Liam grew up in Nirmathas, deep in the Fangwood forest. While not a druid himself, the community he was raised in was largely run by druids, and he has followed the Green Faith since childhood. His village included many shapeshifters of various sorts, from the druids themselves, to the warlike shifters who guarded them, to out-and-out lycanthropes. Liam himself was descended in part from wereboar shapeshifters. But he never took on the religious mantle of Druid. Instead, he studied shapeshifting from a biological perspective. From an early age, he followed his mother's trade of making herbal remedies and simple alchemical items. But, in addition to these simple money-making endeavors, he delved into shapeshifting, trying to understand it and replicate via alchemical means. He even dissected animals (and, secretly, a few corpses of sentients) trying to better understand what made them work. While he has, as of yet, had little success, he keeps at it. As an adult, he travels southern Nirmathas, selling his alchemical remedies to any with coin and experimenting with shapeshifting and dissection in his spare time.
Liam is an unremarkable-looking man, of average height, with light brown hair and brown eyes. He wears simply garments of earth toned homespun cloth and leather. His general appearance is a bit unkempt, as might be expected from a man who spends most of his time living in the wilds of southern Nirmathas.
He does his best to seem the simple merchant to those around him, but this is more and less than true. In larger towns, he often seems shockingly rustic, unable to understand the complicated faiths and ways of the 'civilized'. And yet he has vast knowledge of animal biology, beyond even what many druids possess, from his years of dissection and experimentation on the nature of shapeshifting. Those who can coax such information out of him will find that this is his true passion, and a subject which fascinates him, but also one that he is wary to share, since many react to the subject with disgust and horror.
Wereboar-kin skinwalker (ragebred) alchemist (beastmorph, vivisectionist) 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 5, Pathfinder RPG Ultimate Combat 24, Pathfinder RPG Ultimate Magic 20)
N Medium humanoid (shapechanger, skinwalker)
Init +2; Senses low-light vision; Perception +6
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 11 (1d8+3)
Fort +4, Ref +4, Will +0
Speed 30 ft.
Melee dagger +3 (1d4+3/19-20 plus 1d6 sneak attack) or
dagger +3 (1d4+3/19-20 plus 1d6 sneak attack)
Ranged light crossbow +2 (1d8/19-20 plus 1d6 sneak attack)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 1st; concentration +0)
3/day—speak with animals (pigs and boars only)
Alchemist (Beastmorph, Vivisectionist) Extracts Prepared (CL 1st; concentration +3)
1st—enlarge person (DC 13), shield
Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 8
Base Atk +0; CMB +3; CMD 15
Feats Brew Potion, Extra Feature, Throw Anything
Traits accelerated drinker, frontier healer
Skills Craft (alchemy) +6 (+7 to create alchemical items), Disable Device +5, Heal +1, Knowledge (arcana) +6, Knowledge (nature) +7, Perception +6, Spellcraft +6; Racial Modifiers +2 Perception
Languages Common, Dwarven, Sylvan
SQ alchemy (alchemy crafting +1), change shape, change shape (+10 speed), change shape (gore), change shape (hooves), change shape (scent), mutagen (+4/-2, +2 natural armor, 10 minutes)
Combat Gear acid, acid; Other Gear hide shirt, crossbow bolts (20), dagger, dagger, light crossbow, alchemist starting formula book, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 2 gp, 3 sp, 4 cp
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Change Shape (+10 speed) (Su) You choose to gain a +10 bonus to base speed when shifting into bestial form.
Change Shape (Gore) (Su) You can choose to gain a gore attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Hooves) (Su) You can choose to gain 2 hoof attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Extra Feature Gain additional feature in bestial form.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 12) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.