Ivar
Dwarf bloodrager (crossblooded, primalist, untouchable rager) 1 (Pathfinder RPG Advanced Class Guide 15, 83, 84, 85)
LG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft., scent (precious metals); Perception +4
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 14 (1d10+4)
Fort +6, Ref +2, Will -2; +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
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Offense
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Speed 30 ft.
Melee dwarven boulder helmet +5 (1d4+4) or
dwarven giant-sticker +5 (2d6+6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with dwarven giant-sticker)
Special Attacks bloodrage (9 rounds/day)
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Statistics
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Str 18, Dex 14, Con 18, Int 12, Wis 10, Cha 6
Base Atk +1; CMB +5; CMD 17
Feats Steel Soul[APG]
Traits glory of old, intrigued by thassilon, spellcaster's anathema
Skills Appraise +1 (+3 to assess nonmagical metals or gemstones), Diplomacy -2 (-7 to improve other creatures' attitudes towards you), Intimidate +2 (-3 to improve other creatures' attitudes towards you), Knowledge (arcana) +5, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Perception +4, Spellcraft +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven, Giant, Thassilonian
SQ condescending, disruptive bloodrage, fast movement, spell smasher
Other Gear scale mail, dwarven boulder helmet[ARG], dwarven giant-sticker, backpack, belt pouch, blanket[APG], flint and steel, pot, soap, waterskin, 3 gp, 6 sp
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Special Abilities
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Bloodrage (9 rounds/day) (Su) +4 Str, +4 Con, +0 to Will saves, -2 to AC when enraged.
Condescending -5 to Diplomacy and Intimidate checks to improve others' attitudes toward you.
Darkvision (60 feet) You can see in the dark (black and white only).
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Scent (precious metals) (Ex) This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
The creature can detect oppon
Spell Smasher +1 racial bonus to attack creatures casting spells/spell-like abilities.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4