Stronfeur Uherer

Ivar Stonewrought's page

371 posts. Alias of Ouachitonian.


Full Name

Ivar Stonewrought

Race

Dwarf

Classes/Levels

Blodrager 1 hp 14/14, Init +2; darkvision 60 ft.; Per +4, AC 17, T12, FF15, F+6, R+2, W-2

Gender

Male

Size

Medium

Age

104

Alignment

Lawful Good

Deity

Angradd

Location

Roderic's Cove

Languages

Common, Dwarven, Giant, Thassilonian

Occupation

Warrior

Strength 18
Dexterity 14
Constitution 18
Intelligence 12
Wisdom 10
Charisma 6

About Ivar Stonewrought

Appearance:

Spoiler:

At 4'5" and 199lbs, Ivar is tall for a dwarf. He has brown eyes, an unkempt black beard, and a shaven head. He wears scale armor with an especially sturdy helmet, and carries a massive spear.

Personality:

Spoiler:

Ivar is a study in contrasts; he is intelligent but he is also gruff and brusque. He is a trained warrior, who has dedicated his life to violence in defense of his people, but he is also sophisticated and learned in many topics, especially Dwarven religion and history, as well as engineering. He seeks always to prove that he is a true dwarf.

Background:

Spoiler:

Ivar grew up in the Mindspin Mountains, in the dwarven citadel of Janderhoff. Growing up, he was always a bit of a loner and outcast. Something about him just rubbed everyone else the wrong way. For a long time no one could understand what it was. One thing that was clear, though, was that arcane spellcasters especially feared and hated him. They would speak of his "ill-omened aura" or "bad vibes" in a way that they could never quite explain, but which still suggested an answer, one he finally found under he tutelage of a wandering mercenary and bounty hunter: he was a Pariah.

In this context, a Pariah was a curious and rare sort of being who wa difficult to effect with magic. More common (though still rare) among dwarves, these beings were a bane of spellcasters everywhere, and particularly powerful ones often made wizards and sorcerers physically ill by their very presence. However, even non-magical folk could somehow detect the inherent wrongness of such magic-impervious beings, and they were usually social outcasts, though only rarely could anyone who knew them put a finger on why.

Now that he knew what he was, Ivar embraced it and determined to use his abilities. Magic was a finicky and often-corrupt practice, every dwarf knew that. in Varisia even humans often feared witches, so powerful was the cultural memory of the dreaded Runelords of old Thassilon. Ivar determined to learn all he could about magic and how to counter it, as well as studying all he could of ancient Thassilon. Over the next several decades, he became a proficient warrior, while he learned all the standard dwarven weapons, he developed special affinity for fighting enemy spellcasters. In this capacity he made his living as a bodyguard for those who feared mages. Of late he has come to Roderic's Cove at the request of the Pharasmin priest Desil Marphan, who hired him as insurance against the possibility of necromancers attempting to raise the dead of the local graveyard. He suspects the priest is more paranoid than anything, but his gold spends as well as anyone else's. In this capacity he has come to know the groundskeeper Audrahni, a most unusual elf who has, against his better judgement, piqued his interest.

Crunch:

Spoiler:

Ivar
Dwarf bloodrager (crossblooded, primalist, untouchable rager) 1 (Pathfinder RPG Advanced Class Guide 15, 83, 84, 85)
LG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft., scent (precious metals); Perception +4
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 14 (1d10+4)
Fort +6, Ref +2, Will -2; +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
--------------------
Offense
--------------------
Speed 30 ft.
Melee dwarven boulder helmet +5 (1d4+4) or
dwarven giant-sticker +5 (2d6+6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with dwarven giant-sticker)
Special Attacks bloodrage (9 rounds/day)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 18, Int 12, Wis 10, Cha 6
Base Atk +1; CMB +5; CMD 17
Feats Steel Soul[APG]
Traits glory of old, intrigued by thassilon, spellcaster's anathema
Skills Appraise +1 (+3 to assess nonmagical metals or gemstones), Diplomacy -2 (-7 to improve other creatures' attitudes towards you), Intimidate +2 (-3 to improve other creatures' attitudes towards you), Knowledge (arcana) +5, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Perception +4, Spellcraft +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven, Giant, Thassilonian
SQ condescending, disruptive bloodrage, fast movement, spell smasher
Other Gear scale mail, dwarven boulder helmet[ARG], dwarven giant-sticker, backpack, belt pouch, blanket[APG], flint and steel, pot, soap, waterskin, 3 gp, 6 sp
--------------------
Special Abilities
--------------------
Bloodrage (9 rounds/day) (Su) +4 Str, +4 Con, +0 to Will saves, -2 to AC when enraged.
Condescending -5 to Diplomacy and Intimidate checks to improve others' attitudes toward you.
Darkvision (60 feet) You can see in the dark (black and white only).
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Scent (precious metals) (Ex) This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

The creature can detect oppon
Spell Smasher +1 racial bonus to attack creatures casting spells/spell-like abilities.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4