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29 Steps's page
129 posts. Organized Play character for Omega Man.
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| Full Name |
29 Steps on the Path to Ultimate Enlightenment |
| Race |
Gnome |
| Classes/Levels |
Rogue [UC] 7 / Monk [UC] [Scaled Fist] 4; Init +7; AC 29 (T23, FF23); CMB +7, CMD 29 (32 Fighting Defensively); HP 85/85; Fort: +11, Reflex: +17, Will: +6; Low-Light Vision, Perception +21 (+23 vs Traps) |
| Gender |
Male |
| Size |
Small |
| Age |
57 |
| Special Abilities |
Fashion Sense, Style Enforcer |
| Alignment |
LN |
| Languages |
Common, Gnome, Sylvan, Elven, Goblin, Tien, Senzar, Aklo, Celestial, Azlanti, Thassalonian, Abyssal, Infernal, Osirion, Dwarven, Kellish, Minkian, Orc, Skald, Draconic, Undercommon, Hallit, PF Sign, Auran, Ignan, Aquan, Terran, ?? |
| Occupation |
Kabuki/Noh Performer, Tailor |
| Strength |
8 |
| Dexterity |
20 |
| Constitution |
14 |
| Intelligence |
14 |
| Wisdom |
10 |
| Charisma |
22 |
About 29 Steps
1st Step: Inhale
2nd Step: Listen to the world around you.
3rd Step: Exhale
4th Step: Know that all things have their place.
5th Step: Center
6th Step: Know that all things come to an end.
7th Step: Focus
8th Step: No obstacle is insurmountable.
9th Step: Leap!
10th Step: See the world from a higher place.
11th Step: Flip.
12th Step: See the world from a new perspective.
13th Step: Land.
14th Step: Know that all places, while different, are similar.
15th Step: Inhale
16th Step: A closed fist can open a portal.
17th Step: Strike
18th Step: An open hand can close a deal.
19th Step: Pivot
20th Step: What was an obstacle becomes a portal.
21st Step: Exhale
22nd Step: Feel the breath whisper across your skin.
23rd Step: Focus
24th Step: Hear the wind whisper through the trees.
25th Step: Inhale
26th Step: Smell the scent of the world around you.
27th Step: Exhale - one final time.
28th Step: Know that death is just a transition
29th Step: Stop
Death comes for us all.
Ice Blue eyes.
Bright blue spiked hair.
Says very little, but gestures a lot.
Skills
Acrobatics +18, Appraise +2, Bluff +28, Climb +3, Craft (Tailor) +10,
Craft (Tinker) +8, Diplomacy +12, Disable Device +20, Disguise +10,
Escape Artist +9, Fly +6, Heal +0, Intimidate +6, Know (Local) +11,
Linguistics +16, Perception +21 (+23 vs Traps), Perform (Act) +19,
Ride +5, Sense Motive +4, Sleight of Hand +22, Stealth +24 (Underground +25),
Survival +0, Swim +3, UMD +15
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