agender Spanthinae (Tiny mantis swarm) N Evolutionist 3 | SP18/18 HP 21/21 | RP 5/5 | EAC 19; KAC 19 | Fort +3; Ref +7; Will +2 | Init: +4 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1
This is driving home the point to me that Dr. A-Prof needs a minion/grad student of their own, to handle technicalities.
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
On the off-hand that Grump takes a direct hit, his Mk 2 Electrostatic Shield shocks that attacker. Retaliatory E-Shock: 2d6 ⇒ (1, 3) = 4
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Tromping forward, following the trail, Grump readies his stormhammer for the eventual conflict with the birds. Perception, wary for other complications: 1d20 + 21 ⇒ (18) + 21 = 39 Note also that his Clearsight Goggles make the foliage less of a factor.
Just a weird tangent here. We tried getting Lexa Doig as a media guest for a local sci-fi/gaming con at one point. We'd heard that she liked playing D&D, so she seemed like a good fit. Alas, she didn't make it to the con, but we did get a good story from her response. She replied that though she would've loved to attend, and maybe bring her half-elf PC to one of the tables, the con was happening right in the middle of Andromeda's filming season.
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump focuses his attention on the landing area as the crew approaches it. Engineering: 1d20 + 8 ⇒ (18) + 8 = 26
If he needs to select just 1 option, it would've been Perception, as that's his best of the 3.
Agender Pahtra CG Precog 7 | SP49/49 HP 39/39 | RP 9/9 | EAC 23; KAC 24 | Fort +4; Ref +11; Will +3 | Init: +6 | Speed 40ft, Fly 30ft | Perception +11 (Lo-Lite/Darkvision), SM +10; Spells L1-5 L2-4, L3-3
Nikko doesn't have a great shot tucked away in their Paradox satchel, but shots fly hoping to find actual targets instead of just figmentary flyers. Gunnery with a computer boost: 1d20 + 11 + 1 + 2 ⇒ (14) + 11 + 1 + 2 = 28
Agender Pahtra CG Precog 7 | SP49/49 HP 39/39 | RP 9/9 | EAC 23; KAC 24 | Fort +4; Ref +11; Will +3 | Init: +6 | Speed 40ft, Fly 30ft | Perception +11 (Lo-Lite/Darkvision), SM +10; Spells L1-5 L2-4, L3-3
"No, no, OMG no, yuck, maybe, no, that has promise, no, no, THAT"S IT!." Nikko's vision dips back into the realm of probability as they shuffle through various screens on their comlink & they come up with a likely firing solution. Paradox = 17, so with a Gunnery of +12 & a +1 from Tkerik, that's a Gunnery = 30
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
((My bad - forgot to shift my icon from my pahtra to the dwarf.)
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump nods as he pulls out his tablet, queuing up a video of a recent Strawberry Machine Cake concert, focusing mostly on the enthusiastic shots of two dwarven tween girls. "Those are my nieces - Dora & Darla (short for Adorable & Darling). I'd do anything for them & would think... poorly... of anyone who threatened them. So, ya - I understand protecting your family." diplomacy assist to make her more trusting and talkative: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 [ooc]Grump's priming the pump for someone diplomatic to nudge her into a more trusting frame of mind.[/ooc[
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
"I've always gone with Better life bubbled than breathing troubled, but yours works just fine too." Let's just presume that everyone opts in on the LB & get on with meeting the locals.
Kate Baker wrote:
Hi Kate. Odds are good that I'll be bringing my dwarven asteroid miner mystic for this mission.
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
My take on PF1 kineticists was that they were generally OP & that I didn't enjoy the mindset that usually accompanied them. Wasn't all that happy to see them reappear in PF2.
I realize that when Spell Gem Understanding (SGU) appeared that there were just the 3 casting classes - Mystic, Technomancer, & Witchwarper - & SGU only mentions those 3 classes in its description. Since that time, we've seen the addition of another caster class - the Precog.
XperimentalDM wrote:
Keep me in mind when you decide to run some more. I've got PCs ranging from 1 to 12
Grump powers up his jetpack & flies to the other side of the ziggurat, sipping around one column & along the pyramid's base. Once there, he stares daggers at Dortay. "We could've done this the simple way. Had an ale & some conversation. But Nooo - you felt you had to throw down. Fine - hope you enjoy the headache. Mind Thrust III DC 19 Will for half: 7d10 ⇒ (2, 5, 5, 6, 5, 5, 10) = 38
The Ragi wrote:
My TM has done just that. Bought several utility spells & loaded them into their wrist-mounted computer. "Astra, cast Detect Radiation."
Reading thru the Exp. Prototype entry - it looks like all it replaces is the AI ability from the baseline Mechanic.
How does this interact with the Control Net ability, granted at 17th level? Is it just a lost ability for the Exp.Prototype Mechanics, since Control Net specifically calls out being able to distribute Mechanic levels between Exo-Cortex & Drone? Does it function in a similar fashion, but only allowing a mix of XP Armor & XP Weapon? Does it allow mixing all 4 options (really suspecting this isn't the case). Thoughts?
Joe Jungers wrote:
A couple verses from their oral history of this legend Gnashy teef & slashy claws.
Longshank towns he loves to burn.
Giant feets he stomps around.
Eleanor Ferron wrote:
I've heard that the goblins have their own version of this legend. They call him Gobzilla...
So far as the Null-Space Chamber goes, one of the recent AP volumes (AtAT: Escape from the Prison Moon p. 33) used this as a rule of thumb... "Treat medium prisoners as having a bulk of 16 and large creatures as having a bulk of 24." Based on that math, I'd guess that a small entity would be treated as having a bulk of 8.
Locally, so far as the standard species go, we see a lot of Androids, Vesk, & Ysoki.
In the realms of the Legacy species, I've seen a ton of half-orcs & a couple dwarves.
We get a fair number of the boon races - Nu'ar, Haan, Witchwyrd, & the like - & rumors of Skittermanders may prove to be true soon. On the class front, Soldiers & Operatives are frequent party members.
Fwiw, one of my higher level PCs is a phrenic adept.
Blaze Nakamura, Psychic Detective. He's an older ysoki, a priest of Saranrae, modeled heavily off of Shepherd Book.
Do I miss some of those sweet, sweet Operative Exploits? Sure I do, but Blaze still has plenty of flavor for how I want to play him.
SO close...
Once that happens, I'll roll out my lightning yellow nufriend name Skiffy Genray. Drone mechanic (roboticist theme) who works for a virtual game company, traveling to strange new places & setting up gyms & pokestops for others to enjoy. His drone looks like an oversized hamster ball, colored red & silver.
Mr Jade wrote:
(blast - ninja'd) Many of your numerical concerns have been addressed in a FAQ post, in which most of the target DCs were reduced to 1.5 x DC. Here's the link http://paizo.com/paizo/faq/v5748nruor1hi#v5748eaic9w55 As to why it hasn't been added to the pdf, Paizo typically doesn't alter their pdfs until they do a new printing of the book.
Pogiforce wrote:
Just an aside here. The bonuses for Skill Focus, Skill Synergy, & Operative's Edge are all insight bonuses & as such don't stack. Personally I agree that the Operative probably should've gotten Skill Synergy with their Specialization skills.
Per the 4/4/18 Additional Resources: "For the divine champion archetype, when selecting a connection for the lesser divine power ability, you must select a connection that has your deity listed in the “Associated Deities” header." The only deities listed in the 'Associated Deities' header are the 20 Core Deities - does this mean that followers of the other, less common deities & the assorted philosophies (which are currently SFS options) are barred from using this archetype? Lest I forget, thanks for getting the AR posted in a timely manner.
In my experience, CN has been the place where players take their PCs who want to be evil but aren't allowed to go 'full-on EVIL'. While I'd prefer to see Tallow's suggestion implemented (no worship of evil deities), I'd be just as happy seeing the CN option removed, if only to close the loophole of allowing worship of CE entities. PCs could still manage to follow those deities of the CN pantheons (Gorum, Besmara, Calistria, etc) under this realignment.
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