Hezrou

Omega Man's page

Pathfinder Starfinder Society Subscriber. ******* Pathfinder Society GM. Starfinder Society GM. 99 posts (364 including aliases). 2 reviews. No lists. No wishlists. 66 Organized Play characters. 1 alias.


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The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Thanks for the heads-up, Mark.

I suspect that my PC will just carry a badge of office & worry about the nuts & bolts when the Skull & Crossbones series hits the shelves.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Retired: 1
Pasha Qolloran ben Kasiim <Half-Elven Paladin 10/Bard 2> [Qadira]

Active: 7
Sanuba <Elven Rogue 4/Ranger 2/Pathfinder Delver 5> [Shadow Lodge]
Chelzy D'Tona <Human Sorcerer 8/Oracle 1> [Cheliax]
Fuego! <Halfling Alchemist 5/Oracle 1> [Andoran]
Mal Havok <Half-Orc Black Blade Magus 7> [Taldan Baron]
Damini <Human Monk 2 /Cleric 2 of Sarenrae> [Grand Lodge]
Dorakk <Dwarven Ranger 1/Inquisitor 2 of Torag> [Silver Crusade]
Sylazi <Human Gunslinger 1 [Pistoleer]> [Sczarni]

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

If there was a light flail, I'd opt for that.

Since there isn't, I just plan to have my Chelaxian PC carry a silvered scourge around as her badge of office as a Signifer with the Order of the Scourge Hellknights.

All flavor, not crunch.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Bob Jonquet wrote:
I've searched all the society-approved rules/books and have not seen a scourge (cat-o-nine-tails) listed. I was hoping to see it in the Adventurer's Armory, but alas no. Is it available?

Bump.

Its mentioned in the First Steps Pt 1 [in the scene with the Paracountess], but best as I can tell it has no stats. Any help?

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

I like this method of handling the situation.

Simple, concise, & something I suspect many people are already doing.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Since the OP didn't ask about retirement, I didn't include that data.

Addendum to Qolloran.

Retired as of 9/1/11.
Promoted to V-C.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Pasha Qolloran ben Kasiim
Half Elven male
Paladin 10/Bard 2
Qadira

May 31, 2010 to Feb 14, 2011
[approx 7.5 months]

Raised once
due to a barfight in Sniper in the Deep

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

When I played the series, our GM just asked which faction these PCs were going to eventually end up becoming & logged them as such.
The undecided PCs got lumped into Grand Lodge & if they opted for something different later, then the GM edited the play info for those PCs.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Gotta love the bling.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Hiya Andrew,

Sorry you couldn't make last night's session at Game Theory. Folks had fun, but I think they might've been able to use your expertise. Perhaps another time.

Anyhow, you might point out to them that it'll help your standing in the Society if you can log the sessions that they've played (after all, those games would count towards your Star-ranking).

And, at worst, your players will have an account with Paizo that they can use for whatever fell purposes they decide - buying stuff, seeing what new things are in the pipeline for imminent release, access to the PRD, checking out the forums, etc, etc.

Hope to see you again at the GT sessions.

OM [aka Joe]

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
JP Chapleau wrote:
JP (singing "Baby got back")

Sir Mix-a-Lot or Jonathan Coulton?

Coulter Link

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
shadowcat wrote:

for example, cheliax:

http://images2.wikia.nocookie.net/firefly/images/b/bb/Nandi.jpg

http://image.com.com/tv/images/processed/default/b6/c7/346355.jpg

one picture that means more than all the flavor text

I could totally see Melinda Clark as the Paracountess.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Pretty sure that even if your Fame is 4 or less that you still have access to all the goodies in the 'Always Available' category.

So 1st level scrolls & potions, masterwork weapons & armors (& +1 versions of the same). And basic Wayfinders (can't forget them).

OM

The Exchange

Pathfinder Starfinder Society Subscriber

Do you roll your characters?
No
Last time I rolled up a PC though, we used a matrix of 36 rolls, 4d6/drop low , arranged in order in a 6x6 square, then choose a row or column you liked.

Is your answer the default of your gaming group?
Yes

How long have you been gaming?
Since 1979

What system did you first game in?
1st played: D&D box set, quickly replaced by AD&D.
1st GM'd: Champions.

The Exchange 5/5 ⦵⦵

1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

In Raleigh we generally have 3-5 tables on Thursday night & 1-2 on Monday evenings.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Smurfy Hammer wrote:
Keldraen wrote:
Getting a chance to win a reward is a perk for making the effort to be there. I *do* feel bad for folks (like Military personnel) who really can't make it there due to other obligations or things beyond their control, 'cause GenCon is a blast.

Smurfy Hammer's head asplodes.

(additional content self-removed in uncharacteristic show of restraint)

I guess that, when its boiled down to simple terms, it comes down to this...

You paid money - you want a prize.

Apparently the blast value of attending GenCon is insufficient.

Asploding heads all around.

OM

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

The paladin entry implies that a medium rider needs a large mount, same as a small rider uses a medium mount.

Additionally, the Horse entry in the equipment section has this to say...

Horse: A horse is suitable as a mount for a human, dwarf, elf, half-elf, or half-orc. A pony is smaller than a horse and is a suitable mount for a gnome or halfling.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Enevhar Aldarion wrote:
Dragnmoon wrote:
Edit: Are you playing yet?
I wish. There just does not seem to be any PFS activity in my area here in Virginia and there are no gaming stores here either. The closest stuff seems to be a couple hours drive at least and I cannot do that right now. Maybe some time this year at a convention, if I am lucky.

What part of Virginia are you in?

We have a pretty active crew down in Raleigh, NC & there are some cons that happen in High Point that end up having a Pathfinder presence.

OM

The Exchange

Pathfinder Starfinder Society Subscriber

While I haven't managed to read each & every word in the Field Guide yet, my initial skim of it makes me happy to have purchased it.

One question (well, so far).

I see a couple new alchemical items - Air Crystals & Weapon Blanch (Ghost Salt). Any clue what their Crafting DCs are supposed to be? I'm sure my alchemist would be interested in making some (almost) pop-rocks.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Master of the Fallen Fortress also falls under this category.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Dragnmoon wrote:
Doug Miles wrote:


It wasn't forgotten, it was deliberately not inserted.

Wait... What... Why?

That makes no sense to me, of course you must know something I don't.

Edit: Unless they changed there mind, the Special are also meant to be run outside of GenCon to, and the GMs need copies of it for their GM credit, it will be a pain for the GMs to remember to bring one home from GenCOn.

Could be that the pre-GenCon versions of the mod lack the cert to prevent early distribution of certs. I'm sure that they'll add it in post-GenCon if it gets released to the public.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Mark Garringer has posted this on a couple of occasions.

Its pretty handy.

here

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Doug Miles wrote:
If the rest of the party won't divert with the Qadirans and go to the ship, then they'll have to split the party. You can delay the non-Qadirans at the front gate, dealing with the standoff between the bodyguards. Hopefully this will allow the Qadiran PCs time to catch up so they won't miss getting slaughtered by Chalfon Dalsine.

And if the timing of the split party could be an issue, you can just 'have things work out' such that both parties arrive at the Dalsine manor at the same time.

Easy enough to justify - the group traveling directly there had to wind thru a significant amount of the sewer to get there. The group that diverted to the docks spent a shorter time in the sewers, then had a mostly unobstructed trip to the Dalsine manor following in the Pasah's path.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Jason S wrote:
Mosley Oakland wrote:

:wails:

But I want to spend my hard-earnt pay on a fabulously velvety cloak that will help me shrug off spells, not a wand that only heals me a quarter of the time I pronounce the command word correctly. Is that so much to ask?

Not sure if you're joking or not, but you can spend 2 PA on a wand of cure light wounds, no gold needed.

And the 'fabulously velvety cloak that will help me shrug off spells' doesn't help you much if you're dead.

The 2PA is such a negligible cost that its almost a freebie.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Dragnmoon wrote:
Omega Man wrote:

Actually, that's incorrect.

From the Core book, pg42

"Chaotic, Evil, Good, and Lawful Spells: A cleric can’t
cast spells of an alignment opposed to her own or her
deity’s (if she has one).
Spells associated with particular
alignments are indicated by the chaotic, evil, good, and
lawful descriptors in their spell descriptions."

Since Shelyn is NG, that would pretty much disallow a cleric from casting spells w/ the Evil descriptor. Ditto for a cleric with a good alignment

And while you can nitpick & say 'but a paladin isn't a cleric', let's face it - you're a holy warrior who's supposed to be a paragon of your deity - who happens to be a force of Good.

If I was trying to make this concept work, I'd opt for an Neutral deity & maybe shift focus to the Inquisitor. But I know that's getting away from your goal of making the paladin mesh with the necromancer. Good luck with that.

What is incorrect? that is exactly what I said, but that is a Cleric Domain Rule, which paladins don't get so it is a non issue.

What I was clarifying is that its not a Domain rule, its an alignment rule.

The rest you can take with a grain of salt.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Dragnmoon wrote:

The Evil Descriptor is just used as a label for those clerics that have the Good domain for spells they can't cast, and the same for the opposite, those with the Evil domain can't cast spell with the Good descriptor.

Actually, that's incorrect.

From the Core book, pg42

"Chaotic, Evil, Good, and Lawful Spells: A cleric can’t
cast spells of an alignment opposed to her own or her
deity’s (if she has one).
Spells associated with particular
alignments are indicated by the chaotic, evil, good, and
lawful descriptors in their spell descriptions."

Since Shelyn is NG, that would pretty much disallow a cleric from casting spells w/ the Evil descriptor. Ditto for a cleric with a good alignment

And while you can nitpick & say 'but a paladin isn't a cleric', let's face it - you're a holy warrior who's supposed to be a paragon of your deity - who happens to be a force of Good.

If I was trying to make this concept work, I'd opt for an Neutral deity & maybe shift focus to the Inquisitor. But I know that's getting away from your goal of making the paladin mesh with the necromancer. Good luck with that.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
cblome59 wrote:
I think you are giving the Tick more credit than he deserves. He and Zapp Branigan are no higher than a 5 :P

Let's not forget Dudley Do Right, RCMP.

The right-up he got in an ancient issue of Dragon magazine gave him an Int/Wis of maybe 6 max.

His horse was the smarter/wiser of the duo - 12/14 iirc.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Deussu wrote:
I can't come up with any guidelines for Taldans or Chelish though.

Not sure about something for Taldor, but my friends & I always lean toward this for Cheliax.

"What the Paracountess wants, the Paracountess gets.
Its not safe to disappoint the Paracountess."

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Hmm - wondering if I'm summing this situation up correctly.

I have a PC & I want to have a fun time playing.

You have a PC & you want to have a fun time playing.

If my fun gets in the way of your fun, I have to back off & let your fun prevail.

If your fun gets in the way of my fun, I have to back off & let your fun prevail.

Right.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Taking a look at the scenarios listed so far for Season 3, the nice folks at Paizo seem to be adhering to the release schedule that came into play during the latter half of Season 2 - basically, each month seems to be seeing the release of a tier 1-5 adventure along with (at least) one other adventure of a higher tier.

August happens to see the release of 4 adventure, one for each of the non-12 tiers. Hooray! Plenty of play opportunities for everyone. September has a 1-5 & a 3-7. I suspect this trend will continue, so I doubt you & your local peeps will lack for chances to play together.

However, as I have no real finger on the pulse of the impending release schedule, I could be proven completely off the mark. Wait & see, I suppose.

OM

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Check out the chart on pg 30 of the Core rulebook.
That covers your feat progression as well as when you get to add +1 to the attribute of your choice.

So far as skills & hit points go, you'll need to look at the section relevant to your chosen class. You get that number of skill points each level. Hit Point-wise, you gain them at a rate of (1/2) maximum +1.

Hope that helps.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Doug Miles wrote:
It's a good thing that Bob didn't mention his paladin's warhorse actually looks like a barrel with four sawhorse legs. It's got a wooden horse's head and a tassel tail that covers the spigot (He must like a lot of foam in his ale). Other than the hardness 5 (speed knocked down to 30' to compensate) it's identical to a heavy warhorse.

You sure it doesn't also have construct traits?

Not so much difference between a construct & an animal, right?

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

comments in line

Joseph Caubo wrote:

I think as more characters start to enter the upper tier ranges, I think it would be a good idea to have a listing of the situations in which you would need a Resurrection (aka Raise Dead and Breath of Life are not options). This might be good FAQ material whenever that rolls out because it lines out what you will (potential) have to spend more PA / gp on should you die.

Here are the times I can think of off the top of my head that require a resurrection:

Disintegrate

RD doesn't work due to a distinct lack of a body after the fact.

Joseph Caubo wrote:
Circle of Death

School necromancy [death];

Joseph Caubo wrote:
Finger of Death

School necromancy [death];

Joseph Caubo wrote:
Slay Living

School necromancy [death];

Joseph Caubo wrote:

Getting raised as undead

Getting body back to a sizable town is longer than the time restriction for Raise Dead

Things I'm not so sure about (do they count as Death Effects?):

Joseph Caubo wrote:
Phantasmal Killer

School illusion (phantasm) [fear, mind-affecting]

imo this isn't a death effect.
No [death] in the descriptor

Joseph Caubo wrote:
Suffocation

Necromancy, but no [death] in the descriptor.

You die from 'natural' causes [ie - lack of air]

Joseph Caubo wrote:
Cloudkill

School conjuration (creation)

An extremely virulent poison, but again lacks the [death] descriptor

Joseph Caubo wrote:


I will update the list as more get determined to qualify.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Matthew Morris wrote:

Or the other version I posted.

"I pledge allegiance, to this lantern, a dying purple tengu gave me."

And to the Corps, for which it stands.

One world, under Law.
Indivisible, with liberty & justice for all."

<sorry - couldn't resist>

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Failed Concentration checks spelled his downfall when our table faced him at subtier 3-4.

Well, that & the magus that he was fighting.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

I've heard rumors that this adventure is designed for 4 gobbo PCs.
If this is the case, is this a hard cap? If not, are the provisions for extra PCs? Just trying to suss out how our tables are going to end up this Saturday.

The Exchange

Pathfinder Starfinder Society Subscriber

I'm in agreement with Blave & Father Dale - I see Intensify being best applied to lower level spells (though I'd add Corrosive Touch to the list of 1st level spells).

Personally, I'm planning to add Intensify to my Black-Blade Magus' feat list at 7th level. At that point, a crit with his keen facata should yield 3d8 + 15ish + 14d6 for the shocking grasp. And for those times when the crit just doesn't happen, 1d8 + 5ish + 7d6 just doesn't suck. And it'll only get better from there.

OM

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Mattastrophic wrote:


By the way, PFS's module quality is going up. Take a look at The Dalsine Affair, the best PFS module so far, at least of what I've experienced.

-Matt

So true - I had a wonderful time playing my Taldan magus in this one.

He got to utter wonderful jibes at the big nasty akin to...

Pithy Comments:
Your sword style is weak.
Your casting technique is, at best, amateurish.
You attended an inferior school.

I'm so planning to finish out the Shadow War plot with him now.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Auke Teeninga wrote:
Chris Mortika wrote:
Clerics and other priests of Abadar are required by their god to receive payments for spell-casting services.

Indeed, and PFS doesn't stop you roleplaying this, it's just that at the end of the adventure you ignore all monetary transactions between player characters.

What is the battlecry of a paladin of Abadar?

** spoiler omitted **

Heh.

My paladin/bard of Abadar was fond of bolstering his companions with a jaunty tune whose refrain was 'There's nothing wrong with reasonable taxes.' Caused numbers of raised eyebrows.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Dragnmoon wrote:
Robb Smith wrote:


And I would like to stress that unlike most situations, I would absolutely, positively love someone to come in and prove me wrong on this one.

You can do so in PFS, as long as the abilities gained are not of a level you have already achieved.

as an Example the Bladebound archetype does not get it's first ability until level 3, so a Level 1 or 2 can become a Bladebound, but not a 3+.

The issue came up when the APG became part of the player options & one of the head guys [Hyrum or Mark, I don't recall which] answered pretty much what Dragnmoon said.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Auke Teeninga wrote:
Belafon wrote:
the magus gets a free weapon of his choice
I think it's safe to assume you can get any blade of any material you want as long as you pay for it. Like everything you find in Pathfinder Society you've got to hand over the gold to make it yours.

That's how I thought it would work & how I'm planning to play it for my magus.

Effectively, the blade he's been using thru his first 2 levels 'awakens' when he opts for the Bladebound archetype at 3rd level & things proceed onward from there.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Hyrum responded thusly in another thread.

The playtest version of the Magus is legal until the Additional Resources page gets updated, which should be today or tomorrow. :)

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

While I can't speak to the Monastic Orders, the Faiths of Purity primer alluded to there being paladins of the NG deities as well as of the LG deities (so we have paladin orders of & Codes for Erastil, Iomadae, Sarenrae, Shelyn, & Torag). The Chaotic gods (Desna & Cayden Cailien) just seem, well, too chaotic to allow for them to have paladin orders.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Hmmm...

I like the idea of having the major NPCs be something more than a signature at the bottom of the faction missions.

But I find myself a bit irked to discover that the 2 missions concluding the subplot with Amenopheus have shifted down in tier (to 1-7) when the original trilogy was set in the 5-9 tier. I suspect that I'm not the only player who's PC will be unable to play the wrap-up missions.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Kyle Baird wrote:


Mark Garringer mopes everytime his neighbor cuts his grass. Don't hurt the plants!!

Soulless beings like me don't mope.

He should plant some Emo-grass - then it'll cut itself.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Wow - I so didn't intend to generate this level of discussion, though I'm finding aspects of the discussion to be interesting.

But getting back to the gist of the OP's question, so far as I can tell there is no 'official' character sheet.

I offered the index cards as something of an extreme example, though it presumes that the player in question is organized enough to utilize them in a timely manner.

As others have brought up, I too prefer to have my PC's information organized in a way that I find useful.
Does it map directly to the sheet available in the Guide to Organized Play? Nope.
Is the information available when I need it? Yep.
Is it easy to locate the needed tidbit of information? Yep
Does my use of my preferred sheet cause the game to be slowed down? Nope.

I chalk that up as a win.

But, as always, YMMV.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
Chris Mortika wrote:
Depends on how the index cards are set up. It might actually be easier to audit, if, say, everything relating to defense were on one card, etc.

Exactly - simple stats on one (Attributes, AC, Saves, Hits Points), Skills on another, Combat info on a third, Items on a 4th, Feats & Class Abilities on another, etc.

Presuming that the info is concise & the handwriting is clear, I'd be more than willing to accept this over some of the overly erased, coffee-stained, crumpled printouts from the Guide to OP that I've seen in the past.

But as has been said, YMMV.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

Realistically, you could bring your PC on a series of index cards.
So long as accessing your PC's info doesn't slow down the game, its all good.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber

My solution, when presented with this situation, was to have the Venture-Captain ask that the PC in question accompany the exhumation crew for the sake of strength in numbers but not force him to 'sully' his hands with the actual excavation/exhumation.

Some thing that I considered which lead me to this solution:

1) Major alterations of the adventure are something of a no-no in Organized Play.

2) Several faction missions are contingent upon the exhumation - altering it to acquiring a gravemarker prevents those folks from accomplishing their faction quests.

3) Perhaps the Venture-Captain had more information than he was willing to give the PCs. Perhaps he had inside info that some other organization was headed after the same maguffin for the same reason. Far better to have it in the hands of the Society that to let the 'other folks' have it.

Ultimately, it comes down to this - any given mission is going to offend someone. Theft, assassination, grave robbing, transport of illicit goods, whatever. By playing in the OP environment, we give up some bits of personal control that we'd otherwise have in a home game environment. If the required action offends your PC's sensibilities, perhaps another PC would be better suited for the mission. If the required action offends your personal ethos, walking away might be the only, final solution.

The Exchange 5/5 ⦵⦵

Pathfinder Starfinder Society Subscriber
teribithia9 wrote:
My cleric and Chris' paladin will level to 12 at the Siege. Arlene's druid is one or two modules behind, so as soon as we get to play the 12th level arc, we'll be retired, too.

My paladin's already at 12, just waiting for the retirement arc to get put on the local schedule.

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