Oread

Ivar Stonewrought's page

375 posts. Alias of Ouachitonian.


Full Name

Ivar Stonewrought

Race

Oread

Classes/Levels

unMonk 1

Gender

Male

Size

Medium

Age

74

Alignment

Lawful Neutral

Deity

Ancient Osiriani Pantheon

Location

Wati

Languages

Ancient Osiriani, Common, Osiriani, Terran

Strength 18
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 14
Charisma 6

About Ivar Stonewrought

Appearance:

Ivar, or Stonewrought, as he is often called, looks very much like a granite statue of a man. Only the fact that he is mobile gives away that he is not. He wears lose and unconstraining robes, and carrie a pair of sheathed daggers at his waist, but otherwise looks little different from anyone else. These looks are deceiving.

Personality:

Ivar has a voracious appetite for Osiriani history, not least because he descends from the last pharaonic dynasty before the fall to Qadira, and still follows the old gods. He has spent his life studying that history and honing his body, hoping to one day become worthy to join the Living Monoliths, the ancient and ageless guardians of Osirion and its secrets.

Background:

Ivar descends from a younger son of a long-dead pharaoh, one of the Menedes Dynasty (exactly which one depends which of his relatives you ask). At some later time his line became entwined with Shaitan, and many members of the family are now Oreads. He considers himself blessed to have that heritage, marked for a special future. As such he has dedicated his life to the study of his land's history, and to training himself to become a powerful guardian of it.

Crunch:

Ivar
Male oread unchained monk 1 (Pathfinder RPG Bestiary 2 205, Pathfinder Unchained 14)
LN Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 19, touch 18, flat-footed 13 (+1 Dex, +5 dodge, +1 natural, +2 Wis)
hp 12 (1d10+2)
Fort +3, Ref +3, Will +3
--------------------
Offense
--------------------
Speed 20 ft.
Melee dueling dagger +3 (1d4+7/19-20) or
quarterstaff +3/+3 (1d6+10) or
unarmed strike +3/+3 (1d6+7) or
waveblade +3/+3 (1d6+7/18-20)
Ranged sling -1 (1d4+7)
Special Attacks flurry of blows (unchained), stunning fist (1/day, DC 12)
Spell-Like Abilities (CL 1st; concentration -1)
1/day—magic stone
--------------------
Statistics
--------------------
Str 20, Dex 12, Con 12, Int 12, Wis 14, Cha 6
Base Atk +1; CMB +3 (+5 grapple); CMD 24 (26 vs. grapple)
Feats Combat Expertise, Crane Style[UC], Deadly Aim, Dodge, Power Attack, Stunning Fist, Unarmed Combatant
Traits aldori caution, blood of pharaohs, osirionologist (osirion)
Skills Acrobatics +1 (-3 to jump), Climb +9, Knowledge (history) +6, Knowledge (local) +2, Knowledge (religion) +5, Linguistics +2, Perception +6, Swim +9
Languages Ancient Osiriani, Common, Osiriani, Terran
SQ finesse weapon attack attribute, stone in the blood[ARG]
Other Gear dueling dagger, quarterstaff, sling, sling bullets (50), waveblade, backpack, belt pouch, blanket[APG], hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 24 gp, 5 sp
--------------------
Special Abilities
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Stunning Fist (1/day, DC 12) You can stun an opponent with an unarmed attack.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.