GM qstor's Emerald Spire 7 & 8 (Inactive)

Game Master Qstor

PFS game

maps


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Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

Yroh waves a hand, causing a shimmer of snowflakes to burst over the remaining foes.

Burst of Radiance Damage: 5d4 ⇒ (4, 1, 4, 1, 2) = 12
Blinded/Dazzled Rounds: 1d4 ⇒ 4

Grand Lodge

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Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

grimdog73 here..apologies for being late...i am braindead...let me know when and where i can get in...if a cleric is needed more, i can switch...

Dark Archive

2 people marked this as a favorite.

Looks like we currently have:
ninja 9 (rogue 5/monk 4)
slayer 8
magus 9
oracle 8

I'm always fond of play what makes you happy

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

i'll run with Patros then

Dark Archive

Just drop a token onto the map (2nd map down, north side of Room I2) & get your PC's info into the chart. You should be ready to roll.

And just in time to finish out the actions for the PC's this turn.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

oj..can someone add a token for me...i'm on my tablet...gimme 2 mins for the info

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---
Patros Therinor wrote:
oj..can someone add a token for me...i'm on my tablet...gimme 2 mins for the info

Image added, Grimdog. Good to see ya!

Dark Archive

Male Gnome Rogue [UC] 5 / Monk [UC] [Scaled Fist] 4; Init +7; AC 28 (T24, FF22); HP 71/71; Fort: +10, Reflex: +16, Will: +5; Low-Light Vision, Perception +19 (+21 vs Traps)

So, who's turn is it?

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---
29 Steps wrote:
So, who's turn is it?

The new arrival, Patros, is up to finish the round.

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

argh...i posted yestertday...i hate this site sometimes...

Patros darts forward, blade out and slashes at the foe in front of him.pink

attack: 1d20 + 16 ⇒ (6) + 16 = 221d8 + 9 + 7 ⇒ (2) + 9 + 7 = 18
I'm going to gut you, mutt!
imtimidate, menacing swordplay: 1d20 + 12 ⇒ (7) + 12 = 19

He then readies to fend off any return strike.

parry/riposte: 1d20 + 16 ⇒ (15) + 16 = 311d20 + 16 ⇒ (15) + 16 = 311d9 + 9 + 7 ⇒ (6) + 9 + 7 = 22

the +7 for damage is precision if that matters.

Liberty's Edge

Male Secret Identify of Qstor

Patros finishes off one as another moves to strike him.

club: 1d20 + 5 ⇒ (9) + 5 = 14

damage: 1d6 + 2 ⇒ (1) + 2 = 3

One moves to bash Yroh.

club: 1d20 + 5 ⇒ (20) + 5 = 25

damage: 1d6 + 2 ⇒ (5) + 2 = 7

It connects on the half orc.

Pathfinders are up!

Dark Archive

Male Gnome Rogue [UC] 5 / Monk [UC] [Scaled Fist] 4; Init +7; AC 28 (T24, FF22); HP 71/71; Fort: +10, Reflex: +16, Will: +5; Low-Light Vision, Perception +19 (+21 vs Traps)

Stepping into the gap to threaten both foes, 29 Steps flurries again.

Starting with Orange, cascading to Yellow if Orange drops.

Menacing fan Strike 1 vs Orange: 1d20 + 15 + 4 ⇒ (18) + 15 + 4 = 37
slashing & Sneak attack: 1d3 + 5 + 4d6 ⇒ (2) + 5 + (6, 2, 3, 2) = 20

Gang Up allows 29 to flank when another ally threatens his target. Menacing boost flanking from +2 to +4

Menacing fan Strike 2 vs Orange or Yellow: 1d20 + 15 + 4 ⇒ (1) + 15 + 4 = 20
slashing & Sneak attack: 1d3 + 5 + 4d6 ⇒ (3) + 5 + (6, 2, 1, 5) = 22

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Riltar tries to stab yellow.

+2 Keen Shocking Burst Adamantine Rapier: 1d20 + 16 ⇒ (17) + 16 = 33
magic piercing dmg: 1d4 + 10 ⇒ (3) + 10 = 13
electricity dmg: 1d6 ⇒ 5

==================

CONFIRM CRIT, CRITICAL PERFECTION: 1d20 + 16 + 4 ⇒ (13) + 16 + 4 = 33
magic piercing dmg: 1d4 + 10 ⇒ (1) + 10 = 11
electricity dmg, shocking burst: 1d10 ⇒ 2

Liberty's Edge

Male Secret Identify of Qstor

Steps and Riltar work together to finish off the last 2 morlocks. The group was no match for the Pathfinders.

Combat over

where to now?

Dark Archive

Male Gnome Rogue [UC] 5 / Monk [UC] [Scaled Fist] 4; Init +7; AC 28 (T24, FF22); HP 71/71; Fort: +10, Reflex: +16, Will: +5; Low-Light Vision, Perception +19 (+21 vs Traps)

29 Steps searches the opposition for anything of note.

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Riltar checks out the cave ahead. BTB

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Patros moves up, blade ready.

Liberty's Edge

Male Secret Identify of Qstor

Riltar:
A crude passage dug from the earth winds through the darkness. Side tunnels lead into the darkness every few feet. Riltar smells a powerful nasty smell of urine and poop

Steps searches the bodies of the morlocks and just finds their wooden clubs. They have nothing of value.

what do the others do? Yroh?

Dark Archive

Male Gnome Rogue [UC] 5 / Monk [UC] [Scaled Fist] 4; Init +7; AC 28 (T24, FF22); HP 71/71; Fort: +10, Reflex: +16, Will: +5; Low-Light Vision, Perception +19 (+21 vs Traps)

29 Steps looks toward the secret door to the west but then moves south with the rest of the crew.

Looking for traps - always looking for traps.

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

If the resident gnome rogue does not find any traps, Riltar continues south into the next room.

Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

Yroh follows behind, shield ready.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"Good work taking creatures down. Ugly little buggers, they are."

Muddy also constantly looks for traps and secret doors. He hangs towards the back of the group with bow in hand.

Liberty's Edge

Male Secret Identify of Qstor

Muddy and Steps find traps to the west and South. Muddy easily makes short work of the morlock traps.

DD: 1d20 + 16 ⇒ (12) + 16 = 28

DD: 1d20 + 16 ⇒ (19) + 16 = 35

if you head south:
make a Fort save please DC 10. The place is literately covered in s++!.

west:
Vandals have not defaced this tiny, cramped room. The walls are
painted in gold leaf. In the center of the room lies a heap of
coins from which poke other glittering prizes including a chalice,
jewelry, gemstones, and a sword with a jeweled hilt.

Dark Archive

Male Gnome Rogue [UC] 5 / Monk [UC] [Scaled Fist] 4; Init +7; AC 28 (T24, FF22); HP 71/71; Fort: +10, Reflex: +16, Will: +5; Low-Light Vision, Perception +19 (+21 vs Traps)

This presumes that we opted to head south.

Fortitude to avoid retching at the smell: 1d20 + 10 ⇒ (1) + 10 = 11

"Blarrrg!"

Forgot that we had access to rerolls

Fort can't get any worse, right: 1d20 + 10 ⇒ (2) + 10 = 12

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

You should reroll that 29

fort: 1d20 + 9 ⇒ (11) + 9 = 20

Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

Fort Save: 1d20 + 7 ⇒ (2) + 7 = 9

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)
29 Steps wrote:

This presumes that we opted to head south.

[dice=Fortitude to avoid retching at the smell]1d20+10

"Blarrrg!"

Forgot that we had access to rerolls

[dice=Fort can't get any worse, right]1d20+10

You add +5 to your reroll because you are a 5-star GM... so your total Fort save is 17

Dark Archive

Male Gnome Rogue [UC] 5 / Monk [UC] [Scaled Fist] 4; Init +7; AC 28 (T24, FF22); HP 71/71; Fort: +10, Reflex: +16, Will: +5; Low-Light Vision, Perception +19 (+21 vs Traps)

It's been so long since I've played PF1, I've forgotten all the special bits

So, with the 5-Star boost, that's a 17 Fort.

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

"Ugh. Stinky like latrine."
Fortitude: 1d20 + 9 ⇒ (6) + 9 = 15

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

fort: 1d20 + 7 ⇒ (18) + 7 = 25

By the gods, that is rank...what in the hells is dumping theirs guts around this place? Patros says as he grabs his cloak an wraps it around his face in a half hearted attempt to stave off the stench

Liberty's Edge

Male Secret Identify of Qstor

Yroh loses his lunch as the Pathfinder press on to the south through the filth. Muddy had spotted several wires that set off javelin loaded traps but his keen eyes caught them before the party entered.

To the south:
The northern section of this large hall remains intact, but the walls along the side have collapsed inward, creating a bottleshaped cavern. At the narrowest point stands a wooden door.
The room is divided by a waist-high pile of rock and debris
running from east to west.

Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

Yroh seems unbothered by the stench. Immune to sickened.

Dark Archive

Male Gnome Rogue [UC] 5 / Monk [UC] [Scaled Fist] 4; Init +7; AC 28 (T24, FF22); HP 71/71; Fort: +10, Reflex: +16, Will: +5; Low-Light Vision, Perception +19 (+21 vs Traps)

29 Steps moves up behind Muddy at the entrance to the new space.

He taps his grippli ally on the shoulder, pointing to the left while indicating that he plans to swing off to the right.

With a nods, the gnome quietly slips into the room, following the right-hand (Western) wall.

Stealth for 29 Steps: 1d20 + 22 ⇒ (11) + 22 = 33

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy nods back at 29, understanding what he meant. Muddy sneaks along the eastern wall.
Stealth: 1d20 + 21 ⇒ (10) + 21 = 31

Liberty's Edge

Male Secret Identify of Qstor

As Muddy and Steps move into the room. A group of morlocks drop from the rocky ceiling.

Undercommon:
"Kill the intruders!"

Combat

Pathfinders are up

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Riltar tries to stab orange.

+2 Keen Shocking Burst Adamantine Rapier: 1d20 + 16 ⇒ (4) + 16 = 20
magic piercing dmg: 1d4 + 10 ⇒ (2) + 10 = 12
electricity dmg: 1d6 ⇒ 3

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

The morlocks need to make perception checks opposed to 29 & Muddy's stealth checks. Sneak attack is important to Muddy. ;)

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Patros darts forward through the gauntlet to take the heat off of Riltar.

acrobatics: 1d20 + 17 ⇒ (6) + 17 = 23

if that works, he'll attack Orange.

attack: 1d20 + 16 ⇒ (7) + 16 = 231d8 + 8 + 7 ⇒ (5) + 8 + 7 = 20

Ready to die, cretin?

intimidating swordplay: 1d20 + 12 ⇒ (14) + 12 = 26

He then readies to fend off any attack.

parry/riposte: 1d20 + 16 ⇒ (4) + 16 = 201d20 + 16 ⇒ (16) + 16 = 321d8 + 9 + 7 ⇒ (6) + 9 + 7 = 22

Grand Lodge

Male Half-Orc Oracle8 HP67 AC21/TC11/FF20 F+7 R+6 W+9 (+4/disease) CMD19 Spd30ft Init+12 Perc+0 Spell Slots: 1st/7|2nd/5|3rd/6|4th/3 Chronicles.

Yroh casts a blessing over the party.

Bless for the +1 to hit.

Liberty's Edge

1 person marked this as a favorite.
Male Secret Identify of Qstor
Muddy Mudflipper wrote:
The morlocks need to make perception checks opposed to 29 & Muddy's stealth checks. Sneak attack is important to Muddy. ;)

One of the morlocks drops from the combined attacks of Riltar and Patros.

One of the morlocks stares at Muddy and blinks at him.

Yellow can smell Muddy. the morlocks have Scent so "When the creature is within 5 feet of the source, it pinpoints the source’s location."

The others can't find Muddy.

Muddy:
they only have a +2 Perception

Steps and Muddy are up

Dark Archive

Male Gnome Rogue [UC] 5 / Monk [UC] [Scaled Fist] 4; Init +7; AC 28 (T24, FF22); HP 71/71; Fort: +10, Reflex: +16, Will: +5; Low-Light Vision, Perception +19 (+21 vs Traps)

With a pink-tinged morlock basically appearing in his face, 29 steps initiate his fileting maneuver with a 5-ft step toward Red.

fan attack 1 vs Pink's FF AC: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31
slashing damage and sneak: 1d3 + 5 + 4d6 ⇒ (1) + 5 + (3, 4, 1, 6) = 20

fan attack 2 vs Pink's FF AC: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
slashing damage and sneak: 1d3 + 5 + 4d6 ⇒ (1) + 5 + (1, 3, 1, 3) = 14

fan attack Flurry vs Pink's FF AC: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
slashing damage and sneak: 1d3 + 5 + 4d6 ⇒ (3) + 5 + (6, 6, 1, 5) = 26

Note that if Pink drops, 29 Steps continues on the Red morlock.
If the sneak attack connects, the target is Bewildered, suffering a -2 to AC (-4 to AC vs 29 Steps)

Grand Lodge

Map CG Male Grippli Slayer 8 | HP 71/71 | AC 22 (23 buckler), t16, ff18 | F +8, R +12, W +4 | Perc +12 | Darkvision 60' | Stealth +21 | Init +7 | speed 30', climb 20' | CMB +10 CMD 25 | cold-iron arrows x12 | Active Conditions: ---

Muddy notices a morlock sniffing the air and staring right at him in the darkness!
"Gack! It can smell me!"

He swiftly marks the creature in yellow as his prey, as well as the blue one.
Swift action to mark 2 creatures as his Studied Targets (+2 atk & dmg and certain skills).

He lets arrows fly at yellow (then blue if yellow drops)...
+1 Comp. Longbow, deadly aim, rapid shot, ST & PBS: 1d20 + 10 + 1 + 2 + 1 ⇒ (10) + 10 + 1 + 2 + 1 = 24
cold-iron arrow & ST: 1d6 + 10 + 1 + 2 ⇒ (2) + 10 + 1 + 2 = 15
sneak?: 3d6 ⇒ (3, 6, 1) = 10

+1 Comp. Longbow, deadly aim, rapid shot, ST & PBS: 1d20 + 10 + 1 + 2 + 1 ⇒ (8) + 10 + 1 + 2 + 1 = 22
cold-iron arrow & ST: 1d6 + 10 + 1 + 2 ⇒ (2) + 10 + 1 + 2 = 15
sneak?: 3d6 ⇒ (6, 1, 2) = 9

+1 Comp. Longbow, deadly aim, rapid shot, ST & PBS: 1d20 + 5 + 1 + 2 + 1 ⇒ (18) + 5 + 1 + 2 + 1 = 27
cold-iron arrow & ST: 1d6 + 10 + 1 + 2 ⇒ (5) + 10 + 1 + 2 = 18
sneak?: 3d6 ⇒ (6, 5, 1) = 12

Snap Shot Feat:
Benefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.

Liberty's Edge

Male Secret Identify of Qstor

Muddy and Steps work in tandem to kill five of the underground creatures. One remains and moves to attack Steps crawling over the rocks then tries to hit with its club.

attack: 1d20 + 12 ⇒ (11) + 12 = 23

damage: 1d6 + 3 ⇒ (3) + 3 = 6

Steps ducks as the club goes wide.

Pathfinders are up!

Dark Archive

Male Gnome Rogue [UC] 5 / Monk [UC] [Scaled Fist] 4; Init +7; AC 28 (T24, FF22); HP 71/71; Fort: +10, Reflex: +16, Will: +5; Low-Light Vision, Perception +19 (+21 vs Traps)

The gnome looks over his shoulder at his allies, inviting someone else to engage the lone foe in melee so that he can take advantage of the distraction.

Waiting on a gang-up buddy for a flank

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

flanking buddy incoming!

Patros moves up to close with the last morlock.

attack: 1d20 + 16 ⇒ (17) + 16 = 331d8 + 7 ⇒ (6) + 7 = 13
crit?: 1d20 + 16 ⇒ (5) + 16 = 212d8 + 16 ⇒ (7, 1) + 16 = 24

p/r: 1d20 + 16 ⇒ (15) + 16 = 311d20 + 16 ⇒ (7) + 16 = 231d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
He then readies to fend off any return attack.

I've got his attention...gut this mongrel!

Dark Archive

Male Gnome Rogue [UC] 5 / Monk [UC] [Scaled Fist] 4; Init +7; AC 28 (T24, FF22); HP 71/71; Fort: +10, Reflex: +16, Will: +5; Low-Light Vision, Perception +19 (+21 vs Traps)

With the assistance of Patros, 29 steps slashes twice with his menacing fan.

fan attack 1 vs Green's FF AC: 1d20 + 15 + 4 ⇒ (16) + 15 + 4 = 35
slashing damage and sneak: 1d3 + 5 + 4d6 ⇒ (1) + 5 + (4, 3, 4, 6) = 23

fan attack 2 vs Green's FF AC: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20
slashing damage and sneak: 1d3 + 5 + 4d6 ⇒ (2) + 5 + (6, 2, 3, 6) = 24

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Riltar tries to stab green.

+2 Keen Shocking Burst Adamantine Rapier: 1d20 + 16 ⇒ (9) + 16 = 25
magic piercing dmg: 1d4 + 10 ⇒ (1) + 10 = 11
electricity dmg: 1d6 ⇒ 1

Liberty's Edge

Male Secret Identify of Qstor

The last one drops from a combination of the group!

combat over

Searching the bodies the group finds an oil of darkness.

let me know which way you head

if you head south:
the hallway stops then turns to your right (west) there's a side room about the hallway This heavy stone door was once adorned with carvings, but it has been vandalized to the point that its ancient runes are illegible.

Dark Archive

Male Gnome Rogue [UC] 5 / Monk [UC] [Scaled Fist] 4; Init +7; AC 28 (T24, FF22); HP 71/71; Fort: +10, Reflex: +16, Will: +5; Low-Light Vision, Perception +19 (+21 vs Traps)

The silent gnome slips to the south, peering around the corner to the west.

listening Perception down that hallway to the side room: 1d20 + 19 ⇒ (16) + 19 = 35

He awaits the party's decision on how to proceed from the corner, throwing hand signs back to those looking his way at what he notices.

Dark Archive

CN Male Halfling Magus (Kensai) 9 | Speed 30 ft. | AC 26, T 21, FF 16 | hp 66/66 | Fort +9, Ref +10, Will +12 | Init +10 | Percep +5 | CMD 22 | Spells 1st 4/9 2nd 1/4 3rd 2/3 Arcane Pool 0/8 | Reroll @ +4 0/1 | Conditions: antitoxin/plague; mirror image x3, shield; enduring blade (keen/shocking burst)

Riltar waits for Muddy to check out that door. Meanwhile he checks it out for magic.

casting detect magic

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