Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Initial thoughts on a gnome arcane sorcerer Stats: Grimm Wald Gnome sorcerer 7 NG Small humanoid (gnome) Init +12; Senses low-light vision; Perception +12 -------------------- Defense -------------------- AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size) hp 27 (7d6+21) Fort +4, Ref +4, Will +6 Defensive Abilities defensive training -------------------- Offense -------------------- Speed 0 ft. Special Attacks hatred Spell-Like Abilities (CL 7th; concentration +11) . . 3/day—dancing lights . . 1/day—dancing lights, flare (DC 16), prestidigitation, produce flame Sorcerer Spells Known (CL 7th; concentration +11) . . 3rd (5/day)—dispel magic, fireball (DC 19), haste . . 2nd (7/day)—create pit[APG] (DC 16), flaming sphere (DC 18), glitterdust (DC 16), invisibility . . 1st (7/day)—burning hands (DC 17), grease, identify, mage armor, magic missile, silent image (DC 15) . . 0 (at will)—daze (DC 14), detect magic, disrupt undead, light, message, read magic, resistance . . Bloodline Arcane -------------------- Statistics -------------------- Str 8, Dex 14, Con 15, Int 13, Wis 12, Cha 18 Base Atk +3; CMB +1; CMD 13 Feats Alertness, Eschew Materials, Greater Spell Focus (evocation), Improved Initiative, Spell Focus (evocation), Spell Specialization[UM], Varisian Tattoo[ISWG] Traits magical lineage, reactionary Skills Bluff +8, Intimidate +8, Knowledge (arcana) +9, Knowledge (history) +2, Knowledge (religion) +8, Perception +12, Sense Motive +3, Spellcraft +5, Use Magic Device +8; Racial Modifiers +2 Perception Languages Common, Gnome, Sylvan SQ arcane bond (Arcane Familiar, greensting scorpion), bloodline arcana (+1 DC for metamagic spells that increase spell level), metamagic adept (2/day) Other Gear 23,500 gp -------------------- Special Abilities -------------------- Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC. Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype. Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach. Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school. Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Metamagic Adept (2/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell. Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch. Speak with Animals (Ex) Your familiar can communicate with animals similar to itself. Speak with Familiar (Ex) You can communicate verbally with your familiar. Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC. Spell Specialization (Fireball) Pick one spell and cast it as if you were higher level Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Are fetchllings allowed? I’m considering a fetchling wild blooded umbral sorcerer. If allowed, I’ll put something together tomorrow.
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Thanks for the invite. What class do we still need? Looks like arcane or skill class? I’m happy to do either.
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomyldyr will attempt to identify the high priest's items: Spellcraft: 1d20 + 19 ⇒ (5) + 19 = 24; ring
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Level 8 HP: 1d6 ⇒ 2 +1 Int
Complete Level 8 Stats are in Lomyldyr's profile.
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomyldyr moves the flaming sphere to the spectre attacking Sorek. Lomyldyr will magic missile the same spectre. The archon attacks the other specter. FS damage: 3d6 + 3 ⇒ (1, 5, 6) + 3 = 15; DC 20 Reflex negates Hound Archon
Hound Archon greatsword attack: 1d20 + 4 ⇒ (16) + 4 = 20;
Hound Archon bite: 1d20 + 9 ⇒ (13) + 9 = 22;
MM damage: 4d4 + 4 + 3 ⇒ (2, 2, 2, 4) + 4 + 3 = 17
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomyldyr moves the flaming sphere to the nearest spectre. damage: 3d6 + 3 ⇒ (1, 5, 6) + 3 = 15; DC 20 Reflex negates
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomyldyr will magic missile the spectre on Sorek. MM damage: 4d4 + 4 + 3 ⇒ (1, 2, 2, 1) + 4 + 3 = 13 The hound archon attacks one of the priests. Hound Archon
Hound Archon greatsword attack: 1d20 + 4 ⇒ (6) + 4 = 10;
Hound Archon bite: 1d20 + 9 ⇒ (18) + 9 = 27;
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 The hound archon attacks the nearest priest. Hound Archon greatsword attack: 1d20 + 9 ⇒ (5) + 9 = 14;
Hound Archon greatsword attack: 1d20 + 4 ⇒ (8) + 4 = 12;
Hound Archon bite: 1d20 + 9 ⇒ (2) + 9 = 11;
Lomyldyr summons a flaming sphere on the high priest. damage: 3d6 + 3 ⇒ (5, 5, 5) + 3 = 18; DC 20 Reflex negates
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomyldyr places the hound archon in a flanking position with Sorek. Hound Archon greatsword attack: 1d20 + 9 ⇒ (19) + 9 = 28;
Hound Archon greatsword attack: 1d20 + 4 ⇒ (6) + 4 = 10;
Hound Archon bite: 1d20 + 9 ⇒ (12) + 9 = 21;
Lomyldyr will fireball the interior of the temple with the objective of hitting as many priests as possible, but not Sorek or the archon (20' radius, centered just to the southeast of the dais - tried to draw the circle, but I can't seem to undo my mistakes on the map). Fireball Damage: 7d6 + 3 ⇒ (6, 3, 4, 1, 3, 5, 1) + 3 = 26; DC 21 Reflex
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomylydr moves away from the bears and summons a flaming sphere on the bear attacking Sorek. damage: 3d6 + 3 ⇒ (4, 6, 5) + 3 = 18; DC 20 Reflex negates
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomyldyr shakes his head at Sorek. "I fear that teleportation is still beyond my capability. But not for long. Until then, we are doomed to walked these blasted lands."
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Fantora Ossman wrote: @Lomyldyr, I think you might be halving of the cost to create the cloak with Craft Wondrous Items a second time? The 4500 for a cloak +3 is already half the cost to purchase it. Good point. Make it a +2 cloak then.
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomyldyr will purchase: Wand of Acid Arrow (4500)
He will fabricate: Cloak of Resistance +3 (2250)
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Grelldar of Oenopion wrote:
Good ideas. I have fireball, but not scorching ray. I will add scorching ray at the next opportunity.
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Sorek, I agree with you logic - my vote is to split the treasure 8 ways with 2 shares going to party consumables.
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Dungeoneering: 1d20 + 10 ⇒ (19) + 10 = 29
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Sorry, my post must have been eaten. Spellcraft: 1d20 + 18 ⇒ (14) + 18 = 32; longsword
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomyldyr directs the flaming sphere to the nearest ogre. damage: 3d6 + 3 ⇒ (6, 4, 1) + 3 = 14; DC 20 Reflex negates
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomyldyr moves the flaming sphere to the ogre on Baltor. damage: 3d6 + 3 ⇒ (4, 5, 3) + 3 = 15; DC 20 Reflex negates
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomyldyr will stand up behind Sorek and will ignite a flaming sphere on the nearest ogre. damge: 3d6 + 3 ⇒ (3, 2, 5) + 3 = 13; DC 20 Reflex negates
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 init: 1d20 + 13 ⇒ (15) + 13 = 28 Lomyldyr moves in until he has line of sight of the ogres, he then casts flaming sphere on the ogre that Sorek is fighting. damage: 3d6 + 3 ⇒ (3, 2, 3) + 3 = 11; DC 20 Reflex negates
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomyldyr nods to himself. "My friends, this may be a good place for us to rest. A place of tranquility is rare indeed in Rappan Athuk."
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomyldyr will study the fresco to see if he recognizes anything familiar. He will also study the corpse to see if it is undead or how it is being preserved. knowledge, history: 1d20 + 10 ⇒ (4) + 10 = 14
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 He hands out the potions and shield to whomever wants them. He keeps the remaining items and the sword. "I'll study this sword more tonight."
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomyldyr will attempt to identify the items. Spellcraft: 1d20 + 18 ⇒ (10) + 18 = 28; vials
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Sorry, yes Lomyldyr would continue attacking with the flaming sphere. damage: 3d6 + 3 ⇒ (2, 4, 4) + 3 = 13
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Init: 1d20 + 13 ⇒ (13) + 13 = 26 Lomyldyr summons a flaming sphere and places it on the nearest ghoul. damage: 3d6 + 3 ⇒ (5, 6, 4) + 3 = 18; DC 20 Reflex
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomlydyr cautiously watches the door. "I am unable to dispel the arcane lock until after we rest, unfortunately." He delays his action until something more appears.
Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
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5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50 Lomyldyr backs up and holds his action - watching to see if this more than a normal skeleton.
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