Old Mammoth's page

62 posts (1,472 including aliases). No reviews. No lists. No wishlists. 14 aliases.




Fort Ramgate is being expanded to accomodate the ever-rising number of Molthunian soldiers stationed there, and our heroes have been assigned to the unpleasant task of guarding a half-ready guard tower, one of the favourite targets of Nirmathani saboteurs.

---

It is a mellow spring night, the bonfire that you have gathered around acting more as a source of light than warmth. The guard tower you are guarding is just a few steps away from you, surrounded by the scaffolds left by the builders.

Rolls:

R Stealth: 1d20 + 10 ⇒ (14) + 10 = 24
SF Stealth: 1d20 + 9 ⇒ (6) + 9 = 15
SF Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
SF Stealth: 1d20 + 9 ⇒ (3) + 9 = 12
E Init: 1d20 + 2 ⇒ (16) + 2 = 18
S Perception: 1d20 + 4 ⇒ (13) + 4 = 17
S Init: 1d20 + 2 ⇒ (5) + 2 = 7
FF Perception: 1d20 + 9 ⇒ (13) + 9 = 22
FF Init: 1d20 + 1 ⇒ (19) + 1 = 20
IU Perception: 1d20 + 8 ⇒ (5) + 8 = 13
IU Init: 1d20 + 2 ⇒ (6) + 2 = 8
K Perception: 1d20 + 9 ⇒ (18) + 9 = 27
K Init: 1d20 + 4 ⇒ (4) + 4 = 8
G Perception: 1d20 + 8 ⇒ (11) + 8 = 19
G Init: 1d20 + 5 ⇒ (11) + 5 = 16

All in all, the night is quite peaceful... And it probably would have remained so if those terrible spoilsports Fukarth and Gorvy would not have noticed four hooded shapes trying to slip to the tower unnoticed. The hoods make their features hard to see, but one of them is noticeably burlier than the others, and seems to be leading the group.

Gorvy immediately springs up to face the intruders, but Fukarth's dwarwen body isn't as quick to react to the sudden danger.

Initiative Order (Surprise round!): Gorvy, Enemies, Fukarth.

Map!

Sorry for those who can't act yet. :P I'll promise that the next few encounters won't have surprise rounds.


Hi everyone!

Feel free to discuss anything worth discussing here! And while you are at it, add a masterwork weapon and armour (no full plate, a potion of Mage Armor for those without proficiencies, a shield if you want one) of your choice and a potion of CLW on you sheet for the Action-packed Intro Sequence! (Think James Bond. :P)

Also, while not absolutely required, writing in third person and present tense is preferred.


People of Molthune! The Imperial Governor Markwin Teldas has, in his great wisdom and honest wish to see our glorious nation prosper, declared that whoever who serves five year in the Imperial Army shall be granted Imperial Citizenship and all the benefits conveyed therefor.

This offer is open for anyone who proves themself to possess a healthy body, a sound mind, a basic command of Taldane and no connections to known enemies of the state. Join today and help protect our fatherland from anarchists and rebels who hate our way of life!

(This leaflet also works as a travel permit to the nearest enlistement station.)
-----------

Hi everyone!

I have played in a few PbP games on these boards for some time, and have enjoyed it very much, but have always been plagued by a soft, nagging voice from the back of my head, whispering me sweet temptations... ...It was not until a few weeks ago when I realized the shocking truth: I want to GM something! I tried shock teraphy and even yoga, but for no avail, so now I'm here, indulging in my darkest desires-

...Uh, what was I saying again? Anyhow, this is the first time I'm GM'ing a PbP game, so please have patience. :D

Basic Premise:

The PC's are Molthuni soldiers assigned to Fort Ramgate, who are tasked to retrieve a powerful magic item that has gone missing deep behind enemy lines. However, the Molthuni are not the only ones who know about it, and in the end, the PC's will have to make the tough decision of what to do with the dangerous artifact...

Character Creation:


  • 20 point Point Buy.
  • 3rd level. The adventure will not be very long, and you'll be 4th-5th level at the end using the fast experience track.
  • Max HP at 1st level, ½ thereafter.
  • No Summoners. Ninjas, Samurai and Gunslingers are allowed, if you present a nice backstory. :)
  • Core races. Other races may be allowed at GM discretion, ask first.
  • No evil alignments. I like to include some shades of gray into my stories, so LG and CG characters will be a little more difficult to play due to being in the corners of the alignment grid. I'm not saying that it'll be a bad idea, you'll just may need to angst a little more than the others. :D Anyway, the most important thing is that you are able to play nice with others, as always.
  • Equipment will not be bought, but provided in-game. More info about this after the players are selected. (Don't worry, you'll get what you need for your concept to work.)

Other Stuff:

  • As you probably have noticed, my English has its flaws. Please have patience.
  • You should be able to post at least once on most days. It is OK if you miss a day now and then, but keep in mind that I will reserve the right to NPC your character for that turn if in combat.
  • My jokes are terribly bad. I don't take any reponsibility from facepalming-caused injuries.

    Background:

    I don't except anything very long, but remember to include:

    -Where they are from;

    -What was their motivation to join the Imperial Army;

    -What their personality is like;

    -Anything else you feel is important/interesting. :)

    I'm quite sure that I forgot something, so ask away!

    Thanks for considering my game!

    Please don't bite me.

  • Aliases


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