Full Name |
Nikko Fifty-Niner |
Race |
Pahtra |
Classes/Levels |
CG Precog 7 | SP49/49 HP 39/39 | RP 9/9 | EAC 23; KAC 24 | Fort +4; Ref +11; Will +3 | Init: +6 | Speed 40ft, Fly 30ft | Perception +11 (Lo-Lite/Darkvision), SM +10; Spells L1-5 L2-4, L3-3 |
Gender |
Agender |
Size |
medium |
Age |
18 |
Special Abilities |
Cross-time Party Net |
Alignment |
CG |
Deity |
Desna |
Languages |
Common, Pahtra, Vesk, Ysoki, Auran, Triaxian, Shirren, Elven, Castrovelian, Goblin, Draconic |
Occupation |
Gastro-Chef |
Strength |
8 |
Dexterity |
23 |
Constitution |
14 |
Intelligence |
18 |
Wisdom |
12 |
Charisma |
13 |
About Nikko Fifty-Niner
Full Name
Nikko Fifty-Niner
Race
| SP 49/49 HP 39/39| RP 9/9| EAC 20; KAC 20| Fort +4; Ref +11; Will +3 | Init: +6 |
Classes/Levels
Low-Light & Darkvision; Perc: +11, SM: +10 | Speed 40 ft. (Land), 30 ft. (Fly) | Active Conditions: nada
Gender
Agender NG Pahtra Stormrunner Precog 7
Size
Medium
Alignment
ChaoticGood
Deity
Desna
Location
Vesk-6
Languages
Common, Pahtra, Vesk, Ysoki, Auran, Triaxian, Shirren, Elven, Catrovelian, Goblin, Draconic
Occupation
Gastro-pub Chef
Strength 8
Dexterity 23
Constitution 14
Intelligence 18
Wisdom 12
Charisma 13
About Nikko Fifty-Niner
SFS #716-711
Experience 20
Wealth
__________________________
Nikko Fifty-Niner
Class Precog (Dimension of Time) 7
CG Medium Pahtra
Init+6; Senses Perc+11, SM+10
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Defense
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EAC 23, KAC 24
SP 49 HP 39 RP 9
Fort+4, Ref+11, Will+3
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Offense
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Speed 40 ft. (Land, Jump), 30 ft. (Fly)
Melee 1. Survival Knife +11, 1d4+2 P,
Ranged 1. Static Arc Pistol +11, 1d6+3 E, Range 50 ft., 20 charges (20/2), Stun
Ranged 2. Corona Laser Rifle +12, 2d6+7 F, Range 120 ft., 40 charges (20/1), Burn 1d6, Called fusion
Space 5 ft.; Reach 5 ft.
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Statistics
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Str8, Dex23, Con14, Int18, Wis12, Cha13
Skills Acrobatics +15, Athletics +2, Bluff +6, Computers +7, Culture +14, Diplomacy +7, Disguise +1, Engineering *+5, Intimidate +1, Life Science +6, Medicine *+3*, Mysticism +8, Perception +10, Physical Science +6, Piloting +18 (7 ranks), Profession: Gastro-Chef +17, Sense Motive +10, Stealth +18, Survival +16
Feats Weapon Specialization (Small Arms, Basic Melee Weapons, Longarms), Fleet, Nimble Moves, Skill Synergy (Sense Motive, Survival), Weapon Focus (Longarms)
Languages Common, Pahtra, Vesk, Ysoki, Auran, Triaxian, Shirren, Elven, Castrovelean, Draconic, Goblin
Other Abilities Wary: +2 vs Charms & Compulsions; Nimble: The off-kilter condition imposes no penalties & does not make you flat-footed. You may steady as a swift action; Talented: Acrobatics +2, Stealth +2, one Profession +2
Stormrunner Theme Knowledge: Reduce the DC of Survival checks to endure severe weather, orienteer, and predict the weather when in rainy, snowy, stormy, or windy conditions by 5. Survival is a class skill for you, or if it is a class skill from the class you take at 1st level, you gain a +1 bonus to Survival checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.
Eye of the Storm: Your visibility range in a storm (but not a powerful storm; Core Rulebook 399) is reduced by only half, and you take a –4 penalty to Perception checks instead of a –8 penalty. When you succeed at a Survival check to endure severe weather, you can move up to your full overland speed and still receive the +2 bonus to Fortitude saves against severe weather. You suffer the forced movement and take damage from a failed Acrobatics check to fly in dangerous wind conditions only if you fail the check by 10 or more, instead of by 5 or more.
Combat Gear: Vesk Brigandine II armor (Jetpack), Survival Knife, Static Arc Pistol, Corona Laser rifle (Called fusion), Clearsight Goggles, Maze Mind Graft, Aeon Stones: Clear Spindle, Iridescent Spindle, Turquoise Cube, Cloudy Blue Rhomboid, Spell Gens: Overheat x2, Healing Serum Mk 1 (x3)
Other Gear: Industrial Backpack, Sleeping Bag, Comm Unit, Lighter, Canteen, RTE (5), Fire Extinguisher, Flashlight, Survivalist Toolkit, Battery (3)
Special Ability: Anchor: Dimension of Time; Focal Paradox: Reflex saves; Paradox (4/day); Chronomantic Defense +3; Temporal Aggression (Allies); Temporal Anomalies: Advanced Preparation, Impeccable Timing
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Spells
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Level 0: Climate Adaptation, Detect Magic, Injury Echo, Realign, Spark, Stabilize
Level 1 (DC 15) (5/day): Biome Adaptation, Comprehend Languages, Overheat, Scan Environment, Swap Initiative
Level 2 (DC 16) (4/day): Accelerate Step, Bypass Password, Day's Weariness, Mirror Image
Level 4 (DC 17) (3/day): Haste, Time's Edge