GM Peachbottom's War for the Crown

Game Master Peachbottom

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Hero Points:
Henrika: 2 | Icabhod: 3 | Trevor: 3 | Tychus: 3 | Xallis: 1


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AC 11, T 11+1, FF 10 | CMB 5, CMD 16 | HP 67/67 | Fort +6, Ref +5+1, Will +8 | Init +1 | Perception +0 | Conditions: none
Eidolon stats:
AC 20, T 12-1, FF 18 | CMB +10, CMD 22 |HP 39/39 | Fort +6, Ref +4, Will +5 | Init +2 | Perception +16, tremorsense 30 ft | Conditions: none
GM Peachbottom wrote:
Trevor wrote:

CL Check (Icabhod): 1d20 + 2 ⇒ (17) + 2 = 19

CL Check (Henrika): 1d20 + 2 ⇒ (16) + 2 = 18
CL Check (Liraela): 1d20 + 2 ⇒ (16) + 2 = 18
CL Check (Xallis): 1d20 + 2 ⇒ (5) + 2 = 7
CL Check (Malphene): 1d20 + 2 ⇒ (13) + 2 = 15

Impressive.

You know what. I realized I made a mistake. Wands use the caster level of the item, not the caster, so it should have been 1d20+5. But that still doesn't make it a success on Xallis. Poor guy.

I am either being Cursed or Chosen by Urgathoa and I don't know which is worse.


LN Human Bolt Ace 5/Sanctified Slayer 4| HP 72/72 | AC 27, T 20, FF 19 | Fort +11, Ref +15, Will +10 | Perception +20 | Grit: 4/4

Apologies for being away, got caught up with some stuff at work.


LN Human Bolt Ace 5/Sanctified Slayer 4| HP 72/72 | AC 27, T 20, FF 19 | Fort +11, Ref +15, Will +10 | Perception +20 | Grit: 4/4

Has someone kept a tally of the gold gained so far? I think I messed up my calculations.


All the treasure received, including gold, is recorded on the treasure sheet. The link is at the top of the page.

The gold hasn't been divided amongst yourselves yet. No reason to yet until you get out of the dungeon.

The treasure spreadsheet has a column the says "Sell?" All of you should be able to edit the spreadsheet. When it comes time to sell treasure, you all can select the items you don't need, and I'll calculate the total and we can divide it evenly between each of you.

If you are just looking at the coins, the party currently received 2068 gold. Divided by 6 is 344 gold, 6 silver, 7 copper each.

But there are also other items, jewels, weapons, etc. that can also be sold.


LN Human Bolt Ace 5/Sanctified Slayer 4| HP 72/72 | AC 27, T 20, FF 19 | Fort +11, Ref +15, Will +10 | Perception +20 | Grit: 4/4
GM Peachbottom wrote:

All the treasure received, including gold, is recorded on the treasure sheet. The link is at the top of the page.

The gold hasn't been divided amongst yourselves yet. No reason to yet until you get out of the dungeon.

The treasure spreadsheet has a column the says "Sell?" All of you should be able to edit the spreadsheet. When it comes time to sell treasure, you all can select the items you don't need, and I'll calculate the total and we can divide it evenly between each of you.

If you are just looking at the coins, the party currently received 2068 gold. Divided by 6 is 344 gold, 6 silver, 7 copper each.

But there are also other items, jewels, weapons, etc. that can also be sold.

Can't believe I forgot to look at the sheet. That's my bad.

Just trying to do some bookkeeping and keep some stuff up to date.


Icabhod wrote:
Icabhod starts moving around to try to flank

If you are just moving, you can take two move actions if you want to.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

Thanks for botting me in combat, GM, had a busy day yesterday.


LN Human Bolt Ace 5/Sanctified Slayer 4| HP 72/72 | AC 27, T 20, FF 19 | Fort +11, Ref +15, Will +10 | Perception +20 | Grit: 4/4

The dice have been very unforgiving today lol


They seem to be unforgiving most days.


Speaking of poor rolls, what are your thoughts on hero point rerolls, like in 2e?
I kinda like them. Nothing worse than having a great post and then a s!*~ty dice roll.
Let me know. If you’re interested, I can think about a way to incorporate it.


F NG human mesmerist 9 | HP 84/84 | AC24 T13 FF23 | CMB+11 CMD24 | F+9* R+10* W+13*** (+1 vs fire, mind, negative; +2 vs illusions, includes Towering Ego) | Init+7 Per+14* SM+14 | hero 1 tricks 5/7 YR 1/1 | spells 1st-6/6 2nd-4/5 3rd-3/4 | effects/conditions enchantment foil 9h, false life 9h

I love rerolls! The hardest thing with hero points, it seems to me, is figuring out how to award them. I wrote for a game called Ars Magica, which had a similar mechanic called Confidence points, and as one of the authors I often advocated for game masters to give them out like candy, because otherwise players would hoard them and an unused bennie is hardly a bennie at all. But if you just give them to everyone every hour or so, they become a power creep, and no one ever fails at anything. So I think you have to figure out what behavior you want to encourage in your players and liberally reward that behavior, and that can be tricky. It's easy for players to feel like arbitrary rewards are unfair. And it kind of sucks that it becomes one more thing that you, as GM, have to track. So I think it's a great idea, but I worry that it will be a pain to implement.


Male
Skills:
Diplo +22 (Charming +23)|Heal +12|Kn. Nob +14|Kn. Rel +11|SM +13|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 63/63|AC 20, T 11, FF 20|Fort +9, Ref +4, Will +11|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/8th|Perception +5|Channel Energy 4d6, 6/7x/day (Will DC 18)

I like the idea of Hero Points. The coterie has a lot to fight for.


AC 11, T 11+1, FF 10 | CMB 5, CMD 16 | HP 67/67 | Fort +6, Ref +5+1, Will +8 | Init +1 | Perception +0 | Conditions: none
Eidolon stats:
AC 20, T 12-1, FF 18 | CMB +10, CMD 22 |HP 39/39 | Fort +6, Ref +4, Will +5 | Init +2 | Perception +16, tremorsense 30 ft | Conditions: none

I'm down for hero points. If you want it to be insurance against that one key roll going south, you could hand them out once every dungeon or so. Maybe one per each major social scene, like that party our PCs went to.

...also, I was going to post in the combat, but it seems our characters are all moved around. I'm assuming I caught the GM mid update so I'll hang back for now.


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Yeah, I just finished a post.

Ok, so it sounds like most people are interested. It feels weird to add mid-dungeon though, so maybe after you get out of this dungeon, I'll start using them.

I'm thinking I'll give out 1 hero point to everyone each in game day provided you have at least one combat or social encounter in between. That way you can't just take a few days off and bank points. And then give out bonus hero points for performing exceptional or cool actions as they come up. And I'll cap them at a max of 3 at a time. Very similar to the 2e rules. But they'll just be for rerolls. I don't think I want to include using them for avoiding death at this time. ...Not that I want to kill any of you or anything.


1 person marked this as a favorite.

Or maybe I will allow the cheat death option. I'm still working it over in my mind. I have some time to figure out what I want to do.


Tychus wrote:
"As loathe as I am to flee from a fight, it is difficult to fight a foe we cannot see..."

And it rolled a 2 on the dice roll for Stealth. He could have been much harder to spot.


LN Human Bolt Ace 5/Sanctified Slayer 4| HP 72/72 | AC 27, T 20, FF 19 | Fort +11, Ref +15, Will +10 | Perception +20 | Grit: 4/4

Does anyone remember if we are missing a key for something?


You needed a key to get into the room where Dagio was. But Liraela picked it instead. The door exiting out the other side of the round room also needs the same key.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

Does the key look like it would fit the lock I spent time with? If so, we might need to steal it/dispose of this thing to get it. Dunno if I got two more 30's in me.


Well you have 3 choices.
1) try to get the key and unlock the door
2) try and pick the door lock with two successful lock pick rolls
3) go through the secret door and see if it leads out


Liraela wrote:
"Perhaps we can swing by later and pick up whatever he just 'got'.

Viecar just got the one coin that Trevor put in the donation box back out.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

Oh, never mind then. I thought there was more than that from before us.


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

I had a feeling something fishy was going on!

Interested to see whether our servant friend is in on it, too.


LN Human Bolt Ace 5/Sanctified Slayer 4| HP 72/72 | AC 27, T 20, FF 19 | Fort +11, Ref +15, Will +10 | Perception +20 | Grit: 4/4

I have a distinct feeling the water he was serving us was poisoned or something. But that'd be meta knowledge, so I wasn't going to act on it.


Male
Skills:
Diplo +22 (Charming +23)|Heal +12|Kn. Nob +14|Kn. Rel +11|SM +13|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 63/63|AC 20, T 11, FF 20|Fort +9, Ref +4, Will +11|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/8th|Perception +5|Channel Energy 4d6, 6/7x/day (Will DC 18)

Good catch, Liraela!


F NG human mesmerist 9 | HP 84/84 | AC24 T13 FF23 | CMB+11 CMD24 | F+9* R+10* W+13*** (+1 vs fire, mind, negative; +2 vs illusions, includes Towering Ego) | Init+7 Per+14* SM+14 | hero 1 tricks 5/7 YR 1/1 | spells 1st-6/6 2nd-4/5 3rd-3/4 | effects/conditions enchantment foil 9h, false life 9h

Ooo, if that's so, it's amusing that he was thwarted by a cleric of Cayden doing the opposite of purify food and drink!


Henrika wrote:

She'll use her hypnotic stare on Imistos. It's normally a swift action, so hopefully she can use it before combat, but otherwise she'll do it on her turn.

Sense Motive to guess what he is feeling: 1d20 + 4 ⇒ (14) + 4 = 18

Swift actions need to be done on your turn. If you're sense motive beat his bluff, I'd probably allow it before combat, but it didn't.

Henrika wrote:
I realize they are probably halflings who are also killers, but still this reads like they kill halflings!

I'll rename them: killers who are also halflings.

Trevor wrote:
"Servants that I worked alongside with", Trevor mimed.

Hmm.

What's the truth or lie?
Did he work with them as servants?
Is he working with them as killers?
If he is telling the truth about working with them, does that necessarily mean he knew they were killers too?
Could all of the halflings at the gala be killers...

I have commentary on your discussion posts but I'll save them until I post the enemy's turn.


Human Investigator 8|HP 61/61|AC21T16FF18|F6R11W10|Per10 Insp6/7 Hero pt 1/3

How typical of Slips, always dkulkinf about and how can you keep a proper eye on ones so short?


LN Female Vishkanya Unchained Rogue (Deadly Courtesan) 3/Bard (Street Performer) 1 | HP 31/35| AC 22 (15 touch/17 FF | Fort +2, Ref +6, Will +-1 | Perception +5

Trevor’s rapier attack threatened a crit, I believe. If the little rat tries anything, he might pay dearly for it!


Male
Skills:
Diplo +22 (Charming +23)|Heal +12|Kn. Nob +14|Kn. Rel +11|SM +13|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 63/63|AC 20, T 11, FF 20|Fort +9, Ref +4, Will +11|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/8th|Perception +5|Channel Energy 4d6, 6/7x/day (Will DC 18)
Liraela the Inkweaver wrote:
Trevor’s rapier attack threatened a crit, I believe. If the little rat tries anything, he might pay dearly for it!

You're right!! That does crit!!


So yes, Liraela was right to be suspicious for Imistos the whole time.

And yes, Imistos did poison the water he gave you. The poison was arsenic which has an onset of 10 minutes. He was expecting you to continue into the room with the other halflings and hoped to weaken you before the fight. But then you decided to turn back and go the other way, which spoiled that plan. He did success at poisoning Tychus before Henrika pours the rest of the water out, spoiling his plan again.

Tychus wrote:
Tychus rests his discharged crossbow onto his shoulder as the fighting subsides, and lets out a big sigh of relief. He paces the room as the rest of the group sits down to rest, taking but a moment to sip from a glass of water.

But after the onset, Tychus succeeded on his saving throw so he suffered no ill effect from the poison.

GM Peachbottom wrote:

With that, you exit back out the way you came. When you pass by the greeting room, Mimips is gone. Without anyone watching him, he must have scurried off back to wherever he came from.

Around this time, Tychus feels some minor abdominal pain, but it quickly passes.


AC 11, T 11+1, FF 10 | CMB 5, CMD 16 | HP 67/67 | Fort +6, Ref +5+1, Will +8 | Init +1 | Perception +0 | Conditions: none
Eidolon stats:
AC 20, T 12-1, FF 18 | CMB +10, CMD 22 |HP 39/39 | Fort +6, Ref +4, Will +5 | Init +2 | Perception +16, tremorsense 30 ft | Conditions: none

Funny how a bout of merry drinking saved us from a poisoning.

Also, man I wanted to take a stealth feat for Navia at 3rd level but Power Attack is starting to look reeaaaallly temping right about now. A d4 and some change is only so much.


If you have a character doing melee damage, you can't go wrong with power attack.


If you can block off the halflings' sneak attack opportunities, they won't hurt as much.


Icabhod wrote:
Can someone move me so I can stab a killer?

I moved you.


LN Human Bolt Ace 5/Sanctified Slayer 4| HP 72/72 | AC 27, T 20, FF 19 | Fort +11, Ref +15, Will +10 | Perception +20 | Grit: 4/4

My post will be slightly delayed today.


LN Human Bolt Ace 5/Sanctified Slayer 4| HP 72/72 | AC 27, T 20, FF 19 | Fort +11, Ref +15, Will +10 | Perception +20 | Grit: 4/4

This fight wouldn't be so bad if I could roll over a 6.

Dark Archive

GM Peachbottom wrote:
If you have a character doing melee damage, you can't go wrong with power attack.

It's funny, really. In Society games I was always worried about my eidolons stealing too much spotlight or getting me odd looks. But Navia may very well end up the party's tank in the long haul. Not sure if I should get her power attack or start leaning on summons.

Maybe I'll see how things look at 3rd.

In any case, is it possible that future sessions may allow us downtime to retrain feats?


Tychus wrote:
This fight wouldn't be so bad if I could roll over a 6.

Yes, the fight would go faster if you guys hit. I'll definitely need to incorporate some rerolls after this.

Xallis wrote:
In any case, is it possible that future sessions may allow us downtime to retrain feats?

Yes, you can. I want everyone to be happy with their characters.


Male
Skills:
Diplo +22 (Charming +23)|Heal +12|Kn. Nob +14|Kn. Rel +11|SM +13|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 63/63|AC 20, T 11, FF 20|Fort +9, Ref +4, Will +11|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/8th|Perception +5|Channel Energy 4d6, 6/7x/day (Will DC 18)

Well, $#|+. What should Trevor do? Should he cast a channeled energy, healing himself, Malphene, and the coterie, but also all the killer halflings?
Looking for opinions!!


Honestly, I'd suggest stepping to the right so you can't be flanked and trying to get lucky with an attack.

I'll have Jowuan channel again on his next turn which will at least stabilize Malphene if not return her to positive hp.

If you can kill one or two of the halflings, Jowuan can exclude the rest from the channel. The halflings don't have a lot of hp. The Red one is more than half way there. Although, the dice rolls are out of your control.


Henrika wrote:

Henrika rolls her eyes. "Fanatics," she spits. She stabs once at the injured halfling she is fighting, a short thrust intended to convey contempt as it takes his life.

Attack red halfling killer: 1d20 + 6 ⇒ (10) + 6 = 16

None of the enemies are adjacent to Henrika. She needs to move first.

If you can move into flanking, you can make that attack a hit. (I'm trying to help here.)


Human Investigator 8|HP 61/61|AC21T16FF18|F6R11W10|Per10 Insp6/7 Hero pt 1/3

Teeny phone and at work for several hours. Please have Icabhod stab any halfling in reach.


OK


F NG human mesmerist 9 | HP 84/84 | AC24 T13 FF23 | CMB+11 CMD24 | F+9* R+10* W+13*** (+1 vs fire, mind, negative; +2 vs illusions, includes Towering Ego) | Init+7 Per+14* SM+14 | hero 1 tricks 5/7 YR 1/1 | spells 1st-6/6 2nd-4/5 3rd-3/4 | effects/conditions enchantment foil 9h, false life 9h
GM Peachbottom wrote:
None of the enemies are adjacent to Henrika. She needs to move first. If you can move into flanking, you can make that attack a hit. (I'm trying to help here.)

Whoops! I missed that he moved, sorry. Thanks for the help! I had her five-foot step to follow, which coincidentally puts her in a flanking position.


AC 11, T 11+1, FF 10 | CMB 5, CMD 16 | HP 67/67 | Fort +6, Ref +5+1, Will +8 | Init +1 | Perception +0 | Conditions: none
Eidolon stats:
AC 20, T 12-1, FF 18 | CMB +10, CMD 22 |HP 39/39 | Fort +6, Ref +4, Will +5 | Init +2 | Perception +16, tremorsense 30 ft | Conditions: none
GM Peachbottom wrote:


Xallis wrote:
Oof, that weapon swap action economy.

Yeah, usually you’re best off just dropping your first weapon as a free action but then you won’t have it if you want to switch back. Although, I did say that Xallis could change his action for last round, so let’s say he sheathed his weapon last round and drew his new weapon this round.

My original plan was the spread the weapon swapping between two rounds, squeezing in an intimidate to make sure I'm still contributing. Most of this is just me getting creative with base mechanics until I get more spells per day :D


You've got to be due for some high numbers. I'm sure of it.


Male
Skills:
Diplo +22 (Charming +23)|Heal +12|Kn. Nob +14|Kn. Rel +11|SM +13|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +8
Aasimar
Vitals:
HP 63/63|AC 20, T 11, FF 20|Fort +9, Ref +4, Will +11|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/8th|Perception +5|Channel Energy 4d6, 6/7x/day (Will DC 18)
GM Peachbottom wrote:

Round 5

Trevor wrote:
Knowledge (religion): 1d20 + 6 ⇒ (18) + 6 = 24
What is this Knowledge (religion) for?

I wanted to see if Trevor knew Imisto's deity, but since the caydenite is trying to stay alive and save the coterie, no pithy religious one-lines come to mind.


Ah. Got it


LN Human Bolt Ace 5/Sanctified Slayer 4| HP 72/72 | AC 27, T 20, FF 19 | Fort +11, Ref +15, Will +10 | Perception +20 | Grit: 4/4

It's at this point I would throw out my dice if they were real, lol.

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