Shadowblack

Lambda-42's page

74 posts. Alias of Ouachitonian.


Full Name

Lambda-42

Race

Warforged

Classes/Levels

Aegis (Aberrant) 2

Size

Medium

Age

30

Alignment

N

Languages

Argon, Common, Dwarven

Strength 18
Dexterity 13
Constitution 16
Intelligence 14
Wisdom 10
Charisma 8

About Lambda-42

Background:

Lambda-42 was once an ordinary warforged. For some years it fought beside its siblings, and was hardly notable. Selected by lot to serve as squad armorer, Lambda developed an interest in modifying its own systems, which it developed over the course of the Last War. Taking up bodyguard duties after the war, Lambda eventually fell in with the sorcerer Jacen d'Orien, and has spent the last few months guarding him.

Appearance:

Lambda-42 began as an ordinary warforged, but has, over time, significantly modified its own systems. It now possesses a mithral carapace, spikes covering its torso, and a stinging tail.

Stats:

Lambda-42
Warforged (Breland) aegis (aberrant) 2 (Ultimate Psionics 28, 261)
N Medium construct (living)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 natural)
hp 24 (2d10+8)
Fort +6, Ref +3, Will +3
Defensive Abilities fortification, transformed body; DR 2/—
Weaknesses warforged vulnerabilities
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Offense
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Speed 30 ft.
Melee carapace spikes +5 (1d6+6) or
dagger +5 (1d4+6/19-20) or
longspear +5 (1d8+9/×3) or
slam +5 (1d4+6), sting +5 (1d4+6)
Ranged spikes +4 (1d6+4)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Psi-Like Abilities (CL 2nd; concentration +0)
At will—vim
Aegis (Aberrant) Powers Known (power points 4, ML 2nd; concentration +0)
0 (at will)—
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Statistics
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Str 18, Dex 14, Con 16, Int 14, Wis 10, Cha 6
Base Atk +2; CMB +5; CMD 18
Feats Power Attack
Traits deft dodger, seeker
Skills Autohypnosis +5, Climb +6, Craft (armor) +9 (+11 to repair a warforged.), Intimidate +4, Knowledge (engineering) +6, Knowledge (local) +4, Knowledge (nobility) +3, Knowledge (psionics) +7, Perception +6, Swim +6
Languages Argon, Common, Dwarven
SQ active energy type, consume, die hard, warforged immunity
Combat Gear acid (5), acid; Other Gear light steel quickdraw shield[APG], dagger, longspear, cracked magenta prism ioun stone, backpack, bandolier[UE], bandolier[UE], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), warforged repair kit, wrist sheath, spring loaded, wrist sheath, spring loaded, 7 gp, 5 sp
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Special Abilities
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Active Energy Type (Electricity) Lets you set your psionic active energy type.
Brawn (+2 Str) +2 enhancement bonus to Strength while wearing astral suit.
Consume A warforged does not need to eat, sleep, or breathe, but he can still benefit from the effects of consumable spells and magic items such as heroes' feast and potions.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Die Hard A warforged responds slightly differently from other living creatures when reduced to 0 hit points. A warforged with 0 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but s
Fortification 25% (Ex) When a critical hit or sneak attack is scored on a warforged, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Spiked Carapace Gain armor spikes
Spikes (24/day) Gain ability to loose a volley of two spikes.
Transformed Body +1 (Su) An aberrant learns to modify his own form, rather than covering himself in an ectoplasmic suit. The aberrant gains a +1 natural armor bonus to his AC. At 5th level and every 5 levels thereafter (10th, 15th, and 20th), the natural armor bonus increase
Warforged Immunity (Ex) Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
Warforged Vulnerabilities The unusual physical construction of warforged makes them vulnerable to certain spells and effects that normally don't affect living creatures. A warforged takes damage from heat metal and chill metal as if he were wearing metal armor.