Ancient-Born

Pertinax Islaran's page

78 posts. Alias of Ouachitonian.


Full Name

Pertinax Islaran

Race

Elebrian

Classes/Levels

Solarian 1

Gender

Male

Size

Medium

Alignment

LN

Deity

Pharasma

Location

Absalom

Strength 16
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 8
Charisma 16

About Pertinax Islaran

Background:

Pertinax grew up in a middle class Eoxian household. He was well liked by his classmates, if of fairly average intelligence. But his birth had been a difficult one, and his life was only saved by the intervention of a Pharasmin cleric who acted as midwife. Since he was old enough to understand this he has been profoundly grateful and deeply devoted to Pharasma. Growing up on Eox, ruled by undead Bone sages, this is...frowned upon. For years, he kept up a constant, low level campaign of harassment. Graffiti here, a severed communications cable there, a flat tire on a government vehicle over there. It was something of an open secret, with various undead official who uncovered his identity mostly laughing it off and saying he'd grow out of it. But they did mark him for surveillance. Eventually, when he'd narrowly avoided juvenile detention, while also being elected class president, he was chosen to receive a scholarship to a prestigious academy in the distant Telan Cluster. No one was *saying* he was formally exiled and should never show his face on Eox again, but they weren't encouraging him to come back for visits, either. He got the message.
At the Academy, he prospered. His Solarian gifts had long lain dormant, unneeded in his youth, and poorly understood by most around him. But his natural charisma became a powerful connection, and he soon developed remarkable photonic skills, though he never really got the hang of graviton manipulation. His connection to Pharasma also blossomed during this time, now that he was on a world where her faith was not suppressed and derided. His formative years on Eox mean that he was sought out by militant Pharasmin groups who shared his hatred for undead, and needed every scrap of knowledge he could provide about how to operate undetected on Eox. He still maintains many of those contacts. He did well enough in school for the Dhacian Rota to take note and send him, along with several other students, to Absalom Station.

Appearance & Personality:

Pertinax has the oversized cranium and pale skin of most Elebrians. His clothing is mostly unremarkable, if usually in dark blues and blacks that contrast markedly with his skin. But he almost always carries a Pharasmin symbol somewhere on his person, usually displayed openly.

For all that he enjoys his Solarian gifts, he has never forgotten his devotion to Pharasma. Indeed, it has only grown over the years. He cheerfully tells any undead he encounters that he considers them an abomination, and that they should submit to the Lady of Graves' cycle. He has vowed to put his Solarian talents at the service of Pharasma whenever possible, and has also made many connections with underground undead-hunting groups, several of them with cells on Eox.

Stats:

Pertinax
Male Elebrian Solarian 1
N Large Magical Beast
Init +1; Senses low-light vision; Perception +3
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Defense
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KAC 15 EAC 13 AC vs. Combat Maneuvers 23
hp 9 stamina points 8 resolve points 4
Fort +3, Ref +1, Will +1
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Offense
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Speed 30 ft. 25 ft. in Armor
Melee Solar Weapon +4 (1d6+3 piercing)
Ranged Azimuth Laser Pistol +2 (1d4 Piercing)
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Statistics
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Str 16, Dex 12, Con 12, Int 12, Wis 8, Cha 16
Base Atk +8;
Feats Heavy Armor Proficiency, Longarm Proficiency
Theme: Outlaw
Skills Acrobatics -1, Athletics +5, Culture +5, Intimidate +7, Mysticism +3, Perception +3, Piloting +1, Sense Motive -1, Stealth -1, Survival -1
Languages Common, Eoxian, Requian
Gear Lashunta Ringwear I, W-Boson Shard, Personal Comm Unit, 13 credits
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Special Abilities
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Find Weakness: Elebrians can instinctively find and take advantage of other creatures’ weak point. An elebrian can make a single melee or ranged attack as a full action, and if they hit, they can add half their level to the damage dealt (minimum +1 damage). Whether successful or not, once an elebrian has used this ability on a creature, that creature is immune to it for 24 hours.

Intellectual Knack: Elebrians can easily comprehend complex issues and remember minutiae. An elebrian can attempt a skill check to recall knowledge untrained, regardless of the DC, and can always take 20 to do so (though this takes 2 minutes), even without access to an information network or data set.

Solar Manifestation: At 1st level, you gain a physical manifestation of your stellar power. The base form of your solar manifestation, when not actively in use, is a mote of stellar energy slightly smaller than your fist that hovers near your head. Beyond the solar mote, your manifestation can take one of two additional forms: armor or a weapon. You must pick one solar manifestation (either armor or a weapon) upon taking your first level of solarian. You also choose whether your solar manifestation (in any form) either glows brightly with one color common to stars (including blue, red, white, or yellow) or is the perfect darkness of a black hole. A glowing solar manifestation, regardless of its form, sheds dim light in a 20-foot radius. You can shut off the light or darkness as a standard action in order to blend in or assist in stealth, but whenever you enter a stellar mode (see page 102), the glow or darkness returns immediately. Once made, these choices cannot be changed.

Photon Mode: When you enter photon mode, you gain 1 photon attunement point and become photon-attuned. Some of your stellar revelations are photon powers and get stronger if you’re photon-attuned. While photon-attuned, you gain a +1 insight bonus to damage rolls (including damage rolls for your stellar powers). This bonus increases by 1 for every 6 solarian levels you have.

Supernova: When you’re fully photon-attuned, as a standard action, you can deal 1d6 fire damage plus 1d6 additional fire damage per solarian level to all creatures within 10 feet of you. A creature that succeeds at a Reflex save takes half damage. At 9th level, you can increase the radius to 15 feet, and at 17th level, you can increase the radius to 20 feet. After you use this revelation, you immediately become unattuned. Supernova functions as a zenith revelation for the purposes of abilities that reference them.