Fire Giant

Ruaidhrigh Katanalisko's page

78 posts. Alias of Ouachitonian.


Full Name

Ruaidhrigh Katanalisko

Race

Lava Gnome

Classes/Levels

Gestalt Cavalier/Pyrokineticist 1

Gender

Male

Size

Small

Age

54

Alignment

N

Deity

Ymeri

Location

Sandpoint

Languages

Common, Giant, Gnome, Goblin, Sylvan, Wolf

Occupation

Translator, Mercenary, Fire-starter

Strength 6
Dexterity 14
Constitution 20
Intelligence 14
Wisdom 10
Charisma 12

About Ruaidhrigh Katanalisko

Fluff:

Ruaidhrigh (pronounced "Rory") Katanalisko was born to a gnome tribe living beneath an active volcano in Varisia's mountains. Most of his tribe were relatively content (for gnomes, anyway) living under the mountain, mining and crafting gems and metals to trade to the humans of nearby settlements. Ruaidhrigh was not. Nor was he patient enough to learn the ways of the curious fire-focused druids of his people. He did try, it was only natural for one who was blessed, as he was, with natural gifts in the control of fire. But ultimately, his training was cut short, when fire giants assaulted his home village. He is one of a few who escaped, and has nursed a grudge against giants ever since. Still just a child, he was found by a pack of wolves. Miraculously, they did not eat him, but allowed him to share their kills and hunt beside them. Eventually, he learned to speak the barking tongue of wolves, and ride one into battle. He has wandered Avistan and northern Garund for decades, doing a bit of this and a bit of that. He has learned the common tongue of men, the tongue of the Fey, the slow tongue of giants, and the chittering of goblins. Occasionally he has made his way as a translator. Other times, he has used his fiery gifts for war, and still others, to aid workers in clearing field or forests, and to clear away ruined structures so new ones can be built. But he never stays anywhere long, always on the move, the better to avoid the ever-present threat of the Bleaching. Well, that and the angry mobs that get mad when his fires get a little out of control. Oopsie. Honestly, he's never been particularly successful at anything, but he manages to get by. Of late, he has made his way to Sandpoint, after hearing rumors of giants stirring in the area. Little would he like better than avenging his slain kinsmen.

Crunch:

Ruaidhrigh Katanalisko
Male lava gnome cavalier (beast rider, luring cavalier) 1/pyrokineticist 1/gestalt 1 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Occult Adventures 10, Pathfinder RPG Ultimate Combat 36, 38)
N Small humanoid (gnome)
Init +2; Senses darkvision 60 ft.; Perception +4 (+5 vs. giant subtype creatures)
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 16 (1d10+6)
Fort +7, Ref +4, Will +1
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee dagger +4 (1d3-2/19-20)
Special Attacks challenge 1/day (+1 damage, +1 to hit and AC when challenge challenger), far challenge, hatred, kinetic blast, tactician 1/day (Precise Strike, 3 rds)
Spell-Like Abilities (CL 1st; concentration +2)
1/day—dancing lights, flare (DC 11), prestidigitation, produce flame
Kineticist Wild Talents Known
Defense—searing flesh
Infusions—burning infusion (DC 15)
Blasts—fire blast (1d6+2 fire)
Utility—basic pyrokinesis
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Statistics
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Str 6, Dex 14, Con 20, Int 14, Wis 10, Cha 12
Base Atk +1; CMB +2; CMD 10
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack, Precise Shot, Precise Strike[APG]
Traits animal friend, beastkin, giant slayer
Skills Acrobatics +4 (-4 to jump), Bluff +1 (+2 vs. giant subtype creatures), Handle Animal +5, Knowledge (geography) +3, Knowledge (local) +6, Knowledge (planes) +3, Perception +4 (+5 vs. giant subtype creatures), Ride +4, Sense Motive +4 (+5 vs. giant subtype creatures), Survival +1
Languages Common, Giant, Gnome, Goblin, Sylvan
SQ burn (1 point/round, max 8), exotic mount (wolf named Wolfie), fey magic, gather power, ronin[UC]
Other Gear armored coat[APG], dagger, belt pouch, 29 gp, 2 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Burn 1/round (1 nonlethal/burn, 8/day) Burn HP to gain greater effects on your wild talents.
Burning Infusion (DC 15) Catch foes on fire.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Exotic Mount (Ex) gain access to new companion races and can increase their size.
Far Challenge +1 (1/day) (Ex) +1 to damage target, target gains +4 to attack rolls vs. cavalier
Fey Magic (Favored Terrain [Underground]) Gain spell-like abilities in selected terrain.
Fire Blast (Sp) Level 0; Burn 0
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Ronin's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 attack/dodge AC vs. challenger when returning a challenge
Tactician (Precise Strike, 3 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.

Animal Companion Crunch:

Wolfie
Wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 20 (2d8+7)
Fort +5, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee bite +2 (1d6+4 plus trip)
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Endurance, Power Attack, Toughness
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +6 (+14 to jump), Perception +5, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ combat riding
Other Gear leather armor, blanket[APG], exotic military saddle, pot, saddlebags, silk rope (50 ft.), soap, trail rations (5), waterskin
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.