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Yroh waves a hand, causing a shimmer of snowflakes to burst over the remaining foes.
Burst of Radiance Damage: 5d4 ⇒ (4, 1, 4, 1, 2) = 12
Blinded/Dazzled Rounds: 1d4 ⇒ 4

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oj..can someone add a token for me...i'm on my tablet...gimme 2 mins for the info
Image added, Grimdog. Good to see ya!

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So, who's turn is it?
The new arrival, Patros, is up to finish the round.

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argh...i posted yestertday...i hate this site sometimes...
Patros darts forward, blade out and slashes at the foe in front of him.pink
attack: 1d20 + 16 ⇒ (6) + 16 = 221d8 + 9 + 7 ⇒ (2) + 9 + 7 = 18
I'm going to gut you, mutt!
imtimidate, menacing swordplay: 1d20 + 12 ⇒ (7) + 12 = 19
He then readies to fend off any return strike.
parry/riposte: 1d20 + 16 ⇒ (15) + 16 = 311d20 + 16 ⇒ (15) + 16 = 311d9 + 9 + 7 ⇒ (6) + 9 + 7 = 22
the +7 for damage is precision if that matters.

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Stepping into the gap to threaten both foes, 29 Steps flurries again.
Starting with Orange, cascading to Yellow if Orange drops.
Menacing fan Strike 1 vs Orange: 1d20 + 15 + 4 ⇒ (18) + 15 + 4 = 37
slashing & Sneak attack: 1d3 + 5 + 4d6 ⇒ (2) + 5 + (6, 2, 3, 2) = 20
Gang Up allows 29 to flank when another ally threatens his target. Menacing boost flanking from +2 to +4
Menacing fan Strike 2 vs Orange or Yellow: 1d20 + 15 + 4 ⇒ (1) + 15 + 4 = 20
slashing & Sneak attack: 1d3 + 5 + 4d6 ⇒ (3) + 5 + (6, 2, 1, 5) = 22

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Riltar tries to stab yellow.
+2 Keen Shocking Burst Adamantine Rapier: 1d20 + 16 ⇒ (17) + 16 = 33
magic piercing dmg: 1d4 + 10 ⇒ (3) + 10 = 13
electricity dmg: 1d6 ⇒ 5
==================
CONFIRM CRIT, CRITICAL PERFECTION: 1d20 + 16 + 4 ⇒ (13) + 16 + 4 = 33
magic piercing dmg: 1d4 + 10 ⇒ (1) + 10 = 11
electricity dmg, shocking burst: 1d10 ⇒ 2

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Riltar checks out the cave ahead. BTB

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Steps searches the bodies of the morlocks and just finds their wooden clubs. They have nothing of value.
what do the others do? Yroh?

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29 Steps looks toward the secret door to the west but then moves south with the rest of the crew.
Looking for traps - always looking for traps.

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If the resident gnome rogue does not find any traps, Riltar continues south into the next room.

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Yroh follows behind, shield ready.

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"Good work taking creatures down. Ugly little buggers, they are."
Muddy also constantly looks for traps and secret doors. He hangs towards the back of the group with bow in hand.

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Muddy and Steps find traps to the west and South. Muddy easily makes short work of the morlock traps.
DD: 1d20 + 16 ⇒ (12) + 16 = 28
DD: 1d20 + 16 ⇒ (19) + 16 = 35
painted in gold leaf. In the center of the room lies a heap of
coins from which poke other glittering prizes including a chalice,
jewelry, gemstones, and a sword with a jeweled hilt.

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This presumes that we opted to head south.
Fortitude to avoid retching at the smell: 1d20 + 10 ⇒ (1) + 10 = 11
"Blarrrg!"
Forgot that we had access to rerolls
Fort can't get any worse, right: 1d20 + 10 ⇒ (2) + 10 = 12

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You should reroll that 29
fort: 1d20 + 9 ⇒ (11) + 9 = 20

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Fort Save: 1d20 + 7 ⇒ (2) + 7 = 9

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This presumes that we opted to head south.
[dice=Fortitude to avoid retching at the smell]1d20+10
"Blarrrg!"
Forgot that we had access to rerolls
[dice=Fort can't get any worse, right]1d20+10
You add +5 to your reroll because you are a 5-star GM... so your total Fort save is 17

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"Ugh. Stinky like latrine."
Fortitude: 1d20 + 9 ⇒ (6) + 9 = 15

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fort: 1d20 + 7 ⇒ (18) + 7 = 25
By the gods, that is rank...what in the hells is dumping theirs guts around this place? Patros says as he grabs his cloak an wraps it around his face in a half hearted attempt to stave off the stench

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Yroh loses his lunch as the Pathfinder press on to the south through the filth. Muddy had spotted several wires that set off javelin loaded traps but his keen eyes caught them before the party entered.
The room is divided by a waist-high pile of rock and debris
running from east to west.

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Yroh seems unbothered by the stench. Immune to sickened.

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29 Steps moves up behind Muddy at the entrance to the new space.
He taps his grippli ally on the shoulder, pointing to the left while indicating that he plans to swing off to the right.
With a nods, the gnome quietly slips into the room, following the right-hand (Western) wall.
Stealth for 29 Steps: 1d20 + 22 ⇒ (11) + 22 = 33

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Muddy nods back at 29, understanding what he meant. Muddy sneaks along the eastern wall.
Stealth: 1d20 + 21 ⇒ (10) + 21 = 31

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Riltar tries to stab orange.
+2 Keen Shocking Burst Adamantine Rapier: 1d20 + 16 ⇒ (4) + 16 = 20
magic piercing dmg: 1d4 + 10 ⇒ (2) + 10 = 12
electricity dmg: 1d6 ⇒ 3

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The morlocks need to make perception checks opposed to 29 & Muddy's stealth checks. Sneak attack is important to Muddy. ;)

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Patros darts forward through the gauntlet to take the heat off of Riltar.
acrobatics: 1d20 + 17 ⇒ (6) + 17 = 23
if that works, he'll attack Orange.
attack: 1d20 + 16 ⇒ (7) + 16 = 231d8 + 8 + 7 ⇒ (5) + 8 + 7 = 20
Ready to die, cretin?
intimidating swordplay: 1d20 + 12 ⇒ (14) + 12 = 26
He then readies to fend off any attack.
parry/riposte: 1d20 + 16 ⇒ (4) + 16 = 201d20 + 16 ⇒ (16) + 16 = 321d8 + 9 + 7 ⇒ (6) + 9 + 7 = 22

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Yroh casts a blessing over the party.
Bless for the +1 to hit.

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The morlocks need to make perception checks opposed to 29 & Muddy's stealth checks. Sneak attack is important to Muddy. ;)
One of the morlocks drops from the combined attacks of Riltar and Patros.
One of the morlocks stares at Muddy and blinks at him.
Yellow can smell Muddy. the morlocks have Scent so "When the creature is within 5 feet of the source, it pinpoints the source’s location."
The others can't find Muddy.
Steps and Muddy are up

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With a pink-tinged morlock basically appearing in his face, 29 steps initiate his fileting maneuver with a 5-ft step toward Red.
fan attack 1 vs Pink's FF AC: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31
slashing damage and sneak: 1d3 + 5 + 4d6 ⇒ (1) + 5 + (3, 4, 1, 6) = 20
fan attack 2 vs Pink's FF AC: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
slashing damage and sneak: 1d3 + 5 + 4d6 ⇒ (1) + 5 + (1, 3, 1, 3) = 14
fan attack Flurry vs Pink's FF AC: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
slashing damage and sneak: 1d3 + 5 + 4d6 ⇒ (3) + 5 + (6, 6, 1, 5) = 26
Note that if Pink drops, 29 Steps continues on the Red morlock.
If the sneak attack connects, the target is Bewildered, suffering a -2 to AC (-4 to AC vs 29 Steps)

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Muddy notices a morlock sniffing the air and staring right at him in the darkness!
"Gack! It can smell me!"
He swiftly marks the creature in yellow as his prey, as well as the blue one.
Swift action to mark 2 creatures as his Studied Targets (+2 atk & dmg and certain skills).
He lets arrows fly at yellow (then blue if yellow drops)...
+1 Comp. Longbow, deadly aim, rapid shot, ST & PBS: 1d20 + 10 + 1 + 2 + 1 ⇒ (10) + 10 + 1 + 2 + 1 = 24
cold-iron arrow & ST: 1d6 + 10 + 1 + 2 ⇒ (2) + 10 + 1 + 2 = 15
sneak?: 3d6 ⇒ (3, 6, 1) = 10
+1 Comp. Longbow, deadly aim, rapid shot, ST & PBS: 1d20 + 10 + 1 + 2 + 1 ⇒ (8) + 10 + 1 + 2 + 1 = 22
cold-iron arrow & ST: 1d6 + 10 + 1 + 2 ⇒ (2) + 10 + 1 + 2 = 15
sneak?: 3d6 ⇒ (6, 1, 2) = 9
+1 Comp. Longbow, deadly aim, rapid shot, ST & PBS: 1d20 + 5 + 1 + 2 + 1 ⇒ (18) + 5 + 1 + 2 + 1 = 27
cold-iron arrow & ST: 1d6 + 10 + 1 + 2 ⇒ (5) + 10 + 1 + 2 = 18
sneak?: 3d6 ⇒ (6, 5, 1) = 12
Snap Shot Feat:
Benefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.

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Muddy and Steps work in tandem to kill five of the underground creatures. One remains and moves to attack Steps crawling over the rocks then tries to hit with its club.
attack: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d6 + 3 ⇒ (3) + 3 = 6
Steps ducks as the club goes wide.
Pathfinders are up!

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The gnome looks over his shoulder at his allies, inviting someone else to engage the lone foe in melee so that he can take advantage of the distraction.
Waiting on a gang-up buddy for a flank

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flanking buddy incoming!
Patros moves up to close with the last morlock.
attack: 1d20 + 16 ⇒ (17) + 16 = 331d8 + 7 ⇒ (6) + 7 = 13
crit?: 1d20 + 16 ⇒ (5) + 16 = 212d8 + 16 ⇒ (7, 1) + 16 = 24
p/r: 1d20 + 16 ⇒ (15) + 16 = 311d20 + 16 ⇒ (7) + 16 = 231d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
He then readies to fend off any return attack.
I've got his attention...gut this mongrel!

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With the assistance of Patros, 29 steps slashes twice with his menacing fan.
fan attack 1 vs Green's FF AC: 1d20 + 15 + 4 ⇒ (16) + 15 + 4 = 35
slashing damage and sneak: 1d3 + 5 + 4d6 ⇒ (1) + 5 + (4, 3, 4, 6) = 23
fan attack 2 vs Green's FF AC: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20
slashing damage and sneak: 1d3 + 5 + 4d6 ⇒ (2) + 5 + (6, 2, 3, 6) = 24

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Riltar tries to stab green.
+2 Keen Shocking Burst Adamantine Rapier: 1d20 + 16 ⇒ (9) + 16 = 25
magic piercing dmg: 1d4 + 10 ⇒ (1) + 10 = 11
electricity dmg: 1d6 ⇒ 1

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The last one drops from a combination of the group!
combat over
Searching the bodies the group finds an oil of darkness.
let me know which way you head

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The silent gnome slips to the south, peering around the corner to the west.
listening Perception down that hallway to the side room: 1d20 + 19 ⇒ (16) + 19 = 35
He awaits the party's decision on how to proceed from the corner, throwing hand signs back to those looking his way at what he notices.

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Riltar waits for Muddy to check out that door. Meanwhile he checks it out for magic.
casting detect magic