Hezrou

Omega Man's page

******* Pathfinder Society GM. Starfinder Society GM. 114 posts (1,100 including aliases). 2 reviews. No lists. No wishlists. 82 Organized Play characters. 1 alias.


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Manifold Host

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agender Spanthinae (Tiny mantis swarm) N Evolutionist 3 | SP18/18 HP 21/21 | RP 5/5 | EAC 19; KAC 19 | Fort +3; Ref +7; Will +2 | Init: +4 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1

If the crew out for a quick resupply, Dr. A-Prof intends to pick up a Trapsmith's ToolKIt.
It won't help with the hacking, but it will help to disarm that frigid blast trap.

Manifold Host

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agender Spanthinae (Tiny mantis swarm) N Evolutionist 3 | SP18/18 HP 21/21 | RP 5/5 | EAC 19; KAC 19 | Fort +3; Ref +7; Will +2 | Init: +4 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1

This is driving home the point to me that Dr. A-Prof needs a minion/grad student of their own, to handle technicalities.

The Exchange

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Male Human (mostly) druid, with tidbits of bard

I have the same access issues.

As the rest have said - I had a fun time playing.

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

On the off-hand that Grump takes a direct hit, his Mk 2 Electrostatic Shield shocks that attacker.

Retaliatory E-Shock: 2d6 ⇒ (1, 3) = 4

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

Tromping forward, following the trail, Grump readies his stormhammer for the eventual conflict with the birds.

Perception, wary for other complications: 1d20 + 21 ⇒ (18) + 21 = 39

Note also that his Clearsight Goggles make the foliage less of a factor.

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

Good with moving on. Expecting poisoned food/drinks. Betrayal at the very least.

The Exchange

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Just a weird tangent here.

We tried getting Lexa Doig as a media guest for a local sci-fi/gaming con at one point. We'd heard that she liked playing D&D, so she seemed like a good fit.

Alas, she didn't make it to the con, but we did get a good story from her response.

She replied that though she would've loved to attend, and maybe bring her half-elf PC to one of the tables, the con was happening right in the middle of Andromeda's filming season.

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

After a cough & a mutter about having a bug in his throat, Grump offers to assist Navasi's search.

The Exchange

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Male Human (mostly) druid, with tidbits of bard
GM Kate wrote:
I love that stunt by Grump, by the way. If I could only award hero points in Starfinder!

Happy to entertain.

Making the game fun for the GM is one of the goals I strive for when I play.

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

Grump focuses his attention on the landing area as the crew approaches it.

Engineering: 1d20 + 8 ⇒ (18) + 8 = 26
Physical Science: 1d20 + 13 ⇒ (6) + 13 = 19
Perception: 1d20 + 21 ⇒ (12) + 21 = 33

If he needs to select just 1 option, it would've been Perception, as that's his best of the 3.

Acquisitives

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Agender Pahtra CG Precog 7 | SP49/49 HP 39/39 | RP 9/9 | EAC 23; KAC 24 | Fort +4; Ref +11; Will +3 | Init: +6 | Speed 40ft, Fly 30ft | Perception +11 (Lo-Lite/Darkvision), SM +10; Spells L1-5 L2-4, L3-3

Nikko doesn't have a great shot tucked away in their Paradox satchel, but shots fly hoping to find actual targets instead of just figmentary flyers.

Gunnery with a computer boost: 1d20 + 11 + 1 + 2 ⇒ (14) + 11 + 1 + 2 = 28

Acquisitives

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Agender Pahtra CG Precog 7 | SP49/49 HP 39/39 | RP 9/9 | EAC 23; KAC 24 | Fort +4; Ref +11; Will +3 | Init: +6 | Speed 40ft, Fly 30ft | Perception +11 (Lo-Lite/Darkvision), SM +10; Spells L1-5 L2-4, L3-3

"No, no, OMG no, yuck, maybe, no, that has promise, no, no, THAT"S IT!."

Nikko's vision dips back into the realm of probability as they shuffle through various screens on their comlink & they come up with a likely firing solution.

Paradox = 17, so with a Gunnery of +12 & a +1 from Tkerik, that's a Gunnery = 30

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

((My bad - forgot to shift my icon from my pahtra to the dwarf.)
Just disregard his comment entirely - Grump wouldn't have made that comment.

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

Grump nods as he pulls out his tablet, queuing up a video of a recent Strawberry Machine Cake concert, focusing mostly on the enthusiastic shots of two dwarven tween girls.

"Those are my nieces - Dora & Darla (short for Adorable & Darling). I'd do anything for them & would think... poorly... of anyone who threatened them. So, ya - I understand protecting your family."

diplomacy assist to make her more trusting and talkative: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

[ooc]Grump's priming the pump for someone diplomatic to nudge her into a more trusting frame of mind.[/ooc[

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

"I've always gone with Better life bubbled than breathing troubled, but yours works just fine too."

Let's just presume that everyone opts in on the LB & get on with meeting the locals.

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

I'm planning to bring my Star Shaman.
Grump Gunderson
CEO of Gunderson Mining Corporation.

Acquisitives

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Kate Baker wrote:

No lottery needed!

Will Kludde, Luke_Parry, joejungers, Redelia, and Will Huston check in here?

We won't start for a few days (at least until the SFS special is finished), but we can start coordinating!

Hi Kate.

Odds are good that I'll be bringing my dwarven asteroid miner mystic for this mission.
Grump Gunderson is his name.

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

((I went ahead & moved everyone onto the map))

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

My take on PF1 kineticists was that they were generally OP & that I didn't enjoy the mindset that usually accompanied them.

Wasn't all that happy to see them reappear in PF2.

Exo-Guardians

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Female Lashunta Envoy 10 / Soldier 3 (Ace Pilot +32) Speed:40, Fly 80; Init:7, SP:107/107, HP:85/85, RP:13/13, EAC:32, KAC:32, Fort:11 Ref:15, Will:9, Perc:17

So, once Lunesta acts in the coming round, we all wait for Emoress to do her thing before acting, right?

Exo-Guardians

3 people marked this as FAQ candidate. 1 person marked this as a favorite.

I realize that when Spell Gem Understanding (SGU) appeared that there were just the 3 casting classes - Mystic, Technomancer, & Witchwarper - & SGU only mentions those 3 classes in its description.

Since that time, we've seen the addition of another caster class - the Precog.
Has any thought been given to either adding Precog to the caster class list for SGU, or perhaps just future-proofing the ability to cover all caster classes?

Dark Archive

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XperimentalDM wrote:
Benoit Battlestar wrote:

Thanks for running the session!

Are you planning to GM any other future SFS games?

yeah I'll wait until my other table of this wraps up but I'm happy to run just about anything in the future.

Keep me in mind when you decide to run some more.

I've got PCs ranging from 1 to 12

Dark Archive

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It looks good to me.

And that pushes Grump over the threshold to 10th level.

4th level spells - Woot!

Thanks to all of you for participating - I had fun.

Dark Archive

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Grump powers up his jetpack & flies to the other side of the ziggurat, sipping around one column & along the pyramid's base.

Once there, he stares daggers at Dortay.

"We could've done this the simple way. Had an ale & some conversation. But Nooo - you felt you had to throw down. Fine - hope you enjoy the headache.

Mind Thrust III DC 19 Will for half: 7d10 ⇒ (2, 5, 5, 6, 5, 5, 10) = 38

Dark Archive

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Mysticism: 1d20 + 17 ⇒ (20) + 17 = 37

Dark Archive

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Phaasz1 wrote:
Is there a symbol for a nearby microbrewery?

Its a dwarf face...

Dark Archive

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Indeed - was meant for the Org Play forum.
My bad...

Dark Archive 5/5 5/55/5 *

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Starfinder Adventure Path #23: Hive of Minds

I see numerous things being either allowed or disallowed.

What about the Magic Hacks on pg.49 & 50.

Allowed? Disallowed?
Missed?

Dark Archive

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The Ragi wrote:

Stay far away from the fights and invest a lot of money on spell gems.

Or the relatively cheaper spell chips.

My TM has done just that.

Bought several utility spells & loaded them into their wrist-mounted computer.

"Astra, cast Detect Radiation."

Dark Archive

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Watched a bit of the intro tonite (sadly, I couldn't stay for more).

These folks seemed to be having fun & I absolutely love bbwolfe's voice.

I'll likely be back for more.

Dark Archive

8 people marked this as FAQ candidate. 1 person marked this as a favorite.

Reading thru the Exp. Prototype entry - it looks like all it replaces is the AI ability from the baseline Mechanic.
So, we get an Armor Prototype or a Weapon Prototype in place of the Exo-Cortex/Drone options.

How does this interact with the Control Net ability, granted at 17th level?

Is it just a lost ability for the Exp.Prototype Mechanics, since Control Net specifically calls out being able to distribute Mechanic levels between Exo-Cortex & Drone?

Does it function in a similar fashion, but only allowing a mix of XP Armor & XP Weapon?

Does it allow mixing all 4 options (really suspecting this isn't the case).

Thoughts?

Dark Archive

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Joe Jungers wrote:
Eleanor Ferron wrote:
Paul Watson wrote:
“blog” wrote:


(Though if we follow the crocodile and shark metaphors too far, that might imply the existence of titanic lizardfolk that existed in prehistoric times. Eek!)
Do you want Godzillas? Because this is how you get Godzillas!

Ohhhh~ no!

There goes Kintargo!

I've heard that the goblins have their own version of this legend.

They call him Gobzilla...

A couple verses from their oral history of this legend

Gnashy teef & slashy claws.
Him's got great beeg lizard jaws.
Go Go Gobzilla

Longshank towns he loves to burn.
Uh-oh - now its Sandpoint's turn.
Go Go Gobzilla.

Giant feets he stomps around.
Hope he not stomp on your town.
No No Gobzilla.

Dark Archive

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Eleanor Ferron wrote:
Paul Watson wrote:
“blog” wrote:


(Though if we follow the crocodile and shark metaphors too far, that might imply the existence of titanic lizardfolk that existed in prehistoric times. Eek!)
Do you want Godzillas? Because this is how you get Godzillas!

Ohhhh~ no!

There goes Kintargo!

I've heard that the goblins have their own version of this legend.

They call him Gobzilla...

Dark Archive

1 person marked this as a favorite.

Gotta say - when I read the thread title, I had visions of skies full of black clouds with red lighting leaping between them. In the rare moments when there's a break in the cloud cover, you can see a shattered moon hovering on the horizon.

(Yep - totally channeled Thundarr the Barbarian).

Dark Archive 5/5 5/55/5 *

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I'm fond of the term 'plumber'.

"I'm the guy they call to fix the leaks."

Dark Archive

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Your game, your call.

Not the game I'd want to play.

Dark Archive

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I feel your pain (literally, sometimes, having stepped on more than one caltrop d4). I don't know where to find what you're seeking, but I have been using dice that actually roll from these folks for a while.

Triple Fours.

Dark Archive

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So far as the Null-Space Chamber goes, one of the recent AP volumes (AtAT: Escape from the Prison Moon p. 33) used this as a rule of thumb...

"Treat medium prisoners as having a bulk of 16 and large creatures as having a bulk of 24."

Based on that math, I'd guess that a small entity would be treated as having a bulk of 8.

Dark Archive 5/5 5/55/5 *

2 people marked this as a favorite.
Hats, the Otyugh wrote:
This thread displeases me.

Why? Because noone yet has asked for your return?

(Personally, I'd love for another chance to chat with Hats).

Honestly, I'm waiting to see Hats make an appearance on Absalom Station.

Dark Archive 5/5 5/55/5 *

3 people marked this as a favorite.

Locally, so far as the standard species go, we see a lot of Androids, Vesk, & Ysoki.
We see the occasional Lashunta & Shirren.
I think I've seen 1 Human.
Kasathans are rarer than Unicorns. (I've at least seen 1 unicorn, though as an NPC).

In the realms of the Legacy species, I've seen a ton of half-orcs & a couple dwarves.
No elves (either half or full), no halflings, no gnomes (serious, no gnomes - you'd think having two options would only make them MORE popular).

We get a fair number of the boon races - Nu'ar, Haan, Witchwyrd, & the like - & rumors of Skittermanders may prove to be true soon.

On the class front, Soldiers & Operatives are frequent party members.
Mechanics, Solarians, & Technomancers rank next.
Least seen are the Envoys & the Mystics.

Dark Archive 5/5 5/55/5 *

1 person marked this as a favorite.

Fwiw, one of my higher level PCs is a phrenic adept.
(He's a 6th level Detective Operative)

Blaze Nakamura, Psychic Detective.

He's an older ysoki, a priest of Saranrae, modeled heavily off of Shepherd Book.
This confuses the heck out of some people, as they have no clue whether he's a mystic, a mechanic, or whatever - rarely do they discern his inner operativeness until combat starts.

Do I miss some of those sweet, sweet Operative Exploits?

Sure I do, but Blaze still has plenty of flavor for how I want to play him.
And in his most recent adventure, being able to re-roll failed Will saves proved to be extra handy.

Dark Archive 5/5 5/55/5 *

2 people marked this as a favorite.

SO close...
(about 2 more sessions)

Once that happens, I'll roll out my lightning yellow nufriend name Skiffy Genray.

Drone mechanic (roboticist theme) who works for a virtual game company, traveling to strange new places & setting up gyms & pokestops for others to enjoy.

His drone looks like an oversized hamster ball, colored red & silver.

Dark Archive 5/5 5/55/5 *

4 people marked this as a favorite.

Tonya,

Many thanks for giving this situation your attention & resolving it in a way that addresses many of the issues involved. I know that my gaming friends & I will gladly welcome Michael back to the fold at Atomic Empire. To be honest, it'll be like he never left.

Joe

Dark Archive 5/5 5/55/5 *

1 person marked this as a favorite.

I'm telling you, its the Kake-Pop Invasion.

Dark Archive

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Mr Jade wrote:


As I said above, starship combat doesn't really work in Starfinder, in that as you level up, it becomes increasingly harder to successfully pull off skill checks. For example, balancing shields requires a DC 15 + 2 x tier level check to succeed.

(blast - ninja'd)

Many of your numerical concerns have been addressed in a FAQ post, in which most of the target DCs were reduced to 1.5 x DC.

Here's the link

http://paizo.com/paizo/faq/v5748nruor1hi#v5748eaic9w55

As to why it hasn't been added to the pdf, Paizo typically doesn't alter their pdfs until they do a new printing of the book.

Dark Archive

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Pogiforce wrote:


What this has meant for me in Society play is I have a hacker Operative, who only has 14 Intelligence, with a +13 to computers thanks to all of that and the Skill Synergy feat. That's pretty outrageous. While as an operative player I love all the skill power I think they really need to scale back how much of it they get. Instead of SKill Focus in both specialization skills, which is two free feats, give htem Skill Synergy for both of them, which is one feat and not as much of a boost. Additionally they should probably have fewer skill points and probably shouldn't be getting the two free ranks. If you want to be a good operative you'll invest the ranks in your specialization skills yourself.

Just an aside here.

The bonuses for Skill Focus, Skill Synergy, & Operative's Edge are all insight bonuses & as such don't stack.

Personally I agree that the Operative probably should've gotten Skill Synergy with their Specialization skills.

Dark Archive 5/5 5/55/5 *

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Per the 4/4/18 Additional Resources:

"For the divine champion archetype, when selecting a connection for the lesser divine power ability, you must select a connection that has your deity listed in the “Associated Deities” header."

The only deities listed in the 'Associated Deities' header are the 20 Core Deities - does this mean that followers of the other, less common deities & the assorted philosophies (which are currently SFS options) are barred from using this archetype?

Lest I forget, thanks for getting the AR posted in a timely manner.

Dark Archive 5/5 5/55/5 *

3 people marked this as a favorite.

Maybe its just me, but I don't miss the 'dump stat' paradigm.

I suppose though that if I have a concept that might require a reduced attribute, then I could voluntarily reduce that attribute knowing that there isn't a mechanical benefit to doing so.

Dark Archive

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Thurston Hillman wrote:
...but I think that it takes something truly heretical (in the eyes of the Prophecies) to get booted off the ladder entirely.

Mud wrestling in a vat of chocolate pudding, with a troupe of skittermanders.

That is all...

Dark Archive 5/5 5/55/5 *

2 people marked this as a favorite.

In my experience, CN has been the place where players take their PCs who want to be evil but aren't allowed to go 'full-on EVIL'.

While I'd prefer to see Tallow's suggestion implemented (no worship of evil deities), I'd be just as happy seeing the CN option removed, if only to close the loophole of allowing worship of CE entities. PCs could still manage to follow those deities of the CN pantheons (Gorum, Besmara, Calistria, etc) under this realignment.

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