Jamus Hainard

Liam the Wanderer's page

201 posts. Alias of Ouachitonian.


Full Name

Liam

Race

Halfling

Classes/Levels

Hunter 1

Size

Small

Age

31

Alignment

Neutral Good

Deity

Milani

Languages

Common, Dwarven, Gnome, Halfling

Occupation

Groom

Strength 14
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 15
Charisma 9

About Liam the Wanderer

Background:

Liam considers himself to be among the luckiest of halflings; not because of his race's traditional good fortune, which he actually seems to lack, but because he is one of the few halflings born free in Cheliax. His father's family are well-known circus performers, famous for performing feats of daring acrobatics from atop the backs of horses. Or at least they were, until his grandfather slipped, fell, and was trampled by his mount. Liam's father got out of show business after that. His father settled into work as a groom on the estate of House Celverian, a minor noble family that lived in Westcrown. He met and married another of the house's servants (most of whom are free, the Celverians by and large detest slavery), and together they had Liam. Liam was raised in the Celverians' service, to be a groom like his father. while he excelled at this, and even spent a year training under a druid in a nearby forest to master the care of beasts and learn the arts of nature, but still he aspired to be more. With the family's permission, he trained under one of the family's knights; not that he would ever be knighted himself, nor even a squire, but he hoped perhaps to be among the lesser men-at-arms in the family's service, should they ever need to call upon him. While he has not yet seen real combat, he intends to be ready should the need arise. His status as part of the household guard means that he is sometimes tasked as a courier for the family, a task he takes pride in performing with speed and efficiency. Many locals, however, find the mail-clad halfling racing between and even under carriages on his trusty hound to be a highly amusing sight.

Appearance/Personality:

In most ways, Liam is a fairly ordinary halfling. He would stand out in a crowd only because he is tall for a halfling. At least, this is true when he is off duty. On duty, however, he insists on wearing the livery of his lords, however impractical mail and tabard often are for his daily tasks, which sometimes include feeding and watering horses, or delivering messages around town. "A good master makes a servant proud" and "I am always ready to take up arms for my lord" are his common responses when questioned (often by the dottari) of why he is wearing mail & tabard and carrying arms in the middle of town.

Stats:

LIam
Male halfling hunter 1 (Pathfinder RPG Advanced Class Guide 26)
NG Small humanoid (halfling)
Init +3; Senses Perception +8
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Defense
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AC 21, touch 13, flat-footed 19 (+6 armor, +2 Dex, +2 shield, +1 size)
hp 10 (1d8+2)
Fort +4, Ref +4, Will +2; -2 penalty vs. fear and no benefit from morale bonuses on such saves
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee dagger +3 (1d3+2/19-20) or
halfling sling staff +3 (1d6+2/×3) or
lance +3 (1d6+2/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Hunter Spells Known (CL 1st; concentration +3)
1st (2/day)—cure light wounds, speak with animals, summon nature's ally I
0 (at will)—create water, light, mending, purify food and drink (DC 12)
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Statistics
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Str 14, Dex 14, Con 14, Int 14, Wis 15, Cha 9
Base Atk +0; CMB +1; CMD 13
Feats Mounted Combat
Traits armored rider, child of infamy
Skills Acrobatics -5 (-13 to jump), Bluff +0, Disguise +0, Handle Animal +5, Heal +6, Knowledge (nature) +6, Knowledge (nobility) +3, Knowledge (religion) +3, Perception +8, Ride +9, Survival +6; Racial Modifiers +2 Perception
Languages Common, Dwarven, Gnome, Halfling
SQ animal companion (wolfdog named Animal Companion), animal focus (1 minutes/day), craven[APG], nature training, wild empathy +1
Other Gear chainmail, heavy wooden shield, dagger, halfling sling staff, lance, sling bullets (30), belt pouch, spell component pouch, wooden holy symbol of Milani, wrist sheath, spring loaded, wrist sheath, spring loaded, 6 gp, 2 sp, 1 cp
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Special Abilities
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Animal Companion (animal companion (wolfdog named Animal Companion)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Craven +1 to hit when flanking, -2 penalty to save vs. fear, can't get morale bonus vs. fear, +10 ft speed and +1 AC when affected by a fear effect.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Companion Stats:

Animal Companion CR –
Wolfdog (Ultimate Wilderness 182)
Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 17, touch 12, flat-footed 15 (+3 armor, +2 Dex, +2 natural)
hp 15 (2d8+2)
Fort +4, Ref +5, Will +1
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee bite +3 (1d6+3)
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Statistics
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Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Combat Reflexes
Skills Acrobatics +3, Perception +5
SQ animal focus
Other Gear mwk wooden armor[APG], bedroll, bit and bridle, candle (10), feed (per day) (5), flint and steel, hemp rope (50 ft.), holy text (Milani)[UE], manacles, mess kit[UE], pot, riding saddle, saddlebags, saddlebags, soap, trail rations (5), waterskin
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.