
Xallis Livara |

Trevor wrote:CL Check (Icabhod): 1d20 + 2 ⇒ (17) + 2 = 19
CL Check (Henrika): 1d20 + 2 ⇒ (16) + 2 = 18
CL Check (Liraela): 1d20 + 2 ⇒ (16) + 2 = 18
CL Check (Xallis): 1d20 + 2 ⇒ (5) + 2 = 7
CL Check (Malphene): 1d20 + 2 ⇒ (13) + 2 = 15Impressive.
You know what. I realized I made a mistake. Wands use the caster level of the item, not the caster, so it should have been 1d20+5. But that still doesn't make it a success on Xallis. Poor guy.
I am either being Cursed or Chosen by Urgathoa and I don't know which is worse.

GM Peachbottom |

All the treasure received, including gold, is recorded on the treasure sheet. The link is at the top of the page.
The gold hasn't been divided amongst yourselves yet. No reason to yet until you get out of the dungeon.
The treasure spreadsheet has a column the says "Sell?" All of you should be able to edit the spreadsheet. When it comes time to sell treasure, you all can select the items you don't need, and I'll calculate the total and we can divide it evenly between each of you.
If you are just looking at the coins, the party currently received 2068 gold. Divided by 6 is 344 gold, 6 silver, 7 copper each.
But there are also other items, jewels, weapons, etc. that can also be sold.

Tychus Marcaius |

All the treasure received, including gold, is recorded on the treasure sheet. The link is at the top of the page.
The gold hasn't been divided amongst yourselves yet. No reason to yet until you get out of the dungeon.
The treasure spreadsheet has a column the says "Sell?" All of you should be able to edit the spreadsheet. When it comes time to sell treasure, you all can select the items you don't need, and I'll calculate the total and we can divide it evenly between each of you.
If you are just looking at the coins, the party currently received 2068 gold. Divided by 6 is 344 gold, 6 silver, 7 copper each.
But there are also other items, jewels, weapons, etc. that can also be sold.
Can't believe I forgot to look at the sheet. That's my bad.
Just trying to do some bookkeeping and keep some stuff up to date.

Henrika Karthis |

I love rerolls! The hardest thing with hero points, it seems to me, is figuring out how to award them. I wrote for a game called Ars Magica, which had a similar mechanic called Confidence points, and as one of the authors I often advocated for game masters to give them out like candy, because otherwise players would hoard them and an unused bennie is hardly a bennie at all. But if you just give them to everyone every hour or so, they become a power creep, and no one ever fails at anything. So I think you have to figure out what behavior you want to encourage in your players and liberally reward that behavior, and that can be tricky. It's easy for players to feel like arbitrary rewards are unfair. And it kind of sucks that it becomes one more thing that you, as GM, have to track. So I think it's a great idea, but I worry that it will be a pain to implement.

Trevor Kastner |

I like the idea of Hero Points. The coterie has a lot to fight for.

Xallis Livara |

I'm down for hero points. If you want it to be insurance against that one key roll going south, you could hand them out once every dungeon or so. Maybe one per each major social scene, like that party our PCs went to.
...also, I was going to post in the combat, but it seems our characters are all moved around. I'm assuming I caught the GM mid update so I'll hang back for now.

GM Peachbottom |
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Yeah, I just finished a post.
Ok, so it sounds like most people are interested. It feels weird to add mid-dungeon though, so maybe after you get out of this dungeon, I'll start using them.
I'm thinking I'll give out 1 hero point to everyone each in game day provided you have at least one combat or social encounter in between. That way you can't just take a few days off and bank points. And then give out bonus hero points for performing exceptional or cool actions as they come up. And I'll cap them at a max of 3 at a time. Very similar to the 2e rules. But they'll just be for rerolls. I don't think I want to include using them for avoiding death at this time. ...Not that I want to kill any of you or anything.

Liraela the Inkweaver |

Does the key look like it would fit the lock I spent time with? If so, we might need to steal it/dispose of this thing to get it. Dunno if I got two more 30's in me.

Trevor Kastner |

Good catch, Liraela!

Henrika Karthis |

Ooo, if that's so, it's amusing that he was thwarted by a cleric of Cayden doing the opposite of purify food and drink!

GM Peachbottom |

She'll use her hypnotic stare on Imistos. It's normally a swift action, so hopefully she can use it before combat, but otherwise she'll do it on her turn.
Sense Motive to guess what he is feeling: 1d20 + 4 ⇒ (14) + 4 = 18
Swift actions need to be done on your turn. If you're sense motive beat his bluff, I'd probably allow it before combat, but it didn't.
I realize they are probably halflings who are also killers, but still this reads like they kill halflings!
I'll rename them: killers who are also halflings.
"Servants that I worked alongside with", Trevor mimed.
Hmm.
What's the truth or lie?Did he work with them as servants?
Is he working with them as killers?
If he is telling the truth about working with them, does that necessarily mean he knew they were killers too?
Could all of the halflings at the gala be killers...
I have commentary on your discussion posts but I'll save them until I post the enemy's turn.

Trevor Kastner |

Trevor’s rapier attack threatened a crit, I believe. If the little rat tries anything, he might pay dearly for it!
You're right!! That does crit!!

GM Peachbottom |

So yes, Liraela was right to be suspicious for Imistos the whole time.
And yes, Imistos did poison the water he gave you. The poison was arsenic which has an onset of 10 minutes. He was expecting you to continue into the room with the other halflings and hoped to weaken you before the fight. But then you decided to turn back and go the other way, which spoiled that plan. He did success at poisoning Tychus before Henrika pours the rest of the water out, spoiling his plan again.
Tychus rests his discharged crossbow onto his shoulder as the fighting subsides, and lets out a big sigh of relief. He paces the room as the rest of the group sits down to rest, taking but a moment to sip from a glass of water.
But after the onset, Tychus succeeded on his saving throw so he suffered no ill effect from the poison.
With that, you exit back out the way you came. When you pass by the greeting room, Mimips is gone. Without anyone watching him, he must have scurried off back to wherever he came from.
Around this time, Tychus feels some minor abdominal pain, but it quickly passes.

Xallis Livara |

Funny how a bout of merry drinking saved us from a poisoning.
Also, man I wanted to take a stealth feat for Navia at 3rd level but Power Attack is starting to look reeaaaallly temping right about now. A d4 and some change is only so much.

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If you have a character doing melee damage, you can't go wrong with power attack.
It's funny, really. In Society games I was always worried about my eidolons stealing too much spotlight or getting me odd looks. But Navia may very well end up the party's tank in the long haul. Not sure if I should get her power attack or start leaning on summons.
Maybe I'll see how things look at 3rd.
In any case, is it possible that future sessions may allow us downtime to retrain feats?

GM Peachbottom |

This fight wouldn't be so bad if I could roll over a 6.
Yes, the fight would go faster if you guys hit. I'll definitely need to incorporate some rerolls after this.
In any case, is it possible that future sessions may allow us downtime to retrain feats?
Yes, you can. I want everyone to be happy with their characters.

Trevor Kastner |

Well, $#|+. What should Trevor do? Should he cast a channeled energy, healing himself, Malphene, and the coterie, but also all the killer halflings?
Looking for opinions!!

GM Peachbottom |

Honestly, I'd suggest stepping to the right so you can't be flanked and trying to get lucky with an attack.
I'll have Jowuan channel again on his next turn which will at least stabilize Malphene if not return her to positive hp.
If you can kill one or two of the halflings, Jowuan can exclude the rest from the channel. The halflings don't have a lot of hp. The Red one is more than half way there. Although, the dice rolls are out of your control.

GM Peachbottom |

Henrika rolls her eyes. "Fanatics," she spits. She stabs once at the injured halfling she is fighting, a short thrust intended to convey contempt as it takes his life.
Attack red halfling killer: 1d20 + 6 ⇒ (10) + 6 = 16
None of the enemies are adjacent to Henrika. She needs to move first.
If you can move into flanking, you can make that attack a hit. (I'm trying to help here.)
Henrika Karthis |

None of the enemies are adjacent to Henrika. She needs to move first. If you can move into flanking, you can make that attack a hit. (I'm trying to help here.)
Whoops! I missed that he moved, sorry. Thanks for the help! I had her five-foot step to follow, which coincidentally puts her in a flanking position.

Xallis Livara |

Xallis wrote:Oof, that weapon swap action economy.Yeah, usually you’re best off just dropping your first weapon as a free action but then you won’t have it if you want to switch back. Although, I did say that Xallis could change his action for last round, so let’s say he sheathed his weapon last round and drew his new weapon this round.
My original plan was the spread the weapon swapping between two rounds, squeezing in an intimidate to make sure I'm still contributing. Most of this is just me getting creative with base mechanics until I get more spells per day :D

Trevor Kastner |

Round 5
Trevor wrote:Knowledge (religion): 1d20 + 6 ⇒ (18) + 6 = 24What is this Knowledge (religion) for?
I wanted to see if Trevor knew Imisto's deity, but since the caydenite is trying to stay alive and save the coterie, no pithy religious one-lines come to mind.