Danse Macabre

Kage Kurai's page

29 posts. Alias of Ouachitonian.


Full Name

Kage Kurai

Race

Fetchling

Gender

Male

Size

Medium

Alignment

N

Deity

Count Ranalc

Strength 10
Dexterity 32
Constitution 14
Intelligence 22
Wisdom 14
Charisma 9

About Kage Kurai

About Kage Kurai
A nascent divine fetchling of shadows and secrets
Portfolio: Shadows, Secret Knowledge, Dueling
Domains: Knowledge, Darkness
Favored Weapon: Dagger
Symbol: Two silver eyes with two black daggers crossed between them
Sacred Animal: Raven
Sacred Color: Shades of Gray

Obedience: Read a text which is unfamiliar to you for an hour. Gain a +4 sacred or profane bonus on a Knowledge skill relevant to the text's subject.

Background:

Kage is a mysterious figure spoken of in whispers by those who know his name at all. He claims to be the mortal son of Count Ranalc, the enigmatic eldest who disappeared millenia ago. Whether or not this is true none know, but he seems to believe it. His youth is unknown even to his followers except in the most general terms. He was born a fetchling on the Shadow Plane some indeterminate time ago, to a mother who raised him alone, never revealing his father's identity, only saying that he was a great man. As a youth he was known for his quick wit and quick hands. He became a well-known scholar and duelist, even while moonlighting as a thief and sometime assassin. He claims that, after decades, one night he heard a voice which claimed to be Count Ranalc. The voice told him that it was his father, and that he was destined for greatness. That he would take up his father's power, become Master of Shadows, and steal from the greatest thief. When Kage awoke the next day, he found a cloak that had not been there before. Putting it on, he found that it caused his outline to blur and shift, making him indistinct to those who would harm him.

Since then Kage has built his life on fulfilling these goals. A daring mission into Duskfathom, the home of the Thief God Norgorber, saw him steal a tiny measure of divine power, which he hen further enhanced by traveling to his father's vacant palace in the Nighthold. There he took a chance, and sat upon his father's chair. NMo other being had done so and lived, but when Kage did so, he felt a rush of tenebrous power, the spark of divine power he had stolen flaring within him into true apotheosis. Since that day, he has known that he was no mere mortal, but a demigod. Even so, he was but the weakest of demigods, and has carefully kept to the shadows, building his cult while avoiding the notice of greater powers. He carefully peels off being within, or with ties to, the Plane of Shadow, doing his best to avoid Zon-Kuthon and his kytons. He has made forays, somtimes years long, to other planes, stalking the shadows of the Plane of Earth, visiting the Material Plane to win followers among the fetchlings of Avistan and the Wayangs of Minkai, through whom he learned of and visited the Hao Jin tapestry.

His cult has grown slowly, in the shadows, among fetchlings and wayangs, and the minority of non-evil denizens of the Plane of Shadow. A few fey have joined him as well, recognizing him as the true heir of his father. His power base lies primarily on the Plane of Shadow, and he has taken a portion of his father's holdings there as his own.

Statblock:

Kage Kurai
Fetchling soulknife (cutthroat) 14/Trickster 6 (Pathfinder RPG Bestiary 2 123, Ultimate Psionics 57, 280)
N Medium outsider (native)
Init +17; Senses Dark Sight, dark sight 15 ft., darkvision 90 ft., low-light vision, see in darkness; Perception +19
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Defense
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AC 39, touch 26, flat-footed 28 (+9 armor, +2 deflection, +11 Dex, +3 enhancement, +2 natural, +2 shield)
hp 192 (14d10+52)
Fort +11, Ref +25, Will +16; +2 bonus vs. [shadow] and illusion (shadow) spells
Defensive Abilities hard to kill, mythic saving throws, shadow blending; Resist cold 5, electricity 5
Weaknesses light blindness
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Offense
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Speed 30 ft.
Melee soulknife +21/+16/+11 (1d4+25/17-20/×3 plus 4d6 sneak attack) or
soulknife +21/+16/+11 (1d4+19/17-20/×3 plus 4d6 sneak attack)
Special Attacks enhanced mind blade, form mind blade, mythic power (15/day, surge +1d8), quick draw, sneak attack +4d6
Spell-Like Abilities (CL 14th; concentration +13)
2/day—displacement
1/day—darkness, deeper darkness, disguise self, plane shift (self only; shadow or material plane) (DC 16)
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Statistics
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Str 10, Dex 32, Con 14, Int 22, Wis 14, Cha 9
Base Atk +14; CMB +12; CMD 37
Feats Blind-fight, Breadth Of Experience[APG], Combat Expertise, Dark Affinity, Dark Sight[ARG], Deadly Aim, Double Slice, Extra Path Ability[M], Gloom Sight[ARG], Greater Two-weapon Fighting, Improved Dark Sight[ARG], Improved Two-weapon Fighting, Mindblade Proficiency, Moonlight Stalker[UC], Power Attack[M], Shadow Magic Defense, Two-weapon Defense[M], Two-weapon Fighting, Weapon Finesse, Wild Talent
Traits pragmatic activator, shadow stalker
Skills Acrobatics +28, Bluff +20, Climb +10, Disable Device +30, Disguise +13, Escape Artist +25, Knowledge (arcana) +15, Knowledge (dungeoneering) +15, Knowledge (engineering) +13, Knowledge (geography) +13, Knowledge (history) +13, Knowledge (local) +16, Knowledge (nature) +16, Knowledge (nobility) +13, Knowledge (planes) +24, Knowledge (religion) +15, Linguistics +9, Perception +19, Sense Motive +16, Sleight of Hand +16, Stealth +52, Swim +10, Use Magic Device +20; Racial Modifiers +1 Knowledge (local), +1 Knowledge (nature), +2 Stealth
Languages Aklo, Auran, Common, D'ziriak, Draconic, Ignan, Shae, Sylvan, Terran, Wayang
SQ amazing initiative, blade skills (deadly blow, enhanced range, evasion, improved evasion, mind daggers, trapfinder), covert training, cunning, divine source[MA], enduring armor[MA], fleet charge[MA], force of will, path dabbling[MA], planar scholar, recuperation, shadow stealth[MA], shape mind blade, throw mind blade, vanishing move[MA]
Combat Gear wand of cure light wounds, caltrops; Other Gear apprentice's cheating gloves[UE], lenses of darkness[ARG], minor cloak of displacement, psychoactive skin of the chameleon, ring of chameleon power, ring of feather falling, shawl of shadowy disguise, sleeves of many garments[UE], bedroll, belt pouch, chalk (10), concealable thieves' tools[UI], flint and steel, grappling hook, masterwork backpack[APG], mess kit[UE], mirror, piton (10), pot, shinobi shozoku, soap, spider's silk rope (50 ft.)[APG], torch (10), trail rations (5), waterskin, 193 gp
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Special Abilities
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Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Blade Rush The soulknife rushes forward with a dash of incredible speed. As a swift action, the soulknife may expend her psionic focus and move up to her speed without provoking attacks of opportunity. The soulknife must be at least 6th level in order to select this blade skill.
Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Expertise +/-4 Bonus to AC in exchange for an equal penalty to attack.
Covert Training (Ex) A cutthroat gains 6 skill points + a number of skill points equal to his Intelligence modifier at each level, instead of the normal 4 skill points + Intelligence modifier at each level. This ability replaces the medium armor proficiency and shield pr
Cunning (Su) A cutthroat of 2nd level gains a +1 competence bonus on Bluff and Stealth skill checks made while maintaining psionic focus. Furthermore, Bluff is a class skill for the cutthroat. At 6th level and every four soulknife levels thereafter, this bonus i
Dark Sight See up to 15 feet clearly in magical darkness.
Darkvision (90 feet) You can see in the dark (black and white only).
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deadly Blow The soulknife's mind blade critical multiplier increases by 1. A soulknife must be at least 10th level to choose this blade skill.
Divine Source (2 domains) (Su) You can grant divine spells to those who follow your cause.
Enduring Armor +9 (Su) Armor of force grants armor bonus equal to 3 + your tier.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Enhanced Mind Blade +6 (Su) You can enhance your Mind Blade with a total enhancement bonus of +6.
Enhanced Range The soulknife's range increment when throwing her mind blade in any form doubles.
Evasion Not implemented yet
The soulknife can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+6 bonus, bypass all DR).
Force of Will (Ex) As an immediate action, use 1 power to reroll any d20, or force non-mythic to reroll.
Form Mind Blade (Mind Dagger, Slashing) (Su) Form a semi-solid weapon composed of psychic energy distilled from your own mind.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Improved Evasion Not implemented yet
This works like evasion, except that while the soulknife still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage on a failed save. A helpless soulknife does not gain the ben
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mind Daggers The soulknife may form one or a pair of mind daggers in place of her normal forms
Moonlight Stalker Gain +2 on damage and attack rolls when you have concealment vs. foe
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
Planar Scholar (Ex) You have mastered the knowledge of the planes and portals.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Psychic Toolkit By concentrating her mind blade down into tiny slivers of hardened thought, the soulknife can create tools with which to perform a variety of tasks that she otherwise would need to use specialized tools for. With this blade skill, the soulknife may manifest her mind blade into different tools (artisans tools, a blanket, a mess kit, a thief’s toolkit, a 10-foot. pole, the form of a 50-foot silk rope with grappling hook, or more with GM discretion) as a move action. These tools add the mind blade’s enhancement bonus as a competence bonus on skill checks when using these tools, and if relevant they possess the standard hardness, hit points, and break DC of items of these types. The soulknife must maintain contact with these tools for them to remain cohesive. Upon reaching 5th level, these tools can be generated as a swift action.
Quick Draw (Su) You can manifest your Mind Blade as a free action.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Shadow Blending (55% miss chance) (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Shadow Magic Defense +2 to save vs. [shadow] and illusion (shadow) spells and -20% reality for partial reality spells.
Shadow Stealth (Ex) No Stealth penalty for full speed in darkness. Spend 1 power to teleport from darkness to darkness.
Shape Mind Blade Change the form of your mind blade, or reassign its abilities
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Surge (1d8) (Su) Use 1 power to increase any d20 roll by the listed amount.
Throw Mind Blade Light 20ft, 1H 15ft, and 2H can't be thrown.
Trapfinder Not implemented yet
The soulknife gains the Trapfinding ability of a rogue of his level. In addition, the soulknife treats Disable Device as a class skill. The soulknife must have the Covert Training class feature to select this blade skill.
Vanishing Move (Su) Swift action: become invisible until end of turn. 1 power: acts as greater invisibility.
Wild Talent (2/Power Points) You are a psionic character and gain 2 power points.

My Demigod:

1. What is your character? Where are they from?
My character is a fetchling from the Plane of Shadow, who combined he potential he inherited from his fathr Count Ranalc (or so he says) with a spark of Divine Power stolen from Norgorber to become a demigod.

2. What is your character's portfolio?
Darkness, Secrets

Kage Kurai's divine portfolio focuses on guarding secret knowledge and ferreting out the secrets of others. He desires to learn every secret thing in the multiverse, and store them all in a library that he alone controls access to.
This should include two to four single words that can easily

Domains:
Darkness, Knowledge Trickery* Death* *(Upon future iterations of the Divine Source ability. He can't grant them yet. They might even chance based on game development.)

3. What does your character look like?
Even his followers rarely perceive Kage Kurai as more than a shadow, an empty blackness in the general shape of a man. When he chooses, he can appear in a wide variety of guises. But his true form is quite ordinary, a simple fetchling, with grey-white skin, silver eyes, and a shaven head. He sees pretentious ornamentation as a useless waste of time, and wears finery only as part of disguises.

4. How did your character become a demigod?Kage is the son of Count Ranalc, and kindled that spark into divinity by stealing power from Norgorber and absorbing latent energy in his father's vacant realm.

5. Where does your character live?
Kage primarily resides on the Plane of Shadow, in a hidden network of caves which he has transformed into a fortress and library of secrets. He regularly travels to the First World and Material Plane, where he has (relatively) large followings.

My Cult:

1. Where in the verse is your cult centered?
His cult is primarily located on the Plane of Shadow, though he does have major outposts on the Material Plane and First World as well. It is headquarters at The Shadowed Shelves, a great library, whose public sections are welcome to all, but which also contains several levels of hidden archives, whose access is tightly controlled, and limited to those high-ranking members of the faith (or well-paying allies) whom Kage Kurai considers trustworthy with the dangerous secrets contained within.

2. What sorts of people worship you?
Fetchlings and Wayangs make up a preponderance of Kage Kurai's worshippers, though knowledge-seekers or those shadow-manipulators of every race are welcome. His worshippers tend to be spies, infiltrators, thieves, ninjas, and librarians. A few are duelists or even assassins.

3. If your character has one, please describe your character's herald.
Kage Kurai does not yet have a herald. He is, however, watching his followers carefully, waiting for one to prove himself or herself worthy of the title.

Relationships to other Deities:

Kage Kurai barely registers on the radar of most gods and demigods. Most of those who know him know him as a purveyor of secret knowledge, who is also willing to traffic in stolen goods and even assassination for the right price. He deals with all comers, good or evil, lawful or chaotic, as long as they pay in the coin he desires: secrets. He has a surprising amount of dealings with Good deities, who sometimes need underhanded services they are unwilling to dirty their own hands with, but who also don't want to deal with evil deities like Norgorber. Evil deities, generally having no such qualms, engage his services less.

Abadar hs genrally cordial relations with Kage Kurai, though he seems to have instructed his servants to be on their guard around the nascent demigod, who is known to steal when it suits him and would love to plumb the secrets of the First Vault.

Milani is a particular associate of his, having often engaged his services to learn secrets that can bring down corrupt governments.

Nethys, as a fellow neutral knowledge deity, has sometimes worked with him, but only on those rare occasions when he deigns to share some of his arcane secrets.

Pharasma dislikes his tolerance of undead, but she and her psychopomps still seek his knowledge on occasion.

Calistria and her servants find him dull, but still find his knowledge of their enemies' secrets useful, and so deal with him fairly regularly.

Irori and his followers have mixed feelings about Kage Kurai, with some feeling that trading with him for knowledge is an unacceptable shortcut, while others believe that trading with a knowledge broker is little different than paying for a book, and perfectly acceptable.

Kelinahat, the archon empyreal lord of spies, stealth, and the gathering of intelligence, is a figure whom Kage Kurai admires and looks up to. Her feelings about him are more mixed, with her distaste at some of his methods balanced by her need for deniable assets willing to undertake tasks she is unwilling to assign to her own followers.

Kage Kurai has two main enemies; Norgorber and Zon-Kuthon. Because of the disparate power levels involved, both rarely deign to notice him, and when they do merely send minions to harass his cultists, attack his stronghold, or balk his plans.

Norgorber sees some danger in allowing a non-evil deity of spies to arise, because it could see many adherents of the Reaper of Reputation peeled away, and considers Kage Kurai's theft of mythic power from his realm to be a personal affront, a loose end to be tied up.

Zon-Kuthon sees the nascent divinity as a possible future challenge to his dominance of the Plane of Shadow, and kytons regularly harass Kage Kurai's followers and meeting houses, though the nascent demigod suspects that they do so largely on their own initiative or that of a kyton demagogue, since he knows that he is generally beneath Zon-Kuthon's notice.

PC Relationships:

Teras, Captain of the Red Legion: Mercenaries who keep their oaths are always valuable, and Kage Kurai has worked with Teras several times, whether contracting his forces to capture an objective directly, or to use them to distract a foes while his own spies and thieves slip into enemy strongholds and conduct missions of their own.

Priella, The Catalyst: Kage Kurai is mistrustful of chaotic entities, but respects her attempts to balance the good and evil within her. However, they have little interaction, as her unpredictability makes her difficult to factor into his planning.

Saint Uliaza, Our Lady of Liberty: Saint Uliaza and Kage Kurai have worked together in the past. He traded assistance in her campaigns of liberty for her knowledge of hidden Drow secrets, a well-struck deal that satisfied both.

Rthignynt, The Molded One: The idea of a sentient fungus fascinates Kage Kurai, and he has, warily, interacted with The Molded One on several occasions, trading support in the strange being's endeavors for the information it has gathered in its long existence. He remains wary of the alien being, however.

Maika: Kage Kurai considers Maika to be very much a kindred spirit, in her firm neutrality and willing to deal fairly with all. he holds her in high esteem as a fellow merchant of the valuable and difficult to acquire, and has engaged her services himself in the past, to supplement his rather limited spellcasting abilities.

Amnon, Shadow of Iomedae: Kage Kurai considers Amnon a rival, but also a kindred spirit. The two have different methods, but are much alike in many ways. They have sometimes found themselves on the opposite sides of conflicts, but just as often been allied. He looks forward to times when he calls Amnon friend, and dreads facing such a competent and capable spymaster when they are foes. He does feel that Amnon limits himself a bit too much by sticking strictly to principles, but he recognizes the benefits of such an approach at times.

Caladrel: Kage Kurai respects the Archmage Caladrel's arcane might, and has had amiable dealings with him on occasion. They share a love of knowledge and a willingness to steal if necessary to achieve their goals.

Calxakti, the Sightless Prophet: Calxakti makes Kage Kurai sad. A being who once possessed such knowledge, now fragmented into madness. What a great treasure trove of wisdom, now shattered and locked behind an insane wall. A tragedy in flesh. And yet, perhaps it is all still there. When he must deal with him, Kage Kurai attempts to glean what truth he can from the Sightless Prophet's ramblings.

Mythic:

Feats:
Extra Path Ability
Mythic Two-Weapon Defense
Mythic Power Attack

Path Abilities:
Enhanced Ability: Dexterity
Enhanced Ability: Intelligence
Divine Source
Path Dabbling: Enduring Armor
Vanishing Move
Shadow Stealth
Planar Scholar