GM Nomadical |
Welcome aboard! Please visit this link GM Nomadical’s Secrets Long Submerged slides and drop a token on the cover page, post here with the below info, and then jet on over to the Gameplay thread and dot in.
Sign in’s will be on : RPGChronicles
Please ensure you have an Email or Discord link. I will download the chronicles, add art and/or comments, then send them to you myself.
Have you Played and/or GMed this scenario before?
Anything weird or tricksy about your character that I should know, especially always-on abilities that give you rolls (like Trap Spotter, etc.)
New question: If your character found a classic genie-in-a-bottle, what would they wish for?
GM Nomadical |
While we wait to start, please allow me to lay out the ground rules, which are designed for fairness and consistency, while keeping the game moving at a pace to ensure we finish in a timely manner.
⚔ Please make it obvious what buffs you have active and what your AC is.
⚔ Miss is always low if a miss chance applies. For example, if there is a 20% miss chance on a melee attack, a result of 1-20 on d100 is a miss.
⚔ I roll group initiative and track character actions. Unless you state you are waiting for another to act, I will adjudicate those actions in the order they were posted to the extent that it makes sense, as those posting later have the benefit of acting based on what’s come before in the thread.
⚔ You may delay to a later position in the initiative sequence as usual.
⚔ If I make a mistake, please let me know, and I will try to make it right. If it’s too far back, too complex to correct, or too minor to matter, we may have to accept it and move on, with the understanding that I will be fair and equitable.
⚔ I generally prefer PCs to roll their own saving throws, miss chances, and Attacks of Opportunity (AoO). It keeps the game moving, and by reducing my workload it means I may be able to make a quick post when I otherwise wouldn’t have had time.
⚔ I like a relatively fast-paced scenario. However, do be aware that my posting can be irregular.
⚔ As such, if you do not post an action within 24 hours from when I invite you to post, I reserve the right to take actions for your character (botting). However, because of my highly unpredictable and erratic work and sleep schedule (see below), that 24 hours is not a hard limit by any means. I encourage, but do not insist, that you have some botting instructions and/or dice macros in your character’s profile especially if you have specific things that they always or never do in combat or have very complex dice rolls for combat.
⚔ If at all possible, please let me know if something comes up that prevents you from posting. Likewise, I will do my best to update you all if I will be much more than 24 hours before my next post.
The name says it all. I’m a long-haul international cargo airline pilot. Many of my work days are spent sleeping as much as I can right up to the wake-up call before a flight, flying one or more 8 to 16 hour legs, then falling into bed at the next hotel. My employer’s jets do not have wifi because the boxes we carry don’t need to check their email or watch movies in flight. So it’s not unusual for me to not be able to post for 30+ hours on occasion. However, when I’m not sleeping or flying, I’m off duty in a hotel somewhere in the world with no responsibilities, and that’s when I can post as much as I need to and keep the game moving along.
Questions? Just let me know. Let's have fun!
Kōlēfō |
If I am understanding correctly, the underwater property an be applied to any weapon for a 10% price increase? If so, I will buy an Underwater Decimator Disintegrator SMG for 15070 credits. Otherwise... take the penalties, I think, because the only natively underwater weapons are the one gun type I am not proficient with.
Either way, also getting a hydrojet for 1400 credits and swapping out the forcepack for the duration of the mission.
Azzirm T'sash |
Hydrojet unable to work on power armor....so will be walking slowly on the ground....or else attempting a swim check :-)
GM Nomadical |
If I am understanding correctly, the underwater property an be applied to any weapon for a 10% price increase? If so, I will buy an Underwater Decimator Disintegrator SMG for 15070 credits. Otherwise... take the penalties, I think, because the only natively underwater weapons are the one gun type I am not proficient with.
The other alternative would be a trailblazer fusion, of course, possibly as a fusion seal using the newly revised rules for fusion seals. It doesn't negate the attack penalty for being underwater, and it doesn't completely negate the damage penalty for fire damage, but as a seal it would be swappable and keep you from having one particular permanently "underwater" weapon.
@Grump, still need you to sign in to RPGChronicles, please.
We had a 6th express interest, and I closed recruiting, but Yith has yet to check in. I PMed them here in the Paizo Forums, but if anyone knows them personally, please reach out. I'll give them a day or so to check in, then I'll reopen recruiting for a late arrival to get us to 6 players. Sorry for the delay, I thought we were ready to go.
GM Nomadical |
@Tarifa: My charisma-based spy operative has intercepting ears also, but she got the Mark 2’s since she can just tap the DC. I’ll keep yours in mind.
Regarding the Trailblazer fusion seals you received, a reminder of the recent CRB errata regarding fusion seals:
Change the rules for fusion seals by changing the second sentence of the second paragraph to the following:
“Removing a fusion seal and transferring it to a new weapon takes only 1 minute and does not require any specific skill training, but the fusion doesn’t function until the seal has been in place on a weapon for 10 minutes.”
There are also updated fusion seal rules for the Mystic Smith archetype from Tech Revolution and for the Fusion Specialist mechanic trick from Galactic Magic. See the FAQ and Errata page for details.
You'll have well more than 10 minutes before you will need the Trailblazer seals to work, but just wanted to bring it up in case you're thinking of hot swapping them during the adventure.
Kōlēfō |
I'll keep my purchases. Kōlēfō likes having a gun for each hand, and versatility is kind of an operative thing.
Azara Thenason |
So...who needs hydrojets and who needs a trailblazer?
I need both, but I've got some left over credits so I can afford to buy them both, assuming we end up somewhere that we can make those purchases.
I'm assuming that we'll be giving the ones Elthel gave us back after the adventure and I wouldn't mind having them permanently but will save the money if no one needs them.
Azzirm T'sash |
Power armor can't use them.....so the hydrojets are for the rest of you.
On the trailblazers....I could use one but it would be for the welding torch, so not a high priority.
Yith-Naarin |
I guess i'll swap my jump jets for the hydrojets. My Doshko is underwater ready so no worries there. My rifle is not but if someone else needs it more... It's a disintegrator rifle so Acid damage. How would underwater action affect that?
Grump Gunderson |
Grump's Seismic pick works just fine underwater.
He would need to swap a gear slot to accommodate a set of hydrojets.
He may still look for a set at the gear store if others need the provided jets.
GM Nomadical |
Underwater Combat is minimally detailed on p 405 of the CRB. Additional information on Aquatic Biomes is on pg 396. For the purposes of the explorations you’re doing and any fights that may or may not ensue, I assume that you’re walking along the bottom rather than swimming. Certainly Azzirm is walking on the bottom in his powered armor. If you wish for your character to be swimming instead either because you're using hydrojets or just want to be above the bottom in this 3d environment, please state so. Either swimming or just walking along the bottom requires a DC 10 Athletics check unless you're using the hydrojets. Azzirm and Azara can tap those and don't need to roll. But that still means you’re limited to half speed.
Attacks Underwater:
Most attacks made underwater take a –2 penalty and deal half damage. Attacks that deal fire damage do only one-quarter damage. Attacks that deal electricity damage (including those that are part electricity and part something else, e.g. plasma = fire + electricity) take a –4 penalty rather than a –2 penalty. Melee attacks that deal piercing damage deal full damage. Thrown weapons are ineffective underwater, even when launched from land.
Hydrojets grant you a swim speed of half your land speed. CRB pg 259 has the swim speed rules: "You can move your full swim speed while swimming, and you can use the run action while swimming, provided that you swim in a straight line. Creatures without a swim speed use the Athletics skill to swim."
Trailblazer fusions reduce the penalty for using fire and eliminate the penalty to damage for all other types. But note that they do not reduce or eliminate the penalties to attack rolls. Plasma would still take the -4 to attack from its electricity component, and the damage from a plasma weapon would be just half.
That's pretty much the extent of the SF CRB's discussion of Underwater Combat. As you can see, it's pretty lean, so when I ran the previous one, I went back to the PF1 CRB which has more detail. True, we're not playing PF1, but without any other guidance, it seemed like a reasonable source to make rulings in the absence of more details.
Generally S/B damage is halved and takes a -2 attack even for those with a swim speed. I previously ruled that Piercing melee attacks are at no attack penalty and full damage for everyone.
In the previous scenario I also ruled (and was supported by the rules of PF1) that sonic deals full damage as an exception to “most” types.
I think acid just falls into the "most types" category and takes a -2 attack penalty and the damage is reduced by half.
Grump Gunderson |
Hey - I'm on the road for the next 3 days, so my posting might be slow.
I'll check in at least once per day though.
Azara Thenason |
Has anyone else noticed that all the NPC's are women?
I wonder if it's a stylistic choice or if we're supposed to pay attention to that.
GM Nomadical |
Technically Kurvasyr was agender, hence my using they/them pronouns, but admittedly the image certainly trended feminine. And Roros and Sergeant Beattry weren't really supposed to be here, but were added by me just for you, Azara.
I'd originally planned for the Sergeant to be male, but I've been playing around with AI art, and the image I ended up using was one I liked, so she became a female Sgt.
Of the official NPCs you've yet to encounter, there's 3 males, 1 more female, and one nonbinary. In the end, fairly balanced. So to answer your question directly, I think it's just stylistic.
GM Nomadical |
You got three successes, so I'll move us along.
@Kōlēfō: The 18 Acro was indeed a failure, so we'll mark off your reroll used.
@Tarifa: Your first Culture roll was actually a success, so no need to burn your reroll.
Azzirm T'sash |
Sorry...been getting things ready for next week....got a few games I have to prep for a small convention ;-)
Tarifa Moulin |
Upcoming stuff for me, I will be out of state for a couple of weeks with irregular internet at best.
--I will be at GenCon, leaving next Wednesday and returning Monday. I will probably be non-functional for that first day.
--I will be at a work conference Aug 18-25 and will likewise be non-functional that first day back.
Azara Thenason |
Speaking of disappearing, sorry that I did. I started running a fever on Wednesday that I found out yesterday was Covid. I'm not completely over it but I'm feeling good enough to feel like doing things other than watching TV and sleeping, again.
Yith-Naarin |
Finally thought about purchases for our underwater journey. Going to buy a few spell gems, just to be safe. 2 x life bubble (1st) and 2 x Swim (1st.) 140 each so 560 credits.
Any other thoughts on things we might need?
Azzirm T'sash |
Trailblazer fusions if you haven't gotten one....we were given some. I would always say have at least 2 different ranged weapons that have these, or are not affected by underwater (i.e. specifically made for it). A melee with the same as above.
The extra life bubbles...shrug. Grump has it as a spell he can cast, and it lasts for a long time.
Besides that, no idea. I plan on getting some explosives...I have a detonator. Just need to figure how many 'grenades' I need (since explosives like C-4 are not in the game, but the generic 'demolitions' count as grenades...shesh...they don't make it easy).
Grump Gunderson |
After the last mission on Phoskar, Grump modified his tactical pistol for underwater operations. His primary melee weapon is based on a Piercing weapon (a pick), so isn't hindered by the water.
And yeah, his Life Bubble has a 10-day duration & he rarely lacks a 1st level slot to recast it if needed.
Azzirm T'sash |
As previously mentioned....going to be at that small convention called Gencon. I might have brain power to post early Friday and Saturday, but it is best to assume I might not post at all until Sunday evening...or if I pass out...Monday morning ;-)
Also...per RAW....explosives count as grenades in cost, damage and weight. And Explosives "if placed' correctly remove 1/2 hardness when trying to breach it. So...I could be cheap and buy 40 mk1 'frag' grenades (about 4 bulk) and make the assumption I have 40 lbs of a explosive when trying to breach a starship exterior wall (which has Hardness 35 and 2400 hp (per 5' thinkness) per 10'x 10'...or 24 hp per 1' x 1'. To blow a hole for most non-powered armor would be ~ 3' x 3'...or about 240 hp. I decided to just buy the more expensive (the mk2) so I am only carrying 2 bulk worth ;-)
GM Nomadical |
That's way too much math'ing, Jim! Sounds good.
Given that it is the weekend, and the weekend of that "little con in Indy," I don't expect to move us much if any for a couple days. If anyone wants to post over the weekend, please do so.
I just landed, and with about 36 hours off before my next flight, I'm hoping to be able to fit a GenCon Online game or two in around needed sleep.
One of my adult sons will be the first of us to get to attend in person. I told him to go say hi to Alex for me. I know he's planning to play in maybe one PF2 session, but will be spending time with his friends doing other games mostly. It was actually easier for me to get to PaizoCon Sydney than to go to GenCon, but I'll get there eventually.
Kōlēfō |
stays to cause trouble while everyone else is gone
Azara Thenason |
I was just thinking about it myself.
First, do I want yet a fourth system going (since I'm still playing 1e.)
Second, I guess I really need to get on the stick with creating and releasing my 3PP supplement that turns the starfinder species in to 2e ancestries since the 1PP is going to do it in a year or less.
Kōlēfō |
That is definitely a thing. I swear Paizo said that SF2 was not on the horizon when they announced Starfinder Enhanced, but maybe I need a mnemonic editor.
Azara Thenason |
It's sort of how I just released something with centaurs and giants as ancestries in the first quarter of the year then the new primal thing got announced.
GM Nomadical |
That is definitely a thing. I swear Paizo said that SF2 was not on the horizon when they announced Starfinder Enhanced, but maybe I need a mnemonic editor.
Although I got that impression, too, in retrospect I think they neither confirmed nor denied it and merely deflected. Though I could be wrong.
I think now that Enhanced is the swan-song of Sf-One (this is simply going to get too confusing) and is intended to clean up the rules of that system for ongoing legacy play especially legacy Society play.
But I think I've made my last Sf-One character, and I'll just run and play mid- to high-tier stuff in this system from now on. I've got one level 11 that I'd love to get all the way to 14, and a couple mid-rankers that I greatly enjoy.
In 1e, I'm 1 XP away from getting my first Seeker even though I started playing Society in 2014 because I ended up with too many characters, many of which were just mechanical and mathematical experiments without enough "character" to them. With 4 systems, I'm simply going to have to limit how many characters I make since play opportunities are so limited for me that otherwise none of them will ever progress into the cool and fun upper tiers.
Azzirm T'sash |
I will say that the SF Enhanced it likely going to be more of a 'let us fix the issues that we have seen with 1e before we leave it'. My 100% guess is that a lot won't affect SFS. Also as a guess is that it is kinda like what Pathfinder Unchained was in 1e...an end cap on PF1 rules.
I honestly think that this is just the 'we need to get all away from OGL to ORC' reasoning...which unfortunately I can understand. The 900 lb gorilla (i.e. the other company) does like to throw it's weight around...and the more that is kept that could be considered under the old OGL, well, it is probably better to have it officially announced it will be done.
As I heard...at least they are giving us this year and next for wrap up/swan song of 1e characters. As season 6 is already started, and at least the official Playtest won't be until Summer 2024...which means we will get Season 7 too. And since right now at Gencon they are still running P1 scenarios, I would highly assume we will have 1e scenarios support at cons...just not new scenarios.
Kōlēfō |
Then I should be able to finish the campaign. Not counting unreleased products, there are 30 SF1 scenarios I have not either played or GMed. Though I guess my novian agent will never come to be...
Grump Gunderson |
Nod - Thursty confirmed yesterday that SF Society would continue thru Season 7 for 1st edition.
So, 2 more years, as folks have mentioned.
Tarifa Moulin |
Sorry about not posting. Gen Con was insane and I just got back yesterday. Will get caught up later today.
Waiting to see what the SF stuff does. I like the idea of 3 actions and having it be less of a struggle between the systems, but I'm going to wait until I see it. And have a chance to build with it.
Kōlēfō |
You don't already have five SF2 characters?
GM Nomadical |
Recognizing that everyone's pretty burned out from the con weekend, I'll give Tari about 24 more hours to post, then I'll move us along.
I should be able to keep up a fairly good pace for the rest of August as my flying schedule is pretty light and then I go into days off.
You don't already have five SF2 characters?
I don't. TBH, I've run out of ideas for SF characters that I want to explore. I think I'll just wait to see how the S2 classes shake out. But if it's fully compatible with PF2, then how long until we get kineticists in space?????
Azzirm T'sash |
I have one more idea for a SF character (it is because I got a Major Con boon for it).....but yeah...kinda out of ideas.
On the kineticists in space....can I be honest and say 'too soon'?
I kinda got burned out on kineticists from 1e....had a Society table of 6 players....4 of them some kind of kineticists (and this was not a low level table). All I can say is...it was not fun for me to run.
Grump Gunderson |
1 person marked this as a favorite. |
My take on PF1 kineticists was that they were generally OP & that I didn't enjoy the mindset that usually accompanied them.
Wasn't all that happy to see them reappear in PF2.
GM Nomadical |
@Kōlēfō: Thanks for signing up for my inaugural foray into GMing PF2! But the scenario I'm running is a 5-8, and you signed up with a level 4. Wrong character? Typo? Or planning to level before GameDay? Just curious as I start prepping.
Kōlēfō |
Typo. Ra'uf is level 5. Fixed.
Grump Gunderson |
But I suspected that the map is hiding behind the 1st of Abadar's Golden Vault doors, so I opened it.
Pretty sure that my assumption was correct.