[SFS] 6-15 Extraction from Azlanti Space

Game Master Kludde

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Second Seekers (Jadnura)

Male CN Human Solarian 12 (Themeless) Character Sheet | SP 47/144, HP 88/88, RP 10/10 | EAC: 29 KAC: 29 | Fort: +13, Ref: +10, Will: +9 | Init: +4 | Perc: +10, SM: +7 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, +2 Skill Check 0/1, Skill Reroll 1/1, Corona Las Pistol 20/20 | Active conditions: Photon: 1, Grav 0, Sidereal (?)

Ready for some drug-addicted solarian action!

Wayfinders

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Male Android Solarion 13 | SP 105/117 | HP 95 | RP 11 | KAC 37 | EAC 36 | Fort:+11 | Ref:+11 | Will:+9 (+2 vs mind-affecting) | Init:+7 | Perc:+14

Perhaps some non-addicited solarian action as well.


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Just waiting for the last two players to check in... you can go ahead and introduce your characters already in the gameplay thread.

Acquisitives

Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 32; KAC 33; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18, SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None

Neither an addict nor a solarian, but hopefully I can contribute some interesting issues to this shindig.

Exo-Guardians

Female Lashunta Envoy 10 / Soldier 3 (Ace Pilot +32) Speed:40, Fly 80; Init:7, SP:107/107, HP:85/85, RP:13/13, EAC:32, KAC:32, Fort:11 Ref:15, Will:9, Perc:17

Lashunta sharpshooter cheerleader here.
Also an ace pilot, in case that comes up.

Acquisitives

Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 32; KAC 33; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18, SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None

Based on our stats, Quantum K is clearly the pilot and Benoit the Engineer/Science Officer. Kōlēfō and 0-Rion can both do Captain (Kōlēfō is shouty, 0-Rion friendly), Chief Mate and Gunner. Troivayan is probably primary Gunner as he doesn't have any skills at +2- or higher.

The Exchange

Male Human (mostly) druid, with tidbits of bard

We may not even need a Captain.
I've often found that 2 gunners outperform a Captain & a Gunner.

Second Seekers (Jadnura)

Male CN Human Solarian 12 (Themeless) Character Sheet | SP 47/144, HP 88/88, RP 10/10 | EAC: 29 KAC: 29 | Fort: +13, Ref: +10, Will: +9 | Init: +4 | Perc: +10, SM: +7 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, +2 Skill Check 0/1, Skill Reroll 1/1, Corona Las Pistol 20/20 | Active conditions: Photon: 1, Grav 0, Sidereal (?)

Slotting boons:

Promotional

T-Shirt (allows reroll of one d20 per session)

Personal

Scoured Stars Survivor (1/day, free action, reduce RP to stabilize by 1 and gain 5d6 hit points).

Starship

Hero of the Stars (if ship reduced to 0 HP, regains tierx5 hp (max 30). Then cross off.

Ally

Vossi’s Roar (when on Ukulam, call on Vossi for help)

Faction

Second Seekers Champion (Acquisitives): Gain reputation w/ faction.

Social

United Society (1/adventure, swift action to be inspiration to every ally w/ 60’ who can choose one of the following: 1) +2 morale bonus on attack & damage until beginning of my next turn; 2) regain SP equal to their level; 3) Remove a single condition as per remove condition.

Slotless

Marked Field Agent (# 2): Get Society Subdermal Graft implanted for free.

Star Sugar Heartlove!!! (# 2): Limited use. Have kept the valuable album, which might prove useful in the future.

Starfinder Insignia (# 3): Get insignia that looks like an ordinary medal but is actually a tier-1 datapad (non-Starfinders must make DC 20 Perception or Sense Motive checks to notice)

Datch’s Dispassion ( # 30): If play # 3-00 with any of my characters, can use this boon for an added effect.

Pact Worlds Tour (# 29): (one-use only): Can play a pre-generated Level 4 character from Band on the Run instead of a regular Iconic.

Exo-Guardians

Female Lashunta Envoy 10 / Soldier 3 (Ace Pilot +32) Speed:40, Fly 80; Init:7, SP:107/107, HP:85/85, RP:13/13, EAC:32, KAC:32, Fort:11 Ref:15, Will:9, Perc:17

I suppose that slotting boons would be worth noting for a mission this perilous.

Ally: Gun Runner
Faction: Improved Exo-Guardian Champion
Personal: Devolved (Avian)
Promotional: T-Shirt
Social: Known Quality
Starship: Gate of the 12 Suns Veteran
Unslotted: Marked Field Agent, Starfinder Insignia, Starsugar Heartlove, Ralveen's Visor, Purveyor of Fortune, Theoretical Historian

Acquisitives

Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 32; KAC 33; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18, SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None

If we're being all formal about this...

Ally: Master Hireling Access
Faction: Second Seekers (Jadnura) Champion
Personal: boon from 1-98 (will specify if it comes up)
Promotional: Promotional Reroll
Social: Known Quality
Starship: Skitter Pal
Slotless: boon from 1-98 (will specify if it comes up), Year of the Scoured Stars, Surviving Companion

Wayfinders

Male Android Solarion 13 | SP 105/117 | HP 95 | RP 11 | KAC 37 | EAC 36 | Fort:+11 | Ref:+11 | Will:+9 (+2 vs mind-affecting) | Init:+7 | Perc:+14

Relevant Boons:

Ally: Master Hireling (ysoki named 'Nyx', Computers/Engineering/Phys Sci +21)
Faction: Second Seekers (Luwazi) Champion
Promotional: Promotional Reroll
Social: Tip of the Spear
Starship: Aeon Torpedo Launcher Upgrade
Slotless: Slayer of the Godspwan, Starfinder Forum Member, Year of the Scoured Stars

Wayfinders

Male Android Solarion 13 | SP 105/117 | HP 95 | RP 11 | KAC 37 | EAC 36 | Fort:+11 | Ref:+11 | Will:+9 (+2 vs mind-affecting) | Init:+7 | Perc:+14

Also reminder to self: when we have a moment in this marketplace Orion would look around to see if anyone is selling Diplomat Serums of enhancement. This language barrier is already proving frustrating...

The Exchange

Male Human (mostly) druid, with tidbits of bard

Or if 0-Rion can find some spell gems of Share Language, Kendra can cast them via her Spell Gem Understanding ability.
Those are good for 24 hours each.
140 credits each

Acquisitives

Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 32; KAC 33; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18, SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None

I will be traveling from June 26 to July 3. I expect to have computer access, but feel free to bot Kōlēfō as needed. Mechanically he is a very normal operative who will trick and shoot with whatever gun he thinks will be most effective.

Second Seekers (Jadnura)

Male CN Human Solarian 12 (Themeless) Character Sheet | SP 47/144, HP 88/88, RP 10/10 | EAC: 29 KAC: 29 | Fort: +13, Ref: +10, Will: +9 | Init: +4 | Perc: +10, SM: +7 | Speed 30 ft | Tracked Resources: Shirt Reroll 1/1, +2 Skill Check 0/1, Skill Reroll 1/1, Corona Las Pistol 20/20 | Active conditions: Photon: 1, Grav 0, Sidereal (?)

I'm here for the next couple of days and then away camping for the second half of the week.


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Pig-Azlanti is nothing short of brilliant

The Exchange

1 person marked this as a favorite.
Male Human (mostly) druid, with tidbits of bard

GMKludde - I always enjoy your music/band inclusions in the session

Acquisitives

Male CN Skittermander Spy Operative (Espionage Specialist) 11 | SP 99/99 HP 68/68 | RP 12/12 | EAC 32; KAC 33; DR 5/- | Fort +10; Ref +15; Will +8 (improved evasion, +2 vs. spells/SLAs) | Init: +11 | Perc: +18, SM: +8 | Speed 50 ft. , fly 60 ft. (average), swim 25 ft. | Hyper 1/1 Covert Expert 1/1 Holoclone 2/2 Master of Disguise 1/1 | 1 Reroll | Active conditions: None

Can Kōlēfō find a copy of Catullus' Carmen 16 to leave with their Azlanti friends?

Do not recommend reading at school or work, or if anyone under 18 is nearby.

The Exchange

Male Human (mostly) druid, with tidbits of bard

New laptop - back in the game.

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Am I following the rules for Greater Command properly?

The Exchange

Male Human (mostly) druid, with tidbits of bard
Benoit Battlestar wrote:
Am I following the rules for Greater Command properly?

I think that'll be our GM's call.

Greater Command expands on the basic Command spell.

The Drop command says:

Drop: The target drops whatever it is holding. It can’t pick up any dropped item until its next turn.

Greater Command extends the duration to rounds/level & grants a new save every round at the start of the PC's turn.

This spell functions like command, except you can affect up to one creature per level and the targets continue the specified activity beyond 1 round. At the start of each commanded creature’s action after the first, it can attempt another Will saving throw to break free from the spell. Each creature must receive the same command.

I was planning to play it that Q-K couldn't recover & keep her grip on her dropped rifle until she shrugged off the spell, but she managed that (against impressive odds) the next round. Plans were to have her swap to a new, un-dropped rifle.


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It's semantics at this point. I'd say the 'drop' command causes the recipient to perform a one-time action of dropping whatever they're holding (the glaive). One fulfilled, the spell end (and it's reasonable to say it prohibits the victim from picking up the weapon until they make the will save). Any subsequently held weapon doesn't need to be dropped. So for Benoit: drop the glaive, leave the glaive on the ground until the spell wears off, but keep the starknife in hand

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