Othniel
Male modified elf magus (kensai) 1/swashbuckler (inspired blade) 1/gestalt 1 (Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9)
N Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 16, flat-footed 10 (+5 Dex, +1 dodge)
hp 11 (1d10+1)
Fort +4, Ref +8, Will +3
Defensive Abilities canny defense +1; SR 12
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Offense
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Speed 40 ft.; sprinter
Melee dagger +5 (1d4+2/19-20) or
mwk cold iron rapier +6 (1d6+2/18-20)
Ranged longbow +6 (1d8/×3)
Special Attacks arcane pool (+1, 5 points), deeds (derring-do, dodging panache, opportune parry and riposte), panache (5), spell combat
Magus (Kensai) Spells Prepared (CL 1st; concentration +7)
1st—shield
0 (at will)—arcane mark, prestidigitation
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Statistics
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Str 11, Dex 20, Con 12, Int 18, Wis 10, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Agile Maneuvers, Breadth Of Experience[APG], Combat Expertise, Deadly Aim, Power Attack, Weapon Focus
Traits magical lineage, rich parents, riftwarden orphan, warrior of old
Skills Acrobatics +9 (+13 to jump), Diplomacy -1 (-6 to improve other creatures' attitudes towards you), Intimidate -1 (-6 to improve other creatures' attitudes towards you), Knowledge (arcana) +10, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +7, Knowledge (local) +10, Knowledge (nature) +6, Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +7, Perception +6, Spellcraft +8, Use Magic Device +3
Languages Abyssal, Celestial, Common, Draconic, Elven, Sylvan
SQ arcane focus, chosen weapon, condescending, elven magic, finesse weapon attack attribute, inspired panache
Combat Gear wand of mage armor (21 charges); Other Gear arrows (20), dagger, longbow, mwk cold iron rapier, ioun torch ioun stone[APG], bandolier[UE], bandolier[UE], bedroll, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, masterwork backpack[APG], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 10 gp, 6 sp, 1 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Arcane Focus (Ex) +2 to concentration checks to cast arcane spells defensively.
Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Rapier) Kensai abilities only function when wielding a weapon of this type.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Condescending -5 to Diplomacy and Intimidate checks to improve others' attitudes toward you.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds
Elven Magic (Ex) +2 to spellcraft checks to determine the properties of a magic item.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Resistance (12) You have Spell Resistance.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Weapon Focus (Close Weapons) Choose one weapon group. You become better at using that type of weapon.
Prerequisites: base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies