To Rappan Athuk (Inactive)

Game Master brvheart


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Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Ho! Ho!”

Init: 1d20 + 2 ⇒ (18) + 2 = 20


Male Human Rogue6/Clr1 Current Map

init bad guys: 1d20 + 8 ⇒ (16) + 8 = 24
init Lom: 1d20 + 13 ⇒ (13) + 13 = 26
init Lars: 1d20 + 2 ⇒ (11) + 2 = 13


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Lom
bad guys
Fatora
Sorek
Baltor
Bastion
Lars
Greldar

Lom is first as usual.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr will haste the group.


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

Did Bastion's planned prayer get cast as the door was opened?


Male Human Rogue6/Clr1 Current Map

The prayer will go off in his initiative.

2 priests move to attack Sorek

mace: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d8 + 1 ⇒ (7) + 1 = 8
mace: 1d20 + 4 ⇒ (6) + 4 = 10 damage: 1d8 + 1 ⇒ (2) + 1 = 3
Sorek is hit with 4 magic missiles damage: 4d4 + 4 ⇒ (4, 1, 4, 3) + 4 = 16

Fatora
Sorek
Baltor
Bastion
Lars
Greldar


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Even though he's quite nimble, he's unable to dodge the magic missiles.
did the magic missiles originate from the guy on the central platform or from the robed guy in the NW section?

As the evil priest steps forward through longspear range Sorek jabs with his longspear

haste+1
1 AOO/rd
+1 Holy Longspear AOO: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
damage: 1d10 + 2 ⇒ (7) + 2 = 9
Holy: 2d6 ⇒ (1, 2) = 3

and then unleashes a flurry of kicks
B,Magic,Good 17-20/x2

HASTE attack: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
damage#1: 1d6 + 8 ⇒ (3) + 8 = 11
good damage vs evil: 1d6 ⇒ 2

attack#1: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
damage#1: 1d6 + 8 ⇒ (3) + 8 = 11
good damage vs evil: 1d6 ⇒ 6

attack#2: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
damage#2: 1d6 + 8 ⇒ (1) + 8 = 9
good damage vs evil: 1d6 ⇒ 2

attack#3: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
damage#2: 1d6 + 8 ⇒ (2) + 8 = 10
good damage vs evil: 1d6 ⇒ 5

CRIT CONF attack#2: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
XTRA CRIT damage#2: 1d6 + 8 ⇒ (3) + 8 = 11

If possible Sorek will try to 5ft into the room to alleviate the logjam and let the others into melee


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

The displaced air alerts Grelldar, and he casts a glance over his shoulder : "Beware behind us!"

Q's for Brvheart. 1) What Knowledge? 2) Does it have visible reach (ie how long are it's appendages?)

brvheart wrote:

The prayer will go off in his initiative.

3)Does that mean casting Prayer is Bastion's standard action for this round?


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

Fantora turns and looses a volley of arrows at the creature suddenly behind the group.

Full attack action at the winged thing. The first arrow will be normal with the holy weapon balm, the remaining will be cold iron arrows in case they make a difference. If it has reach this should not provoke AoO due to Point-Blank Master.

Manyshot Longbow Attack with DA, RS, PBS, Haste: 1d20 + 17 - 2 - 2 + 1 + 1 ⇒ (6) + 17 - 2 - 2 + 1 + 1 = 21
Damage (P) from first arrow: 1d8 + 7 + 4 + 1 ⇒ (4) + 7 + 4 + 1 = 16 + Holy Weapon Balm Damage: 2d4 ⇒ (2, 4) = 6 if undead or evil outsider
Damage (P, CI) from second arrow: 1d8 + 7 + 4 + 1 ⇒ (8) + 7 + 4 + 1 = 20

Haste Longbow Attack with DA, RS, PBS, Haste: 1d20 + 17 - 2 - 2 + 1 + 1 ⇒ (7) + 17 - 2 - 2 + 1 + 1 = 22
Damage (P, CI): 1d8 + 7 + 4 + 1 ⇒ (4) + 7 + 4 + 1 = 16

Rapid Shot Longbow Attack with DA, RS, PBS, Haste: 1d20 + 17 - 2 - 2 + 1 + 1 ⇒ (19) + 17 - 2 - 2 + 1 + 1 = 34
Damage (P, CI): 1d8 + 7 + 4 + 1 ⇒ (6) + 7 + 4 + 1 = 18

Longbow Attack with DA, RS, PBS, Haste: 1d20 + 12 - 2 - 2 + 1 + 1 ⇒ (13) + 12 - 2 - 2 + 1 + 1 = 23
Damage (P, CI): 1d8 + 7 + 4 + 1 ⇒ (4) + 7 + 4 + 1 = 16


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

Can I make an attack with a spear from behind Sorek?


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
Baltor wrote:
Can I make an attack with a spear from behind Sorek?

Unless the roll20 map is wrong, don't you have other stuff to do? (like the thing that teleported into the middle of the party...)


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will move back and engage the big ugly thing behind the group. He will use fervor to cast divine favor on himself.

power attack, holy smite, divine favor, prayer, good aligned weapon
to hit: 1d20 + 11 ⇒ (13) + 11 = 24 damage: 1d8 + 11 ⇒ (7) + 11 = 18good damage: 1d6 ⇒ 1


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

I look at the map on iPhone and I could not see anything in between us, but if there is I will attack it.

Baltor moves to attack. His Waraxe swinging in one hand, shield raised with the other!

1d20 + 13 ⇒ (8) + 13 = 21

1d10 + 7 ⇒ (1) + 7 = 8

1d20 + 8 ⇒ (6) + 8 = 14

1d10 + 7 ⇒ (6) + 7 = 13


HP 49 (57) [49 (67)] | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Ok, to play Bastion, I am making some assumptions
1) That casting prayer didn't use his standard action this round.
2) That Sorek a) didn't kill both minion types in base to base contact with him and b) took his 5' step north.

Bastion finishes his prayer spell, and then makes a measure advance into melee (into the space Sorek used to be in), striking with his spear as he comes into range.


Move as a move action
attack as a standard action

To Hit: 1d20 + 3 + 5 + 1 + 3 ⇒ (14) + 3 + 5 + 1 + 3 = 26
+3 str +5 bab +1 MW +3 Divine Favor
Damage: 1d8 + 3 + 3 ⇒ (1) + 3 + 3 = 7

Note that I haven't pushed my icon on top of Soreks, but assuming he will vacate that square with his 5' step, that is where I will go.


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Grelldar meanwhile takes a step to get himself line of sight and whips out a bomb, treating it with holy water, and then hurling it at the foul creature that had appeared behind the party.

5' step - Free
Use Alchemical weapon to infuse the bomb with Holy water - Move
This makes the bomb : tanglefoot, holy water, holy weapon balm
Attack with Bomb - Standard
He uses precise bombs to keep his allies out of the splash effect.

To Hit: 1d20 + 5 + 5 + 1 + 1 ⇒ (8) + 5 + 5 + 1 + 1 = 20 vs touch
+5 Bab +5 Dex +1 Prayer +1 PBS

damage: 4d6 + 5 + 1 + 1 ⇒ (5, 5, 1, 3) + 5 + 1 + 1 = 21 of Fire
Holy Weapon Balm Damage: 2d4 ⇒ (4, 2) = 6 of Holy from Holy Weapon Balm
Holy Water Damage: 2d4 ⇒ (2, 2) = 4 of Holy
A DC 10 reflex save to avoid the follow on D4 from the holy weapon balm.
A DC 16 reflex save vs the tanglefoot effect
(ST rolls at -1 from prayer)


Male Human Rogue6/Clr1 Current Map
Grelldar of Oenopion wrote:
Baltor wrote:
Can I make an attack with a spear from behind Sorek?
Unless the roll20 map is wrong, don't you have other stuff to do? (like the thing that teleported into the middle of the party...)

The map is not wrong. You have a huge demon between you and the party Baltor


Male Human Rogue6/Clr1 Current Map
Grelldar of Oenopion wrote:

The displaced air alerts Grelldar, and he casts a glance over his shoulder : "Beware behind us!"

Q's for Brvheart. 1) What Knowledge? 2) Does it have visible reach (ie how long are it's appendages?)

brvheart wrote:

The prayer will go off in his initiative.

3)Does that mean casting Prayer is Bastion's standard action for this round?

That is correct on the prayer, This is your first chance to act.


Male Human Rogue6/Clr1 Current Map
Baltor wrote:

I look at the map on iPhone and I could not see anything in between us, but if there is I will attack it.

Baltor moves to attack. His Waraxe swinging in one hand, shield raised with the other!

1d20+13

1d10+7

1d20+8

1d10+7

AOO on Baltor

claws: 1d20 + 13 ⇒ (3) + 13 = 16 damage: 2d6 + 5 ⇒ (3, 6) + 5 = 14

you do not hit


Male Human Rogue6/Clr1 Current Map
Lars the Crusader wrote:

Lars will move back and engage the big ugly thing behind the group. He will use fervor to cast divine favor on himself.

power attack, holy smite, divine favor, prayer, good aligned weapon
[dice=to hit]1d20+11 [dice=damage]1d8+11[dice=good damage]1d6

Fantora hits once, Lars hits and his overcame DR doing full damage. Sorek killed both of his.


Male Human Rogue6/Clr1 Current Map
Grelldar of Oenopion wrote:

Grelldar meanwhile takes a step to get himself line of sight and whips out a bomb, treating it with holy water, and then hurling it at the foul creature that had appeared behind the party.

5' step - Free
Use Alchemical weapon to infuse the bomb with Holy water - Move
This makes the bomb : tanglefoot, holy water, holy weapon balm
Attack with Bomb - Standard
He uses precise bombs to keep his allies out of the splash effect.

A DC 10 reflex save to avoid the follow on D4 from the holy weapon balm.
A DC 16 reflex save vs the tanglefoot effect
(ST rolls at -1 from prayer)

reflex: 1d20 + 10 ⇒ (18) + 10 = 28

reflex: 1d20 + 10 ⇒ (11) + 10 = 21
Is this subject to SR?


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Lom
bad guys
Fatora
Sorek
Baltor
Bastion
Lars
Greldar

Lom is first as usual.


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
brvheart wrote:


...
Is this subject to SR?

No, bombs are SU, and " Supernatural abilities are not subject to spell resistance"


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr steps back and begins casting summon monster IV (hound archon).


Male Human Rogue6/Clr1 Current Map

The demon attacks Lars

claw: 1d20 + 13 ⇒ (3) + 13 = 16 damage: 2d6 + 5 ⇒ (2, 6) + 5 = 13
claw: 1d20 + 13 ⇒ (15) + 13 = 28 damage: 2d6 + 5 ⇒ (4, 2) + 5 = 11
bite: 1d20 + 13 ⇒ (12) + 13 = 25 damage: 1d8 + 5 ⇒ (7) + 5 = 12
talon: 1d20 + 13 ⇒ (10) + 13 = 23 damage: 1d6 + 5 ⇒ (2) + 5 = 7
talon: 1d20 + 13 ⇒ (20) + 13 = 33 damage: 1d6 + 5 ⇒ (2) + 5 = 7


HP 49 (57) [49 (67)] | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Don't forget the -1 to hit & dmg (and a bunch of other stuff) for prayer, brvheart


Male Human Rogue6/Clr1 Current Map

Everyone but Baltor make a DC17 reflex for half vs a fireball
damage: 8d6 ⇒ (6, 5, 3, 3, 2, 4, 2, 6) = 31

4 priests move to within 10' of Sorek
Sorek, make a DC 17 will save.
range touch on Sorek: 1d20 + 8 ⇒ (17) + 8 = 25
DC 19 Will for half take damage: 1d4 ⇒ 3 levels


HP 49 (57) [49 (67)] | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Reflex Save, Fireball: 1d20 + 1 + 1 + 2 + 1 + 2 ⇒ (6) + 1 + 1 + 2 + 1 + 2 = 13
+1 prayer +1 luck (sacred tattoo) +2 resistance (protection domain) +1 dex +2 cleric 7

"Talk to me, is anyone hit bad?" asks Bastion.
Let me know if who needs healing; assume another fireball next round guys.

As a tactical suggestiond, Fantora, I believe you can leave the fiend to Baltor and Lars (and maybe Grelldar); if you 5' step, I think you have LOS to full attack the caster on the central thing. Lom, an eye for an eye, suggests that you can hit both opposition casters with fireball of your own... Sorek, do you have enough mobility to get to the robed guy with the white background?


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Reflex Save, Fireball: 1d20 + 5 + 5 + 2 + 2 + 1 ⇒ (16) + 5 + 5 + 2 + 2 + 1 = 31
+5 dex +5 (Alchemist 7) +2 Luck + 2 Resistance +1 prayer


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

Reflex Save: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28

Fantora ducks away from the blast of fire, shielding her bow with her body and avoiding some of the damage. Turning to see what's happening in the room behind her she decides that there are too many enemies there to leave to Sorek and Bastion. Taking a step towards the door, she draws her bow and takes aim at the figure at the top of the platform over the lava, figuring it's likely the leader of these forces.

Taking 15 damage from the fireball. Five foot step, and then a full action to attack the unique figure at the top of the platform. It will get cover as I'm shooting through other characters, so I've included that in the rolls.

Manyshot Longbow Attack with DA, RS, Haste, Prayer, Cover: 1d20 + 17 - 2 - 2 + 1 + 1 - 4 ⇒ (7) + 17 - 2 - 2 + 1 + 1 - 4 = 18
Damage (P) from first arrow: 1d8 + 7 + 4 + 1 ⇒ (5) + 7 + 4 + 1 = 17
Damage (P) from second arrow: 1d8 + 7 + 4 + 1 ⇒ (6) + 7 + 4 + 1 = 18

Haste Longbow Attack with DA, RS, Haste, Prayer, Cover: 1d20 + 17 - 2 - 2 + 1 + 1 - 4 ⇒ (14) + 17 - 2 - 2 + 1 + 1 - 4 = 25
Damage (P): 1d8 + 7 + 4 + 1 ⇒ (7) + 7 + 4 + 1 = 19

Rapid Shot Longbow Attack with DA, RS, Haste, Prayer, Cover: 1d20 + 17 - 2 - 2 + 1 + 1 - 4 ⇒ (4) + 17 - 2 - 2 + 1 + 1 - 4 = 15
Damage (P): 1d8 + 7 + 4 + 1 ⇒ (7) + 7 + 4 + 1 = 19

Longbow Attack with DA, RS, Haste, Prayer, Cover: 1d20 + 12 - 2 - 2 + 1 + 1 - 4 ⇒ (19) + 12 - 2 - 2 + 1 + 1 - 4 = 25
Damage (P): 1d8 + 7 + 4 + 1 ⇒ (4) + 7 + 4 + 1 = 16

If either any of my shots would hit an ally due to house rules and cover, I will use Reliable Strike to reroll the first one that would hit an ally. I'll need to know if I'm using it to track that it's been used for the day.

Reliable Strike Reroll if applicable: 1d20 + 17 - 2 - 2 + 1 + 1 - 4 ⇒ (20) + 17 - 2 - 2 + 1 + 1 - 4 = 31
Reliable Strike Crit Confirmation: 1d20 + 17 - 2 - 2 + 1 + 1 - 4 ⇒ (12) + 17 - 2 - 2 + 1 + 1 - 4 = 23
Critical Damage: 2d8 + 14 + 8 + 2 ⇒ (7, 8) + 14 + 8 + 2 = 39 extra damage.

If that was the Manyshot only one of the arrows gets critical damage, so that one damage roll will work for any of the attack rolls if Reliable Strike was used.


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

reflex save: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 fail

"I've felt better" he grunts out in severe pain.

Then he will heal himself using fervor healing: 2d6 + 4 ⇒ (1, 4) + 4 = 9

Back to attacking the demon
power attack
to hit: 1d20 + 11 ⇒ (13) + 11 = 24 damage: 1d8 + 11 ⇒ (2) + 11 = 13 good damage: 1d6 ⇒ 4


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Combat starts to get messy as magical energies start bombarding Sorek

prayer+1
reflex, EVASION: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
He completely dodges the flames

prayer+1
will: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
Sorek resists the spell but still feels some of its effect
1 neg lev,-5hp

Sorek vanishes and reappears directly behind the robed caster and kicks at his head

Standard action, Fading Strike:
Fading Strike
Discipline: Veiled Moon (Strike) (teleportation); Level: 2
Initiation Action: 1 standard action
Range: Personal
Target: Up to the disciple’s movement speed
Duration: Instant
DESCRIPTION
The disciple learns the basic technique at this level for walking between worlds to reach locations that previously could be inaccessible on the mortal world and potentially attack foes at those locales. As a standard action, the initiator may either teleport to a location no farther away than his maximum movement speed, and make an attack action against an opponent as part of the same standard action, or attack an adjacent target and then teleport to a location no farther away than his maximum movement speed. The teleportation destination must be clearly seen by the disciple to teleport to that location, and it must be unoccupied.

prayer+1 haste+1 negLvl-1
B,Magic,Good 17-20/x2
attack#1: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
damage#1: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12
good damage vs evil: 1d6 ⇒ 5

If the Robed Caster provokes by casting or moving Sorek will AOO preferably with an unarmed strike, if reach needed AOO with Longspear. Caster cannot 5ft away and cast normally due to reach.

prayer+1 haste+1 negLvl-1
B,Magic,Good 17-20/x2
attack#1: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
damage#1: 1d6 + 8 + 1 ⇒ (1) + 8 + 1 = 10
good damage vs evil: 1d6 ⇒ 1

+1 Holy Longspear AOO: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Holy: 2d6 ⇒ (4, 5) = 9


Male Human Rogue6/Clr1 Current Map

Fantora hits twice, no cover issues this round. Lars hits once. Sorek misses. The creature seems to be incorporal.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Musings from someone with too much time on my hands today.
Lars...should you get an extra Haste attack and also it looks like you're flanking with Baltor so add in +2 for that.
Tactically it's not that bad a spot. Tanky Bastion can hold the door protecting the ranged artillery(Lom, Fantora) behind him. And Baltor, Lars and Grelldar handle the threat to the rear.
@Lom...that Hound Archon would be a nice flanking buddy for Sorek who's out there all by his lonesome.

@brvheart Soreks fists are Magic, therefore no incorporeal miss chance, just half damage and no crits. Also his mage armor is a force effect so that'll hold up vs his opponent


Male Human Rogue6/Clr1 Current Map

Baltor, Bastion and Grelldar


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Reflex: 1d20 + 5 ⇒ (12) + 5 = 17


HP 49 (57) [49 (67)] | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Lars's pained grunt attracts Bastion's attention; the half orc moves to Lars, and calls on the Steadfast Protector: Vanithu, your healing for this servant of weal!"

move action - move to Lars - tank the AoO from the cultist - Bastion's AC is 29 and the cultist is at a -1 to hit from prayer
Standard action - casts Cure Critical Wounds on Lars; he takes advantage of Lars being there, using him as cover to prevent the AoO

Cure Critical Wounds Healing: 4d8 + 7 ⇒ (3, 1, 4, 3) + 7 = 18

@Lom I'm pretty sure you owe a brvHeart a concentration check to keep your summon monster IV - barring you having something funky, the DC is 29


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Grelldar moves forward into the doorway that Bastion vacated, and delivers an explosive surprise to assorted cultists. Grasping his longspear with both hands, he awaits the rush...


Move action - move
Standard Action - Throws a tanglefoot holyweapon balm bomb. I have draw the area of effect on the map in purple, with the circle indicating the primary target
Free action - grasp longspear with both hands, ready to AoO

To Hit: 1d20 + 5 + 5 + 1 + 1 ⇒ (2) + 5 + 5 + 1 + 1 = 14 vs touch
+5 Bab +5 Dex +1 Prayer +1 PBS

damage: 4d6 + 2 + 3 + 1 + 1 ⇒ (2, 2, 5, 5) + 2 + 3 + 1 + 1 = 21 of Fire
+2 int +3FCB+ 1Prayer+ 1 PBS

Splash damage is 11 of Fire

Holy Weapon Balm Damage: 2d4 ⇒ (3, 2) = 5 of Holy from Holy Weapon Balm. Unless the cultists are undead/evil outsiders, this doesn't apply

A DC 16 reflex save vs the tanglefoot effect - affects all targets, (ST rolls at -1 from prayer)

Tanglefoot bomb:
A creature that takes a direct hit from a tanglefoot bomb must save against the bomb’s DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag. Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all.
https://aonprd.com/AlchemistDiscoveries.aspx

AoO's if needed:

Grelldar has combat reflexes and can take up to 5 AoO's
To hit: 1d20 + 5 + 4 + 1 + 1 ⇒ (6) + 5 + 4 + 1 + 1 = 17
+5 bab +4 Str +1 enhancement +1 prayer
damage: 1d8 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
+6 str (2 handed weapon) +1 enhancement +1 prayer

To hit: 1d20 + 5 + 4 + 1 + 1 ⇒ (14) + 5 + 4 + 1 + 1 = 25
+5 bab +4 Str +1 enhancement +1 prayer
damage: 1d8 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12
+6 str (2 handed weapon) +1 enhancement +1 prayer

To hit: 1d20 + 5 + 4 + 1 + 1 ⇒ (9) + 5 + 4 + 1 + 1 = 20
+5 bab +4 Str +1 enhancement +1 prayer
damage: 1d8 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
+6 str (2 handed weapon) +1 enhancement +1 prayer

To hit: 1d20 + 5 + 4 + 1 + 1 ⇒ (17) + 5 + 4 + 1 + 1 = 28
+5 bab +4 Str +1 enhancement +1 prayer
damage: 1d8 + 6 + 1 + 1 ⇒ (7) + 6 + 1 + 1 = 15
+6 str (2 handed weapon) +1 enhancement +1 prayer

To hit: 1d20 + 5 + 4 + 1 + 1 ⇒ (11) + 5 + 4 + 1 + 1 = 22
+5 bab +4 Str +1 enhancement +1 prayer
damage: 1d8 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10
+6 str (2 handed weapon) +1 enhancement +1 prayer


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 ⇒ 13
reflex: 1d20 ⇒ 8
reflex: 1d20 ⇒ 7
reflex: 1d20 ⇒ 8


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Three
Lom
bad guys
Fatora
Sorek
Baltor
Bastion
Lars
Greldar


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
brvheart wrote:

Initiative Order Round Three

Lom
bad guys
Fatora
Sorek
Baltor
Bastion
Lars
Greldar

Not Round 3 yet, we're short a haste attack from Lars and all of Baltor's actions...


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Sorry, didn't realize I was hasted

to hit: 1d20 + 12 ⇒ (7) + 12 = 19 damage: 1d8 + 11 ⇒ (2) + 11 = 13 good damage: 1d6 ⇒ 6


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

Haste attack

1d20 + 13 ⇒ (3) + 13 = 16
1d10 + 7 ⇒ (3) + 7 = 10

”This is hard to hit!”


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

Baltor should probably take his non-haste attacks as well this round.


Male Human Rogue6/Clr1 Current Map

Baltor wishes to take the rest of his attacks that should be all that is left of this round.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

and add in haste+1 prayer+1 flanking+2....It's a demon. No need to take it easy on it jeez.


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”Right then! Time to take ya to task!”

War Axe, haste, prayer, flank: 1d20 + 13 + 1 + 1 + 2 ⇒ (17) + 13 + 1 + 1 + 2 = 34
1d10 + 1 + 7 ⇒ (2) + 1 + 7 = 10

Damage: 1d20 + 8 + 1 + 1 + 2 ⇒ (20) + 8 + 1 + 1 + 2 = 32

War axe, haste, prayer, flank: 1d20 + 8 + 1 + 1 + 2 ⇒ (4) + 8 + 1 + 1 + 2 = 16 Too Confirm

Damage: 1d10 + 1 + 7 ⇒ (7) + 1 + 7 = 15


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Lomyldyr places the hound archon in a flanking position with Sorek.

Hound Archon greatsword attack: 1d20 + 9 ⇒ (19) + 9 = 28;
damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14

Hound Archon greatsword attack: 1d20 + 4 ⇒ (6) + 4 = 10;
damage: 2d6 + 3 ⇒ (5, 3) + 3 = 11

Hound Archon bite: 1d20 + 9 ⇒ (12) + 9 = 21;
damage: 1d8 + 2 ⇒ (3) + 2 = 5

Lomyldyr will fireball the interior of the temple with the objective of hitting as many priests as possible, but not Sorek or the archon (20' radius, centered just to the southeast of the dais - tried to draw the circle, but I can't seem to undo my mistakes on the map).

Fireball Damage: 7d6 + 3 ⇒ (6, 3, 4, 1, 3, 5, 1) + 3 = 26; DC 21 Reflex


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

+2flanking for the Hound


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
Sorek wrote:
+2flanking for the Hound

Is it even there? Doesn't Lom need to make a concentration check for getting fireball-ed in mid-spell? (Summon Monster is a 1 round casting). DC is something like 29 = 4 (spell level) + 15 (damage taken) + 10


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

ugh..those concentration checks are tough to make

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