
Sorek |

@brvheart...while we discuss the Cleric in discussion, can we continue with the looting and exploration in gameplay?
Sorek is waiting for the results of his search of the temple and the priests' bodies starting off with the High Priest of course

Grelldar of Oenopion |

The loot is what we are all waiting on, I think. After that we either pursue the fleeing clerics, or retreat from RA to get negative levels back...

brvheart |

I swore I posted this already
High Priest ring, mace and a mantle
The priests have maces 5
the acolytes maces are normal

Lyssa Tanner |

OK, so while Lomyldyr identifies those, is there anything else of note in this room or in the chests that we skipped from the last room (Sorek might need to check those for traps before opening them)?
Also, is the evil aura gone from this room yet? Is there anything I should be doing as the priest of a good god to cleanse the area?

Sorek |

After handing off the items for identification Sorek does a THOROUGH investigation of the temple looking for secret doors, searching the entire temple (this could take a while)
don't know how many perception rolls to search the entire temple so posting a lot of them
perception for first door we come across: 1d20 + 15 ⇒ (17) + 15 = 32
perception for first door we come across: 1d20 + 15 ⇒ (19) + 15 = 34
Detect for Magic and Evil, TRAPSPOTTING
perception for first door we come across: 1d20 + 15 ⇒ (5) + 15 = 20
perception for first door we come across: 1d20 + 15 ⇒ (4) + 15 = 19
Detect for Magic and Evil, TRAPSPOTTING
perception for first door we come across: 1d20 + 15 ⇒ (16) + 15 = 31
perception for first door we come across: 1d20 + 15 ⇒ (1) + 15 = 16
Detect for Magic and Evil, TRAPSPOTTING
perception for first door we come across: 1d20 + 15 ⇒ (10) + 15 = 25
perception for first door we come across: 1d20 + 15 ⇒ (16) + 15 = 31
Detect for Magic and Evil, TRAPSPOTTING
perception for first door we come across: 1d20 + 15 ⇒ (3) + 15 = 18
perception for first door we come across: 1d20 + 15 ⇒ (19) + 15 = 34
Detect for Magic and Evil, TRAPSPOTTING
perception for first door we come across: 1d20 + 15 ⇒ (19) + 15 = 34
perception for first door we come across: 1d20 + 15 ⇒ (7) + 15 = 22
Detect for Magic and Evil, TRAPSPOTTING
perception for first door we come across: 1d20 + 15 ⇒ (14) + 15 = 29
perception for first door we come across: 1d20 + 15 ⇒ (8) + 15 = 23
Detect for Magic and Evil, TRAPSPOTTING
perception for first door we come across: 1d20 + 15 ⇒ (5) + 15 = 20
perception for first door we come across: 1d20 + 15 ⇒ (3) + 15 = 18
Detect for Magic and Evil, TRAPSPOTTING
perception for first door we come across: 1d20 + 15 ⇒ (18) + 15 = 33
perception for first door we come across: 1d20 + 15 ⇒ (5) + 15 = 20
Detect for Magic and Evil, TRAPSPOTTINGperception for first door we come across: 1d20 + 15 ⇒ (5) + 15 = 20
perception for first door we come across: 1d20 + 15 ⇒ (5) + 15 = 20
Detect for Magic and Evil, TRAPSPOTTING
perception for first door we come across: 1d20 + 15 ⇒ (20) + 15 = 35
perception for first door we come across: 1d20 + 15 ⇒ (7) + 15 = 22
Detect for Magic and Evil, TRAPSPOTTING
perception for first door we come across: 1d20 + 15 ⇒ (2) + 15 = 17
perception for first door we come across: 1d20 + 15 ⇒ (8) + 15 = 23
Detect for Magic and Evil, TRAPSPOTTING

Grelldar of Oenopion |

Grelldar looks on as Sorek starts checking the temple inch by inch and asks "I take it we have decided to not pursue the fleeing priests and wait here for the spectres to come back?" To keep himself occupied, he carefully searches the raised dais on which the high priest stood (and died).
Perception: 1d20 + 7 + 3 + 1 + 2 + 2 - 2 ⇒ (14) + 7 + 3 + 1 + 2 + 2 - 2 = 27
7 ranks +3 trained +1 wis+2 scavenger +2 alertness -2 negative levels

Sorek |

good point Grel.. Looting certainly should have been saved til after hunting down the fleeing priests.
the minor priests have certainly fled by now but we'll have to be wary of the spectres

Lomyldyr Dweo-Mercraeft |

Lomyldyr will attempt to identify the high priest's items:
Spellcraft: 1d20 + 19 ⇒ (5) + 19 = 24; ring
Spellcraft: 1d20 + 19 ⇒ (9) + 19 = 28; mace
Spellcraft: 1d20 + 19 ⇒ (10) + 19 = 29; mantel

brvheart |

ring of telekinesis
+1 heavy mace
mantle of spell resistance
You find nothing on the dias

Sorek |

Examining the secret door for traps
perception for first door we come across: 1d20 + 15 ⇒ (3) + 15 = 18
perception for first door we come across: 1d20 + 15 ⇒ (17) + 15 = 32
Detect for Magic and Evil, TRAPSPOTTING
after examining the door, Sorek will notify the group if any strong Evil or Magic is detected so we can properly prepare, Otherwise he will open the door and proceed down the hallway/cavern/etc til the next door/obstacle/creature is encountered
and if traps/locks detected (for multiple attempts if necessary)
disable device: 1d20 + 24 ⇒ (18) + 24 = 42
disable device: 1d20 + 24 ⇒ (12) + 24 = 36
disable device: 1d20 + 24 ⇒ (18) + 24 = 42
disable device: 1d20 + 24 ⇒ (17) + 24 = 41
disable device: 1d20 + 24 ⇒ (6) + 24 = 30

Grelldar of Oenopion |

"Hold up Sorek - that secret door is where the spectres came from (and presumably fled too, as brvheart did not specify. The priests fled out the green door to the south.) Should we risk another encounter with them? This place is not called the dungeon of graves for naught. I say we have achieved a significant victory slaying the demon and the high priest already; we go back, check the chests we bypassed coming in here, and then get out..."

Sorek |

Sorek nods his head as Grel makes a good point That is wise and cautious. My concern is that the secret door is likely the temple's treasury, maybe stocked with items that the fleeing priests could return for while we rest and recover. I was able to handle the master spectre (barely lol) if the lesser spectres fled they must be significantly weaker and I feel its worth the risk. I'm the one best equipped to fight them as their touch doesn't easily bypass my defenses. Let me and our CLeric who can channel against them inspect the secret door and if it leads to a long passageway we'll save it for later...But if it leads to a room that I suspect may be the temple treasury...Let me inspect it before we leave this place. We can examine the chests on the way out regardless
merry Christmas everyone

Grelldar of Oenopion |

"Well then, it's thy soul, lead on ..."

Sorek |

@brvheart ...waiting for the results of the DD on the secret door

Grelldar of Oenopion |

Calling @brvheart... Also, do we have a loot list somewhere that we should put the magic items, gems and so forth on?

brvheart |

You find nothing on the door.
know of no list on treasure that you are keeping. Sorek?

Grelldar of Oenopion |

Having looted and then desecrated, the party sets forth once more, with Sorek in the lead (Revised Marching Order), through the formerly secret door marked with the pink circle, hopefully to find the temple treasury... (and not our deaths).

Grelldar of Oenopion |

@ brvheart: Those are 4 sepulchers on the map in 10, right. Also, is that winding passage from 9 to 10 big enough to stand and fight in, or would we have to squeeze?
@ All : 4 Specters, 4 sepulchers... We did kill 1 already, but who wants to bet that the other 3 are each sitting in their respective spot, and if we start opening them 1 by 1, they will all rise... Anybody got Magic Circle vs Evil?

brvheart |

I would say you can fight. People need to start moving their tokens please

Sorek |

the buffs Haste and Prayer will have expired during the search of the temple. Sorek renews his Precog Defensive (+1 ac and saves 2min) and then leads the group in
I'm best equipped against these incorporeals. Let me take the brunt of it and back me up with reach weapons, channels and of course Lyssa's arrows which they hate
ac vs incorp touch=25

Grelldar of Oenopion |

I have moved Grelldar into place, given the marching order (ie I have left a space for Lars.
Looking ahead, Grelldar sees a sepulcher and whispers "Oh sh*t, treasury my *ss". He pulls out and uses his wand of Shield.
+4 shield bonus to Ac, works vs incorp, 1 minute

Lyssa Tanner |

If possible, Lyssa cast Magic Circle Against Evil on Sorek before the group moves in.
Lyssa moves into position at the rear of the group, saying "Try to stay fairly close to Sorek as we move and that protection should benefit you as well."

Grelldar of Oenopion |

@ Lars - are you taking the second spot in the line, behind Sorek? That's where I thought you would want to be; you prefer to melee right...

Baltor |

”Dang it. Where did that guy go that had the Ghost Touch Spear? Anyways. I will stay near the center because I can’t damage ghosts, unless you want me full defensive and blocking the casters hoping You can keep me healed?”

Grelldar of Oenopion |

GM said the magic word a bit back ("fight")
Initiative: 1d20 + 3 + 2 - 2 ⇒ (6) + 3 + 2 - 2 = 9
+3 dex +2 dex enhancement from mutagen -2 negative levels

brvheart |

Initiative Order Round One
Sorek
Lyssa
Lom
Spectres
Grelldar
Lars
Is Baltor gone again?

Sorek |

Sorek rushes in (move action) to attack the nearest spectre
and hits him with a flurry of kicks, readying his spear to strike at the other spectres if they get within reach
Flurry Strike
Discipline: Broken Blade (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant
DESCRIPTION
The disciple of the Broken Blade learns to maximize openings in his opponent's defenses and makes lightning fast attacks whenever possible. As a standard action, the initiator may make two attacks at his full base attack bonus.
-1 lvl
B,Magic,Good 17-20/x2
miss chance: 1d100 ⇒ 87 hit
attack#1: 1d20 + 14 - 1 ⇒ (17) + 14 - 1 = 30
damage#1: 1d6 + 8 ⇒ (1) + 8 = 9
good damage vs evil: 1d6 ⇒ 2
miss chance: 1d100 ⇒ 8 miss
attack#2: 1d20 + 14 - 1 ⇒ (16) + 14 - 1 = 29
damage#2: 1d6 + 8 ⇒ (1) + 8 = 9
good damage vs evil: 1d6 ⇒ 6
1 AOO/rd
miss chance: 1d100 ⇒ 23 miss
+1 Holy Longspear AOO: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
damage: 1d10 + 2 ⇒ (9) + 2 = 11
Holy: 2d6 ⇒ (4, 5) = 9
with the magic circle ac vs Incorporeal touch =26

Lyssa Tanner |

I'm not able to move Lyssa on the map, but she'd like to move to just inside the main cavern and to the east to be out of the way of others in the party, and far enough forward to be within range of all 3 spectres.
Lyssa moves into the cavern and, brandishing her holy symbol of Freya, channels energy to harm the undead before her.
Move action to move.
Standard action to Channel Energy to damage undead creatures.
Channel Energy Damage: 3d6 ⇒ (2, 3, 1) = 6
DC 12 will save to reduce to half damage.
Apparently Freya isn't feeling to upset about the spectres at this point, ah well.

brvheart |

will save: 1d20 + 9 ⇒ (12) + 9 = 21
will save: 1d20 + 9 ⇒ (9) + 9 = 18
will save: 1d20 + 9 ⇒ (8) + 9 = 17

brvheart |

One spectre attacks Sorek
incorporal touch: 1d20 + 10 ⇒ (17) + 10 = 27 damage: 1d8 ⇒ 3 plus drain 2 levels
One attacks Grelldar
incorporal touch: 1d20 + 10 ⇒ (20) + 10 = 30 damage: 1d8 ⇒ 4 plus drain 2 levels
One attacks Lyssa
incorporal touch: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 1d8 ⇒ 8 plus drain 2 levels
confirm crit in Grelldar: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d8 ⇒ 3 plus drain 2 levels

brvheart |

Initiative Order Round One
Sorek
Lyssa
Lom
Spectres
Grelldar
Baltor
Lars

Grelldar of Oenopion |

Well, that's a bad crit. I was wrong, it's not Sorek's soul that's about to get eaten, it's mine... Grelldar is now at 6 negative levels (of 7), and 13 hp...
Grelldar, visibly in agony, screams at the spectre's icy touch "Giarrgh". He falls back out of the narrow passage...
Full round action, withdraw

brvheart |

You are only going to catch one in the AOE
will save: 1d20 + 9 ⇒ (7) + 9 = 16