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RHMG Animator |
![Poog](http://cdn.paizo.com/image/avatar/PZO9500-5-Poog.jpg)
Gonna do a fighter+rogue dual class setup, will start with fighter for the HP and to get an idea of what skills that the party need when I take rogue.
Wealth: 5d6 ⇒ (5, 6, 5, 6, 5) = 27
270 gp, sweet.
-----
Oh right forgot to ask about trait drawbacks, as I want to add an odd trait to my character, that may not see any use, but fits with the character.
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Jawn Swiftrun |
![Lem](http://cdn.paizo.com/image/avatar/PZO1126-Lem2_500.jpeg)
4d6 11
4d6 11
4d6 13
4d6 8
4d6 10
4d6 84d6 12
4d6 8
4d6 12
4d6 13
4d6 11
4d6 16
Wealth 4d6 ⇒ (3, 6, 3, 3) = 15
I'm working on finishing up Jawn for your consideration. He's a halfling (unchained) rogue with the Unhappy Childhood - Tortured campaign trait. I'll finish up the rest of the details tonight.
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RHMG Animator |
![Poog](http://cdn.paizo.com/image/avatar/PZO9500-5-Poog.jpg)
I will probably need help as I'm simply copying from what RHMG rolled
Yeah, you need to follow what is written in the system
as math and looking at tables happens between each roll so no one can copy and paste someone's dice rolls, or you could end up in debt hell on your last stat like what you rolled.
Basically
Set the pool to the point buy
Look at table 1-1 first
It tells you the dice to roll.
Roll it, and subtract from the poll the cost of the stat (refer to table 1-2).
Repeat this for a total of 5 rolls.
Use the remainder to either set the stat or boost a few stats and set the final stat.
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RHMG Animator |
![Poog](http://cdn.paizo.com/image/avatar/PZO9500-5-Poog.jpg)
RHMG Animator wrote:Azig Bohrs wrote:Some people don't like math.... LOL! That usually doesn't apply to gamers though....
I can apply that array to Azig? 17, 10, 17, 7, 10, 13
I'm kinda waiting for GM EltonJ for feedback on this and if he'll use this as a replace for the previous rolling method.
As it gives the richness of chaotic luck, but within an ordered limit of balanced fairness.Sigh
You can use this method.
We can use this method, not have to from the wording.
So options are;4d6 drop the lowest
25 PB
my system that is a semi-random blend of dice rolls and point-buy.
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RHMG Animator |
![Poog](http://cdn.paizo.com/image/avatar/PZO9500-5-Poog.jpg)
I'll stick with my roll that I had then :P
But thank you for the effort. New roll systems are always fun to look at
Sorry, but you didn't finish in the use of my system, So if your keeping the rolls of the system you have a ton of debt to pay on the final stat as written in the system. Two of your 16 have to be cashed into 14's and you get a 7 for the last stat, so your final array is
16,15,14,14,11,7
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EltonJ |
![Raistlin](http://cdn.paizo.com/image/avatar/Riastlin.jpg)
Gonna do a fighter+rogue dual class setup, will start with fighter for the HP and to get an idea of what skills that the party need when I take rogue.
[dice=Wealth]5d6
270 gp, sweet.-----
Oh right forgot to ask about trait drawbacks, as I want to add an odd trait to my character, that may not see any use, but fits with the character.
If I allowed drawbacks for you, I'll have to allow them for everybody.
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RHMG Animator |
![Poog](http://cdn.paizo.com/image/avatar/PZO9500-5-Poog.jpg)
RHMG Animator wrote:If I allowed drawbacks for you, I'll have to allow them for everybody.Gonna do a fighter+rogue dual class setup, will start with fighter for the HP and to get an idea of what skills that the party need when I take rogue.
[dice=Wealth]5d6
270 gp, sweet.-----
Oh right forgot to ask about trait drawbacks, as I want to add an odd trait to my character, that may not see any use, but fits with the character.
Fair enough, The drawback and the trait were more for flavor things then a benefit and weren't really needed,
I just wanted a thing or two that mesh with and flesh out the character's backstory and naive mentality with some backed mechanics.Edit:
Still filling out all the character stuff and their backstory.
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Lara, The Crimson Whisper |
![Falconer](http://cdn.paizo.com/image/avatar/PZO1118-Falconer_90.jpeg)
It's getting tough to pick.
Sorry for making it tougher! I've been working on Lara for the last few days and I've finally finished writing her down.
4d6 ⇒ (6, 1, 3, 6) = 16 15
4d6 ⇒ (6, 3, 5, 5) = 19 16
4d6 ⇒ (6, 2, 3, 1) = 12 11
4d6 ⇒ (2, 6, 1, 2) = 11 10
4d6 ⇒ (5, 1, 6, 6) = 18 17
4d6 ⇒ (5, 5, 6, 3) = 19 16
Gold: 5d6 ⇒ (5, 4, 5, 3, 2) = 19 190 gp
Lara would sometimes give what she stole to other kids, especially the younger ones, hoping to shield them from Lamm's wrath, which only made things worse for her - until he finally had enough - after a particularly bad string of failures, he gave her a brutal beating and left her battered in a garbage heap. Those scars we still visible today, even if she tried to hide them as best she could.
She'd probably not have survived if not for Shadi, a Shoanti woman who found her, and took her in. After she managed to nurse Lara back to health, she asked her to stay. With nowhere else to go, Lara agreed, and Shadi began teaching her. How to hunt, how to move about unseen. How to read a target's movements. Lara was a quick study, and would practice hunting for rats on the street.
Shadi was very reluctant to share much details about herself, but Lara eventually managed to put enough together to get a clearer picture about her saviour's life. Shadi worked as an assassin for hire for Korvosa's crime lords, known as The Crimson Whisper, renowned for her deadly skills. She couldn'y find any details about her life before coming to Korvosa, although Shadi's teachings had helped her notice she signs of shame and regret in Shadi's eyes whenever Lara asked about her past before coming to the city.
Whatever brought Shadi to Korvosa had also led her straight into the grips of shover addiction - Lara had caught her shivering frequently at night, typically after a job. And in the end, like so many others in the streets, it was the drug that took her life. Shadi's death shook Lara, and she spent quite a few days grieving, and wondering what to do with her life, as she had no one else to turn to. Eventually, she decided to try and do something about the city, try to make things better for those like her.
At first she tried helping out the Korvosan Guard - they were surprisingly willing to work with mercenaries and adventurers and the like, and she managed to put her skills to use, working mainly as an informant for them. And whatever money she could save, she'd donate to an orphanage in the city. But things didn't change much - the guard didn't have the resources to act on most of the information she brought, and every week she'd learn of more kids going missing, or people turning up dead on the streets, from either violence or drugs.
Fed up with the state of things, Lara made a decision - the only way for things to change, was to go after the crime lords themselves. Either intimidate them enough to stop their evil deeds, or force them to stop - permanently. Shadi's reputation was still quite well known, and few, of any, knew of her death. She'd become The Crimson Whisper, but she'd be focusing on going after the crime lords themselves instead of doing their dirty work. As a way to protect ghose like her, and to honor Shadi.
She took care to assemble a similar outfit to the one Shadi used to wear on her job - while the dark clothes and hooded cloak were something most would expect from those with her occupation, the dark red scarf she used to cover her face was distinctive enough. As was the intricate Shoanti tattoo she had on her right arm, that she displayed with pride.
After getting a similar one done, and seeing it contrasting with the scars she'd gotten from Lamm so long ago, Lara knew exactly who her first target as The Crimson Whisper would be.
Neutral Medium Human Slayer 1;
Init 4; Senses Darkvision; Perception: +4
Defense
AC 18, touch 14, flat-footed 14
hp 12
Fort 4, Ref 6, Will 1
Offense
Speed 30 ft.
Melee:
Cestus +4 (1d4+3 19-20),
Cold Iron Dagger +4 (1d4+3 19-20),
Gandasa +4 (2d4+3 x3),
Sap +4 (1d6+3, non lethal)
Ranged
Longbow +5 (1d8 /x3),
Chakram +5 (1d8+3 ),
Statistics
Str 16, Dex 19, Con 15, Int 16, Wis 10, Cha 11
Base Atk + +1; CMB +4; CMD 18
Feats Point-Blank Shot; Precise Shot;
SQ ; Accuracy; Darkvision; Studied Target +1;
Traits: Unhappy Childhood: Tortured, Adopted: Shoanti -> Auspicious Tattoo
Skills Acrobatics +8; Bluff +4; Climb +7; Disable Device +5; Disguise +4; Knowledge (local) +8; Linguistics +4; Perception +4; Sense Motive +4; Sleight of Hand +5; Stealth +8;
Armor: Studded Leather, Buckler
Equipment 100x Arrows, common (20); Backpack, common; Bandolier; Burglar's outfit; Hook, grappling, common; Rations, trail; Rope, hemp (50 ft.); Thieves' tools, common; Waterskin;
Gold 27go
Alternate Racial Traits: Dimdweller (replaces skilled)
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KoolKobold |
![Kobold](http://cdn.paizo.com/image/avatar/PZO9432-Kobold_500.jpeg)
I’d absolutely love to join but I take it recruitment is going to be closed soon?
EDIT: If I have time for it I’ll work on a dwarf paladin. I always wanted to play a stonelord (archetype from the Advanced Race Guide)
4d6 ⇒ (5, 3, 6, 1) = 15 14
4d6 ⇒ (1, 3, 2, 6) = 12 11
4d6 ⇒ (6, 4, 5, 4) = 19 15
4d6 ⇒ (5, 6, 1, 5) = 17 16
4d6 ⇒ (3, 4, 6, 2) = 15 13
4d6 ⇒ (2, 1, 2, 3) = 8 7
Wealth: 5d6 ⇒ (1, 2, 1, 4, 3) = 11 110
I think I can work with this.
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KoolKobold |
![Kobold](http://cdn.paizo.com/image/avatar/PZO9432-Kobold_500.jpeg)
I got the crunch down for the character, for the most part. Just need to add all of the racial abilities, as well as the background, personality and appearance.
Speaking of which, are alternate racial abilities a thing? If so I was thinking of swapping defensive training and hatred for barrow warden, and stonecunning for barrow scholar, both from Horror Adventures. if I have to just choose one I can choose barrow warden.
LG Medium humanoid (dwarf)
Init +3; Senses ; Perception
Aura good
DEFENSE
AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 shield)
hp 13 (1d10 (10) + 3 (Con)
Fort +5, Ref +1, Will +2; +2 vs poison, spells & spell-like abilities
OFFENSE
Speed 20 ft, slow and steady
Melee warhammer +4 (1d8 + 3/x3)
Special Attacks stonestrike (+1, ignores 2 points of hardness), detect evil 1/day
STATISTICS
Str 16, Dex 13, Con 16 (14 + 2), Int 11, Wis 9 (7 + 2), Cha 13 (15 - 2)
Base ATK +1; CMB +4; CMD 15
Feats Power Attack
Skills (2 ranks)
Diplomacy +5 (1 [rank] + 1 [Cha] + 3 [class skill bonus])
Sense Motive +3 (1 [rank] - 1 [Wis] + 3 [class skill bonus])
Background Skills
Handle Animal +5 (1 [rank] + 1 [Cha] + 3 [class skill bonus])
Knowledge (nobility) +4 (1 [rank] + 3 [class skill bonus])
Languages Common, Dwarven
SQ
GEAR
110 gp
Warhammer (12 gp)
Scale mail armor (50 gp)
Light steel shield (9 gp)
SPECIAL ABILITIES
Power Attack
Stonestrike
TRAITS
Missing Child-One day, as Elwe was at the shopping district with her daughter, Marel, she had her eyes off her daughter for a minute, then lost the poor girl for good. She has searched high and low, but despite no leads on where her daughter is, the dwarven warrioress has not stopped her search.
Effect: +1 Will saves
Reactionary-Elwe always had a sharp reaction time thanks to her training, but now she keeps her eyes on any sign of her missing daughter.
Effect: +2 Initiative
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RHMG Animator |
![Poog](http://cdn.paizo.com/image/avatar/PZO9500-5-Poog.jpg)
I'm submitting Bridgette Olivia Noya Yakov (Also known as Bonny) - Half-Drow (Half-elf using Drow alternate racial traits) Fighter
They'll start as Fighter then take levels in Rogue for a dual-class build like one could see and find in classic 3.x D&D.
They are using the rolled Point-Buy system, as I'm not sure of all the benefits the old rolls will get, so I kept a back up version with the old rolls
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KoolKobold |
![Kobold](http://cdn.paizo.com/image/avatar/PZO9432-Kobold_500.jpeg)
Ah damn. I'll have to work around that on level up if I'm selected.
LG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft; Perception -1
Aura good
DEFENSE
AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 shield)
hp 13 (1d10 (10) + 3 (Con)
Fort +5, Ref +1, Will +2; +2 vs poison, spells & spell-like abilities
OFFENSE
Speed 20 ft, slow and steady
Melee warhammer +4 (1d8 + 3/x3)
Special Attacks stonestrike (+1, ignores 2 points of hardness), detect evil 1/day
STATISTICS
Str 16, Dex 13, Con 16 (14 + 2), Int 11, Wis 9 (7 + 2), Cha 13 (15 - 2)
Base ATK +1; CMB +4; CMD 15 (19 vs bull rush & trip)
Feats Power Attack
Skills (2 ranks)
Diplomacy +5 (1 [rank] + 1 [Cha] + 3 [class skill bonus])
Sense Motive +3 (1 [rank] - 1 [Wis] + 3 [class skill bonus])
Background Skills
Handle Animal +5 (1 [rank] + 1 [Cha] + 3 [class skill bonus])
Knowledge (nobility) +4 (1 [rank] + 3 [class skill bonus])
Languages Common, Dwarven
SQ barrow scholar, barrow warden, greed, weapon familiarity
GEAR
110 gp -76 = 34 gp
Warhammer (12 gp)
Scale mail armor (50 gp)
Light steel shield (9 gp)
Iron holy symbol of Torag (5 gp)
Traveler's outfit
SPECIAL ABILITIES
Barrow Scholar Elwe has a +2 racial bonus on Knowledge (religion) checks to identify undead, and can make said traits untrained. This replaces stonecunning.
Barrow Warden Elwe has a +1 racial bonus on attack rolls and dodge AC against undead. This replaces defensive training and hatred.
Power Attack Elwe can take a -1 penalty on attack rolls to add +2 to her damage rolls.
Stonestrike Once per day per paladin level, as a swift action, Elwe treats her melee attacks until the beginning of her next turn as magical and adamantine, ignoring hardness up to twice her paladin level, and gains a +1 bonus on attack rolls, damage rolls, and combat maneuver checks. As long as she touches the ground or a stone structure, this also applies to her CMD. This bonus increases by +1 at 5th level, and by +1 every 5 levels afterwards.
TRAITS
Missing Child-One day, as Elwe was at the shopping district with her daughter, Marel, she had her eyes off her daughter for a minute, then lost the poor girl for good. She has searched high and low, but despite no leads on where her daughter is, the dwarven warrioress has not stopped her search.
Effect: +1 Will saves
Reactionary-Elwe always had a sharp reaction time thanks to her training, but now she keeps her eyes on any sign of her missing daughter.
Effect: +2 Initiative
I will be working on the background and will post the character in full in a few hours. If there's anything I missed or need to edit let me know.
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Nicolai Fortunescu |
![Baron Galdur Vendikon](http://cdn.paizo.com/image/avatar/Vendikon.jpg)
Well, I'm hoping to cover all four bases. Only one person submitted an arcane user (the witch), there are a couple of clerics to choose from, a few frontliners, and a plethora of investigators. I might not get the to the final decision until next week.
"Excuse me?" the Diviner says as he raises his hand.
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EltonJ |
![Raistlin](http://cdn.paizo.com/image/avatar/Riastlin.jpg)
EltonJ wrote:Well, I'm hoping to cover all four bases. Only one person submitted an arcane user (the witch), there are a couple of clerics to choose from, a few frontliners, and a plethora of investigators. I might not get the to the final decision until next week.Excuse me?" the Diviner says as he raises his hand.
Oh yeah, sorry. No hard feelings, right?
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RHMG Animator |
![Poog](http://cdn.paizo.com/image/avatar/PZO9500-5-Poog.jpg)
Well, I'm hoping to cover all four bases. Only one person submitted an arcane user (the witch), there are a couple of clerics to choose from, a few frontliners, and a plethora of investigators. I might not get the to the final decision until next week.
Also Fighter Rogue, just need that next level in rogue...
So one hidden Skill Monkey.Can handle melee and under the right lighting conditions ranged combat.
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Jethryk Devarre |
![Dalviss Crenn](http://cdn.paizo.com/image/avatar/PZO9541-Dalviss_90.jpeg)
Only one person submitted an arcane user (the witch), there are a couple of clerics to choose from, a few frontliners, and a plethora of investigators. I might not get the to the final decision until next week.
Jethryk is literally a Sorcerer :-P
I think there are more arcane casters than you realise ;-)
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RHMG Animator |
![Poog](http://cdn.paizo.com/image/avatar/PZO9500-5-Poog.jpg)
I'll do a character Update and Sort the classes by type.
Characters
J Scot Shady: half-orc barbarian
Seth86: human fighter
RHMG: Half-Drow Fighter who's going also rogue.
eriktd: human vigilante
Generic Hero: halfling paladin
KoolKobold: Dwarf Paladin
DeJoker: cleric
The Cartographer: dwarf cleric
Mokshai: dwarf cleric
AGM Lemming: ratfolk investigator
Assembler: half-elf investigator
Veniir: half-orc investigator
trawets71: elf unchained rogue who's also going wizard
Pancake: Human Slayer
infomatic: Ratfolk Witch
AJM4885: human wizard (Diviner)
Luke_Parry: half-elf sorcerer
Interested:
Ouachitonian
Rosc
GM Spazmodeus
TheLastGhost
markofbane
Crisischild
Had to cut out some info so the list stays intact on the next reply.
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trawets71 |
![Zoarth](http://cdn.paizo.com/image/avatar/PZO9526-Zoarth.jpg)
trawets71: elf unchained rogue
Planning on going wizard next level and eventually Arcane trickster, so more arcane.
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Elwe Pyrebash |
![Golem-Breaker](http://cdn.paizo.com/image/avatar/PZO1124-GolemBreaker_90.jpeg)
Here is Elwe Pyrebash, Koolkobold's dwarf paladin (stonelord) submission. Copy pasting her background, appearance and personality here.
Life was simple for Elwe for some time-balancing her training with raising her daughter and relaxing to the sweet music of her husband. However, tragedy struck one day, as while she and Marel were at the Green Market getting goods, the dwarf woman took her eyes off her child for a minute...and like that, Marel went missing.
Days of searching turned to weeks, and now it has almost been a month since Marel has been missing. Nothing seemed to lead them closer to her daughter-even her husband's requests from the Sable Company and the Korvosan Guard were able to muster up a trail. It has taken a toll on the stonelord, as she has forsaken her training and refuses to even think about returning to training until she finds her daughter.
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Jawn Swiftrun |
![Lem](http://cdn.paizo.com/image/avatar/PZO1126-Lem2_500.jpeg)
I'll do a character Update and Sort the classes by type.
Characters
...Interested:
markofbane: halfling rogue (unchained)
Jawn is ready for consideration too.
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eriktd |
![Oracle](http://cdn.paizo.com/image/avatar/PZO1117-Oracle_90.jpeg)
It looks like RHMG Animator is also maintaining a list, but since I have mine saved in another document I might as well post it again. Profuse apologies if I have somehow left someone off or got something wrong.
Characters
J Scot Shady: Neghed, N half-orc barbarian (Beastskin Berserker)
Seth86: Griffith, LN human fighter (Armiger/Two-Weapon Fighter)
eriktd: Karinna Fordyce/Karinna Porphyria, NG/LN human avenger vigilante
AJM4885: Nicolai Antonescu, LN human diviner wizard
Generic Hero: Pak Miniweathers, LG halfling paladin (Divine Hunter/Knight of Coins)
DeJoker: cleric
The Cartographer: Thoric Stiffbeard, LG dwarf cleric
Luke_Parry: Jethryk Devarre, NG half-elf sorcerer (Tattooed Sorcerer)
Critzible: Sister Llandra, N cleric (Ecclesitheurge)
Mokshai: Cedric Axehammer,LN dwarf cleric
AGM Lemming: Azig Bohrs, CG ratfolk investigator (Bonded Investigator)
Assembler: Felicity, CG half-elf investigator (Empiricist)
Veniir: Jook Renraw, LG half-orc investigator
trawets71: Silvash Auerial, CG elf unchained rogue
infomatic: Ettiken Kozo, N ratfolk witch
Pancakes: Lara, the Crimson Whisper, N human slayer
RHMG Animator: Bridgette Olivia Noya Yakov, NG half-elf fighter
KoolKobold: Elwe Pyrebash, LG dwarf paladin (Stonelord)
Rosc: Daranil Aldaris, elf arcanist (School Savant)
markofbane: Jawn Swiftrun, CG halfling unchained rogue
Interested
Ouachitonian
GM Spazmodeus
TheLastGhost
Crisischild
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![]() |
![Gorvald Thrimbyrson](http://cdn.paizo.com/image/avatar/PZO9050-Gorvald_90.jpeg)
Here's my submission, Wrathadorand. He's a shoanti half-giant Aegis with plans to take levels in Soulknife and eventually the Metaforge Prestige Class. I really wanted to do two-weapon fighting with psychically manifested blades - if you're familiar with Starcraft's Zealots, that's pretty close - but this build gets exactly one bonus feat and has five non-twf related feats it needs so that's not going to work... so he has a big hammer. Just your normal dad lookin' for his kids.
===============Personality===============
Like any shoanti, Wrathadorand carries himself with cool confidence, trusting both in his own skill and the guidance of the spirits. Unlike most shoanti, Wrathadorand has a certain charismatic quality making him far more approachable than his tribal kin. Despite a natural gift for socializing, his status as a half- giant oft marks him as a loner, though he is never really alone. Haunted by visions of the spirit realms and those who reside there, he has always been distant with those who still have two feet firmly planted within the land of the living. He can come off as more aloof and spontaneous than his stoic brethren, but that is only because the spirits are fickle, often changing their minds without notice, and he follows where they lead. His calm and quiet personality stands in stark contrast to his appearance. He does not seek confrontation, but he does not shy away from battle or challenge.
===============Appearance===============
Age: 41 | Height: 8'2" | Weight: 368 lbs. | Hair: Dark Brown| Eyes: Dark Blue
Wrathadorand is a shoanti of giant descent. His most notable feature are his dark blue eyes, which shoanti do not normally have. Brown hair hangs to his shoulder blades and he has a full, manicured, medium length beard. He has copper colored skin - a feature as much a gift from his shoanti heritage as it is from endless hours spent under the sun. His skin is crisscrossed with many battle scars, some from beasts, some from more intelligent foes, but he has somehow managed to acquire a collection of only what would generally be considered "attractive" scars - scars that make readily apparent his tale as a skilled and powerful warrior, but do not leave him disfigured or maimed. His copper skin is also covered in tribal tattoos, mostly on his arms and back, representing his Quah. He is, naturally, enormous, even for a shoanti, with broad shoulders, barrel chest, and heavy muscling. His clothing is of traditional shamanic styling: open toed leather sandals and loose-fitting flame-orange linen trousers under a simple, white sleeveless cotton robe of sorts that is often left open to bare his chest. He wears a large amount of jewelry and piercings for a warrior, mostly gold and onyx, each piece representing a different spirit or rite or ward against the undead. He wields a mighty earth breaker - the weapon of his people - but dons psionically forged plates for combat.
===============Story===============
Wrathadorand - born Bhornkild - is a giantkin shoanti of the Shriikirri-Quah. He had a typical shoanti childhood just trying to survive in the increasingly small territory left for them by the Chelaxians. Being gaintkin, Wrathadorand was naturally a boon to the quah, though he was rather intelligent and spiritual for such a fierce warrior, rarely quick to anger and communing regularly with the spirits.
On reaching adulthood he entered into an arranged marriage with with Aiyana, a human shaman who is the opposite of Wrathadorand in many ways - short, slight of build, and quick tempered. Aiyana was shoanti and had family within the quah, and more distant family in the other quah's, but she also had family that lived in Korvosa. Eight years ago the young couple welcomed twin girls, Alona and Wildcat, who took after their mother, into the world.
Having somewhat more charm than the average shoanti, and with his wife's connections in Korvosa, the quah sent Wrathadorand and his family to Korvosa to try and strengthen relations between the two peoples and Wrathadorand started traveling back and forth between the city and the barbarian lands, sometimes bringing his wife and daughters. He had been warned that the Korvosan's hated shoanti, but he personally found it a rare circumstance for anyone to be rude to his face.
It was on one such trip to Korvosa, Alona and Wildcat in tow, that the twins disappeared in the market. Gone without a trace, the only sure thing is that the kidnappers must have catastrophically bad decision making skills to anger the shoanti. It was all Wrathadorand could do to keep his immediate family from trying to tear apart the city looking for the girls, knowing panic would only make things worse, especially since they were not welcome in Korvosa to begin with, imploring them to trust in the spirits, even though he struggled to hide his own panic and uncertainty.
Tensions are high as some among the quah speak of needing more direct intervention from the shoanti, believing that the people of Korvosa simply do not care about the missing shoanti girls. Wrathadorand cannot help but notice the spirits have been unusually quite since Alona and Wildcat went missing and the leaves of the calendar continue to fall away ...
Wrathadorand
Male half-giant aegis 1 (Ultimate Psionics 28)
N Medium humanoid (giant)
Init +1; Senses low-light vision; Perception +7
--------------------
Defense
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AC 18*, touch 10, flat-footed 18* (+8 armor)
hp 13* (1d10+3)
Fort +5, Ref +1, Will +6
Defensive Abilities form astral suit, fortification 25%
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee (L) earth breaker +6 (3d6+6/×3)
Special Attacks powerful build
Psi-Like Abilities (CL 1st; concentration +2)
. . At will—astral repair (2 hp)
. . 1/day—stomp (DC 12)
Aegis Powers Known (power points 5, ML 1st; concentration +2)
. . 0 (at will)—
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Statistics
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Str 19*, Dex 13, Con* 17, Int 15, Wis 16, Cha 12
Base Atk +1; CMB +5; CMD 16
Feats Power Attack, Psionic Talent
Traits friend in every town, missing son or daughter
Skills Acrobatics -6 (-10 to jump), Climb +1, Diplomacy +6, Intimidate +5, Knowledge (engineering) +6, Linguistics +3, Perception +7, Profession (Mercenary) +7, Swim +1, Use Magic Device +5
Languages Common, Draconic, Giant, Shoanti
SQ active energy type, astral juggernaut, liberty or death, psionic resonance
Combat Gear large earth breaker,
Other Gear backpack, belt pouch, blanket, flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 1 gp, 9 sp, 1 cp
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Astral Armor
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Astral Juggernaut Half-Plate/Full Plate; Free customizations: fortification, hardy.
Fortification 25% You have a chance to negate critical hits on attacks.
Hardy (+2 Con) +2 enhancement bonus to Constitution while wearing astral suit.
Customization Points: 3
2CP - Brawn (+2 Str) +2 enhancement bonus to Strength while wearing astral suit.
1CP - Psionic Attacks Melee weapons are treated as magic and MW.
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Special Abilities
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Form Astral Suit (Su) Form an astral suit around your body.
Liberty or Death +2 racial bonus on saving throws against mind-affecting effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Powerful Build Can function as one size larger where advantageous.
Psionic Resonance +2 racial bonus to Use Magic Device checks to activate an item or to use a power stone.
Psionic Talent Gain 2 or 1 extra power points.
Trait - Friend in Every Town: +1 to Diplo and Know Local, Diplo as Class Skill.
Trait - Missing Son or Daughter: +1 Will Saves.