Hezrou

Omega Man's page

******* Pathfinder Society GM. Starfinder Society GM. 171 posts (1,753 including aliases). 2 reviews. No lists. No wishlists. 93 Organized Play characters. 1 alias.


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The Exchange

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Male Human (mostly) druid, with tidbits of bard
Varuthalla wrote:
To that point, I'd also suggest our gunners think about using the Starship Priming boon.

Thanks for the reminder - totally forgot about this boon.

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Male Human (mostly) druid, with tidbits of bard

Apologies - and thanks for pushing us along.
Was in flight from AK to AZ yesterday.

The Exchange

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Male Human (mostly) druid, with tidbits of bard
Varuthalla wrote:


I can't seem to add a token, but all else being equal, she'd land near Stees.

I got her on the board.

Cut-n-paste ftw!

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Male Human (mostly) druid, with tidbits of bard

A posting we will go 13,

(That's 40)

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Male Human (mostly) druid, with tidbits of bard

Can help with that.

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Male Human (mostly) druid, with tidbits of bard
Game Master S wrote:
My gameplay thread is thoroughly borked. Disussion seems to be clear; I can see who posted what. When I click on gameplay I see words all over the place.

Same here.

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Male Human (mostly) druid, with tidbits of bard

OK - I'm a little confused.

Are we flying the Tier 8 or the Tier 10 Drake?

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Male Human (mostly) druid, with tidbits of bard

Mysticism to ID these?

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Male Human (mostly) druid, with tidbits of bard

Normally, I wouldn't ask this in the middle of a Special, but since we've found a bit of a lull... Did the roper manage to amass anything interesting, loot-wise?

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Male Human (mostly) druid, with tidbits of bard

Iseph agrees.

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Male Human (mostly) druid, with tidbits of bard

5 days to the deadline for this one.

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Male Human (mostly) druid, with tidbits of bard

Iseph moves to assist Patrick, doing his usual scoot-n-shoot.

Take-10 Stealth = 28
Trick Attack is successful on DC 8 or fewer creatures.
[dice- Trick Attack damage]4d8[/dice]

Seismic pistol vs Yellow's FF EAC: 1d20 + 10 ⇒ (2) + 10 = 12
Pistol damage - sonic: 1d8 + 4 ⇒ (4) + 4 = 8

Sadly, no help for Patrick

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Male Human (mostly) druid, with tidbits of bard

With no real clue what's likely to occur with an ooze attached to her shell, Omni waves toward Iseph.

"A little help, please?" she implores.

Iseph moves from the door around Belor, then dodges thru the reach of Blue & Red. Maybe they'll use their AoOs vs the nimble android. If they do, Omni will react using her Bodyguard/In Harm's Way ability twice (via her Reactive ability, granting a 2nd reaction twice per day).
purple stars placed to show Iseph's path

Once in place, Iseph's Tricksy Attack sequence comes into play.

Take-10 Stealth = 28
Trick Attack is successful on DC 8 or fewer creatures.
Trick Attack: 4d8 ⇒ (6, 2, 8, 3) = 19

Seismic pistol vs Green's FF EAC: 1d20 + 10 ⇒ (13) + 10 = 23
Sonic damage: 1d8 + 4 ⇒ (1) + 4 = 5

The Exchange

Male Human (mostly) druid, with tidbits of bard

Iseph shifts about, trying to confuse the Yellow ooze.
Take-10 Stealth = 28
Trick Attack is successful on DC 8 or fewer creatures.
Trick Attack: 4d8 ⇒ (1, 2, 4, 3) = 10

Almost certain that Iseph fails to connect

seismic pistol vs Yellow's FF EAC: 1d20 + 10 ⇒ (4) + 10 = 14
[dice=1d8+4 Sonic]

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Male Human (mostly) druid, with tidbits of bard

Iseph sees Belor struggling at the hatch & moves to assist the trox.

Athletics to budge that hatch DC 20: 1d20 + 16 ⇒ (19) + 16 = 35

In the event that either Blue or Yellow attempts AoOs against him, Omni will use her Bodyguard/In Harm's Way to soak up the 1st attack.

The Exchange

Male Human (mostly) druid, with tidbits of bard

Iseph dodges forward, keeping a wall between themself & the target to the far right.

Take-10 Stealth = 28
Trick Attack is successful on DC 8 or fewer creatures.
Trick Attack damage: 4d8 ⇒ (6, 6, 5, 6) = 23

Sonic pistol vs Yellow's FF? EAC: 1d10 + 10 ⇒ (8) + 10 = 18
Sonic damage: 1d8 + 4 ⇒ (5) + 4 = 9

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Male Human (mostly) druid, with tidbits of bard

Just making sure that we've left no doors unopened.

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Male Human (mostly) druid, with tidbits of bard

Iseph sneaks ahead, searching for the next encounter

Stealth: 1d20 + 18 ⇒ (5) + 18 = 23

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Male Human (mostly) druid, with tidbits of bard

Moving behind their allies, Iseph tricks Red into an off-guarded state before blasting it with his sonic pistol.

Take-10 Stealth = 28
Trick Attack is successful on DC 8 or fewer creatures.
Trick Attack damage: 4d8 ⇒ (4, 3, 1, 8) = 16

Sonic Pistol attack vs Red's FF EAC: 1d20 + 10 ⇒ (19) + 10 = 29
Sonic damage: 1d8 + 4 ⇒ (7) + 4 = 11

Red remains FF until the start of Iseph's next turn.

The Exchange

Male Human (mostly) druid, with tidbits of bard

Moving behind the group again, Iseph tries to trick Red into an off-guarded state before blasting it with his sonic pistol.

Take-10 Stealth = 28
Trick Attack is successful on DC 8 or fewer creatures.
Trick Attack Damage: 4d8 ⇒ (5, 6, 4, 3) = 18

Pistol attacks vs FF Red's EAC: 1d20 + 10 ⇒ (17) + 10 = 27
Sonic damage: 1d8 + 4 ⇒ (6) + 4 = 10

Note: if that Trick attack is successful, then Red is FF until the start of Iseph's next turn.

The Exchange

Male Human (mostly) druid, with tidbits of bard

Moving behind the group, Iseph tries to trick Red into an off-guarded state before blasting it with his sonic pistol.

Take-10 Stealth = 28
Trick Attack is successful on DC 8 or fewer creatures.
Trick Attack Damage: 4d8 ⇒ (8, 7, 4, 1) = 20

{istol attack vs Red's FF? EAC: 1d20 + 10 ⇒ (16) + 10 = 26
Sonic damage: 1d8 + 4 ⇒ (7) + 4 = 11

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Male Human (mostly) druid, with tidbits of bard

Iseph nods, indicating their integrated Jetpack.

"Ready to fly? Always."

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Male Human (mostly) druid, with tidbits of bard

Iseph's diplomatic skills are mediocre, at best, so they opt not to engage in any discourse.

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Male Human (mostly) druid, with tidbits of bard

Iseph sees no reason to move, so they try being stealthy instead, hoping to connect with Red.

Trick Attack: 1d20 + 18 ⇒ (16) + 18 = 34
That'll work vs CR 14
Trick Damage: 4d8 ⇒ (2, 8, 2, 7) = 19

Thunderstrike Pistol vs Red's FF EAC with Coordinated Shot from Belor: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Sonic damage: 1d8 + 4 ⇒ (3) + 4 = 7

The Exchange

Male Human (mostly) druid, with tidbits of bard

Iseph ducks around and behind some scraps of Rasheen's ship, popping back out to shoot at Red.

Trick attack vs CR: 1d20 + 18 - 20 ⇒ (5) + 18 - 20 = 3
Trick Damage: 4d8 ⇒ (1, 2, 8, 4) = 15

Thunderstrike pistol vs Red's (FF?) EAC: 1d20 + 10 ⇒ (11) + 10 = 21
Pistol's Sonic damage: 1d8 + 4 ⇒ (1) + 4 = 5

Iseph is disappointed...

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Male Human (mostly) druid, with tidbits of bard

Iseph slips closer, using their Stealth to throw the Red off just enough to make it flat-footed. (Take 10 Trick Attack works up to CR 8 based on Stealth +18)

Iseph's sonic pistol vs Red's FF EAC: 1d20 + 10 ⇒ (15) + 10 = 25
Sonic damage: 1d8 + 4 ⇒ (5) + 4 = 9
Trick Damage: 4d8 ⇒ (1, 3, 4, 4) = 12

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Male Human (mostly) druid, with tidbits of bard

I'm off to a con in Dallas (North Texas RPG Con) from Wednesday thru Sunday, so I won't be watching this as closely as normal.

I'll still try to check at least daily.

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Male Human (mostly) druid, with tidbits of bard

Iseph eyes the beasts as they overfly the ship, moving to a good shooting position. He wields his sonic pistol in one hand & the graviton pistol in the other.

(Depending on whether they're still flying or not, that will determine which pistol gets fired vs Blue - the graviton if Blue is flying, the sonic pistol if it's on the ground)

Trick Attack (Stealth +18) = Tricked & Flat-Footed if CR is 18 or less
Pistol vs Blue's FF EAC: 1d20 + 10 ⇒ (11) + 10 = 21

If on the ground, it's the sonic pistol: 1d8 + 4 ⇒ (6) + 4 = 10
Trick damage: 4d8 ⇒ (3, 5, 2, 7) = 17

or

If in the air, then it's the graviton pistol. DC 18 Reflex save to avoid a 20-foot drop toward the ground.

The Exchange

Male Human (mostly) druid, with tidbits of bard

Iseph examines the pistol, ensuring its functionality.

"A tensor-model graviton pistol. Perhaps I could make use of this. Does anyone else have a desire to use it? There were also some Model IV Frag grenades, but I'm not trained in their use."

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Male Human (mostly) druid, with tidbits of bard

Rolling for Ispeh as well

Sleight of Hand DC26: 1d20 + 18 ⇒ (12) + 18 = 30

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Male Human (mostly) druid, with tidbits of bard

Iseph nods, & falls in line for the exploration.

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Male Human (mostly) druid, with tidbits of bard

3 out of 4 are winners.
Nice

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Male Human (mostly) druid, with tidbits of bard

Who's the 4th?

The Exchange 5/5 5/55/5 *

Is it possible that the mission is a Replayable one?

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Male Human (mostly) druid, with tidbits of bard

It looks like we're moving ahead to the next scene.

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Male Human (mostly) druid, with tidbits of bard
Undiana Jones wrote:
My kid starts her week-long spring break today and we are going to visit Grandma. I'll still be able to post but likely with reduced frequency until after April 13. I appreciate your understanding.

Do you mind being placed on Delay to move the initiative sequence ahead in your absence?

The Exchange

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Male Human (mostly) druid, with tidbits of bard

Fwiw, my guess is that Dr. Z will have the last laugh & the best revenge on his critics by sheer dint of outliving them all.
It's good to be an elf.

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Male Human (mostly) druid, with tidbits of bard

Same here - though I'll take one with the artwork once you complete it.

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Male Human (mostly) druid, with tidbits of bard

I'm fine with playing 7-05 with Dr. A-Prof.

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Male Human (mostly) druid, with tidbits of bard

I'm ok with playing up.
We'll just need to protect the envoy.

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Male Human (mostly) druid, with tidbits of bard

Be sure to fill in the RPG Chronicle sheet & to drop your token & details into the map.
Links are up top.

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Male Human (mostly) druid, with tidbits of bard

Traveling the next three days, though I'll make time to check in daily.

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Male Human (mostly) druid, with tidbits of bard

Hey - got the call this morning.

My current plan is to dust off Shaft, Crank Shaft (my android operative 6) for this mission, though my L5 Mechanist Evolutionist is in the last round of the final combat in another mission (so I guess that Dr. A-Prof is a tentative possibility as well).

The Exchange

Male Human (mostly) druid, with tidbits of bard
Benoit Battlestar wrote:
Am I following the rules for Greater Command properly?

I think that'll be our GM's call.

Greater Command expands on the basic Command spell.

The Drop command says:

Drop: The target drops whatever it is holding. It can’t pick up any dropped item until its next turn.

Greater Command extends the duration to rounds/level & grants a new save every round at the start of the PC's turn.

This spell functions like command, except you can affect up to one creature per level and the targets continue the specified activity beyond 1 round. At the start of each commanded creature’s action after the first, it can attempt another Will saving throw to break free from the spell. Each creature must receive the same command.

I was planning to play it that Q-K couldn't recover & keep her grip on her dropped rifle until she shrugged off the spell, but she managed that (against impressive odds) the next round. Plans were to have her swap to a new, un-dropped rifle.

The Exchange

Male Human (mostly) druid, with tidbits of bard

New laptop - back in the game.

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Male Human (mostly) druid, with tidbits of bard

Nice boon.
Thanks again for running.

The Exchange

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Male Human (mostly) druid, with tidbits of bard

GMKludde - I always enjoy your music/band inclusions in the session

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Male Human (mostly) druid, with tidbits of bard

I'm beginning to feel that Zahenni has a middle name, & that middle name is Rasputin.

She just... won't... cease to be a problem.

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Male Human (mostly) druid, with tidbits of bard

For those who are slowed (Omni, Kneepuncher, Chryssi), remember that Slowed means you get either a move or a standard action & your movement rate is cut in half.

Not fun at all.

The Exchange

Male Human (mostly) druid, with tidbits of bard
AbadarCorp Entertainment wrote:
Omega Man wrote:

How're we looking, so far as nearness to the end of this mission?

I'm juggling PC options for an upcoming 7-10 mission & wondering if Omni might be available.

The last group took about 1-2 weeks to finish from the point where you are now. This one runs a bit long.

Thanks for the update.

I'll likely be pulling Omni from the candidate list for that mission.