DM Salsa Presents - Rise of the Runelords (Inactive)

Game Master AdamWarnock

Battle Maps | Loot Sheet

Initiative Rolls:

[dice=Cailyn Initiative]1d20+4[/dice]
[dice=Conrad Initiative]1d20+2[/dice]
[dice=Dare Initiative]1d20+2[/dice]
[dice=Lita Initiative]1d20+2[/dice]
[dice=Scrapeknee Initiative]1d20+1[/dice]
[dice=Willie Iniative]1d20+5[/dice]

Perception Rolls:

[dice=Cailyn Perception (Lowlight Vision)]1d20+7[/dice]
[dice=Conrad Perception]1d20+5[/dice]
[dice=Dare Perception (Darkvision)]1d20[/dice]
[dice=Lita Perception (Darkvision)]1d20[/dice]
[dice=Scrapeknee Perception]1d20+5[/dice]
[dice=Willie Perception]1d20+1[/dice]


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Archpaladin Zousha here, working on it as we speak!


1 person marked this as a favorite.

Alright, my crunch is done and my appearance and background are both posted in my alias (please let me know if you'd like more of either); I just did a narrative background for now, but I might add answers to the 10 minute background later this week if I have time (just in case you want to use it for hooks).

Here is my player questionnaire:
1. What time zone are you in?
Eastern Time (GMT-4, or -5, depending on daylight savings)

2. How long have you been playing TTRPGs?
Since before D&D had editions (technically there was basic and advanced, but pre-2nd Edition)

3. What's your favorite part about playing TTRPGs?
The chance to experience just a little bit of the fantastical amidst the banality of daily life.

4. What do you expect from this game?
To have fun creating a compelling story together.

5. What do you expect out of your fellow players?
To embrace the cooperative elements of telling a story together.

6. What do you expect out of me?
To help us stay on track, and to have some fun yourself.

7. What are your redlines? Are there any topics, themes, or imagery that you absolutely do not want to see in the game?
I think the community standards pretty well cover any subject matter I'd prefer to avoid. I deal with a fair amount of conflict management at work and so really prefer to avoid having to deal with it recreationally; I know some disagreements may come up, and that there can be some good character development through working through that, but I really am not interested at all in PVP or direct conflict between PCs.

And, for completeness sake, here is the link to my RP sample again.

I think that should be everything, please let me know if I missed anything.


Here's what I've got so far. I just have to add gear and do the writing portion tomorrow, which should be easy.

Spoiler:
Donimah Southlander
Female human (Shoanti) transmuter 1 (Pathfinder RPG Adventurer's Guide 63)
N Medium humanoid (human)
Hero Points 1
Init +2; Senses Perception +1
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee harpoon -4 (1d8/×3)
Arcane School Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—telekinetic fist (1d4 bludgeoning)
Transmuter Spells Prepared (CL 1st; concentration +4)
. . 1st—enlarge person (DC 14), long arm[ACG], mage armor, snowball[UW]
. . 0 (at will)—detect magic, prestidigitation, read magic
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 15, Int 17, Wis 10, Cha 13
Base Atk +0.5; CMB +2; CMD 12
Feats Agile Maneuvers, Cypher Magic[ISWG], Scribe Scroll, Skill Focus (Knowledge [dungeoneering])
Traits scholar of the ancients, shoanti tribesman (varisia)
Skills Knowledge (arcana) +8, Knowledge (dungeoneering) +10, Knowledge (history) +8, Knowledge (planes) +7, Linguistics +7, Perception +1, Spellcraft +7, Swim +5
Languages Common, Draconic, Dwarven, Goblin, Shoanti, Thassilonian, Varisian
SQ arcane bond (harpoon), finesse weapon attack attribute, hero points, physical enhancement (+1)
Other Gear harpoon[UC], wizard starting spellbook, 65 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Arcane Bond (Harpoon) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Cypher Magic Gain bonuses to caster level when using scrolls
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Greed (Transmutation) Transmuters use magic to change the world around them.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Physical Enhancement +1 (Constitution) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Telekinetic Fist (1d4 bludgeoning, 6/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


I did have one question for Salsa: when you said in the OP we get 3 traits, did you mean that's the default and taking a drawback grants us a fourth trait, or is it just following the standard procedure of two traits and possibly a third if you opt for the drawback?


The first one. Three traits with no drawback, four with a drawback.


I've settled on the Tiefling Fighter with the Black Sheep (Bitter Noble) campaign trait.

Player Questionnaire:

1. What time zone are you in?
GMT -5:00 (EST/EDT)

2. How long have you been playing TTRPGs?
Say well over 10+ Years (mostly through the Paizo Forum), though stopped for a few years.

3. What's your favorite part about playing TTRPGs?
The stories and the interactions of the characters with the world as the players build the world together through there choices and actions.

4. What do you expect from this game?
Fun interactions between the characters and the world they live in.
Be it Roleplay or combat.

5. What do you expect out of your fellow players?
I expect them to have fun and enjoyment with their fellow players.
But I also expect at least one post every 2 days so as not to drag down the game, unless RL is needing priority.

6. What do you expect out of me?
What I expect is the game being fun to be in and alive with NPCs and towns feeling alive,
Further if any disagreements happen that really impact the game, it gets settled with fair compromises for all involved parties.


Good luck, everyone!


Indeed, there's enough for 6 tables worth of entries.


about 6 games with 6 players......
I think a few of the tables would be skewed with more a role then others....


Indeed, lots of great submissions so far - I don't envy the GM his choice. Good luck to all who submitted!


Good luck to everyone! May noone end up in that Abyssal casting show!


Got about 7 hours 20 minutes to go before I close this to new submissions.

An abyssal casting show could make for an interesting recruitment or funnel.


I am considering it, but I do run 2 games atm and am already slacking on those gm wise
Its soo much easier to be a player haha :)

Scarab Sages

Good luck everyone!


Good luck to you all!


Best of luck all!


Good luck everyone


A LOT Of amazing concepts here.


Good luck all.


Best of luck all.


2 people marked this as a favorite.

Pray that my job search goes poorly, then I will have time to run an additional table from this recruitment. :D


Yeah if I got this many applicants on my Iron Gods recruitment, I would probably do something I'd come to immensely regret and run multiple tables.


Kittenmancer wrote:
Pray that my job search goes poorly, then I will have time to run an additional table from this recruitment. :D

I am torn between liking your post and wishing you good fortune....lol.


I'll wish Kittenmancer good fortune. Now whether that's for the job hunt or running a bunch of tables is anyone's guess. ;)

Also, just a reminder that everyone who's posted so far will have another 48 hours after I close this to new submissions to get things wrapped up and ready. (That's 51 hours from this post.)


1 person marked this as a favorite.
Kittenmancer wrote:
Pray that my job search goes poorly, then I will have time to run an additional table from this recruitment. :D

I'm torn - on the one hand, you're a great GM, and I wish you all the best in your job search... but on the other hand, you're a great GM...


I wish all of us got to play every character we wanted. Good luck everyone!


Yeah DMs should definitely be alerted that we got a LOT of applications for RotRL lol


Zeldrith Angothane wrote:
Kittenmancer wrote:
Pray that my job search goes poorly, then I will have time to run an additional table from this recruitment. :D
I'm torn - on the one hand, you're a great GM, and I wish you all the best in your job search... but on the other hand, you're a great GM...

I'd much rather their job search go well and they end up swimming in piles of ca$h.

Dark Archive

Hey there. I'm about 60% done with the character submission, but a tiny emergency has got me occupied. Would I be able to get an extension of about three or four hours on the deadline?

If not, here's the breakdown of his character sheet and 4/6 of the player questions

background fit for a business card:

Elf raised among humans, affected by the frequent death of friends and loved ones. Copes by leaning 200% into performing, treats combat itself as the grandest stage possible.

Fell in with the cult of Urgathoa, loved the bombastic nature and the emphasis on indulgence, but finds undeath itself disgusting and sees Urgathoa as more of a muse than a goddess. His very vocal opinions eventually got him labeled as a heretic, a label be bears with a dramatic pride. Currently in Sandpoint to indulge in the theater as well as engage in religious debate with the members of the new combi-church.

Player Questionnaire:

1. What time zone are you in? Central time
2. How long have you been playing TTRPGs? Since around the early 2000’s when I got my first taste with DnD 3rd edition. I’ve sinced tried games like Pathfinder, Vampire: The Masquerade, and Changeling: The Lost.
3. What's your favorite part about playing TTRPGs? Getting to roll up to the table with a weird character or a cool monster design and show it off to everyone else. Besides that, taking said weirdo on a journey with bombastic moments, engaging story beats, and plenty of opportunities for self expression.
4. What do you expect from this game? A chance to play with a character concept I’ve been bouncing around for a while, getting him involved with the world and seeing what kinds of fun situations can crop up from interacting with the party. That, and the occasional epic moment on the battlefield. Pathfinder is certainly a game of bombastic combat, after all!
5. What do you expect out of your fellow players?
6. What do you expect out of me?

Character Sheet:

This character has a physical appearance, which is summarized in this section

Daranil Aldaris
Male Wizard (Necromancer) 1
N Medium Humanoid (Elf)
Init +2; Perception +2
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +2 (+1 against divine spells, +2 racial bonus vs enchantment spells and effects)
--------------------
Offense
--------------------
Speed 30 ft.
Melee +0 weapon +0 (0d0+0)
Ranged +0 weapon +0 (0d0+0)
Class spells known/prepared (CL 1st; concentration +5)
1st - spell, spell
0th - detect magic, dancing lights, arcane mark
--------------------
Statistics
--------------------
Str 9, Dex 15, Con 14, Int 18, Wis 10, Cha 14
Base Atk 0; CMB -1; CMD 11
Feats (B)Scribe Scroll, (B)Command Undead
Traits (Ca)Student of the Faith, (Re)History of Heresy, (Ra) Dilettante Artist
Skills Knowledge (Arcana) +8, Knowledge (Religion) +8, Knowledge (History) +8, Diplomacy +4, Linguistics +8, Spellcraft +8, Artistry (forensics) +8, Perform (acting) +7, Survival +3
Languages Common, Elven, Draconic, Sylvan, Gnome, Goblin, Varisian
Combat Gear item, item, item
Other Gear item, item, wizard kit (backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin), 49 gp
--------------------
Special Abilities
--------------------
Elven Immunities Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses Elves receive a +2 racial bonus on Perception checks.
Elven Magic Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Weapon Familiarity Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Low-Light Vision Elves can see twice as far as humans in conditions of dim light.
Arcane Bond Daranil has a moth familiar named Herald that grants him a +3 to Survival checks.
Arcane School Necromancy
Opposition Schools Abjuration and Enchantment

Spell Books:

PrimarySpellbook “A Virtuoso’s Guidebook to an Unforgettable Performance”
0: (all wizard cantrips)
1st: mage armor, burning hands, silent image, vanish, cause fear, enlarge person, ray of enfeeblement


@Rosc: If you're talking about the one in a little under 3 and a half hours, you're good. Since you've already posted your interest, you'll have until Friday at 10 PM CST (GMT-6) to get everything done. If you need more time than that, let me know.


Good Luck Kittenmancer!!!! May you get the job AND it be everything you hope it to be!


Screeching in with my final setup!

Statblock:
Donimah Southlander
Female human (Shoanti) transmuter 1 (Pathfinder RPG Adventurer's Guide 63)
N Medium humanoid (human)
Hero Points 1
Init +3; Senses Perception +1
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4/19-20) or
. . harpoon -4 (1d8/×3)
Ranged light crossbow +0 (1d8/19-20)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
. . 6/day—telekinetic fist (1d4 bludgeoning)
Transmuter Spells Prepared (CL 1st; concentration +5)
. . 1st—enlarge person (2, DC 14), mage armor, snowball[UW]
. . 0 (at will)—detect magic, prestidigitation, read magic
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 15, Int 17, Wis 10, Cha 13
Base Atk +0.5; CMB +2; CMD 12
Feats Agile Maneuvers, Cypher Magic[ISWG], Scribe Scroll, Skill Focus (Knowledge [dungeoneering])
Traits arcane temper, scholar of the ancients, shoanti tribesman (varisia)
Skills Acrobatics -1 (-5 to jump), Knowledge (arcana) +8, Knowledge (dungeoneering) +10, Knowledge (history) +8, Knowledge (planes) +7, Linguistics +7, Perception +1, Spellcraft +7, Swim +2
Languages Common, Draconic, Dwarven, Goblin, Shoanti, Thassilonian, Varisian
SQ arcane bond (harpoon), finesse weapon attack attribute, hero points, physical enhancement (+1)
Other Gear crossbow bolts (10), dagger, harpoon[UC], light crossbow, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 6 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Cypher Magic Gain bonuses to caster level when using scrolls
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Greed (Transmutation) Transmuters use magic to change the world around them.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Physical Enhancement +1 (Constitution) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Telekinetic Fist (1d4 bludgeoning, 6/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Donimah's Spellbook:
0: Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read of Magic, Resistance, Touch of Fatigue
1st: Enlarge Person, Grease, Long Arm, Mage Armor, Magic Weapon, Snowball

========================================================================
Character Concept and Background:
1. Donimah is an apprentice wizard of Riddleport's infamous Order of Cyphers, unusual among the organization as an indigenous Shoanti woman.
2. Tall like most Shoanti, Donimah is unusually thin and wiry compared to her people's average. She keeps her head shaved, as she was raised, and wears sturdy, plain robes and travel-clothing. Across her skin are a number of different tattoos, including Thassilonian runes, more conventional sailor icons and marks familiar to the Axe Clan, or Shadde-Quah, of the Shoanti. Most prominent is a small broken circle of runes around her left eye, which correspond to the runes on Riddleport's Cyphergate, as well as a prominently-placed rune of The Precious Gleam in the gap. These runes begin glowing yellow with arcane energy whenever Donimah casts a spell.
3. Donimah's father was born a member of the Axe Clan, but was banished from his quah for a crime or betrayal he refuses to speak of. He took baby Donimah with him to Riddleport, using the swimming and seafaring skills he had learned among his people to support himself and his child as a whaler, fisherman and later dock-hand. This has given Donimah a very mixed view of her heritage: her father still has pride as a Shoanti and raised her in as many traditions as he could remember when he wasn't at sea, but Donimah still knows that this same quah cast him out and feels like they refuse to live in the modern world. The reason she uses "Southlander" as her last name is because she has not come of age among a Shoanti community, never earning an honorific to be called by.
4. Like most Cyphermages, Donimah is fascinated with the history and magical power of ancient Thassilon, whose ruins dot Varisia. She has noted how many of her people's totemic icons share similarities with Thassilonian runes, so in addition to her power and knowledge she feels her studies are a way to reconnect with her heritage in a way the nomadic quahs are too stubborn to even consider.
5. A very goal-oriented and ambitious woman, Donimah seeks Thassilonian lore and secrets that could put her ahead of her fellow apprentices. She has a tendency to hoard, whether it's wealth, power or secrets and is reluctant to part with what she considers hers, a habit she developed growing up in Riddleport. Her father wanted to give her a better life, and together they scraped together enough money to pay for Donimah's tuition, and she now seeks to return the favor and give her father a comfortable life in his old age. She is somewhat awestruck by the ancient Thassilonians, regarding them as nearly godlike in their command of magical power, hoping she can match them in some small way, proving herself in a world where she feels the Harrow Deck was stacked against her from birth.
Goals:
1. Donimah has come to Sandpoint following some leads her research has uncovered, and is looking to coordinate with local scholar Brodert Quink to investigate further. She hopes what she uncovers from this will make her a full-fledged Cyphermage.
2. Something I want to explore through Donimah's character is her coming to learn just how awful Thassilon and especially its Runelords could be, and doing some soul-searching to decide whether that's a path she still wants to pursue.
Secrets:
1. Donimah's experiences with the Cyphergate began long before she actually joined the Order and she has developed a hypothesis that it may not be an arch at all, but a ring.
2. To be discussed between us and the GM if Donimah is recruited!
Contacts:
1. Ahdak Dives the Deepest, Donimah's father, was born to the Axe Clan of the Shoanti, but was banished for reasons he never speaks of. His honor already thrown away, he decided making a living in Riddleport, a city his quah loathed as a den of untrustworthy criminals, wouldn't make things much worse. He made a living on various whaling and fishing ships that sailed out of Riddleport, leaving Donimah in the care of whatever sailor's wife would take her in while he was away, scraping together enough money to pay her tuition with the Cyphermages, allowing her a more permanent home and an opportunity to build a better life than he could provide on his own. As he's gotten older, he finds himself going out on ships less and less, now instead helping them load and unload at Riddleport's docks.
2. Elias Tammerhawk, the current Speaker for the Order of Cyphers, is a man Donimah regards with equal parts awe and fear. She is an eager student of his, in the times he deigns to teach between his dealings with Riddleport's underworld, if only to curry favor with him. But she also regards him as something of a flighty dilettante, more concerned with his political status in Riddleport than serious academic achievement, and not truly committed to learning the deepest Thassilonian secrets, given his arcane methodology as a diviner rather than following the Thassilonian Specialist practices Donimah embraced.
3. Fiaro Belagrossi is an older member of the Cyphermages who Donimah has had as a teacher for several years. He and Donimah have had many spirited discussions about their respective heritages as well, since Belagrossi claims descent from the oldest of Varisians, and he's helped her see some of her father's point of view in having pride in a heritage that may not have treated him best, especially since all of Donimah's understanding of the Shoanti came from him and she's never really encountered other Shoanti herself and been able to form her own opinions about them. Recently he has departed Riddleport to pursue the Order's interests in Magnimar, bidding Donimah a fond farewell and encouraging her to visit him should her travels bring her there.
Memories:
1. When she was a child, Donimah often scavenged flotsam in and around Riddleport's docks, competing with packs of goblins and beggars for the best scrap and junk to pawn off so she and her father could have some extra money. She was always more daring than some of them, accepting dares to swim out into the harbor, dodging the hungry fish in search of items stuck down in the brown water. It was on one such dives that she swam all the way out to the edge, and down to try and touch the base of the Cyphergate. When she did, she thought she'd spotted something buried in the muck and despite all her instincts telling her to resurface for more air, she attempted to dig it out with her bare hands, and discovered the base of the Cyphergate didn't just stop at the dirt of the harbor, but continued beneath it, bending back. She touched the exposed rune and got a shock to her mind that made her open her mouth, letting all the air out before she blacked out in turn, strange murmurs and images swimming through her mind. She woke on the beach hours later, her father worrying over her as a few other scavengers watched over his shoulder. He sobbed as she woke up and made her swear on her blood to never do something that dangerous again. Ever since that day, those murmurs and images will return to her mind, and it eventually sparked her interest in wizardry.
2. The most significant memory Donimah has about the Cyphermages actually has nothing to do with magic: the day she and her father gathered up all the money they had scrimped and saved, the pay from so many voyages her father had sailed, the profits from selling salvaged sea junk and helping local fishmongers with their gutting, along with a few charitable donations from some of the families who'd taken Donimah under their wing while her father was at sea. Donimah had never seen that much money in a single place, and she worried constantly as they made their way to the Cypher Lodge that some enterprising cutpurse would target them. But they made it and Donimah never forgot how the mage who received them looked at her, a wharf urchin and a Shoanti-blooded too, like the idea that SHE could become a wizard was some kind of joke. But his expression immediately changed when her father emptied the purse out for her tuition. That uncertainty and contempt melted away almost immediately, and she was ushered into perhaps the cleanest and nicest rooms she'd ever seen and told this would be her new home during her apprenticeship, before she even had a chance to hug her father goodbye. She'd known money was important before, but this had showed her just how much power it gave, almost as much as magic, and she decided she'd ensure she'd have both in equal measure so no one ever looked at her or her father like that ever again.
3. A memory that Donimah actually looks fondly on was a time when she was bullied by a wealthier student. She'd seen how she dressed more plainly than the others, her shaved head and her battered, secondhand books and realized she must be barely able to afford the tuition and deduced her Shoanti heritage, not wasting any time before showering her with condescending cruelty. Offers of aid in studying as a way to lure her to her circle of friends for mockery, magical pranks to show her superior arcane skill and cornering her to lecture her on her meek barbarian brain. Dominah endured this treatment for weeks, her fellow students and even instructors not aiding her because generally the Cyphermages were a callous, competitive lot, and if Dominah couldn't handle this she probably wasn't cut out for it. But one aspect of her Shoanti heritage that Dominah did value was stoic resilience and stubborn pride. She endured the insults, knowing her bully was a coward and a fool, and when the time was right, she challenged her to a non-lethal spell duel. She couched the challenge in terms she knew her enemy couldn't resist, stroking the other girl's ego and suggesting this was her chance to prove her superiority to Donimah once and for all. Then when the actual duel came, Donimah protected herself with her own magic and whaled on the other girl with a barrage of telekinetic fists. She sneered at her former bully, and left her on the floor bruised in body and ego. She never dared cross Donimah's path again.

========================================================================
1. What time zone are you in?
Central Daylight Time (I'm in Minnesota, near the Twin Cities)
2. How long have you been playing TTRPGs?
I started playing TTRPGs back in the early days of 3.5e D&D. I got into play-by-post gaming in college (2006 to 2010) and have been involved in at least one at all times since then. I've played Pathfinder specifically since at least 2012 (at least that's when my oldest post on these forums is from) to the present date.
3. What's your favorite part about playing TTRPGs?
The experience of creating a story, both through interacting with what the GM's conjured and between our own player-characters. I've had characters go in very different directions than I'd initially written them, and that's always a blast!
4. What do you expect from this game?
My deepest hope is to play through Rise of the Runelords through to completion. The first play-by-post I was ever in here on these boards was Rise of the Runelords, and it was a great experience, even though it lost momentum midway through the second adventure, so it has a special place in my heart.
5. What do you expect out of your fellow players?
To help keep the game flowing (though obviously IRL commitments always take precedence, do NOT exacerbate a bad situation by putting it off in favor of an online game!), a standard I hold myself to as well, and to generally be respectful and communicative to one another. I don't have any hard lines or veils or whatever the nomenclature is myself, but I'll accept their boundaries as my boundaries.
6. What do you expect out of me?
Similarly, to keep the game going (but again, if you need breaks or hiatuses, PLEASE take them and I'll be ready to begin again whenever you are) and the same level of respect and open communication.
7. (If you don't want this to be public, PM me the answer to this one and just note that you did so.) Beyond the obvious (generally stuff already prohibited by Paizo's forum rules,) what are your redlines? Are there any topics, themes, or imagery that you absolutely do not want to see in the game?
I'm relatively desensitized to dark stuff, especially since what I haven't played of Rise of the Runelords myself I know by reputation as taking very dark turns, but as a courteous player am happy to respect whatever lines or veils both player and GM set. The important part of this game is to have fun, and you can't have fun if someone at the table is uncomfortable!
=======================================================================

RPG Superstar 2015 Top 8

Good luck all!


20 minutes left for new submissions.
After that, everyone will have 48 hours to get everything completed or for last minute tweaks.

Check here to see if I have everything.

Don't forget to scroll to the right to see if there's anything missing from your submission. I'll try to get a list of who owes me what up early tomorrow.


#2 on the Background listing (I'm using the 10 Minute Background model) is Donimah's physical description:

Quote:
Tall like most Shoanti, Donimah is unusually thin and wiry compared to her people's average. She keeps her head shaved, as she was raised, and wears sturdy, plain robes and travel-clothing. Across her skin are a number of different tattoos, including Thassilonian runes, more conventional sailor icons and marks familiar to the Axe Clan, or Shadde-Quah, of the Shoanti. Most prominent is a small broken circle of runes around her left eye, which correspond to the runes on Riddleport's Cyphergate, as well as a prominently-placed rune of The Precious Gleam in the gap. These runes begin glowing yellow with arcane energy whenever Donimah casts a spell.


I already know I have a lot of work cut out for me to get done in the next 48 hours.

Character Sheet
Character Background
Character Description and
Roleplay sample.


Good luck everyone! Especially Salsa- picking from this many applicants is always hard and it looks like there’s some good ones here.

@Salsa- I know it’s not required but I did add the 10 minute background answers to my profile now too.


Donimah Southlander wrote:

#2 on the Background listing (I'm using the 10 Minute Background model) is Donimah's physical description:

Quote:
Tall like most Shoanti, Donimah is unusually thin and wiry compared to her people's average. She keeps her head shaved, as she was raised, and wears sturdy, plain robes and travel-clothing. Across her skin are a number of different tattoos, including Thassilonian runes, more conventional sailor icons and marks familiar to the Axe Clan, or Shadde-Quah, of the Shoanti. Most prominent is a small broken circle of runes around her left eye, which correspond to the runes on Riddleport's Cyphergate, as well as a prominently-placed rune of The Precious Gleam in the gap. These runes begin glowing yellow with arcane energy whenever Donimah casts a spell.

Thanks. I've updated it. Still missing a roleplaying sample.


As others have said, good luck everyone - and doubly so for anyone that gets in!


Sorry GM, but my subscription is listed as incomplete, when I provided the character's description, the player questionnaire and the role-playing samples? It's on page 1 of this thread.

I didn't answer the 20 Questions for deep player creation and didn't send role-playing samples with other characters. Is that what's missing?

And if course, good luck everyone :)


Nope, you've got everything. Sorry about that. That was my mistake. Should be fixed now.


Good luck on the job hunt Kittenmancer.

I'd hate to be in your shoes right now Salsa, this should be a challenge and a half.

Good luck everyone!


I got everything done now, although the rp sample is a bit short!


Good luck, Kittenmancer, and best wishes to you, Salsa.


Everything should be good on my end. Good luck!


I know that I said that she has mixed-matched ocean blue and emerald green eyes .

But I neglected to say which is witch.....


I remember playing in Salsa's ROTRL game 11 years ago (yeesh where does the time go?!); it was a lot of fun! Good luck to all of you!


11 years!?! That's a major vote of confidence then. Raises a mug of ale to all, May we all have fun in a great game for 11+ years!


Surgery didn't go as expected today, so I'll have plenty of time to get started should I be selected. However there will further appointments in the near future, so I figure I'll let that be known now.


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Not to dash any hopes, but that game lasted 3 years, if memory serves. And hello Asuriel! I remember the awkward, tongues-cursed Oracle.

Got about 31 hours, 20 minutes left to finish things up.

Submission List

If I've missed something, please let me know.

The list of people who are still missing stuff
- Critzible: Campaign trait, Character background, Character Description, Roleplaying sample.

- Evindyl: Roleplaying Sample

- Joshua Hirtz: Roleplaying Sample

- Archpaladin Zousha: Player Questionnaire

- Rosc: Character Background, Character Description, Roleplaying Sample, Player Questionnaire

-Azure_Zero: Character Sheet, Character Background, Character Description, Roleplaying Sample

That should be everyone. Looking forward to digging into everyone's submissions.

Also, There's a chance that someone else will be running this and they asked me if I minded if they poached after I got done making my selections. I told them I didn't mind at all. He's a great player and GM.


Satinder Coric wrote:
Surgery didn't go as expected today, so I'll have plenty of time to get started should I be selected. However there will further appointments in the near future, so I figure I'll let that be known now.

Not a problem. Trust me, I understand that even simple procedures can take a while to recover from.

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