Male Human (mostly) druid, with tidbits of bard
Iseph moves to assist Patrick, doing his usual scoot-n-shoot. Take-10 Stealth = 28
Seismic pistol vs Yellow's FF EAC: 1d20 + 10 ⇒ (2) + 10 = 12
Sadly, no help for Patrick
Male Human (mostly) druid, with tidbits of bard
With no real clue what's likely to occur with an ooze attached to her shell, Omni waves toward Iseph. "A little help, please?" she implores. Iseph moves from the door around Belor, then dodges thru the reach of Blue & Red. Maybe they'll use their AoOs vs the nimble android. If they do, Omni will react using her Bodyguard/In Harm's Way ability twice (via her Reactive ability, granting a 2nd reaction twice per day).
Once in place, Iseph's Tricksy Attack sequence comes into play. Take-10 Stealth = 28
Seismic pistol vs Green's FF EAC: 1d20 + 10 ⇒ (13) + 10 = 23
Male Human (mostly) druid, with tidbits of bard
Iseph shifts about, trying to confuse the Yellow ooze.
Almost certain that Iseph fails to connect seismic pistol vs Yellow's FF EAC: 1d20 + 10 ⇒ (4) + 10 = 14
Male Human (mostly) druid, with tidbits of bard
Iseph sees Belor struggling at the hatch & moves to assist the trox. Athletics to budge that hatch DC 20: 1d20 + 16 ⇒ (19) + 16 = 35 In the event that either Blue or Yellow attempts AoOs against him, Omni will use her Bodyguard/In Harm's Way to soak up the 1st attack.
Male Human (mostly) druid, with tidbits of bard
Iseph dodges forward, keeping a wall between themself & the target to the far right. Take-10 Stealth = 28
Sonic pistol vs Yellow's FF? EAC: 1d10 + 10 ⇒ (8) + 10 = 18
Male Human (mostly) druid, with tidbits of bard
Moving behind their allies, Iseph tricks Red into an off-guarded state before blasting it with his sonic pistol. Take-10 Stealth = 28
Sonic Pistol attack vs Red's FF EAC: 1d20 + 10 ⇒ (19) + 10 = 29
Red remains FF until the start of Iseph's next turn.
Male Human (mostly) druid, with tidbits of bard
Moving behind the group again, Iseph tries to trick Red into an off-guarded state before blasting it with his sonic pistol. Take-10 Stealth = 28
Pistol attacks vs FF Red's EAC: 1d20 + 10 ⇒ (17) + 10 = 27
Note: if that Trick attack is successful, then Red is FF until the start of Iseph's next turn.
Male Human (mostly) druid, with tidbits of bard
Moving behind the group, Iseph tries to trick Red into an off-guarded state before blasting it with his sonic pistol. Take-10 Stealth = 28
{istol attack vs Red's FF? EAC: 1d20 + 10 ⇒ (16) + 10 = 26
Male Human (mostly) druid, with tidbits of bard
Iseph sees no reason to move, so they try being stealthy instead, hoping to connect with Red. Trick Attack: 1d20 + 18 ⇒ (16) + 18 = 34
Thunderstrike Pistol vs Red's FF EAC with Coordinated Shot from Belor: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Male Human (mostly) druid, with tidbits of bard
Iseph ducks around and behind some scraps of Rasheen's ship, popping back out to shoot at Red. Trick attack vs CR: 1d20 + 18 - 20 ⇒ (5) + 18 - 20 = 3
Thunderstrike pistol vs Red's (FF?) EAC: 1d20 + 10 ⇒ (11) + 10 = 21
Iseph is disappointed...
Male Human (mostly) druid, with tidbits of bard
Iseph slips closer, using their Stealth to throw the Red off just enough to make it flat-footed. (Take 10 Trick Attack works up to CR 8 based on Stealth +18) Iseph's sonic pistol vs Red's FF EAC: 1d20 + 10 ⇒ (15) + 10 = 25
Male Human (mostly) druid, with tidbits of bard
Iseph eyes the beasts as they overfly the ship, moving to a good shooting position. He wields his sonic pistol in one hand & the graviton pistol in the other. (Depending on whether they're still flying or not, that will determine which pistol gets fired vs Blue - the graviton if Blue is flying, the sonic pistol if it's on the ground) Trick Attack (Stealth +18) = Tricked & Flat-Footed if CR is 18 or less
If on the ground, it's the sonic pistol: 1d8 + 4 ⇒ (6) + 4 = 10
or If in the air, then it's the graviton pistol. DC 18 Reflex save to avoid a 20-foot drop toward the ground.
Male Human (mostly) druid, with tidbits of bard
Undiana Jones wrote: My kid starts her week-long spring break today and we are going to visit Grandma. I'll still be able to post but likely with reduced frequency until after April 13. I appreciate your understanding. Do you mind being placed on Delay to move the initiative sequence ahead in your absence?
Male Human (mostly) druid, with tidbits of bard
Hey - got the call this morning. My current plan is to dust off Shaft, Crank Shaft (my android operative 6) for this mission, though my L5 Mechanist Evolutionist is in the last round of the final combat in another mission (so I guess that Dr. A-Prof is a tentative possibility as well).
Male Human (mostly) druid, with tidbits of bard
Benoit Battlestar wrote: Am I following the rules for Greater Command properly? I think that'll be our GM's call. Greater Command expands on the basic Command spell. The Drop command says: Drop: The target drops whatever it is holding. It can’t pick up any dropped item until its next turn. Greater Command extends the duration to rounds/level & grants a new save every round at the start of the PC's turn. This spell functions like command, except you can affect up to one creature per level and the targets continue the specified activity beyond 1 round. At the start of each commanded creature’s action after the first, it can attempt another Will saving throw to break free from the spell. Each creature must receive the same command. I was planning to play it that Q-K couldn't recover & keep her grip on her dropped rifle until she shrugged off the spell, but she managed that (against impressive odds) the next round. Plans were to have her swap to a new, un-dropped rifle.
Male Human (mostly) druid, with tidbits of bard
AbadarCorp Entertainment wrote:
Thanks for the update. I'll likely be pulling Omni from the candidate list for that mission. |
