To Rappan Athuk (Inactive)

Game Master brvheart


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HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Loms concentration check is 1d20+7lvl+6Int vs 29. @brvheart if Lom doesn't post it b4 you're ready to post enemy actions, please roll it for him. Let's keep this rolling.


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

Concentration check: 1d20 + 7 + 6 ⇒ (20) + 7 + 6 = 33


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

sweet


Male Human Rogue6/Clr1 Current Map
Lomyldyr Dweo-Mercraeft wrote:

Lomyldyr places the hound archon in a flanking position with Sorek.

DC 21 Reflex

Hound archon misses

reflex: 1d20 ⇒ 16
reflex: 1d20 ⇒ 6
reflex: 1d20 ⇒ 16
reflex: 1d20 ⇒ 12

drops 3 of the 4 in the AOE.
It is not a perfect circle.


Male Human Rogue6/Clr1 Current Map

The demon attacks Baltor

claw: 1d20 + 13 ⇒ (19) + 13 = 32 damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14
claw: 1d20 + 13 ⇒ (12) + 13 = 25 damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8
bite: 1d20 + 13 ⇒ (14) + 13 = 27 damage: 1d8 + 5 ⇒ (2) + 5 = 7
talon: 1d20 + 13 ⇒ (7) + 13 = 20 damage: 1d6 + 5 ⇒ (3) + 5 = 8
talon: 1d20 + 13 ⇒ (13) + 13 = 26 damage: 1d6 + 5 ⇒ (6) + 5 = 11


Male Human Rogue6/Clr1 Current Map

The wizard flies around Sorek and attacks
incorporeal touch: 1d20 + 14 ⇒ (6) + 14 = 20 damage: 1d8 ⇒ 5 plus energy drain)


Male Human Rogue6/Clr1 Current Map

2 attack the hound archon
mace: 1d20 + 4 ⇒ (9) + 4 = 13 damage: 1d8 + 1 ⇒ (7) + 1 = 8
mace: 1d20 + 4 ⇒ (17) + 4 = 21 damage: 1d8 + 1 ⇒ (8) + 1 = 9

2 attack Grelldar

mace: 1d20 + 4 ⇒ (12) + 4 = 16 damage: 1d8 + 1 ⇒ (4) + 1 = 5
mace: 1d20 + 4 ⇒ (11) + 4 = 15 damage: 1d8 + 1 ⇒ (3) + 1 = 4


Male Human Rogue6/Clr1 Current Map

The HP casts prayer. The rest double move


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

will: 1d20 + 14 + 1 + 1 - 1 ⇒ (15) + 14 + 1 + 1 - 1 = 30


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

As the Spectre repositions, Sorek does as well (5ft move) and then strikes

prayer+1 prayer-1 haste+1 ng lvl-1
B,Magic,Good 17-20/x2
HASTE attack: 1d20 + 12 ⇒ (1) + 12 = 13
damage#1: 1d6 + 8 ⇒ (6) + 8 = 14
good damage vs evil: 1d6 ⇒ 6

attack#1: 1d20 + 12 ⇒ (6) + 12 = 18
damage#1: 1d6 + 8 ⇒ (4) + 8 = 12
good damage vs evil: 1d6 ⇒ 4

attack#2: 1d20 + 12 ⇒ (3) + 12 = 15
damage#2: 1d6 + 8 ⇒ (3) + 8 = 11
good damage vs evil: 1d6 ⇒ 4

attack#3: 1d20 + 7 ⇒ (19) + 7 = 26
damage#2: 1d6 + 8 ⇒ (1) + 8 = 9
good damage vs evil: 1d6 ⇒ 4

1 AOO/rd if needed
+1 Holy Longspear AOO: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d10 + 2 ⇒ (10) + 2 = 12
Holy: 2d6 ⇒ (6, 2) = 8

As Sorek sees all the room start to converge upon him he calls outGuys..a little help here gulp


HP 49 (57) [49 (67)] | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
brvheart wrote:

The HP casts prayer. The rest double move

A quick note, BadBastion, Baltor and Lars are outside the 50' burst of prayer, no -1 to everything for them...


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Brvheart, I am assuming you grabbed AoO's as needed (longspear) from my last post


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

Fantora keeps her focus on the High Priest at the center of the room, attempting to pepper it with arrows.

Full Attack to attack the high priest, leaving off the bonuses and penalties for the opposing prayers.

Manyshot Longbow Attack with DA, RS, Haste: 1d20 + 17 - 2 - 2 + 1 ⇒ (1) + 17 - 2 - 2 + 1 = 15
Damage (P) from first arrow: 1d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Damage (P) from second arrow: 1d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19

Haste Longbow Attack with DA, RS, Haste: 1d20 + 17 - 2 - 2 + 1 ⇒ (8) + 17 - 2 - 2 + 1 = 22
Damage (P): 1d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19

Rapid Shot Longbow Attack with DA, RS, Haste: 1d20 + 17 - 2 - 2 + 1 ⇒ (1) + 17 - 2 - 2 + 1 = 15
Damage (P): 1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12

Longbow Attack with DA, RS, Haste: 1d20 + 12 - 2 - 2 + 1 ⇒ (10) + 12 - 2 - 2 + 1 = 19
Damage (P): 1d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13

After that volley of arrows Fantora pauses briefly to frown at her bow before turning to scan the battlefield again.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

remaining actions Round 3....
Baltor
Bastion
Lars
Greldar


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Grelldar calls out "Bastion, cover my spot for me"

Free action, talking


HP 49 (57) [49 (67)] | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

"Vanithu will defend, Grelldar"
Bastion readies an action to charge into the spot Grelldar is about to vacate.

Ready Action, partial Charge triggered by Grelldar moving

To Hit: 1d20 + 5 + 3 + 1 + 3 + 2 + 1 + 1 ⇒ (15) + 5 + 3 + 1 + 3 + 2 + 1 + 1 = 31
+5 bab +3 str +1 MW weapon +3 divine favor +2 charge +1 prayer+1 haste
damage: 1d8 + 3 + 3 + 1 ⇒ (7) + 3 + 3 + 1 = 14
+3 str +3 divine favor +1 prayer

Effective AC is 28 after charging


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

I have cleared last rounds targeting box. (the purple marks)

Grelldar, having called Bastion to fill his spot, moves between his 2 nearest opponents, out into the pentagram chamber.
Move action, will draw 2 AoO's from the mooks; I will tank them. I marked his path with a purple line - neither should have a flank, as in none of the individual squares would he be flanked
He will draw a weapon as a free action as part of his move - a Cytillesh Stun Vial

Upon reaching his chosen spot, he will prepare his weapon for optimal deployment, wrapping it with a bomb!
Swift Action - infuse the stun vial with a tanglefoot bomb using his alchemical weapon ability

Then he will throw the package at the high priest.
standard action - attack

To Hit: 1d20 + 5 + 5 + 1 + 1 - 4 ⇒ (10) + 5 + 5 + 1 + 1 - 4 = 18 vs Touch
+5 Bab +5 Dex +1 PBS +1 Haste -4 two range increments (I am assuming a stun vial has a 10' range increment)

damage: 4d6 + 2 + 3 + 1 ⇒ (6, 6, 1, 4) + 2 + 3 + 1 = 23 of Fire vs HP

Other effects.
HP needs to save vs tanglefoot bag effect, DC 16
All within 20' of impact point need to save, DC 20 Will
Creatures that fail are stunned for 1d2 rounds if they’re within 10' of the impact point (green circles), or are confused for 1 round if within 20' but outside 10' (yellow circles).


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

I put this in a separate post because I forgot them in the initial post

After tossing his bomb, Grelldar grabs his longspear in both hands and gets ready for charging enemies...

AoO's if needed:

Grelldar has combat reflexes and can take up to 6 AoO's (1 +5 dex)

To hit: 1d20 + 5 + 4 + 1 + 1 ⇒ (17) + 5 + 4 + 1 + 1 = 28
+5 bab +4 Str +1 enhancement +1 haste
damage: 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14
+6 str (2 handed weapon) +1 enhancement

To hit: 1d20 + 5 + 4 + 1 + 1 ⇒ (2) + 5 + 4 + 1 + 1 = 13
+5 bab +4 Str +1 enhancement +1 haste
damage: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9
+6 str (2 handed weapon) +1 enhancement

To hit: 1d20 + 5 + 4 + 1 + 1 ⇒ (7) + 5 + 4 + 1 + 1 = 18
+5 bab +4 Str +1 enhancement +1 haste
damage: 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15
+6 str (2 handed weapon) +1 enhancement

To hit: 1d20 + 5 + 4 + 1 + 1 ⇒ (4) + 5 + 4 + 1 + 1 = 15
+5 bab +4 Str +1 enhancement +1 haste
damage: 1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13
+6 str (2 handed weapon) +1 enhancement

To hit: 1d20 + 5 + 4 + 1 + 1 ⇒ (13) + 5 + 4 + 1 + 1 = 24
+5 bab +4 Str +1 enhancement +1 haste
damage: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10
+6 str (2 handed weapon) +1 enhancement

To hit: 1d20 + 5 + 4 + 1 + 1 ⇒ (18) + 5 + 4 + 1 + 1 = 29
+5 bab +4 Str +1 enhancement +1 haste
damage: 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15
+6 str (2 handed weapon) +1 enhancement


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

fervor for healing healing: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Power attack, haste, prayer

to hit: 1d20 + 12 ⇒ (16) + 12 = 28 damage: 1d8 + 11 ⇒ (7) + 11 = 18 good damage: 1d6 ⇒ 5

haste attack
to hit: 1d20 + 12 ⇒ (1) + 12 = 13 damage: 1d8 + 11 ⇒ (1) + 11 = 12 good damage: 1d6 ⇒ 3 miss


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Hey Baltor! Finish playing around with that overgrown chicken and help me out here.


Male Human Rogue6/Clr1 Current Map
Fantora Ossman wrote:

Fantora keeps her focus on the High Priest at the center of the room, attempting to pepper it with arrows.

Full Attack to attack the high priest, leaving off the bonuses and penalties for the opposing prayers.

[dice=Manyshot Longbow Attack with DA, RS, Haste]1d20 + 17 - 2 - 2 + 1
[dice=Damage (P) from first arrow]1d8 + 7 + 4
[dice=Damage (P) from second arrow]1d8 + 7 + 4

[dice=Haste Longbow Attack with DA, RS, Haste]1d20 + 17 - 2 - 2 + 1
[dice=Damage (P)]1d8 + 7 + 4

[dice=Rapid Shot Longbow Attack with DA, RS, Haste]1d20 + 17 - 2 - 2 + 1
[dice=Damage (P)]1d8 + 7 + 4

[dice=Longbow Attack with DA, RS, Haste]1d20 + 12 - 2 - 2 + 1
[dice=Damage (P)]1d8 + 7 + 4

After that volley of arrows Fantora pauses briefly to frown at her bow before turning to scan the battlefield again.

One hit, Sorek misses.


Male Human Rogue6/Clr1 Current Map
Grelldar of Oenopion wrote:

I have cleared last rounds targeting box. (the purple marks)

Grelldar, having called Bastion to fill his spot, moves between his 2 nearest opponents, out into the pentagram chamber.
Move action, will draw 2 AoO's from the mooks; I will tank them. I marked his path with a purple line - neither should have a flank, as in none of the individual squares would he be flanked
He will draw a weapon as a free action as part of his move - a Cytillesh Stun Vial

Upon reaching his chosen spot, he will prepare his weapon for optimal deployment, wrapping it with a bomb!
Swift Action - infuse the stun vial with a tanglefoot bomb using his alchemical weapon ability

Then he will throw the package at the high priest.
standard action - attack

Other effects.
HP needs to save vs tanglefoot bag effect, DC 16
All within 20' of impact point need to save, DC 20 Will
Creatures that fail are stunned for 1d2 rounds if they’re within 10' of the impact point (green circles), or are confused for 1 round if within 20' but outside 10' (yellow circles).

2 AOOs

hvy mace: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
hvy mace: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Dwarf ftr 8th NG hp 100/100 Init +2; AC 26, touch 12, flat-footed 24, Fort +11, Ref +5, Will +5 (+2 vs. fear); +2 vs. poison, spells, like abilities, Spd 20 ft. Darkvision 60 ft.; Perception +1 (+3 stonework), SM +10

”I’ll cut ya off at the knees demon.”

Bloodied, but still in the fight the dwarf warrior swings on!

Waraxe: 1d20 + 13 + 1 + 2 ⇒ (3) + 13 + 1 + 2 = 19
Damage: 1d10 + 7 + 1 ⇒ (10) + 7 + 1 = 18

Waraxe: 1d20 + 8 + 1 + 2 ⇒ (17) + 8 + 1 + 2 = 28
Damage: 1d10 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Haste attack: 1d20 + 13 + 1 + 2 ⇒ (6) + 13 + 1 + 2 = 22
Damage: 1d10 + 7 + 1 ⇒ (2) + 7 + 1 = 10


Male Human Rogue6/Clr1 Current Map
BadBastion wrote:

"Vanithu will defend, Grelldar"

Bastion readies an action to charge into the spot Grelldar is about to vacate.

Ready Action, partial Charge triggered by Grelldar moving

[dice=To Hit]1d20+5+3+1+3+2+1+1
+5 bab +3 str +1 MW weapon +3 divine favor +2 charge +1 prayer+1 haste
[dice=damage]1d8+3+3+1
+3 str +3 divine favor +1 prayer

Effective AC is 28 after charging

There are 2 priests blocking your charge. You cannot charge if something blocks your path.


HP 49 (57) [49 (67)] | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
brvheart wrote:
BadBastion wrote:

"Vanithu will defend, Grelldar"

Bastion readies an action to charge into the spot Grelldar is about to vacate.

Ready Action, partial Charge triggered by Grelldar moving

[dice=To Hit]1d20+5+3+1+3+2+1+1
+5 bab +3 str +1 MW weapon +3 divine favor +2 charge +1 prayer+1 haste
[dice=damage]1d8+3+3+1
+3 str +3 divine favor +1 prayer

Effective AC is 28 after charging

There are 2 priests blocking your charge. You cannot charge if something blocks your path.

I don't think they are blocking his path - rather, he (bastion) is charging at the closest of those 2 priests.


Male Human Rogue6/Clr1 Current Map

whoever drew the circles missed the 2 at the door


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

The circles are the effects of Grelldar's bomb with the DC 20 will save (stuns for the green, confusion for the yellow.) The ones by the door aren't inside the blast radius. There's also a DC 16 (ref?) save for the High Priest for the tanglefoot bag effect.

Bastion wasn't following Grelldar into the room, he was just charging towards the space by the door where Grelldar used to be. The path drawn from where Bastion is now is the one that Grelldar took, so he does draw those two AOO that you rolled. Bastion is trying to engage the ones by the door rather than pass them.

Of course if I've got that wrong anyone who did something else should speak up. Hopefully that's making sense?


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl
Fantora Ossman wrote:

The circles are the effects of Grelldar's bomb with the DC 20 will save (stuns for the green, confusion for the yellow.) The ones by the door aren't inside the blast radius. There's also a DC 16 (ref?) save for the High Priest for the tanglefoot bag effect.

Bastion wasn't following Grelldar into the room, he was just charging towards the space by the door where Grelldar used to be. The path drawn from where Bastion is now is the one that Grelldar took, so he does draw those two AOO that you rolled. Bastion is trying to engage the ones by the door rather than pass them.

Of course if I've got that wrong anyone who did something else should speak up. Hopefully that's making sense?

Fantora has what I was trying to do right. Grelldar moves past the 2 mooks at the door, sucking the AoO's. He then throws a bomb at the high priest with assorted effects (The two mooks beside the door are out of range of the blast of the bomb). Then Bastion charges to where Grelldar used to be, so as to smack a mook. (Note that Bastion could end up in the same spot, doing the same thing by using Delay (to init 6), move and attack).


Male Human Rogue6/Clr1 Current Map
Fantora Ossman wrote:

The circles are the effects of Grelldar's bomb with the DC 20 will save (stuns for the green, confusion for the yellow.) The ones by the door aren't inside the blast radius. There's also a DC 16 (ref?) save for the High Priest for the tanglefoot bag effect.

Bastion wasn't following Grelldar into the room, he was just charging towards the space by the door where Grelldar used to be. The path drawn from where Bastion is now is the one that Grelldar took, so he does draw those two AOO that you rolled. Bastion is trying to engage the ones by the door rather than pass them.

Of course if I've got that wrong anyone who did something else should speak up. Hopefully that's making sense?

reflex: 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16

The priest is 30' in the air so this would mean only one priest would be in the radius.

reflex: 1d20 + 4 ⇒ (6) + 4 = 10


Male Human Rogue6/Clr1 Current Map
Quote:
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can’t charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. Helpless creatures don’t stop a charge.

both of the priests at the door block a charge, but not movement.


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

Out of curiosity, would the 30 feet in the air affect the prayer by the high priest. It has a range of 40 feet, so for the party probably only the Hound Archon would be hit by it (everyone else seems to have been at around 40 feet or more without taking the 30 feet in the air into account.) Looking at the map Fantora was actually out of the 40 foot range even without that.

For the charge, Bastion isn't trying to charge past the priests at the door, only to them.


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

I'll admit, I hadn't realized the High Priest was 30' up - those are ladders not stairs to that dais (7.5' over, 30' up...). Waste of a stun vial, oh well... carry on. I assume the first reflex save is for the High priest, due to the higher bonus, so he's stuck to the floor and entangled. The second save though? 1) it's supposed to be will, so there's probably a higher bonus because they are priests, and 2) both the HP and the mook in radius need to make it...


HP 49 (57) [49 (67)] | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
brvheart wrote:
Quote:
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can’t charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. Helpless creatures don’t stop a charge.

both of the priests at the door block a charge, but not movement.

There we go, Ok, Bastion will do

Free action: Delay (to init 6)
Move Action: Move 20'
Standard action : Attack
This puts him in exactly the same place on the map. It reduces the to hit roll to a 29, and makes his AC 30 for this round...


Male Human Rogue6/Clr1 Current Map
BadBastion wrote:
brvheart wrote:
Quote:
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can’t charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. Helpless creatures don’t stop a charge.

both of the priests at the door block a charge, but not movement.

There we go, Ok, Bastion will do

Free action: Delay (to init 6)
Move Action: Move 20'
Standard action : Attack
This puts him in exactly the same place on the map. It reduces the to hit roll to a 29, and makes his AC 30 for this round...

Not sure where you where you were moving so I moved you. Downed one priest.

Grelldar and Bastion roll DC 17 Will saves


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Three
Lom
bad guys
Fatora
Sorek
Baltor
Bastion
Lars
Greldar


HP 49 (57) [49 (67)] | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Will Save: 1d20 + 12 ⇒ (16) + 12 = 28


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

Will Save: 1d20 + 2 + 1 + 2 + 2 + 2 - 1 ⇒ (13) + 2 + 1 + 2 + 2 + 2 - 1 = 21
+2 (Alchemist 7) + 1 wis + 2 Luck + 2 Familiar + 2 Resistance -1 mutagen


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Lom?


Male Elf Evoker 8; HP 37/52 AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/7 1st, 4/6 2nd, 2/4 3rd, 3/3 4th Wands: G 46/50 PvE 46/50 EP 47/50

The hound archon attacks the nearest priest.

Hound Archon greatsword attack: 1d20 + 9 ⇒ (5) + 9 = 14;
damage: 2d6 + 3 ⇒ (2, 5) + 3 = 10

Hound Archon greatsword attack: 1d20 + 4 ⇒ (8) + 4 = 12;
damage: 2d6 + 3 ⇒ (3, 6) + 3 = 12

Hound Archon bite: 1d20 + 9 ⇒ (2) + 9 = 11;
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Lomyldyr summons a flaming sphere on the high priest.

damage: 3d6 + 3 ⇒ (5, 5, 5) + 3 = 18; DC 20 Reflex negates


Male Human Rogue6/Clr1 Current Map

reflex: 1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17

The high priest drops. The hound archon's attacks miss.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

remaining actions Round 3
bad guys
Fatora
Sorek
Baltor
Bastion
Lars
Greldar


Male Human Rogue6/Clr1 Current Map

The demon attacks Baltor

claw: 1d20 + 13 ⇒ (8) + 13 = 21 damage: 2d6 + 5 ⇒ (6, 1) + 5 = 12
claw: 1d20 + 13 ⇒ (1) + 13 = 14 damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14
bite: 1d20 + 13 ⇒ (2) + 13 = 15 damage: 1d8 + 5 ⇒ (6) + 5 = 11
talon: 1d20 + 13 ⇒ (10) + 13 = 23 damage: 1d6 + 5 ⇒ (3) + 5 = 8
talon: 1d20 + 13 ⇒ (3) + 13 = 16 damage: 1d6 + 5 ⇒ (3) + 5 = 8

The specter attacks Sorek
incorporeal touch: 1d20 + 14 ⇒ (12) + 14 = 26 damage: 1d8 ⇒ 8
plus energy drain)

three more spectres appear through the wall

Three acolytes and one priest attack Greldar
mace: 1d20 + 4 ⇒ (1) + 4 = 5 damage: 1d8 + 1 ⇒ (2) + 1 = 3
mace: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 1d8 + 1 ⇒ (4) + 1 = 5
mace: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d8 + 1 ⇒ (8) + 1 = 9
mace: 1d20 + 8 ⇒ (3) + 8 = 11 damage: 1d8 + 3 + 2d6 ⇒ (3) + 3 + (5, 3) = 14

One acolyte attacks Bastion
mace: 1d20 + 4 ⇒ (11) + 4 = 15 damage: 1d8 + 1 ⇒ (5) + 1 = 6


Male Human Rogue6/Clr1 Current Map

That is another 2 negative levels Sorek


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

No attacks on the Hound Archon?


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

"We've got new company coming; how's everyone doing at this point?"

With the High Priest Down, Fantora takes a step towards the door to get a better shot at the ghostly figure assaulting Sorek.

5 foot step, full attack on the specter attacking Sorek. If it happens to go down, any extra shots will be at southernmost of the new Specters. Point-Blank Master should prevent any AoOs for firing while threatened.

Manyshot Longbow Attack with DA, RS, Haste, Prayer: 1d20 + 17 - 2 - 2 + 1 + 1 ⇒ (15) + 17 - 2 - 2 + 1 + 1 = 30
Damage (P) from first arrow: 1d8 + 7 + 4 + 1 ⇒ (2) + 7 + 4 + 1 = 14
Damage (P) from second arrow: 1d8 + 7 + 4 + 1 ⇒ (4) + 7 + 4 + 1 = 16

Haste Longbow Attack with DA, RS, Haste, Prayer: 1d20 + 17 - 2 - 2 + 1 + 1 ⇒ (9) + 17 - 2 - 2 + 1 + 1 = 24
Damage (P): 1d8 + 7 + 4 + 1 ⇒ (3) + 7 + 4 + 1 = 15

Rapid Shot Longbow Attack with DA, RS, Haste, Prayer: 1d20 + 17 - 2 - 2 + 1 + 1 ⇒ (9) + 17 - 2 - 2 + 1 + 1 = 24
Damage (P): 1d8 + 7 + 4 + 1 ⇒ (5) + 7 + 4 + 1 = 17

Longbow Attack with DA, RS, Haste, Prayer: 1d20 + 12 - 2 - 2 + 1 + 1 ⇒ (2) + 12 - 2 - 2 + 1 + 1 = 12
Damage (P): 1d8 + 7 + 4 + 1 ⇒ (8) + 7 + 4 + 1 = 20

If any of those would hit an ally due to cover rules, Fantora will use Reliable Strike. I just need to know if it's been used to mark it off.

Reliable Shot if neeeded with DA, RS, Haste, Prayer: 1d20 + 17 - 2 - 2 + 1 + 1 ⇒ (20) + 17 - 2 - 2 + 1 + 1 = 35

No crits on incorporeal, so I don't need to bother confirming.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Feeling the lifeforce drain out of him Sorek gets QUITE worried and becomes even MORE worried when he sees the arrival of the 3 more Spectres. I think we're overmatched here, the Ghost Touch AoMF that Sorek wanted would have evened things out. But without it...

A volley of arrows from Fantora comes screaming into the Spectre and Sorek sees a ray of hope hope the miss chance doesn't screw things up
Sorek desperately attacks the foul Spectre and then calls out to Lom asking urgently for help
Magic MISSILES LOM! needing to finish of his opponent before the other Spectres can join in

Prayer+1, Haste +1, neg lvls-3
miss chance, high is a hit, low is miss
B,Magic,Good 17-20/x2
miss%: 1d100 ⇒ 90
HASTE attack: 1d20 + 12 + 1 + 1 - 3 ⇒ (8) + 12 + 1 + 1 - 3 = 19
damage#1: 1d6 + 8 ⇒ (6) + 8 = 14
good damage vs evil: 1d6 ⇒ 4

miss%: 1d100 ⇒ 90
attack#1: 1d20 + 12 + 1 + 1 - 3 ⇒ (16) + 12 + 1 + 1 - 3 = 27
damage#1: 1d6 + 8 ⇒ (6) + 8 = 14
good damage vs evil: 1d6 ⇒ 4

miss%: 1d100 ⇒ 73
attack#2: 1d20 + 12 + 1 + 1 - 3 ⇒ (20) + 12 + 1 + 1 - 3 = 31
damage#2: 1d6 + 8 ⇒ (3) + 8 = 11
good damage vs evil: 1d6 ⇒ 6

miss%: 1d100 ⇒ 91
attack#3: 1d20 + 7 + 1 + 1 - 3 ⇒ (4) + 7 + 1 + 1 - 3 = 10
damage#2: 1d6 + 8 ⇒ (3) + 8 = 11
good damage vs evil: 1d6 ⇒ 5

1 AOO/rd if necessary
+1 Holy Longspear AOO: 1d20 + 8 + 1 + 1 - 3 ⇒ (3) + 8 + 1 + 1 - 3 = 10
damage: 1d10 + 2 ⇒ (8) + 2 = 10
Holy: 2d6 ⇒ (4, 1) = 5


Human Weapon Master 7 | HP: 70/70 | AC: 24, Touch: 16, FF: 19 | Fort: +9 Ref: +10 Will: +5 | Perception: +8 | Initiative: +8 | Reliable Strike: 1/1

Ah yes, if you want me to roll for miss chance, here are the rolls for the 4 attacks:

Manyshot Longbow Attack Miss %: 1d100 ⇒ 71
Haste Longbow Attack Miss %: 1d100 ⇒ 88
Rapid Shot Longbow Attack Miss %: 1d100 ⇒ 22
Longbow Attack Miss %: 1d100 ⇒ 38


HP 49 (57) [49 (67)] | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)

Bastion grits his teeth, steps into the flank with Fantora and stabs at the acolyte next to him with his spear :

To Hit, first attack: 1d20 + 5 + 3 + 1 + 3 + 1 + 1 - 1 + 2 ⇒ (12) + 5 + 3 + 1 + 3 + 1 + 1 - 1 + 2 = 27
+5 bab +3 str +1 MW weapon +3 divine favor +1 haste +1 prayer (friendly)-1 prayer (hostile)+2 flanking
damage: 1d8 + 3 + 3 + 1 - 1 ⇒ (6) + 3 + 3 + 1 - 1 = 12
+3 str +3 divine favor +1 prayer (friendly)-1 prayer (hostile)

To Hit, haste attack: 1d20 + 5 + 3 + 1 + 3 + 1 + 1 - 1 + 2 ⇒ (2) + 5 + 3 + 1 + 3 + 1 + 1 - 1 + 2 = 17
+5 bab +3 str +1 MW weapon +3 divine favor +1 haste +1 prayer (friendly)-1 prayer (hostile)+2 flanking
damage: 1d8 + 3 + 3 + 1 - 1 ⇒ (7) + 3 + 3 + 1 - 1 = 13
+3 str +3 divine favor +1 prayer (friendly)-1 prayer (hostile)

"Vanithu's blessings (Channeling) can hurt the undead, can you fall back to me Sorek?"


free action 5' step
full attack
free action talk


M Half Orc| HP13/20(50/50)| AC: 19+5+2+2+4, T: 13+2+4, FF:16+5+2+4 | Spd: 30ft | Alchemist 7 | Init +3+2, Darkvision 60; Percept: +11+bonuses, Sense Motive: +1+bonuses |+10, Longspear +1 1d8+7 20/x3 P| Saves: F: +11, R: +12+2, W: +9-1 | CMB +9 / CMD 22+2, 6 neg lvl

With a snarl, Grelldar steps backwards, and first detonates a bomb, and then follows up with a stab from his longspear...

5' step, free action
Full attack - 1 tanglefoot bomb using directed blast so it hits a 20' cone, drawn on the map in orange, primary target the priest who was attacking him, and then his haste attack with his longspear, also at the priest (assuming he survives the bomb blast, otherwise stab any surviving acolyte in longspear range)

bomb To Hit: 1d20 + 5 + 5 + 1 + 1 ⇒ (3) + 5 + 5 + 1 + 1 = 15 vs Touch
+5 Bab +5 Dex +1 PBS +1 Haste

damage to primary target: 4d6 + 2 + 3 + 1 ⇒ (6, 2, 5, 5) + 2 + 3 + 1 = 24 of Fire
+2 int +3 FCB +1 PBS

Other effects.
Primary target needs to save vs tanglefoot bag effect, DC 16 (reflex)
Secondary targets take 10 fire damage, and need to save vs entangle at DC 16 (reflex)

Longspear to hit: 1d20 + 5 + 4 + 1 + 1 ⇒ (14) + 5 + 4 + 1 + 1 = 25 vs regular AC
+5 bab +4 Str +1 enhancement +1 haste
Longspear damage: 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15
+6 str (2 handed weapon) +1 enhancement


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will continue to address the demon in his face.

power attack, haste
to hit: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d8 + 11 ⇒ (5) + 11 = 16 good damage: 1d6 ⇒ 5

to hit: 1d20 + 12 ⇒ (16) + 12 = 28 damage: 1d8 + 11 ⇒ (3) + 11 = 14 good damage: 1d6 ⇒ 4

confirm: 1d20 + 12 ⇒ (4) + 12 = 16 damage: 1d8 + 11 ⇒ (6) + 11 = 17

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