GM SpiderBeard's Tyrant's Grasp (Inactive)

Game Master Barvo Delancy

Book One: The Dead Roads

Loot Tracker | Maps and Images


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Ridill timidly returns as the spell wears off, apologizing for deciding that Tornell was awful and disgusting.

With Mrs Pedipalp twitching on the floor you get a good look at the room and the dream gate.

It appears that the three cosmological models are quite valuable, but more interestingly, they all have components that radiate magic. It may be a trick to dismantle the models to extract them though.

Artyom's Knowledge Arcana+Clarity: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21

The large hoop on the Dream Gate can be rotated, but Artyom manages to realize that the hoop will just drain the life force of whomeever operates it into the Dimension of Dreams. Don't do that.

The goal here is instead just to shut the damn th ing down. To do that, someone with some arcane knowhow will need to disrupt the magical energies, while someone else with nice fiddle fingers can disconnect some key components. Failing to do so may result in some life force being drained.

Short version is you need an intelligence or arcana check, followed by a disable device check to shut down the dream gate. Loot in the room is the cosmological models, and whatever goodies lay inside.

Oh yeah. DING! welcome to level four!


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness
GM SpiderBeard wrote:
Oh yeah. DING! welcome to level four!

Did you mean five? Or did you have us level up too soon before, because we're already four ...

"So ... Artyom? Ricky? Can you figure out what needs to be done here? If you can point, Alara has a delicate touch and can probably get things aligned right."

I have one round of performance left, so I could Inspire Competence for one of the checks, but not both. (Unless levelling up mid-encounter means I get two more rounds to work with.)


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Artyom looks at the cosmological models. "These seem valuable. And some of the components are magical. However..." He turns to the Dream Gate. "That needs to be dealt with." He examines the device. "Alright. So, the upside is that we don't need to move the large hoop. While it can be rotated, it'll drain that person's life force. What we need to do is shut it down. It'll require at least two people. One of us will need to disrupt the magical energies while the other disconnects the key components. However, we'll need to do this right. If not, some of our life force will be drained." He looks at the others. "I think Alara and I should try to shut it down. I'll cast fox's cunning to help increase my intelligence. That should give me some kind of edge." He casts fox's cunning.

Fox's Cunning: The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the usual benefits to Intelligence-based skill checks and other uses of the Intelligence modifier. Wizards (and other spellcasters who rely on Intelligence) affected by this spell do not gain any additional bonus spells for the increased Intelligence, but the save DCs for spells they cast while under this spell's effect do increase. This spell doesn't grant extra skill ranks.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

As Artyom casts a spell to sharpen his mind, Malvo turns to Alara. "Alright, once he figures out what needs to be done, you've got the careful touch to do it. I'll be right behind you!"

When Alara starts her part, Malvo will Inspire Competence for Disable Device.


.

Artyom bein' smart: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Alara bein' sneaky: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28

With Malvo coordinating and Ricky squawking some advice from Artyom's shoulder you all get to work. Artyom's brain immediately feels brainier than ever, and the mechanism of the Dream Gate makes perfect sense to him.

As he fiddles with the controls, Alara follows instructions and starts smoothly disengaging components on Dream Gate. Finally after a few tense minutes, there's a bwoooop and the humming electricty from the Dream Gate ends.

There's a suddenly feeling of clarity as the nightmare influence leaves the tower, and indeed the entire Scriptorium. You've done it!

You all take a moment to congratulate each other and while doing so it takes -very- little time for you to hear a cry of joy as the wyrwoods clatter back in and Salighara soon arrives herself.

"Well... ahem. Thank you. This is very embarrassing for everyone I'm sure."

She nods to some wyrwoods who drag off Mrs. Pedipalp's weird body. She produces an ornate device, and stamps you all on the arm. As you try to speak to her, she just stares at you awkwardly.

"Oh here, take this. It's very good for murder. And you can spend the night but no longer! We have work to do."

A wyrwood produces an ornate quill, which is offered up to the party.

"This is a soul scribe quill, top notch necromancy yes it is. If someone is before you and dying, you can use the quill to write in the air a sentence about how they die. And when they die, you are empowered by the appropriate passage to the afterlife."

You are free to rest. Now that you have all three stamps, the next step is to head back to Umble and Thoot who can tell you how to get the hell back to Lastwall.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness
Malvo wrote:
GM SpiderBeard wrote:
Oh yeah. DING! welcome to level four!
Did you mean five? Or did you have us level up too soon before, because we're already four ...

Just wanted to double check on this ... should we be levelling up to 5 now, or should we be at 4?


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lmao yes I leveled you up too soon. IGNORE THAT I SUCK


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

So we were meant to do all that at level 3? I'm not sure we'd have made it ... :-O

Malvo looks at the quill, and glances over to Tornell. "Is this something you'd want to carry? If not, I can."

Salighara, thank you for the offer of a place to rest. It's nice to be able to sleep and feel confident things aren't going to try to eat us."

-------------

I can't think of anything we need to do or say before heading back to Umble and Thoot."


Male Middle-aged Human Cleric (Sarenrae) 4 | HP: 25/27 | AC:16 (T:10, FF:15) | CMB: +4, CMD: 14 | F: +5, R: +1, W: +9 | Init: +4 | Perc: +12 | Speed 30ft | Spells: 0:4 1:4+1 2:3+1 | Channel Energy: 4/5 | Active conditions: N/A
Quote:
Ridill timidly returns as the spell wears off, apologizing for deciding that Tornell was awful and disgusting.

"Don't apologize for stating the truth," Tornell tries to joke.

Quote:
Malvo looks at the quill, and glances over to Tornell. "Is this something you'd want to carry? If not, I can."

"Sounds a bit creepy to have at all, frankly. Especially as the situations where we're hastening people's deaths (Which I feel is going to be happening a lot) are not the times to twiddle with a feather in the air. Still, you've probably got more important things to do during that time. So yeah, I'll hold on to it for now."


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

"Well, at least we've got this bit over and done with. We're one step closer to getting home." Alara stretches her legs. "We've earned a bit of rest."


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Artyom shifts his pack. "Rest sounds good. Then, back to Umble and Thoot." He turns back to the cosmological models, interested in the magical components.

Am I allowed to cast detect magic and use a Spellcraft check on them with Salighara around or would she take offense?

Hey guys. So I looked at the loot tracker and I swear that there should be more loot there. I'm fairly positive there was a spellbook in there. Am I missing something?


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

Waiting on a response to Artyom's question about studying the items, otherwise I think we're ready to return to Umble and Thoot.

Was anyone in particular keeping the loot tracker up? It may be that everyone thought someone else was doing it ... I know I wasn't. :)


.

Sorry life got lifey. ANYWAYS.

You were levelled up at the right time, my mistake was re-levelling you.

Artyom checks with Salighara who tells him that the astrological models are his as an additional reward, she just wants to get back to her scriptorium. Taking the night, Artyom inspects the models. Embedded into them are:

- a ring of feather falling
- a stone of alarm
Spellcraft for the hard one: 1d20 + 11 ⇒ (15) + 11 = 26
- a bead of force

The models are worth around 300 gold between all of them and extracting the magic items would require some delicate clockwork skill. Or you could just break them apart and get the goodies therein.

----

You make your way back to the site of your arrival in the Boneyard. There, you see the souls of the townsfolk and the life you once had ready to be shepherded to the afterlife. Umble and Thoot watch over the flock of souls. The curious bird and its monstrous skeletal companion make their way over.

"Adulationosity and joyousness! You have your stamps, this is most wonderful. Such a thing has never been perceived of, has it Thoot?"

Thoot just stares.

"You are free to rest and take a moment, to leave the Boneyard and return to Golarion you must simple retrace the steps these souls took. That's left, left, right, north-left, do a U turn, take the stairs down and avoid the tree he's a pervert, and then take fourteen first rights. Except on the twelfth one take the second right. Thoot will write it down, won't you Thoot?"

Thoot continues to stare.

"Do NOT leave the dead roads, or you'll fall off and just be back here and frankly our superiors are getting a little miffed at news of you. I'd be hasty about it less Mictena gets on your case. Also, this is where you can say goodbye. I'd do it now, these souls await their judgement and the Lady of Graves shall not be kept waiting!"


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

What kind of check would be required to get the magical components from models? Also, I haven't been touching the loot tracker. I would think that it would be easy to go back and add everything back. Also, I may have been wrong and it was also like that.


.

Craft clockwork check, but I'll allow for clever ideas. And I'll go through the posts and loot tracker this weekend unless ou want the inventory sooner rather than alter.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness
GM SpiderBeard wrote:
Sorry life got lifey. ANYWAYS.

I hate it when that happens! :-)

GM SpiderBeard wrote:
"Also, this is where you can say goodbye. I'd do it now, these souls await their judgement and the Lady of Graves shall not be kept waiting!"

Malvo looks over at the assembled townfolk. "I don't think I have any reason to talk to anyone at this point. I'm a Lastwall Wolfrider, and my duty is to those still alive. It's time for me to get back to them."

He closes his eyes for a moment and his lips move silently. Then he looks back at Umble and recites, "That's left, left, right, north-left, do a U turn, take the stairs down and avoid the tree. Take eleven first rights, then on the twelfth one take the second right, then two more first rights." He blinks, then asks, "Wait. What does 'north-left' mean?"

I figure between +10 Perform (Oratory) and +6 Profession (soldier), Malvo is good at quickly memorizing instructions. :)


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None
GM SpiderBeard wrote:
Craft clockwork check, but I'll allow for clever ideas. And I'll go through the posts and loot tracker this weekend unless ou want the inventory sooner rather than alter.

Hmm... Would a combination of my Profession (architect) and Alara's Disable Device or Sleight of Hand work? Also, I will wait for the loot tracker to get updated over the weekend. I just thought that there would be enough time for us to rest and for me to get those spells from the spell book we found into mine. But it would seem that we're on a time limit before other psychopomps come after us.

GM SpiderBeard wrote:
"Also, this is where you can say goodbye. I'd do it now, these souls await their judgement and the Lady of Graves shall not be kept waiting!"

Artyom thinks on this for a bit and goes to find Vibia in the crowd. When he sees her, he hesitates, unsure as to what to say.


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

Alara abruptly gasps as fresh tears sting the corners of her eyes, her throat seizing with sorrow as she goes to find her parents one last time.


.

Artyom tries to apply his vast knowledge of architecture to the small cosmological models. Try as he might, his knowledge of how to design a building doesn't quite translate to the careful manipulation of the small gears and pieces that attach the model together.

Unfortunately I can't justify architecture since the crafting feat specifically associated with this is clockwork. I am willing to entertain whatever ideas you may have though. And again, if you wanna lose 300 gold you can just smash the bastards.

Alara heads into the crowd to find her parents who are standing placidly among everyone else. Kasumi and Variel have a somewhat serene look to them but appear to be more 'with it' than they were before and are delighted to spy the group arriving. They quickly begin speaking in Tien.

"Oh gods we were worried sick. The psychopomps are trying to stop us from worrying and we insisted we stay until you returned. We have to leave soon, the Lady of Graves waits for no-one."

Alara's mother places her ghostly arms around her daughter's shoulders. "We have spoken with the village. Something killed all of us... and you too we think. You must return and find out what happened."

Variel cuts in, stoic and calm. "We have trained you for this. Honor the family Alara. We are... proud of the woman you are. We do not know what judgement awaits us. We killed many and eternal war in Setesendu may be our reward. We hope for better."


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

Alara swallows, her eyes still watering, and she tentatively nods. "I... I understand."

I still don't feel dead...

"I'll make you both proud of me, wherever you find yourselves."


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Male Middle-aged Human Cleric (Sarenrae) 4 | HP: 25/27 | AC:16 (T:10, FF:15) | CMB: +4, CMD: 14 | F: +5, R: +1, W: +9 | Init: +4 | Perc: +12 | Speed 30ft | Spells: 0:4 1:4+1 2:3+1 | Channel Energy: 4/5 | Active conditions: N/A

Tornell looks out at the spirits of the townsfolk, deep in contemplation.

Internal monologue:
Tornell contemplates if there's any point in trying to say farewell. He hasn't returned to town in ten years, so there isn't anyone he knows there anymore.

Or isn't there? Maybe some family and friends have survived? Well, not any longer, he reminds himself. Perhaps he should go through, try to find any family to say goodbye to? Would it provide him any peace? Would it provide them with any?

And what would he say? That he was too much of a coward to return to town, even after it was refounded? He fled and hid in the big city for ten years until forced to go back there by his superiors?

And would they even recognize him anymore? Even Tornell admits those ten years in the city have changed him. His waistline, if nothing else.

Tornell tries to justify it to himself. Better they believe he died a hero than lived a coward. Coward? Look at what I've gone through so far. I've dealt with whatever this stupid boneyard has thrown at me. Gonna call yourself a coward because of that? Hell, yeah, because you were forced through this. Having to talk to people is harder.

Though he looks deep in thought, he doesn't head out into town, content to simply stare out at them, mumbling a few prayers for their safe passage to the hereafter.


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Hmm... So what is everyone's thoughts on just smashing the models for the magic items?

On the trip back (and during some of the rest period), Artyom begins to work on adding more spells to his spellbook. Pulling out the enemy's spellbook, he casts read magic and begins to pour over it. He takes his time to carefully decipher and memorize each spell that he's not familiar with. He also takes the time to prepare a new set of spells for the next leg of their journey.

Rules on Adding Spells from One Spellbook to Another Spellbook:
A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard’s spellbook. No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical Writings). A read magic spell removes the need to decipher the magical writing. Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell’s level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until one week has passed. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish.

In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.

Taking 10 on Spellcraft for each spell. So each total would be 21. That allows me to learn all of the spells. Even lightning bolt, even though I can't cast it.

[spoiler=Farewell to Vibia]After some hesitation, Artyom musters his courage and approaches his sister. "Hello, Vibia. I just got back. I'm going to have to go soon. But I just wanted to see you off and say my goodbyes." Tears begin to well in the wizard's eyes. "I also wanted to say that... I'm sorry."


.

@Artyom - sounds good I'm happy to allow for take 10 in this situation.

You all take a moment to say your goodbyes. Tornell torn on what his role here is before he silently blesses the town from afar. Alara with a tearful farewell to her parents, who is both chilled and warmed by a ghostly embrace before they rejoin the procession. Her mother turns to her with one last word. "I love you. Do good."

Artyom's twin sister smiles gently at him, the vivaciousness he was used to replaced by a serenity. "The psychopomps have been very kind, I accept this is where I have to be now. You will come before the Lady of Graves too, dear brother. I hope you have such wonderful stories to tell her. We will see each other again."

With that, Roslar's Coffer turn to walk the boneyard to face Pharasma's judgement. You say your final goodbyes to your family, friends, and loved ones - or not - and turn to walk the dead roads once more. Umble's somewhat confused directions turn out to be easy to follow and it is no more than an hour before you arrive at a strange garden.

What's even stranger is Umble didn't mention anything about a garden.

===============
The Deathblower
===============

The road crests a low hill of thorns and dead grass before dropping into an enormous valley strewn with gravestones. The road is plain in the moonlight, but it suddenly wavers as a garden of bright flowers and high hedges rises up to block the road. From this high vantage point, the garden resembles an enormous skull adorned with flowers.

The road leads directly into this garden, and it's clear to go around would likely just land you back up in the Boneyard where you started.

Map is updated although this is the bird's-eye view right now.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

"Can't something about this be easy for a change?"

Malvo sighs, and then closes his eyes for a moment, concentrating. When he opens them again, they glow faintly before returning to normal. He then turns to Alara and touches her shoulder. "This looks like something that will need careful attention and finesse. I'll keep lookout, but I need you at the top of your game."

Casting Heightened Awareness on himself, and Heroism on Alara. Both last 40 minutes.

He looks out over the garden, trying to figure out how to get through it.

Take 10 for 21 Perception looking for any immediate threats or signs of danger. Does our current perspective let us see everything on the map? Looks like there is a path through a series of obstacles, but I'm not sure of we are intended to be aware of that as of yet.


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Artyom frowns at the sight of the garden. Turning to Ricky on his shoulder, the wizard says, "Scout the area. But be careful." Ricky nods and takes flight, circling around a bit. Artyom also mutters a spell and his eyes glow a pale white.

Take 10 on Artyom and Ricky's Perception checks. That'll be 12 for Artyom and 19 for Ricky. Also, Artyom will cast detect magic to check for anything magical in the area or in the garden.


.

GM Rolls:

1d20 + 10 ⇒ (2) + 10 = 12
1d20 + 8 ⇒ (12) + 8 = 20

Ricky swoops over the garden to get a good view about what lies within, circling once before returning to Artyom. As he circles, he mentions that at least one strange golden man spotted him, but didn't seem surprised or afraid.

- Immediately after the entrance there are four golden men tending the garden.

- After that is a nice walk with a big statue and a huge white willow to the south. The garden looks like it's rotting along the southern bits.

- There's a woman in an owl mask with a huge raven standing on the bridge in the middle with gravestones floating around her. She seems like she's waiting.

- More golden men tending garden south of her.

- Eventually it ends at a gazebo, Ricky didn't fly low enough to spy in.

Knowledge Planes DC 15:

Ricky's description of the golden men matches what you know of shabti who are a peculiar form of extraplanar creature tied to the denizes of Orision. Shabti are facsimiles of wealthy or powerful mortals seeking to escape judgement for their sins upon death. Grown from broken bits of mortal souls, shabti endure whatever cosmic punishments or labor might await their creators in the afterlife.

Knowledge Planes DC 19:

The woman on the bridge is almost certainly an ahmuuth psychopomp. An ahmuuth is responsible for helping mortals destroy undead and dispatch renegade souls evading the goddess’s judgment.

Map is updated with the location of sighted figures.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

Knowledge (planes): 1d20 + 6 ⇒ (19) + 6 = 25
"Those golden men sound like shabti. They are a strange creature from another plane that take punishments for people trying to escape afterlife judgment. The woman is probably some sort of psychopomp. If we're lucky, they won't be aggressive."

"Artyom, can you cast that spell to help me be more convincing again? I'm not sure how long it lasts, but maybe it could help us talk our way past these folks."


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Knowledge (planes): 1d20 + 10 ⇒ (7) + 10 = 17

Artyom is familiar with the shabti. But the female psychopomp eludes him. At Malvo's question, Artyom frowns. "Uh... I... didn't prepare it. However, I can still cast it. Give me a moment." He then begins to chant. As he chants, his eyes begin to glow a pale white. The pages of his spellbook glow faintly. With a final word, a faint white trail comes from his forehead. He then lays a hand on Malvo's shoulder and the halfling feels his natural charisma bolstered.

Okay. I'm using my Patron Spells ability to swap blindness/deafness for eagle's splendor, which is on the list of spells for the mercy patron. I will then cast eagle's splendor on Malvo. It lasts for 4 minutes.

Ealge's Splendor:
The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier. Bards, paladins, and sorcerers (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spell's effect do increase.


.

Artyom casts a lovely spell and Malvo positively glows with likability. You just want to get to know the guy, y'know?

How are you approaching, heroes?


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

Was waiting for anyone else to respond, but ...

With preparatory magic done, Malvo takes the straightforward course and walks right up to the gate. Before stepping in, he calls out to the nearest gardener, "Excuse me, we need to pass through. Do you mind?"


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

Alara walks up with Malvo, quietly anticipating the worst to happen.


.

Alara's gut feeling is correct as the gardeners all raise their hands into a martial stance, dropping their tools. One speaks up.

"Mistress Mictena said you would be coming. It is our honor to stop you!"

Initiative:

Ridill: 1d20 + 2 ⇒ (19) + 2 = 21
Tornell: 1d20 + 4 ⇒ (15) + 4 = 19
Alara: 1d20 + 3 ⇒ (5) + 3 = 8
Artyom: 1d20 ⇒ 15
Malvo: 1d20 + 1 ⇒ (11) + 1 = 12
Gardeners: 1d20 + 6 ⇒ (7) + 6 = 13

Round One:

Ridill
Tornell
Artyom
---
Gardeners
---
Malvo
Alara

Ridill, Tornell, and Artyom are up!


Male Middle-aged Human Cleric (Sarenrae) 4 | HP: 25/27 | AC:16 (T:10, FF:15) | CMB: +4, CMD: 14 | F: +5, R: +1, W: +9 | Init: +4 | Perc: +12 | Speed 30ft | Spells: 0:4 1:4+1 2:3+1 | Channel Energy: 4/5 | Active conditions: N/A

"It's an honour to get your asses beat? I'll never understand you extraplanar weirdos."

Cast Bless on the group. +1 to attacks and fear saves.


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Would a 20 foot radius get all of the shabti without getting us? Do we have a template for a 20 foot radius spell?


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

I dropped a 20' radius burst template onto the map for you.


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Thank you, Malvo.

Artyom scowls as the shabti begin to move to fight. "No, no, no. That's not how you do things. We approached you with diplomacy. You should respond with diplomacy in return. Rushing to violence in response to diplomacy? At the orders of Mictena? How... barbaric and uncivilized your mistress is." He then chants while swirling his hand around, sand falling from his fingertips. When he's finished, he hurls a pellet of sand in the center. It instantly fills the 20 foot radius with a field of churning sand that spits gouts of flames.

Standard action to cast burning sands.

Burning Sands:
You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand is 1 foot deep and constantly shifts and churns, transforming the ground in the area into difficult terrain. The sand itself burns, and periodic flames rise from the grit. While these flames cannot ignite objects, they deal 1d4 points of fire damage to any creature that ends its turn in contact with the ground within the area of effect. At the end of the duration, the sand vanishes, leaving no aftereffects (other than damage dealt).


.

GM rolls:

Attack: 1d20 + 3 ⇒ (16) + 3 = 191d20 + 3 ⇒ (6) + 3 = 91d20 + 3 ⇒ (18) + 3 = 211d20 + 3 ⇒ (10) + 3 = 13
Shurken: 1d2 + 2 ⇒ (1) + 2 = 3
Sands: 1d4 ⇒ 1

"Do not seek to lecture us on ... ahhh!" shouts one as burning sands spread under their feet.

Three of them rush in with a fourth stuck on the sands. The three that awkwardly move through through the sand into melee attack without weapons, using their monastic skills to deliver furious punches and kicks! Almost all of the attacks are avoided but Alara gets winged in the arm with a shuriken.

Round One/Two:

Ridill
Tornell
Artyom
---
Gardeners:
Black (-1)
Blue (-1)
Copper
Regular
---
Malvo
Alara

Alara takes 3 damage. Everyone is up! The burning sands is difficult terrain and will burn yer biscuits.


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

Malvo mutters, "Why do we always have to do it the hard way? Can't we have a nice friendly chat for once?"

Louder, he calls out, "Well, I tried. Defend yourselves! They're no match for us!"

Inspire Courage, draw morningstar, 5' step to get out of the way.


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

Alara winces and starts to swing her nunchaku!

Pow: 1d20 + 9 ⇒ (16) + 9 = 25
Damage?: 1d6 + 5 ⇒ (4) + 5 = 9


Male Middle-aged Human Cleric (Sarenrae) 4 | HP: 25/27 | AC:16 (T:10, FF:15) | CMB: +4, CMD: 14 | F: +5, R: +1, W: +9 | Init: +4 | Perc: +12 | Speed 30ft | Spells: 0:4 1:4+1 2:3+1 | Channel Energy: 4/5 | Active conditions: N/A

Reminder that I dropped Bless on the group. +1 to Attack

As for action? Tornell will step up and swing with his looted new +1 Mace. Aiming for Copper.

Attack: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

CURRENT BUFFS: Bless (+1 Atk), Inspire Courage (+1 Atk, Dmg)


.

Gave Artyom a kick.

GM rolls:

Hand of the Apprentice: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d6 ⇒ 3
Ridill Attack: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 Damage: 2d6 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10
Attack: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Shuriken: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d2 + 2 ⇒ (2) + 2 = 4
Shuriken: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d2 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 ⇒ 4

Alara manages to bap one of the monks in the head and Tornell finishes up with a strike of his own, downing one opponent. While Malvo inspires the group, Ridill moves in with his sword while Artyom's quarterstaff whizzes past before snapping back into his hand. Shurikens whip overhead while a monk moves in stoically to replace his fallen companion and get out of the burning sands.

Round Two:

Ridill
Tornell
Artyom
---
Gardeners:
Black (-1)
Blue (-5)
Plain (-10)
---
Malvo
Alara

One down, no damage to the party. EVERYONE IS UP!


Male Human (Taldan/Varisian) Pact Wizard (Mercy Patron) 4 | HP: 26/26 (2 STR DMG)| AC: 10 (T: 10, FF: 10) | CMB: +1, CMD: 12 | F: +2, R: +1, W: +7 | Init: +0 | Perc: +2 | Speed 30ft | The Artisan ability: 1/1 | Hand of the Apprentice: 5/7 | Active conditions: None

Artyom once again throws his quarterstaff at the gray clad monk!

Hand of the Apprentice (bless, inspire courage): 1d20 + 1 + 4 + 1 + 1 ⇒ (10) + 1 + 4 + 1 + 1 = 17
Damage (STR damage, inspire courage): 1d6 - 2 + 1 ⇒ (4) - 2 + 1 = 3

Current Buffs: Bless (+1 to attack rolls), Inspire Courage (+1 to attack and damage rolls)


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

Alara snaps her nunchaku out again!

Bop: 1d20 + 9 ⇒ (15) + 9 = 24
Damage?: 1d6 + 5 ⇒ (2) + 5 = 7


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

"Keep it up, everyone!" Malvo makes sure everyone is positioned, then turns to attack the newest opponent.

Allow performance to linger, swing at the monk.

Bless, Inspire Courage
Attack (morningstar): 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Inspire Courage / Lingering: As long as you were able to perceive my performance, you continue to gain +1 Competence Bonus to attack and damage, +1 morale bonus to saves vs Fear and Charm.


.

Everyone lands their blows as you continue pummeling the monks.

Tornell is up!

Round Two con't:

Ridill
Tornell
Artyom
---
Gardeners:
Black (-12)
Blue (-5)
Plain (-14)
---
Malvo
Alara


Male Middle-aged Human Cleric (Sarenrae) 4 | HP: 25/27 | AC:16 (T:10, FF:15) | CMB: +4, CMD: 14 | F: +5, R: +1, W: +9 | Init: +4 | Perc: +12 | Speed 30ft | Spells: 0:4 1:4+1 2:3+1 | Channel Energy: 4/5 | Active conditions: N/A

Attack Plain.

Attack: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d8 + 3 ⇒ (4) + 3 = 7


.

Attack plain is the attack plan.

GM rolls:

Attack: 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6
Attack: 1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Tornell wallops another monk, sending this one to the ground while Ridill follows up by stepping up close with the grey monk and downing that one as well. The final monk scampers across the sand in obvious pain before missing a wild kick at Alara.

EVERYONE IS UP!


Female Elf Samurai (Warrior Poet) 1|HP: 12/12|AC: 15/13/11|Saves: +3 Fort, +3 Ref, -1 Will (+2 vs. enchantments)|Init: +3|Perc: +2

"Y'know, we could've avoided all of this if you just let us pass!" Alara grumbles as she swings her nunchaku again.

Pow: 1d20 + 9 ⇒ (7) + 9 = 16
Damage?: 1d6 + 5 ⇒ (3) + 5 = 8


Male Halfling Bard (Arcane Duelist) 4 | HP: 29/29 | AC:15 (T:12,FF:14) | CMB:+3, CMD:14 | F:+2, R:+5, W:+4 (+8 vs Fear)) | Init:+1 | Perc:+9 (+11 with HA) | Speed 20ft | Bardic Performance: 1/14 used | Spells Used: L1 1/4 L2 1/2 | Active conditions: Heightened Awareness

Malvo can't reach the monk, but his performance continues to linger.

"I tried the nice way, and see where it got us."


Male Middle-aged Human Cleric (Sarenrae) 4 | HP: 25/27 | AC:16 (T:10, FF:15) | CMB: +4, CMD: 14 | F: +5, R: +1, W: +9 | Init: +4 | Perc: +12 | Speed 30ft | Spells: 0:4 1:4+1 2:3+1 | Channel Energy: 4/5 | Active conditions: N/A

"Stupid suicidal stubborn weirdos!"

Attack: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d8 + 3 ⇒ (2) + 3 = 5

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