Hezrou

Omega Man's page

******* Pathfinder Society GM. Starfinder Society GM. 134 posts (1,433 including aliases). 2 reviews. No lists. No wishlists. 84 Organized Play characters. 1 alias.


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Dark Archive

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And thanks for running, Mike.

Dark Archive 5/5 5/55/5 *

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Driftbourne wrote:
Joe Jungers wrote:

I feel your pain on the post-election front.

What you're describing fell under the heading of Vanities back in PF1. I recall having PCs who owned ships, theatre houses, a barber shop, caravans, wizard towers, estates, & the like as well as having memberships in many diverse organizations ranging from the local assassin's guild to various temples to a PF Society crew who's main goal was to avoid busy work assignments from Drandle Dreng.

Trying checking out this thread where others are asking about the inclusion of vanities in PF2e.
Vanities discussion

I read the vanity thread, that's really interesting, sounds like something I would have loved. To me my character going on an adventure is their job, what they do with their downtime is what they really care about.

In a game that recently finished after the game everyone was posting their thank you to the GM and saying fare well to the other players after the game ended. One of the characters whose background story was they are on a professional sports team in Starfinder passed out ticks to their next game in their post, which turned into everyone role-playing going to the game, it was a lot of fun. That even carried over to the next game while we waited for the mission briefing to start.

So how...

That sounds a lot like Dash Riprock, after the legal battles of Zoh vs Zo!

I was playing Dr. A-Prof in that mission & I agree - the post-mission RP was great. And completely contrived on the part of Dash's player. Absalom Ankhegs indeed!

So far as the Vanities go, I have an Excel file listing them all.
Sadly, it's not something easily cut-n-pasted into this format. Perhaps some other format might work better.

Dark Archive 5/5 5/55/5 *

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Driftbourne wrote:
Squark wrote:
There is at least one vanity boon out there- Awesome Opossum. The problem is the chronicle sheet for the scenario that grants the boon doesn't actually mention it, so many people are unaware that they could get a pet opossum.
Hard to know what you can't see...

While I can't reveal what mission this boon is from, here's the text of the boon:

Awesome Possum (Vanity Boon): While assisting with the reveals too much info Dacilane Academy, you dealt with several opossums. One of them, named Dimples, took a shine to you and has decided to accompany you. This character gains a domestic opossum wearing a small bow. This opossum is a lovely friend to take with you but has no mechanical benefits.

Dark Archive 5/5 5/55/5 *

1 person marked this as a favorite.

I feel your pain on the post-election front.

What you're describing fell under the heading of Vanities back in PF1. I recall having PCs who owned ships, theatre houses, a barber shop, caravans, wizard towers, estates, & the like as well as having memberships in many diverse organizations ranging from the local assassin's guild to various temples to a PF Society crew who's main goal was to avoid busy work assignments from Drandle Dreng.

Trying checking out this thread where others are asking about the inclusion of vanities in PF2e.
Vanities discussion

Dark Archive 5/5 5/55/5 *

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Hi Driftborne,

I, too, do most of my gaming via Play by Discord.
What I've discovered is that there's nothing stopping you from playing multiple different games at the same time (each with a different PC, of course).
So, if you had 3 different games running at once, where each mission takes about 6 weeks (in real-time), you're effectively completing a mission every two weeks. It doesn't take long for the AcP to build.
Also, be on the lookout for online conventions. Those generally offer a mix of gaming via multiple different VTTs as well as Play by Discord, so you'll have more opportunities to catch games.

Dark Archive

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Male Gnome Rogue [UC] 5 / Monk [UC] [Scaled Fist] 4; Init +7; AC 28 (T24, FF22); HP 71/71; Fort: +10, Reflex: +16, Will: +5; Low-Light Vision, Perception +19 (+21 vs Traps)

29 Steps nods & listens at the door.

Perception: 1d20 + 19 ⇒ (2) + 19 = 21

Dark Archive

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Looks like we currently have:
ninja 9 (rogue 5/monk 4)
slayer 8
magus 9
oracle 8

I'm always fond of play what makes you happy

Dark Archive

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Male Gnome Rogue [UC] 5 / Monk [UC] [Scaled Fist] 4; Init +7; AC 28 (T24, FF22); HP 71/71; Fort: +10, Reflex: +16, Will: +5; Low-Light Vision, Perception +19 (+21 vs Traps)

For those who care - this is the philosophy of the 29 Steps.

1st Step: Inhale
2nd Step: Listen to the world around you.
3rd Step: Exhale
4th Step: Know that all things have their place.
5th Step: Center
6th Step: Know that all things come to an end.
7th Step: Focus
8th Step: No obstacle is insurmountable.
9th Step: Leap!
10th Step: See the world from a higher place.
11th Step: Flip.
12th Step: See the world from a new perspective.
13th Step: Land.
14th Step: Know that all places, while different, are similar.
15th Step: Inhale
16th Step: A closed fist can open a portal.
17th Step: Strike
18th Step: An open fist can close a deal.
19th Step: Pivot
20th Step: What was an obstacle becomes a portal.
21st Step: Exhale
22nd Step: Feel the breath whisper across your skin.
23rd Step: Focus
24th Step: Hear the wind whisper through the trees.
25th Step: Inhale
26th Step: Smell the scent of the world around you.
27th Step: Exhale - one final time.
28th Step: Know that death is just a transition
29th Step: Stop

Death comes for us all.

Manifold Host

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agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1

Crit Damage on the 1st attack?

Dark Archive

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Male Gnome Rogue [UC] 5 / Monk [UC] [Scaled Fist] 4; Init +7; AC 28 (T24, FF22); HP 71/71; Fort: +10, Reflex: +16, Will: +5; Low-Light Vision, Perception +19 (+21 vs Traps)

The blue-haired gnome taps his chest & points to his picks & tools, then to Muddy. He slips away into the shadows after the grippli.

DV 60ft, Perception +19 (+21 vs Traps), Trap Spotter, Stealth +22 (+23 underground). He also taps himself with a wand before entering the complex - mystic armor flickers before fading out. (Mage Armor - good for 1 hour)

UMD to trigger Wand of Mage Armor DC20: 1d20 + 11 ⇒ (9) + 11 = 20

Exo-Guardians

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Female Lashunta Envoy 10 / Soldier 3 (Ace Pilot +32) Speed:40, Fly 80; Init:7, SP:107/107, HP:85/85, RP:13/13, EAC:32, KAC:32, Fort:11 Ref:15, Will:9, Perc:17

Q-K's will save DC 24: 1d20 + 7 ⇒ (11) + 7 = 18

As her rifle slips from her grasp, Quantum-K gasps.

Manere. Quid aid?:
"Wait. What did you say?"

Triggering the Called fusion pulls the rifle back to her grasp, only to see her drop it again.

Cacas!:
Crap!

"She's a problem - Get Her!"
Resolve-boosted Get'Em for +2 Attack & +2 damage vs all opponents within 60ft for a round.

Q-K then slaps her shoulder patch to trigger her Lightwrap Inlay, becoming Invisible again.

The Exchange

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Male Human (mostly) druid, with tidbits of bard

GMKludde - I always enjoy your music/band inclusions in the session

Wayfinders

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Female Quorlu NG Vanguard 8 | SP 96/96 HP 62/62 | RP 9/9 | EAC 28(29); KAC 30(31) | Fort +11; Ref +10; Will +4 | Init: +4 | Speed 40ft, Fly 30ft | Perception +12 (Lo-Lite/Darkvision), SM +4

Omni is considering upgrading to a Forcepack asap.

Manifold Host

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agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1

If the crew out for a quick resupply, Dr. A-Prof intends to pick up a Trapsmith's ToolKIt.
It won't help with the hacking, but it will help to disarm that frigid blast trap.

Manifold Host

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agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1

This is driving home the point to me that Dr. A-Prof needs a minion/grad student of their own, to handle technicalities.

The Exchange

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Male Human (mostly) druid, with tidbits of bard

I have the same access issues.

As the rest have said - I had a fun time playing.

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

On the off-hand that Grump takes a direct hit, his Mk 2 Electrostatic Shield shocks that attacker.

Retaliatory E-Shock: 2d6 ⇒ (1, 3) = 4

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

Tromping forward, following the trail, Grump readies his stormhammer for the eventual conflict with the birds.

Perception, wary for other complications: 1d20 + 21 ⇒ (18) + 21 = 39

Note also that his Clearsight Goggles make the foliage less of a factor.

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

Good with moving on. Expecting poisoned food/drinks. Betrayal at the very least.

The Exchange

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Just a weird tangent here.

We tried getting Lexa Doig as a media guest for a local sci-fi/gaming con at one point. We'd heard that she liked playing D&D, so she seemed like a good fit.

Alas, she didn't make it to the con, but we did get a good story from her response.

She replied that though she would've loved to attend, and maybe bring her half-elf PC to one of the tables, the con was happening right in the middle of Andromeda's filming season.

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

After a cough & a mutter about having a bug in his throat, Grump offers to assist Navasi's search.

The Exchange

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Male Human (mostly) druid, with tidbits of bard
GM Kate wrote:
I love that stunt by Grump, by the way. If I could only award hero points in Starfinder!

Happy to entertain.

Making the game fun for the GM is one of the goals I strive for when I play.

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

Grump focuses his attention on the landing area as the crew approaches it.

Engineering: 1d20 + 8 ⇒ (18) + 8 = 26
Physical Science: 1d20 + 13 ⇒ (6) + 13 = 19
Perception: 1d20 + 21 ⇒ (12) + 21 = 33

If he needs to select just 1 option, it would've been Perception, as that's his best of the 3.

Acquisitives

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Agender Pahtra CG Precog 7 | SP49/49 HP 39/39 | RP 9/9 | EAC 23; KAC 24 | Fort +4; Ref +11; Will +3 | Init: +6 | Speed 40ft, Fly 30ft | Perception +11 (Lo-Lite/Darkvision), SM +10; Spells L1-5 L2-4, L3-3

Nikko doesn't have a great shot tucked away in their Paradox satchel, but shots fly hoping to find actual targets instead of just figmentary flyers.

Gunnery with a computer boost: 1d20 + 11 + 1 + 2 ⇒ (14) + 11 + 1 + 2 = 28

Acquisitives

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Agender Pahtra CG Precog 7 | SP49/49 HP 39/39 | RP 9/9 | EAC 23; KAC 24 | Fort +4; Ref +11; Will +3 | Init: +6 | Speed 40ft, Fly 30ft | Perception +11 (Lo-Lite/Darkvision), SM +10; Spells L1-5 L2-4, L3-3

"No, no, OMG no, yuck, maybe, no, that has promise, no, no, THAT"S IT!."

Nikko's vision dips back into the realm of probability as they shuffle through various screens on their comlink & they come up with a likely firing solution.

Paradox = 17, so with a Gunnery of +12 & a +1 from Tkerik, that's a Gunnery = 30

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

((My bad - forgot to shift my icon from my pahtra to the dwarf.)
Just disregard his comment entirely - Grump wouldn't have made that comment.

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

Grump nods as he pulls out his tablet, queuing up a video of a recent Strawberry Machine Cake concert, focusing mostly on the enthusiastic shots of two dwarven tween girls.

"Those are my nieces - Dora & Darla (short for Adorable & Darling). I'd do anything for them & would think... poorly... of anyone who threatened them. So, ya - I understand protecting your family."

diplomacy assist to make her more trusting and talkative: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

[ooc]Grump's priming the pump for someone diplomatic to nudge her into a more trusting frame of mind.[/ooc[

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

"I've always gone with Better life bubbled than breathing troubled, but yours works just fine too."

Let's just presume that everyone opts in on the LB & get on with meeting the locals.

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

I'm planning to bring my Star Shaman.
Grump Gunderson
CEO of Gunderson Mining Corporation.

Acquisitives

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Kate Baker wrote:

No lottery needed!

Will Kludde, Luke_Parry, joejungers, Redelia, and Will Huston check in here?

We won't start for a few days (at least until the SFS special is finished), but we can start coordinating!

Hi Kate.

Odds are good that I'll be bringing my dwarven asteroid miner mystic for this mission.
Grump Gunderson is his name.

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

((I went ahead & moved everyone onto the map))

Acquisitives

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Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15

My take on PF1 kineticists was that they were generally OP & that I didn't enjoy the mindset that usually accompanied them.

Wasn't all that happy to see them reappear in PF2.

Exo-Guardians

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Female Lashunta Envoy 10 / Soldier 3 (Ace Pilot +32) Speed:40, Fly 80; Init:7, SP:107/107, HP:85/85, RP:13/13, EAC:32, KAC:32, Fort:11 Ref:15, Will:9, Perc:17

So, once Lunesta acts in the coming round, we all wait for Emoress to do her thing before acting, right?

Exo-Guardians

3 people marked this as FAQ candidate. 1 person marked this as a favorite.

I realize that when Spell Gem Understanding (SGU) appeared that there were just the 3 casting classes - Mystic, Technomancer, & Witchwarper - & SGU only mentions those 3 classes in its description.

Since that time, we've seen the addition of another caster class - the Precog.
Has any thought been given to either adding Precog to the caster class list for SGU, or perhaps just future-proofing the ability to cover all caster classes?

Dark Archive

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XperimentalDM wrote:
Benoit Battlestar wrote:

Thanks for running the session!

Are you planning to GM any other future SFS games?

yeah I'll wait until my other table of this wraps up but I'm happy to run just about anything in the future.

Keep me in mind when you decide to run some more.

I've got PCs ranging from 1 to 12

Dark Archive

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It looks good to me.

And that pushes Grump over the threshold to 10th level.

4th level spells - Woot!

Thanks to all of you for participating - I had fun.

Dark Archive

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Grump powers up his jetpack & flies to the other side of the ziggurat, sipping around one column & along the pyramid's base.

Once there, he stares daggers at Dortay.

"We could've done this the simple way. Had an ale & some conversation. But Nooo - you felt you had to throw down. Fine - hope you enjoy the headache.

Mind Thrust III DC 19 Will for half: 7d10 ⇒ (2, 5, 5, 6, 5, 5, 10) = 38

Dark Archive

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Mysticism: 1d20 + 17 ⇒ (20) + 17 = 37

Dark Archive

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Phaasz1 wrote:
Is there a symbol for a nearby microbrewery?

Its a dwarf face...

Dark Archive

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Indeed - was meant for the Org Play forum.
My bad...

Dark Archive 5/5 5/55/5 *

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Starfinder Adventure Path #23: Hive of Minds

I see numerous things being either allowed or disallowed.

What about the Magic Hacks on pg.49 & 50.

Allowed? Disallowed?
Missed?

Dark Archive

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The Ragi wrote:

Stay far away from the fights and invest a lot of money on spell gems.

Or the relatively cheaper spell chips.

My TM has done just that.

Bought several utility spells & loaded them into their wrist-mounted computer.

"Astra, cast Detect Radiation."

Dark Archive

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Watched a bit of the intro tonite (sadly, I couldn't stay for more).

These folks seemed to be having fun & I absolutely love bbwolfe's voice.

I'll likely be back for more.

Dark Archive

8 people marked this as FAQ candidate. 1 person marked this as a favorite.

Reading thru the Exp. Prototype entry - it looks like all it replaces is the AI ability from the baseline Mechanic.
So, we get an Armor Prototype or a Weapon Prototype in place of the Exo-Cortex/Drone options.

How does this interact with the Control Net ability, granted at 17th level?

Is it just a lost ability for the Exp.Prototype Mechanics, since Control Net specifically calls out being able to distribute Mechanic levels between Exo-Cortex & Drone?

Does it function in a similar fashion, but only allowing a mix of XP Armor & XP Weapon?

Does it allow mixing all 4 options (really suspecting this isn't the case).

Thoughts?

Dark Archive

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Joe Jungers wrote:
Eleanor Ferron wrote:
Paul Watson wrote:
“blog” wrote:


(Though if we follow the crocodile and shark metaphors too far, that might imply the existence of titanic lizardfolk that existed in prehistoric times. Eek!)
Do you want Godzillas? Because this is how you get Godzillas!

Ohhhh~ no!

There goes Kintargo!

I've heard that the goblins have their own version of this legend.

They call him Gobzilla...

A couple verses from their oral history of this legend

Gnashy teef & slashy claws.
Him's got great beeg lizard jaws.
Go Go Gobzilla

Longshank towns he loves to burn.
Uh-oh - now its Sandpoint's turn.
Go Go Gobzilla.

Giant feets he stomps around.
Hope he not stomp on your town.
No No Gobzilla.

Dark Archive

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Eleanor Ferron wrote:
Paul Watson wrote:
“blog” wrote:


(Though if we follow the crocodile and shark metaphors too far, that might imply the existence of titanic lizardfolk that existed in prehistoric times. Eek!)
Do you want Godzillas? Because this is how you get Godzillas!

Ohhhh~ no!

There goes Kintargo!

I've heard that the goblins have their own version of this legend.

They call him Gobzilla...

Dark Archive

1 person marked this as a favorite.

Gotta say - when I read the thread title, I had visions of skies full of black clouds with red lighting leaping between them. In the rare moments when there's a break in the cloud cover, you can see a shattered moon hovering on the horizon.

(Yep - totally channeled Thundarr the Barbarian).

Dark Archive 5/5 5/55/5 *

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I'm fond of the term 'plumber'.

"I'm the guy they call to fix the leaks."

Dark Archive

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Your game, your call.

Not the game I'd want to play.

Dark Archive

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I feel your pain (literally, sometimes, having stepped on more than one caltrop d4). I don't know where to find what you're seeking, but I have been using dice that actually roll from these folks for a while.

Triple Fours.