + 16 = 21
Attack 2: 1d20 + 7 ⇒ (4) + 7 = 11 Damage 2: 1d10 + 16 ⇒ (9) + 16 = 25
Rage remaining:19/21

"OH, MORE GOONS! GREAT! ALL I WANTED WAS A NICE PLEASANT CONVERSATION AND DISCOURSE, AND INSTEAD I'M GETTING YOU BUNCH OF MORONS!"


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

Another thing. As a Barbarian, I cannot be flanked or caught flat-footed, due to uncanny dodge. I can still be feinted. Do I still take the full 16 damage, or is that sneak attack reduced?

"So, uh, just going straight to the smashing? I was expecting a bit more banter and asking where Salvator was..." Thod converses somewhat nonchalantly as the group is barraged by thugs. He swings out at the goons, still keeping his cool. Perhaps not even taking things seriously.

Full round attacks, Power attacking.
Attack 1: 1d20 + 10 ⇒ (10) + 10 = 20 Damage 1: 1d10 + 13 ⇒ (10) + 13 = 23
Attack 2: 1d20 + 5 ⇒ (15) + 5 = 20 Damage 2: 1d10 + 13 ⇒ (8) + 13 = 21

"Also curious as to what Blood Pig was supposed to be. I'll ask somebody afterwards."


2 people marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

Thod rolls his eyes as Raven/Blackjack dashes away with a laugh.

"Get used to her being weird in one way, and she finds a new way to be weird..."

=====

Thod takes the lead, standing in front as the toughs approaches. He holds his halberd at the ready, and gives a good old fashioned dwarven stare.

Intimidate: 1d20 + 11 ⇒ (1) + 11 = 12

This fails completely when he trips and stumbles forward, fumbling his halberd and nearly losing his grip on it. A comical routine proceeds as Thod fights to keep his footing and his hands on his weapon, causing the javelins in his back holster to slip out and roll away, forcing Thod to chase after those as well.


1 person marked this as a favorite.
Male Middle-aged Human Cleric (Sarenrae) 1 | HP: 15/15 | AC:16 (T:10, FF:15) | CMB: +2, CMD: 12 | F: +4, R: +0, W: +7 | Init: +4 | Perc: +9 | Speed 30ft | Spells: 0:4 1:2+1 | Active conditions: N/A

"You got that right," Tornell says, agreeing with Malvo.


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A
Donnell "The Fox" wrote:

Donnell raises a finger and inhales to speak after Raven Six's statement, but splutters to a halt when Thod chimes in: "Wha - what?! *huhaha* Y - you were told to avoid fights? *hihihi* You?!"

Stuffing a tiny fist in his mouth, Donnell leans against a wall and wheezes with silent laughter.

Thod raises an eyebrow in confusion.

"Uhh, yeah? I was told to avoid fights all the time. Stop fighting with my sisters, stop fighting with the foreman... It's why I was sent out here, I'd run off and fight instead of holding the line when I was a guardsman."

Thod continues to look at Donnell, uncomprehending why that was funny.

"Either way, I'm with Donnell, let's just go around 'em and not put rocks in their food."


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

"Correction. They try and kill people in the old dock. You can hide in some little hole and hope nobody finds you, or you can stand behind me. Where do you think is safer? That is, unless they start shooting arrows, or fireballs, or... uh... Yeah, maybe we should help him hide while we search around."


1 person marked this as a favorite.
Male Middle-aged Human Cleric (Sarenrae) 1 | HP: 15/15 | AC:16 (T:10, FF:15) | CMB: +2, CMD: 12 | F: +4, R: +0, W: +7 | Init: +4 | Perc: +9 | Speed 30ft | Spells: 0:4 1:2+1 | Active conditions: N/A
Ridill wrote:
I just assumed he was hung the f$@! over.

Well, you're not wrong.

Artyom wrote:
No problem on my end. I think I got a similar type of thing with Artyom.

I like how the two are already rubbing each other the wrong way. We'll have to see how it'll develop.


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

From downstairs, Raven hears Thod yell up at the two.

"STILL DON'T KNOW WHY YOU CALL HIM THAT!"


1 person marked this as a favorite.
Male Middle-aged Human Cleric (Sarenrae) 1 | HP: 15/15 | AC:16 (T:10, FF:15) | CMB: +2, CMD: 12 | F: +4, R: +0, W: +7 | Init: +4 | Perc: +9 | Speed 30ft | Spells: 0:4 1:2+1 | Active conditions: N/A
Artyom wrote:
Artyom only glances at the priest before pulling out a journal and an ink pen. "In a situation like this, it helps to know the strengths of everyone."

"Oh, good grief, he brought a ledger with him."

Artyom wrote:
"Also, Sir Priest, on the carving that looks like you, there's a symbol of Sarenrae on the shield."

"Don't call me sir! Do I look like a knight to you?" Tornell slaps his prodigious gut to accent his point.

"Great, he was a priest of Sarenrae. Not exactly an uncommon deity, even 900 or so years ago. He could afford a fancy shield. All I got is this wooden emblem," he holds up his holy symbol, currently acting as a light source.
Artyom wrote:
"By the by, do any of you remember what happened to us? Anything that could explain how we got into this? The last memory I have is attending the Festival with my sister."
Ridill wrote:
”Festival? Yeah, we went to a festival, and drank our drink, and laughed, and sang... and then I woke up here.”

"That.. sounds about right. I'd assume we all drank a bit too much, except little knight there was on duty last I saw. Unless I got drunk and passed out before lunch... (Which I admit isn't outside the realm of possibility)... that means we weren't all sloshed before being brought here."

"Well, anyway, we ain't getting out any faster sitting around here talking and taking notes. I'm all for... uhh... What was your name again, little knight? Either way, good idea. Get in position. Might as well die in an organized fashion."

Tornell moves to the supplies and picks through them, picking up the hooded lantern, and several flasks of oil. "Guess I'll be the lightbearer. Kind of my job description." He also picks up the pewter mug. "Oooh, this could be useful."

"Anyways, anything else? Let's get going, I gotta hit a latrine."


2 people marked this as a favorite.
Male Middle-aged Human Cleric (Sarenrae) 1 | HP: 15/15 | AC:16 (T:10, FF:15) | CMB: +2, CMD: 12 | F: +4, R: +0, W: +7 | Init: +4 | Perc: +9 | Speed 30ft | Spells: 0:4 1:2+1 | Active conditions: N/A

Tornell groans and rolls over. Or, attempts to, before being stopped by hard stone.

"Ugh, another hangover morning." Tornell grunts, feeling cold and stiff. "Passed out in a stone bed... Wait, stone bed? What is this, Roslar's new drunk tank?"

As consciousness slowly seeps into Tornell's brain, his previous assumption of hangovers (Of which Tornell has plenty of experience.) is called into qestion. The largest issue being the lack of headache and nausea that usually greets him in the morning. Confused, he shifts around, feeling his small stone cell.

"What the... What the hell's going on here?"

"לְהַאִיר"

Tornell channels a small bit of divine power to summon some light. It's use is somewhat reduced by his prodigious gut blocking his view.

"Yep, not hung over. Would take me three tries to cast that if I was."

Now hearing muffled yells and shouts, Tornell presses his palms against the top of his cubicle, and his feet against the back, and begins pushing.

Strength check: 1d20 + 1 ⇒ (7) + 1 = 8

"OW! My back!"

Tornell settles for pounding the lid with his fists.

"OPEN UP! Your residing medic is an incomeptent idiot if he thought I was dead!"


1 person marked this as a favorite.
Male Middle-aged Human Cleric (Sarenrae) 1 | HP: 15/15 | AC:16 (T:10, FF:15) | CMB: +2, CMD: 12 | F: +4, R: +0, W: +7 | Init: +4 | Perc: +9 | Speed 30ft | Spells: 0:4 1:2+1 | Active conditions: N/A
tieflingwizard wrote:
@Brother Tornell: Okay. So, battlefield control and debuffs, then?

More a request to diversify, since we'll have several party members throwing buffs around. We'll have to make sure our buffs stack, whatever we throw out.

Certainly focus on the more powerful and arcane-only buff spells. (*Coughcough*haste*cough*) Or not, it's your character, go with what works. And I suspect the first few levels will have us figuring out how to fine tune our roles anyways.


2 people marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

Thod continues to gripe, ignoring Endrin

"That's not a name! That's a bunch of letters and numbers mashed together, like you're sorting... Whiskey kegs, or mine shafts. She needs a real name. How about... Raven Jr.?"

"Next opportunity I get, I'm going to a dollmaker and buying Raven Jr. some clothes. She's just creepy without them."

"Though I'm pretty sure she'll be creepy with them. Chip off the ol' block, that one."


1 person marked this as a favorite.
"Jokril" NG Male Human Witch 9 | HP 65/65 | AC 19 (14 Touch, 17 Flat-footed) | CMB +5, CMD 21 | Fort. +8, Ref. +5, Will +8 | Init. +5 | Perc. +10/12 | Speed 30ft | Active conditions: N/A

Jokril looks at the geckos, and the elaborate harnesses.

"Yeeeaaahhh.... I think I'll just jump down the pit. You guys can ride these things and try to control them. Though, actually..."

Jokril walks up to some of the stabled(?) geckos, placing his hands on his jaw as if adjusting it. He then starts making an assortment of odd clicks, chirps, and other odd vocalizations.

Using my Feral Speech hex to communicate with Amphibians.

*Ehh-Uhhh. Ehh-Uhh. Ikikikikik?*

Translation:
"You carry two leg on back? Calm climb down?"

In essence, Jokril talks to the various geckos to determine which ones are the calmest and easiest to control, and don't mind being ridden. Jokril does not have Sense Motive or Handle Animal, though he does have Knowledge: Nature, some Farming (Though that's probably more crops) and some Survival. So I admit this interviewing process may not be terribly fruitful, but it's something.


1 person marked this as a favorite.

Does your dislike of conventions apply even if you were able to go as just another attendee, and not 'on the clock' as a representative of Paizo? Not just GenCon or PaizoCon, but conventions in general?


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

Thod props up his halberd, taking a breather once the priestess drops.

"Bah, hard one to hit. Don't think I even scratched her. Thanks for..."

And then everything goes to hell.

Quote:
"THE PALLID PRINCESS WILL SEE YOU FESTER!

"Ah, hell. THE PUTRID PINHEAD WILL SEE MY BOOT IN YOUR ASS! I'VE HORKED UP MORE DISGUSTING THINGS THAN YOU AFTER A DAY IN THE MINES!"

Five foot step and full round to swing. Donnell, are you armed? If so, I get a flanking bonus. I won't add it for now, though.

Attack 1: 1d20 + 11 ⇒ (11) + 11 = 22 Damage 1: 1d10 + 13 ⇒ (8) + 13 = 21
Attack 2: 1d20 + 6 ⇒ (13) + 6 = 19 Damage 2: 1d10 + 13 ⇒ (1) + 13 = 14

Current Stats:

Attack: Halberd +13, Damage 1d10+7
(If it matters, my halberd is not magical)
AC: 21 (+8 Armour, +1 Ring, +1 Amulet, +1 Dex)
DR: 1/-
Blur: 20% Miss chance (3 min. duration, so I still have time on it)
Bull's Strength: +4 Strength
Expeditious Retreat: +30 Movement
Power Attack: -2 thit, +6 dmg (Not factored into the above number)


2 people marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A
Quote:
"YOU WILL ROT BEFORE ME!"

"PUT SOME PANTS ON, WOMAN!"

Assuming she's wearing that outfit in the Google Doc

Anyways, second verse, more of the first. Full-round attack. 5-ft step left to be directly north of Andaisin. Can't move it right now, though. If somebody can move my token for me, that would be greatly appreciated.

Attack 1: 1d20 + 11 ⇒ (11) + 11 = 22 Damage 1: 1d10 + 13 ⇒ (8) + 13 = 21
Attack 2: 1d20 + 6 ⇒ (4) + 6 = 10 Damage 2: 1d10 + 13 ⇒ (2) + 13 = 15


1 person marked this as a favorite.
"Jokril" NG Male Human Witch 9 | HP 65/65 | AC 19 (14 Touch, 17 Flat-footed) | CMB +5, CMD 21 | Fort. +8, Ref. +5, Will +8 | Init. +5 | Perc. +10/12 | Speed 30ft | Active conditions: N/A

To provide a bit of metagamey advice, one thing to keep in mind is that if a bluff check fails, that doesn't mean they instantly know we're humans (and elves) literally wearing drow skins and infiltrating their society. That just means they know we're not being completely honest. And given Drow society, that's probably the baseline any sort of social interaction. So they may guess we're bluffing, but they won't know specifically what. Probably just hiding that we were more at fault in the surface than we're letting on, or we have some other agenda (But not what that agenda is) and so on. So don't be too worried about failing bluff checks.


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

Think you got the wrong campaign thread there, Spiderbeard.


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

Sorry for missing last turn. Mondays are always a bad day due to my real-life game.

"YOU CALL THIS A A HOSPITAL!? HOW ABOUT I GIVE YOU MY OWN EXAMINATION!? IT'S CALLED A FOOT OF STEEL IN THE INTESTINES! PERFECT CURE FOR BEING AN @%%#*+&"

Thod begins swinging wildly, bringing some much needed reform to the Korvosan health care system. His rage seems unnaturally enhanced, as the attacks simply bounce off of him without concern.

Burning another Harrow point for the 3/- damage reduction. I will assume this doesn't stack with my 1/- damage reduction from being a Barbarian. Also Power Attacking

Current buffs:
RAGE: +4 (Morale) Strength, +6 (Morale) Constitution, +2 (Morale) Will, -2 AC = +2 Thit/Dmg, +21 HP
BLESSINGS OF FERVOUR: Until further notice, Thod will take the Haste attack.
PRAYER: +1 (Luck) Atk, Dmg, Skills, Saves
HARROW: 3/- DR
POWER ATTACK: -2 Atk, +6 Dmg

Attacks: +12/+12/+7, 1d10+14
AC: 18 (3/- DR)
Rage remaining: 16/17

Thod will attack the Gray Maiden first, then take a five foot step to attack the plague doctors.

Attack 1: 1d20 + 12 ⇒ (11) + 12 = 23 Damage 1: 1d10 + 14 ⇒ (6) + 14 = 20
Attack 2: 1d20 + 12 ⇒ (9) + 12 = 21 Damage 2: 1d10 + 14 ⇒ (8) + 14 = 22
Attack 3: 1d20 + 7 ⇒ (7) + 7 = 14 Damage 3: 1d10 + 14 ⇒ (6) + 14 = 20


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

"Yeah, you heard the man! How about giving us a tour so you can learn how real pros do it!"

Thod leans in towards the doctor, his halberd tilting in his direction just a little more than the rest of his body.

Intimidate: 1d20 + 11 ⇒ (12) + 11 = 23

Oh, I fully admit this is probably not what Donnell or Raven Six want, but it's what Thod figures they want. Donnell is getting upset, so Thod assumes now is the time to flex some muscle.


1 person marked this as a favorite.
"Jokril" NG Male Human Witch 9 | HP 65/65 | AC 19 (14 Touch, 17 Flat-footed) | CMB +5, CMD 21 | Fort. +8, Ref. +5, Will +8 | Init. +5 | Perc. +10/12 | Speed 30ft | Active conditions: N/A

I recall you mentioning in the Crimson Throne AP I'm playing that the group I'm in crushed an encounter that forced another group to parley to avoid a TPK.

Correlation is not causation, but....

Seriously, though: End of thr adventure, people. Time to divvy loot. Look in the Treasure table and make your dibs.

I know I want the Bracers of Armour +4. I can even toss my +3 Bracers back in the pile if anybody else wants them.


3 people marked this as a favorite.

Life, The Universe, and Everything, The third book in the Hitchhiker's Guide to the Galaxy six-part trilogy, was adapted from an unused Dr. Who script entitled Doctor Who and the Krikkitmen. Douglas Adams simply took out the Doctor Who characters and replaced them with the characters from THGTTG. This is why the book is notably different from the rest, in that it has a clear, self-contained storyline, rather than being a mish-mash of absurd happenings.


1 person marked this as a favorite.
"Jokril" NG Male Human Witch 9 | HP 65/65 | AC 19 (14 Touch, 17 Flat-footed) | CMB +5, CMD 21 | Fort. +8, Ref. +5, Will +8 | Init. +5 | Perc. +10/12 | Speed 30ft | Active conditions: N/A

"Well, 'dat was quicker 'den Ah expected. Guess Mutt didn't need 'dat... GAAH!"

Thaddeus was walking towards the group, until he sees the wasp swarm begin to shift and move towards his companions. In alarm, he stops, and clutches his head with one hand, directing the swarm with his other.

"Forgot... Gotta command 'dese lil' buggers..."

Have to use a Standard Action to direct them.


2 people marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

"Ahhh, lighten up, Raven! Time to sail the high seas! Man the anchors! Jib the jab! Stopper the bung holes! Yo ho ho and a lotta rum!"


5 people marked this as a favorite.

109) Will Dungeons and Dragons still be the game that must not be named in the core rulebook? Or will Pathfinder 1st edition be the one referred to in vague terms?

110) For balance and immersion, will we be required to track our material spell components individually?

111) Similarly, will the new spell rules include mandatory phrases that the player must say for their spells to work?

Some ideas::
Irresistable Dance: "We can dance if we want to, we can leave your friends behind..."
Banishmemt: "In the name of Lowrek, Prince of Elves, demon, begone!"

112: Will Bards have the option to Rickroll as a special attack?


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A

"... YOUR PERFUME SMELLS LIKE A TROLL PUKED UP A ROSE BUSH, AND I'D RATHER SCOUR MYSELF CLEAN WITH RUSTY STEEL WOOL THAN USE YOUR SOAP! BLACK DRAGON BILE IS MORE PLEASANT TO THE SKIN THAN..."

Now truly angry at the horrendous customer service, Thod goes on the offensive. Though a twinge of mercy (Or arrogance) seems to come through, as he settles for smacking the thug with the flat of his polearm blade rather than running them through.

Enter a rage, and go on the offensive. Taking a -4 penalty to attack in order to deal subdual damage.

Attack: 1d20 + 11 + 1 - 4 ⇒ (5) + 11 + 1 - 4 = 13
Damage (Subdual): 1d10 + 4 + 1 ⇒ (10) + 4 + 1 = 15

I'll use my Move to activate Guarded Stance, adding +1 dodge to my AC.

CURRENT AC: 17


1 person marked this as a favorite.

I like the idea some have brought up of making a component pouch a spell focus item you can choose to use. Like a wand, holy symbol, general talisman, or otherwise. That's a neat way to work it. Assuming focii are a thing in the new system.

But the useless descriptions of costless material components for each spell? Get rid of them. A waste of precious book space that could be better spent adding more character options or clarifying rules. Most 'components' started as bad jokes back in the original days of D&D anyways, and now we're chained to them by tradition. I'd be happy to see them go the way of ThAC0.

No issue with expensive components, though. Honestly, those seem fitting, especially for rituals. (Assuming the game has ritual-style magic.) Seems like it'd take an expenditure in order to create things like a summoning circle or bring somebody back to life.


2 people marked this as a favorite.

Flaming Merciful chainsaws!


5 people marked this as a favorite.

I agree with dumping non-valuable material components. I've started to really hate the lore behind it.

I hate the idea of a wizard with an 8 dexterity somehow able to open the pouch, pull out the exact component he needs from a big, mixed-up stash of all sorts of knick-knacks, and then cast a spell, all with one hand in about 3.5 seconds.

What little bit of flavour it adds to the game is overshadowed by the questions it raises on carrying capacity, how it gets refilled, how its used, and how things stay organized within it. Not to mention how the vast majority of people really just ignore it beyond the purchase of one or two of them. Get rid of it, and strealine the game.

I'm more ambivalent of expensive material components, since those seem to be more of a balancing factor. I certainly wouldn't cry if they completely disappeared, but there's only a handful. Standardising the material components could help. (Like, all healing spells require X, all defensive spells require Y, etc...)

I do agree that power components are a neat idea, spending gold on certain reagents to give your spell just that little extra kick. That I like as a concept.


5 people marked this as a favorite.

Change the lore on golems

Pathfinder has worked to establish all undead as wholly evil, even stating that the unintelligent undead, that in most editions are generally depicted as simple souless automotons animated by negative energy, steal a portion of the soul for the animating force, and default to wanton murder if undirected.

Golems have, since D&D second edition (And probably earlier) been stated as being animated by an enslaved elemental spirit bound to the body. Indeed, the berserk chance that golems have is said to be the spirit rebelling. Despite this, golems are always shown as neutral, made by good wizards as much as evil, and having no requirement of evil alingment to make, even though I'd think most good-aligned creatures would be repulsed at the idea of enslaving a spirit to power their construct.

I believe I've seen James Jacobs state that this was kept to stay consistent with 3rd edition. Something they wanted to change, but didn't want to rock the boat at the time. Well, no time like the present to change the lore and make Golems animated purely by magic, no lore of bound spirits.

I also think flesh golems need to have an inherit intelligence, since they're obviously inspired by Frankenstein. Clay golems as well, for similar classical inspiration. And adjust the berserk chance. Who'se going to spend tens of thousands of gold on something that has a significant chance of going on a rampage?


1 person marked this as a favorite.
NG Male Dwarven Barbarian 10 | HP 115/115 {145/145} | AC 21 (19 Rage, 12 Touch, 20 Flat-Footed) | CMB +14/+16, CMD 25/27 | Fort. +13/16, Ref. +6, Will +10/12 | Init. +2 | Perc. +15 | Speed 30ft | Rage: 25/25 | DR 2/- | Active conditions: N/A
Quote:
"I should like a rapier," Sevenspawn says aloud as the weapons are gathered, pointing at one in Thod's arms. "Not necessarily that one - it looks like it would be worth more to us sold, to support the antiplague efforts, say. But should we come across one down the road, keep me top of mind."

"Naaah, go ahead and take it."

Thod gives a quick examination of the blade. One might expect a disparaging sneer at the thin blade, but Thod simply regards it.

"Not a bad blade. Not my style, but there's something to be said for makin' a single strike, instead of hammering away. Think there's a human saying about that. How'd it go? 'An ounce of bird is worth a stitched hand?' No, that wasn't it... 'Time saves two pounds in the bush...' No, that wasn't it. Ahh, I forget what humans say. Dwarven slogan, though. En enkelt streik med en hakke kan omta et fjell. A single strike with a pick axe can bring down a mountain. So good idea switching to a pickaxe, there. Good tool for mining."

-----

"After the bankers, maybe we should go shut down that perfume place selling piss and perfume as a cure."


1 person marked this as a favorite.
Mavrickindigo wrote:

Will this game be built to not punish players for picking something. I know retraining is a core rule now, but will Paizo make it so there are inherently inferior choices for feats/class abilities that characters will be forced to retrain when they find out?

I certainly hope not.

Every option should be fun and effective. I want to avoid water balloons.

Are you assuming that there are developers and writers that deliberately make an option crappy? What do you assume, that they cackle to themselves, thinking about how this will punish those foolish players that don't take the game as seriously as they do? I'm curious as to what you think their motives are.

As everyone has said, I am quite certain that nobody sets out to make a crappy character option. (And if you have a quote that says otherwise, I'd be interested in reading it.) Every feat or character option was made with the assumption that it was a neat idea. How well it actually played out is the problem. Sometimes the feat ends up strictly inferior to a previous feat. Likely caused because not every writer is required to have encyclopediac knowledge of the game. Especially this far down the line.

I mean, the underlying sentiment is a good idea. Make every character option worthwhile. But just saying "don't make a trap option" doesn't help in that regard. Once the feat is tossed out to the sharks that is the player base is when it has its trial by fire, to see if it floats or sinks. What seemed like a neat idea can end up being a worthless waste of paper. Or, worse, an overpowered game-destroying feature.

Re: Sacred Geometry-
Again, I don't assume somebody put that feat in as a deliberate trap. Though I do have my own suspicions as to how somebody did come up with the idea for that. It involves a math major and drugs.


1 person marked this as a favorite.
Charabdos, The Tidal King wrote:
So does that mean that a Muscle Wizard will be weaker than both a normal wizard and a fighter at magic and fighting respectively and thus reduce a party's effectiveness?

... I mean, I hope so. Otherwise, why bother having a fighter or wizard if there's a class that can fight just as well but have spells/cast spells just as well but good in melee?


4 people marked this as a favorite.
Quote:
I don't want it to be watered down. Gygax intended it to be special, I think that, since we owe pretty much this entire past time to him, it is the least we can do.

If you want to play 1st edition D&D, play 1st edition D&D. Tradition also dictates ThAC0, Elves as a class, and rolling for Hit Points at first level. I say let the game evolve.

Personally, what I don't like is the Paladin (In this case, I refer to the Lawful Good class of a million arguments) being a base class. Considering how restricted it is compared to other classes, it really should be a prestige class. (Or a specialized Archetype, if Prestige Classes are obsolete.) Along with that, I'd like a class that fills the role of a divinely charged warrior, tied to the deity instead of a particular alingment. That way, everyone gets what they want.

1 to 50 of 255 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>