To Rappan Athuk (Inactive)

Game Master brvheart


Roll20 Site Link
Borderland Provinces Map


5,451 to 5,500 of 5,566 << first < prev | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | next > last >>

HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

forgot to add +1 prayer damage to Soreks attacks
his attacks hit ac's 19,27,31. Assuming all those attacks hit total damage with prayer = (18+1+18+1+17+1) 56


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
Sorek wrote:

forgot to add +1 prayer damage to Soreks attacks

his attacks hit ac's 19,27,31. Assuming all those attacks hit total damage with prayer = (18+1+18+1+17+1) 56

I don't think you do have a +1 from prayer, unless the opposing HP's prayer went down with him going down (and I don't think it should, it's not a concentration spell...). Something that I'm not sure you are taking into account - the hound archon's magic circle against evil 10', and the aura of menace...


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl
brvheart wrote:

That is another 2 negative levels Sorek

Luckily Soreks current ac is 29 and vs incorp touch is 28 when with 10ft of the Archon and 28/27 when outside of that. See post in discussion.

I apologize for not updated my ac in the stat bar. I'd forgotten to add Haste and the Archons circle. There's a lot of math in pathfinder

@Lom I'd forgotten about all the nice things a Hound Archon brings to the table. Thanks for placing him near Sorek. He's made quite a difference


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1
Grelldar of Oenopion wrote:
Sorek wrote:

forgot to add +1 prayer damage to Soreks attacks

his attacks hit ac's 19,27,31. Assuming all those attacks hit total damage with prayer = (18+1+18+1+17+1) 56
I don't think you do have a +1 from prayer, unless the opposing HP's prayer went down with him going down (and I don't think it should, it's not a concentration spell...). Something that I'm not sure you are taking into account - the hound archon's magic circle against evil 10', and the aura of menace...

Sorek's horizontal distance from the High Priest was 35 feet. Given that it was 30 feet in the air a prayer with a range of 40 feet wouldn't have hit him. The priests that were surrounding him should probably still be getting the benefits of the prayer though.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Remaining actions Round 3
Baltor

and then Lom leads off in Round 4


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

*bump


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

The dwarf somehow avoids the frenzied attacks and launches a counter strike of his own!

”Gods your breath stinks worse than mine!”

Waraxe: 1d20 + 13 + 1 + 2 ⇒ (8) + 13 + 1 + 2 = 24
Damage: 1d10 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Waraxe: 1d20 + 8 + 1 + 2 ⇒ (2) + 8 + 1 + 2 = 13
Damage: 1d10 + 7 + 1 ⇒ (5) + 7 + 1 = 13

Haste: 1d20 + 13 + 1 + 2 ⇒ (11) + 13 + 1 + 2 = 27
Damage: 1d10 + 7 + 1 ⇒ (2) + 7 + 1 = 10


Male Human Rogue6/Clr1 Current Map

Sorek hits three times, Fantora twice, Bastion once.
Lars sends the demon back to hell


Male Human Rogue6/Clr1 Current Map
Grelldar of Oenopion wrote:

With a snarl, Grelldar steps backwards, and first detonates a bomb, and then follows up with a stab from his longspear...

5' step, free action
Full attack - 1 tanglefoot bomb using directed blast so it hits a 20' cone, drawn on the map in orange, primary target the priest who was attacking him, and then his haste attack with his longspear, also at the priest (assuming he survives the bomb blast, otherwise stab any surviving acolyte in longspear range)

Other effects.
Primary target needs to save vs tanglefoot bag effect, DC 16 (reflex)
Secondary targets take 10 fire damage, and need to save vs entangle at DC 16 (reflex)

reflex: 1d20 + 4 ⇒ (9) + 4 = 13

reflex: 1d20 + 4 ⇒ (6) + 4 = 10
reflex: 1d20 + 4 ⇒ (12) + 4 = 16


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Four
Lom
bad guys
Fatora
Sorek
Baltor
Bastion
Lars
Greldar


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will magic missile the spectre on Sorek.

MM damage: 4d4 + 4 + 3 ⇒ (1, 2, 2, 1) + 4 + 3 = 13

The hound archon attacks one of the priests.

Hound Archon
Hound Archon greatsword attack: 1d20 + 9 ⇒ (14) + 9 = 23;
damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10

Hound Archon greatsword attack: 1d20 + 4 ⇒ (6) + 4 = 10;
damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10

Hound Archon bite: 1d20 + 9 ⇒ (18) + 9 = 27;
damage: 1d8 + 2 ⇒ (2) + 2 = 4


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

@lom remember to move the flaming sphere (move action)


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr moves the flaming sphere to the nearest spectre.

damage: 3d6 + 3 ⇒ (1, 5, 6) + 3 = 15; DC 20 Reflex negates


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Free Beer Brvheart! Free Beer!


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

the priests probably like Dark beer made from paladin tears...yuck...Sorek is more a light wheat beer guy


Male Human Rogue6/Clr1 Current Map

I'll take some of that dark beer, lol

The priests that can run, do.

The spectres fly to attack

One on Grelldar
incorporeal touch: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d8 ⇒ 3 plus energy drain 2 levels

One on Bastion
incorporeal touch: 1d20 + 10 ⇒ (11) + 10 = 21 damage: 1d8 ⇒ 3 plus energy drain 2 levels

One on the archon
incorporeal touch: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d8 ⇒ 6 plus energy drain 2 levels

and one on Sorek
incorporeal touch: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d8 ⇒ 6 plus energy drain 2 levels


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

Fantora swivels to fire at the spectres attacking Bastion and Grelldar as Sorek seems to have reclaimed his ability to dodge attacks fairly well.

Full attack targeting the spectre attacking Bastion. If it falls the remaining arrows will attack the spectre attacking Grelldar.

Manyshot Longbow Attack with DA, RS, PBS, Haste, Prayer: 1d20 + 17 - 2 - 2 + 1 + 1 + 1 ⇒ (2) + 17 - 2 - 2 + 1 + 1 + 1 = 18
Manyshot Longbow Attack Miss %: 1d100 ⇒ 62
Damage (P) from first arrow: 1d8 + 7 + 4 + 1 + 1 ⇒ (5) + 7 + 4 + 1 + 1 = 18
Damage (P) from second arrow: 1d8 + 7 + 4 + 1 + 1 ⇒ (4) + 7 + 4 + 1 + 1 = 17

Haste Longbow Attack with DA, RS, PBS, Haste, Prayer: 1d20 + 17 - 2 - 2 + 1 + 1 + 1 ⇒ (19) + 17 - 2 - 2 + 1 + 1 + 1 = 35
Haste Longbow Attack Miss %: 1d100 ⇒ 62
Damage (P): 1d8 + 7 + 4 + 1 + 1 ⇒ (1) + 7 + 4 + 1 + 1 = 14

Rapid Shot Longbow Attack with DA, RS, PBS, Haste, Prayer: 1d20 + 17 - 2 - 2 + 1 + 1 + 1 ⇒ (12) + 17 - 2 - 2 + 1 + 1 + 1 = 28
Rapid Shot Longbow Attack Miss %: 1d100 ⇒ 4
Damage (P): 1d8 + 7 + 4 + 1 + 1 ⇒ (7) + 7 + 4 + 1 + 1 = 20

Longbow Attack with DA, RS, PBS, Haste, Prayer: 1d20 + 12 - 2 - 2 + 1 + 1 + 1 ⇒ (18) + 12 - 2 - 2 + 1 + 1 + 1 = 29
Longbow Attack Miss %: 1d100 ⇒ 89
Damage (P): 1d8 + 7 + 4 + 1 + 1 ⇒ (4) + 7 + 4 + 1 + 1 = 17

If any of those would hit an ally due to cover rules, Fantora will use Reliable Strike. I just need to know if it's been used to mark it off.

Reliable Strike if needed with DA, RS, PBS, Haste, Prayer: 1d20 + 17 - 2 - 2 + 1 + 1 + 1 ⇒ (18) + 17 - 2 - 2 + 1 + 1 + 1 = 34


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek tries to finish off the Boss Spectre

haste+1 prayer+1 neglvl-1
B,Magic,Good 17-20/x2
miss chance, high good, low miss: 1d100 ⇒ 92
HASTE att: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
damage#1: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14
good damage vs evil: 1d6 ⇒ 3

miss chance, high good, low miss: 1d100 ⇒ 44
attack#1: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
damage#1: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15
good damage vs evil: 1d6 ⇒ 5

miss chance, high good, low miss: 1d100 ⇒ 74
attack#2: 1d20 + 12 ⇒ (15) + 12 = 27
damage#2: 1d6 + 8 ⇒ (1) + 8 = 9
good damage vs evil: 1d6 ⇒ 6

miss chance, high good, low miss: 1d100 ⇒ 28
attack#3: 1d20 + 7 ⇒ (18) + 7 = 25
damage#3: 1d6 + 8 ⇒ (3) + 8 = 11
good damage vs evil: 1d6 ⇒ 6

1 AOO/rd
+1 Holy Longspear AOO: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
damage: 1d10 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Holy: 2d6 ⇒ (1, 1) = 2


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
Sorek wrote:

Sorek tries to finish off the Boss Spectre

I could be wrong, as I believe he fireball'ed us, but they are all attacking at the same +10 bab...Could the fireball have been the high priest guy we killed? (either that, or they all have wizard levels ... Dun Dun Dunh!

Also, please ignore all the purple lines on the map for now - I am trying to draw a 60' diameter circle for channel energy... I'll let you know when I have it in the right spot...


HP 49 (57) [49 (67)] | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Bastion grunts as the spectre sucks his life force... Then he steps 5' south and channels to hurt undead, "Burn in Vanithu's light!

damage: 4d6 ⇒ (1, 2, 1, 5) = 9 Will DC 15 for 1/2
The radius is the big purple circle


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

"Aargh", Grelldar howls at the spectre's touch... He steps backwards, and first detonates a bomb, and then follows up with a stab from his longspear...

5' step, free action
Full attack - 1 tanglefoot bomb (treated with Holy Weapon balm) using directed blast so it hits a 20' cone, drawn on the map in purple, primary target the spectre who was attacking him, and then his haste attack with his longspear, also at the spectre (assuming he survives the bomb blast). Not sure if I can get the guy in the pink as well, but the priority is definitely the spectres...

bomb To Hit: 1d20 + 5 + 5 + 1 + 1 - 2 ⇒ (11) + 5 + 5 + 1 + 1 - 2 = 21 vs Touch
+5 Bab +5 Dex +1 PBS +1 Haste -2 negative levels

damage to primary target: 4d6 + 2 + 3 + 1 ⇒ (4, 1, 3, 1) + 2 + 3 + 1 = 15 of Fire
+2 int +3 FCB +1 PBS

Other effects.
Primary target needs to save vs tanglefoot bag effect, DC 16 (reflex)
Secondary targets take 10 fire damage, and need to save vs entangle at DC 16 (reflex)
Also, the bomb is treated with:

Holy Weapon Balm:
This violet balm comes in a small ceramic pot. When applied to a weapon as a standard action, it forms a transparent coating. Weapons coated in this balm deal an additional 2d4 points of damage to undead or evil outsiders. A creature affected by the balm must succeed at a DC 10 Reflex save or take an additional 1d4 points of damage the following round. Any nonmagical weapon coated with the balm affects incorporeal undead or evil outsiders as if it were a magic weapon. Any magic weapon coated with the balm affects incorporeal undead or evil outsiders as if the weapon had the ghost touch special ability. The balm remains effective until you make a successful attack with the weapon or until 1 minute has passed, whichever is sooner. Each dose of balm can coat one weapon or 10 pieces of ammunition.

Interactions between that, entanglement effects and incorporeal are left to the Gm's decision...
Extra damage vs Undead: 2d4 ⇒ (2, 4) = 6

Longspear to hit: 1d20 + 5 + 4 + 1 + 1 - 2 ⇒ (3) + 5 + 4 + 1 + 1 - 2 = 12 vs regular AC, Magic weapon vs incorporeal
+5 bab +4 Str +1 enhancement +1 haste
Longspear damage: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11
+6 str (2 handed weapon) +1 enhancement


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Fantora, why are you rolling a miss chance vs spectres? "An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source. Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature (except for channel energy). Force spells and effects, such as from a magic missile, affect an incorporeal creature normally." You don't have a miss chance, your bow is a magic weapon...


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

@Grelldar, the same reason that Sorek is with his fists (which are magic.) It's a house rule for incorporeal targets from Brvheart, though perhaps it was in the Roll20 discussion as I don't seem to find in either the main thread or discussion thread here. I believe that Brvheart is using a 50% miss chance, but full damage if the attack hits.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

houserule that was mentioned in roll20=50%miss, full damage if hit


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Ok, Lord Brvheart alone knows what is going on with Bombs (SU), treated with holy weapon balm... In case he needs some miss chances:

Miss chance A: 1d100 ⇒ 72 high = good like everyone else
Miss chance B: 1d100 ⇒ 61
Miss chance C: 1d100 ⇒ 53


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will move up and channel to harm undead.

positive energy: 2d6 ⇒ (4, 1) = 5 DC 16 will well that was lame


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

remaining actions Round 4...........Baltor


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
Sorek wrote:
remaining actions Round 4...........Baltor

And Lom at the start of Round 5...


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

the map link goes to Lost Lands and I have not figured out how to see the map past the chat box on an iPhone so adjust as needed.

Baltor moves up to the nearest enemy whom he can attack without getting into the way of Lom’s fire.

Waraxe and Shield Style: 1d20 + 13 + 1 + 1 ⇒ (14) + 13 + 1 + 1 = 29
Damage: 1d10 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Waraxe and Shield Style: 1d20 + 13 + 1 + 1 ⇒ (4) + 13 + 1 + 1 = 19
Damage: 1d10 + 7 + 1 ⇒ (10) + 7 + 1 = 18


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

you are clicking on the map link next to brhearts icon when he posts. The correct link can be found above the campaign info tab at the top of the page. THen click the "Roll20 site link" link....also can be found on your campaigns page, above gameplay


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Lom leads off Round 5


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr moves the flaming sphere to the spectre attacking Sorek. Lomyldyr will magic missile the same spectre. The archon attacks the other specter.

FS damage: 3d6 + 3 ⇒ (1, 5, 6) + 3 = 15; DC 20 Reflex negates

Hound Archon
Hound Archon greatsword attack: 1d20 + 9 ⇒ (8) + 9 = 17;
damage: 2d6 + 3 ⇒ (4, 1) + 3 = 8

Hound Archon greatsword attack: 1d20 + 4 ⇒ (16) + 4 = 20;
damage: 2d6 + 3 ⇒ (3, 2) + 3 = 8

Hound Archon bite: 1d20 + 9 ⇒ (13) + 9 = 22;
damage: 1d8 + 2 ⇒ (3) + 2 = 5

MM damage: 4d4 + 4 + 3 ⇒ (2, 2, 2, 4) + 4 + 3 = 17


Male Human Rogue6/Clr1 Current Map
Grelldar of Oenopion wrote:

"Aargh", Grelldar howls at the spectre's touch... He steps backwards, and first detonates a bomb, and then follows up with a stab from his longspear...

5' step, free action
Full attack - 1 tanglefoot bomb (treated with Holy Weapon balm) using directed blast so it hits a 20' cone, drawn on the map in purple, primary target the spectre who was attacking him, and then his haste attack with his longspear, also at the spectre (assuming he survives the bomb blast). Not sure if I can get the guy in the pink as well, but the priority is definitely the spectres...

Other effects.
Primary target needs to save vs tanglefoot bag effect, DC 16 (reflex)
Secondary targets take 10 fire damage, and need to save vs entangle at DC 16 (reflex)
Also, the bomb is treated with:
** spoiler omitted **
Interactions between that, entanglement effects and incorporeal are left to the Gm's decision...

reflex spectre: 1d20 + 6 ⇒ (11) + 6 = 17

reflex spectre: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Rogue6/Clr1 Current Map
BadBastion wrote:

Bastion grunts as the spectre sucks his life force... Then he steps 5' south and channels to hurt undead, "Burn in Vanithu's light!

The radius is the big purple circle

will save spectre: 1d20 + 9 ⇒ (18) + 9 = 27

will save spectre: 1d20 + 9 ⇒ (17) + 9 = 26


Male Human Rogue6/Clr1 Current Map

Baltor and the hound archons miss. Sorek finishes off the head spectre. The rest leave on their init and the priests flee out the southern door.

Combat is over.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Well that was messy. It calls for a drink!" and he avails himself of his wine skin.


HP 49 (57) [49 (67)] | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

In a rough voice, Bastion says :"Any who are wounded, gather to me. I will heal us with Vanithu's blessing.". Once everyone wounded gets close enough he will channel to heal:

Healing Channel: 4d6 ⇒ (3, 5, 3, 5) = 16

As he heals the wounded, he continues "There are hurts done that I cannot heal immediately (Negative levels). In fact, if they do not heal naturally, I will need significant quantities of diamond dust to heal them; we might be wise to consider withdrawing after searching the battlefield"


HP 49 (57) [49 (67)] | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

I am considering using another channel: Bastion is at 49/67. Sound off if you are still hurt after the first one...


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

"Thank you Bastion. Gotta admit, I'm not feeling too hot right now - that spectre got me good. I'm worried those things will be back."

He pauses, coughs, and changes topic "Hey Lom, have your summoning fetch the high priest guy's corpse from on top of the altar - call me paranoid, but I suspect some sort of warding..."

All my rolls are at -2 right now, so I'm going to let Sorek handle the searching and trap finding...


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

"That took care of my wounds, but they went easy on me this fight. I know that we're recovering some, but do we want to follow those priests quickly before they can find someone else to come give us trouble here? At the very least I'll go cover the door they left through."


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

"Not sure that pursuit is a good idea. If you're watching the south doorGreen circle, I will watch the North East Door (pink circle) while we get organized."

Questions for brvheart : 1) is that a summoning circle on the floor there? 2) Is there anything in it/ or indicating that the circle is active somehow?


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek is almost completely topped off by the first channel and has 1 neg lvl from enervation

We can hunt down the underpriests at our leisure. It looks like we've defeated the main threats here. Let's see if they have anything useful and then think about resting to recover from the battle

Sorek scans the room and bodies for magic and any other loot (trapfinding)

multiple rolls if necessary
perception : 1d20 + 15 ⇒ (5) + 15 = 20
perception : 1d20 + 15 ⇒ (3) + 15 = 18
perception : 1d20 + 15 ⇒ (15) + 15 = 30
perception : 1d20 + 15 ⇒ (19) + 15 = 34
perception : 1d20 + 15 ⇒ (6) + 15 = 21
perception : 1d20 + 15 ⇒ (4) + 15 = 19


Male Human Rogue6/Clr1 Current Map
Grelldar of Oenopion wrote:

"Not sure that pursuit is a good idea. If you're watching the south doorGreen circle, I will watch the North East Door (pink circle) while we get organized."

Questions for brvheart : 1) is that a summoning circle on the floor there? 2) Is there anything in it/ or indicating that the circle is active somehow?

That is a huge statue of Orcus with gems for eyes. There is also a solid gold altar service.


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
brvheart wrote:


That is a huge statue of Orcus with gems for eyes. There is also a solid gold altar service.

Loot, loot, loot, Makes the boys get up and shoot! (Once, of course, the trap and curse detectors get to do their thing...)


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

First Sorek will present any magic items to Lom for identification... After that he'll climb up and try to remove the eye gems


Male Human Rogue6/Clr1 Current Map

xp=11983 each

The 2 gems are worth 25000 each and the service is worth 2500.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Sorek then goes to inspect the bodies of the priests starting with the high priest (detect magic etc) and presents the findings to Lom

Btw that xp will take us up to 8th level


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”I agree with having a drink. Anyone up for knocking the head off that statue!?”

”Damn thing is looking at me.”


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
Baltor wrote:

”I agree with having a drink. Anyone up for knocking the head off that statue!?”

”Damn thing is looking at me.”

"I agree it's a creepy statue. We're still searching for loot now, so once Sorek has got the gems and altar service gathered, go nuts. Fantora and I have the watch; you've got until Sorek finishes looting. Then we have to decide if we are pursuing the underpriests or getting out..."


HP 49 (57) [49 (67)] | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Bastion comes over and joins the conversation: "It is an impious idol, abhorrent in Vanithu's sight. I will help you."

5,451 to 5,500 of 5,566 << first < prev | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Legend of Rappan Athuk All Messageboards

Want to post a reply? Sign in.