About Thjodrorir "Thod" Six-Picks/\
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Ranged: L. Hammer +12/+7, 1d4+5 {+12/+7, 1d4+7} --------------------
Feats
Traits
Skills
Background Skills:
Languages
Weapon and Armour Proficiencies:
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Racial:
Fast Movement: +10ft movement speed. Rage: 2+(Con mod)+2/lvl rounds/day. (25)
Uncanny Dodge: Cannot be caught flat-footed, does not lose dex even if opponent is invisible. Can still be flanked or feinted.
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Good for what ails you (Ex): During rage, drink some alcohol to gain a second save against the following conditions: blinded, confused, dazzled, deafened, exhausted, fatigued, frightened, nauseated, panicked, shaken, or sickened. If second save is successful, effect is suppressed until the rage ends.
Guarded Stance (Ex): As a move action that does not provoke during a rage, gain a +1 dodge bonus to AC against melee attack for a number of rounds equal to current constitution modifier. (Currently 6 rounds) This bonus increases by +1 for every 6 barbarian levels. Strength Surge (Ex): Add your barbarian level to one Strength check, Combat Maneuver check, or to the Combat Maneuver Defense when an opponent attempts a maneuver against you. Immediate Action. Once per rage. Internal Fortitude (Ex): While raging, the barbarian is immune to the sickened and nauseated conditions. Unexpected Strike (Ex): Make attacks of opportunity against a foe that moves into a threatened square. Usable once/rage. ---------------------
Thjodrorir ("Thod," to pretty much everyone, including himself) grew up in the Sky Citadel of Janderhoff, a simple dwarf to an unprestigious clan. Thod was not the shiniest gem in the treasure stash. While he was taught the ways of dwarves, he could only grasp the most basic of instructions, and was unable to learn the finer points of smithing or mining. He was determined (And lacking in imagination) enough to diligently perform a monotonous task, but lacked the focus to truly excel in these fields. He showed promise as a warrior, being incredibly strong, brave, and resilient. Despite that, he still seemed unable to grasp some basic concepts, notably putting on the heaviest armours ("Can't figure out how to get those plates to sit right without jabbin' me in the sides.") or any advanced skills with weapons. ("Could never figure out all that talk about 'parrying' and 'footing.'") As a warrior, Thod was uncharacteristically driven and boisterous, especially compared to his usual quiet, easy-going, and admittedly dull demeanour. He would eagerly throw himself at the enemy, laughing and shouting in glee as he swung his weapon with seemingly unnatural vigour. This was a flaw as much as a strength, however. Among the dwarves, who prize uniformity and cohesiveness, especially among their combat units, Thod simply couldn't fight in formation for long without losing control and breaking ranks to charge at his foe. Thod, though undisciplined in a fight, was still a powerful warrior. Trying to think of a way to keep him on staff while keeping him away from fighting, one of his superiors assigned him to a mission to find the missing child of a family member in nearby Korvosa. It wasn't a particularly fitting mission, but it allowed his commander to give him something to do while fulfilling clan obligations, however weakly. Thod was determined, if completely unsubtle during his investigation. His mission would have probably ended in an ambush and his body floating in the bay, were it not for the riots cutting short the hunt. It was during this riot that Thod caught some thugs using the chaos as an opportunity to mug a lesser member of the nobility. Thrashing the thugs, and escorting the noble to safety, earned him the thanks of the ruling house of Korvosa. It was also during this time that Thod learned that the abductor of the child he was tasked to find, Gaedren Lamm, had already been dealt with and the children released. His mission 'completed,' Thod is thus a little lost on what to do now. Though slow on the uptake, Thod could tell this 'mission' was just as much an attempt to keep him occupied and away from his unit, and so he contemplates if opportunities may present themselves elsewhere. ---------------------
Thod stands just a bit over 4', and nearly as wide, being particularly muscular even for a dwarf. He has dark, nearly black hair, with a large beard as is typical for a dwarf. His beard is relatively unadorned, though his moustache is long and braided. He tries to maintain the appearance of a proper dwarven soldier, preferring polearms and the like, and keeping his armour in good condition. He has a special wood and leather 'quiver' strapped across his back that he uses to carry his polearms. He also has multiple flasks and canteens strapped to his person. Thod tends to act like a dutiful soldier, almost always marching instead of walking, greeting everyone with "Sir!," and otherwise being quiet and diligent in his tasks. This tends to fall apart in combat, as Thod often loses himself and charges at the enemy with reckless abandon, laughing and hollering in glee as he tears into his foes. When not on duty, Thod is still quiet, though this time easygoing, and perhaps a little dull, tending to follow the lead of others. He does have a fondness for good drink, even more than a typical dwarf, always keeping at least a few flasks of ale on him. ---------------------
+1 Halberd [1d10, x3, P or S, Brace, Trip]
Belt Pouch (x2), Canteen (x2), Hip Flask (x2), MW Hip Flasks (x2), Waterproof bag, Leather Spear Quiver
Money: 2842 GP
General Posessions:
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Belt of Constitution +2 (Belt Slot)
+1 Halberd
Handy Haversack
Other/Consumables:
Potion of Lesser Restoration (x2)
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1 free favour (1,000 GP approx. worth) Loaned Donnell 1,500 GP. |