
Sorek |

@Lom and Lars
Any thoughts on treasure distribution? Can we decide on that so we can move on to purchasing crafting?

Fantora Ossman |

Hi there everyone, I'm checking in to presumably join up in town before you head back to the dungeon. I mostly shoot things with a longbow, though I don't provoke AOO with it, so I can help out on the frontline as needed.

Lars the Crusader |

In the items allocated to Lars, I'm not going to use the keen longsword, nor likely the warhammer (yes, it would be nice if need bludgeoning, but I get too much benefit from using my deity's weapon). I'll keep the throwing axe. Might as well sell the others if we can.
Will we be able to buy new items? I'd like to get better items and a ring of protection/amulet of natural armor.

Fantora Ossman |

Welcome Fantora :)
Thanks!
Out of curiosity, how closely should I expect to track standard arrows in this campaign? I can keep a running track and buy lots (they're cheap,) or we can handwave it and say that they're not an issue. I just need to know the preference.
In terms of purchasing special arrows I figure I'll pick up a couple quivers of cold iron arrows (from Ultimate Equipment) and enough Silver Weapon Blanch to treat create an equivalent amount of essentially silver arrows (from APG) if those are OK to use. Is there anything else I should be preparing for in particular to help with the exploration?

Sorek |

In the items allocated to Lars, I'm not going to use the keen longsword, nor likely the warhammer (yes, it would be nice if need bludgeoning, but I get too much benefit from using my deity's weapon). I'll keep the throwing axe. Might as well sell the others if we can.
Will we be able to buy new items? I'd like to get better items and a ring of protection/amulet of natural armor.
Ok you're probably better off bashing with the Holy Shield anyway. I'll add the +2warhammer and the Keen Longsword to our sell list unless Lom wants it.
Yes, brvheart is allowing some purchasing in the Ferry and Lom has craft wondrous as well.
Updated List
magic items for Sorek
holy longspear +1
boots of the frog
tome wis +2
Magic items for Lars
mantle of faith
throwing axe +1 keen
heavy steel shield +2/+2 holy blinding
Magic items for Lom
broom magic sweeping
keen +1 dagger
spellbook (dispel magic, contagion)
immovable rod
wooden shield arrow deflection +1
cloak resistance +1
scroll prot energy
scroll antimagic, rage, ropetrick, shocking grasp, wall of stone
silver dagger
Can we agree to give these to our new archer Fantora?
34 +1 arrows
6 +3 arrows
efficient quiver
Lets keep all the consumables:
including the wand inflict light wounds 50 x3 (I think we should keep these in case we need to pay the Oracle in magic items)
Items for sale
longsword +1 keen
warhammer+2
elven chain
breastplate +1
light shield +2
great sword +2 unholy
MW items
dagger
dwarven breastplate
heavy crossbow
scale mail
heavy mace
heavy steel shield
lightmace
wooden heavy shield
2 handed silver edged sword
steel light shield
short sword
morningstar
comp short bow +1str
Lars and Lom please agree to this or make changes so we can give brvheart a final list of things we're selling

Sorek |

Sorek wrote:Welcome Fantora :)Is there anything else I should be preparing for in particular to help with the exploration?
Nothing I can think of at this time...Our group doesn't have any complicated tactics like teamwork feats etc.. Your role..see it, shoot it unless you've got any of that cool weapon master/Iron caster stuff going on

Fantora Ossman |

Nope, I'm mostly a see it, shoot it sort of character. As far as the items above go, the +1 arrows don't actually help me (unless my bow gets broken) because the enhancement bonuses won't stack. If anyone else uses arrows and doesn't have a magic bow they'd do them more good.
Edit: Oh, and it looks like the comp short bow +1str would be an upgrade for Lars (which would work nicely with those +1 arrows if he ever needed to use a ranged weapon.)

Sorek |

Edit: Oh, and it looks like the comp short bow +1str would be an upgrade for Lars (which would work nicely with those +1 arrows if he ever needed to use a ranged weapon.)
Lars...you want the bow arrows etc? How about you Lom? Are you past the stage of chipping away with a bow or could you use it?

Sorek |

moving on.............
@brvheart
We are in the Ferry trying to sell the following items:
Items for sale
longsword +1 keen
warhammer+2
elven chain
breastplate +1
light shield +2
great sword +2 unholy
MW items
dagger
dwarven breastplate
heavy crossbow
scale mail
heavy mace
heavy steel shield
lightmace
wooden heavy shield
2 handed silver edged sword
steel light shield
short sword
morningstar
GEMS =2980GP
random stuff jewelry beaver pelts etc= 762gp
Can we sell all this in the Ferry?

Sorek |

Nope, I'm mostly a see it, shoot it sort of character. As far as the items above go, the +1 arrows don't actually help me (unless my bow gets broken) because the enhancement bonuses won't stack. If anyone else uses arrows and doesn't have a magic bow they'd do them more good.
Edit: Oh, and it looks like the comp short bow +1str would be an upgrade for Lars (which would work nicely with those +1 arrows if he ever needed to use a ranged weapon.)
Duly noted.
@Fantora please review the items I've put up for sale with brvheart....Let us know if you'd like to claim any of those. We can find a reason in character to give some of those to you rather than selling them
ie....you're coming into a deadly dungeon with us and we'd rather not die

Fantora Ossman |

@Sorek, None of that would be helpful to me offhand, though I'd make use of the efficient quiver and +3 arrows mentioned above. I'll add more arrows and probably a backup bow to my gear and then I should be ready to go anytime.

Sorek |

@Fantora I'm fine with that. Unless Lars or Lom say otherwise the efficient quiver and +3arrows are yours.

Sorek |

Welcome Bastion. Please review the for sale list and let us know if there's anything you could use (+2warhammer?)
@Brvheart are you looking to add anyone else or is our lineup complete with our new archer and cleric

brvheart |

The alchemist is almost done. We will start when you want. Bastion still needs skills.

Sorek |

@brvheart
How much were we able to sell the items for? See my post on Friday for everything we're trying to sell

Grelldar of Oenopion |

So there are other people crazy enough to go down the well... Please to meet you all, my name is Grelldar
Looking at the thread, the party has a significant stash of potions. I would love to go through things with my Formula Alembic when there is time.

brvheart |

@brvheart
How much were we able to sell the items for? See my post on Friday for everything we're trying to sell
The sisters won't buy the unholy sword. The rest will get 50% of market value.

Sorek |

Sorek wrote:@brvheart
How much were we able to sell the items for? See my post on Friday for everything we're trying to sell
The sisters won't buy the unholy sword. The rest will get 50% of market value.
ok I'll post a breakdown of what 50% adds up to.
Please remind us of the sisters' capabilities ie crafting weapons/armor, wondrous, rings wands etc?

Grelldar of Oenopion |

Welcome Grelldar! Wait, I thought we were supposed to go down the well? :)
People die down the well in great number; thus only crazy people go down the well... I'm a little crazy. How about you?
As a Q, do you have scorching ray & fireball in your spellbook? Consider
One of us calls "Hot Dish", you delay (if necessary), to go after me in the init order... you follow up with either a "Spicy Meatball" (fireball) or "With Chilies" (Scorching ray

Grelldar of Oenopion |

Note to Brvheart. Grelldar is purchasing a further 5 Silver Weapon Blanch, and is pre-treating his 50 cold iron arrows.

brvheart |

brvheart wrote:Sorek wrote:@brvheart
How much were we able to sell the items for? See my post on Friday for everything we're trying to sell
The sisters won't buy the unholy sword. The rest will get 50% of market value.
ok I'll post a breakdown of what 50% adds up to.
Please remind us of the sisters' capabilities ie crafting weapons/armor, wondrous, rings wands etc?
They can craft most things that require a cleric or arcane caster up to level 16. I do have a house rule on crafting that the level of the item is required to craft it. For this I handwave the spellcraft rolls.

Sorek |

@Lom and Lars....scroll to bottom of post. We need your decision there b4 we can move on to crafting purchasing
Items for sale
longsword +1 keen 8k
warhammer+2 8k
elven chain 5k
breastplate +1 1k
light shield +2 4k
= 26k
MW items
dagger
dwarven breastplate
heavy crossbow
scale mail
heavy mace
heavy steel shield
lightmace
wooden heavy shield
2 handed silver edged sword
steel light shield
short sword
morningstar
note that masterwork adds 300gp to the cost of the original item...for ease of calculation I am just valuing each MW item as such rather than looking up each weapon and adding 300
12x300=3600
GEMS =2980GP
random stuff jewelry beaver pelts etc= 762gp
total= 33,342gp/2= 16,671gp
4314 GP
9828 SP =982gp
5797 CP =57gp
coins total= 5,353
GRAND TOTAL =22,024
split 3 ways= 7,341gp
split 6 ways= 3,670gp
split 7 ways= 3,146gp
split 8 ways= 2,753 per character and 2 shares (5,506 for party items wands {CLW, Lesser Restoration} scrolls {remove curse, see invis etc)
@Lom and Lars there are multiple ways we can split this up.
my vote is to split the treasure 8 ways with 2 shares going to party consumables....But I'll go along with whatever the 2 of you decide.
@Lom remember you have the groups Bag of Holding type 1 in that please add 3 Cause Light Wound wand 50ch each, and the +2 unholy greatsword (we might either redeem this item or pay the oracle with it to answer our questions)

Sorek |

@Bastion you inherit from our noble line of previous clerics the following items
scroll of delay poison, scroll of lesser restoration, lesser restoration, scroll of magic weapon, obscuring mist, remove sickness, scroll of magic weapon, remove sickness, scroll of remove blindness/deafness, scroll of remove curse, scroll of remove disease x4, scroll of remove paralysis, wand of cure light wounds (50 charges), alchemist's fire (2), antiplague[APG], antitoxin, healer's kit, heatstone[ISWG], vermin repellent[UE] (2);

Sorek |

So there are other people crazy enough to go down the well... Please to meet you all, my name is Grelldar
Looking at the thread, the party has a significant stash of potions. I would love to go through things with my Formula Alembic when there is time.
Welcome Grelldar...During our downtime(crafting/purchasing) in the town of Ferry you will have ample time to peruse our potion collection

Fantora Ossman |

As someone who just came in and spent expected wealth by level on exactly the gear I wanted I'm fine with the prior party members getting prioritized for this loot split. You should be customizing how you want as well. Setting aside one or two shares for party consumables seems like a lovely idea, but if I had a vote (I don't,) I'd recommend 3, 4 or 5 shares.

Grelldar of Oenopion |

I'm with Fantora for the split on the take you have.
For the future, I'd vote for even shares between characters, and 2 extra shares for consumables and party raise dead/major healing fund.

Lars the Crusader |

I don't see why this should be split 8 ways. I have close to the equipment I started this game with a few levels ago while the new people have current WBL (2 permanent magic items beyond this, and honestly neither one would be something I'd spend the money on by choice). Splitting 8 ways screws me over royally. I say split it 3 ways so the old players can catch up on equipment. In any case, they are the ones who hauled it out, and I don't see why they would be inclined to hand it out to new people who they just met.

Grelldar of Oenopion |

I don't see why this should be split 8 ways. I have close to the equipment I started this game with a few levels ago while the new people have current WBL (2 permanent magic items beyond this, and honestly neither one would be something I'd spend the money on by choice). Splitting 8 ways screws me over royally. I say split it 3 ways so the old players can catch up on equipment. In any case, they are the ones who hauled it out, and I don't see why they would be inclined to hand it out to new people who they just met.
You did the bleeding for it; it's yours IMO.

Sorek |

Okay ok Lars..... Lol
I'm completely OK with a 3way split. Didn't realize you are close to starting equipment.

Sorek |

@Lom
your vote on treasure split?
Lars feels strongly on this so I'm fine with going that way. But we need your input so we can move on.

Lomyldyr Dweo-Mercraeft |

Sorek, I agree with you logic - my vote is to split the treasure 8 ways with 2 shares going to party consumables.

Lomyldyr Dweo-Mercraeft |

Lomyldyr Dweo-Mercraeft wrote:Welcome Grelldar! Wait, I thought we were supposed to go down the well? :)People die down the well in great number; thus only crazy people go down the well... I'm a little crazy. How about you?
As a Q, do you have scorching ray & fireball in your spellbook? Consider
** spoiler omitted **
** spoiler omitted **
One of us calls "Hot Dish", you delay (if necessary), to go after me in the init order... you follow up with either a "Spicy Meatball" (fireball) or "With Chilies" (Scorching ray
Good ideas. I have fireball, but not scorching ray. I will add scorching ray at the next opportunity.

*Bastion |

@Bastion you inherit from our noble line of previous clerics the following items...
Duly noted. I'll add them onto my character and won't assume them when we're first introduced. With that being said, however, you might want to give the alchemical items to the alchemist.
As far as treasure split goes, I will pass. I have a character with level appropriate wealth, and I haven't earned anything yet.

Sorek |

Ok.... Let's keep this simple. The new members have renounced any claim on the loot. Thanks guys for making things simple.
Lom Lars and Sorek get 7,341gp each.
If we have left over funds after purchasing individually we can decide to contribute to the group out of our individual shares.
Time for you guys to come up with your shopping crafting requests
@brvheart Lom has craft wondrous am I correct that he can improve my +2wis headband to +4 for the cost of 6k

Sorek |

@brvheart do you follow the rule for combining magic items of the same slot?
example:
belt of strength+2 + belt of con+2= 4k + 1.5x(4k)= a 10k Belt of Physical Might
Amulet mighty fists+1 + Amulet natural armor+1 = 4k +1.5x(2k)= 7k
Are there scrolls of Greater Magic Fang and Plane Shift available for purchase? Those would be necessary to craft a AoMF Ghost Touch.

brvheart |

@brvheart do you follow the rule for combining magic items of the same slot?
example:
belt of strength+2 + belt of con+2= 4k + 1.5x(4k)= a 10k Belt of Physical MightAmulet mighty fists+1 + Amulet natural armor+1 = 4k +1.5x(2k)= 7k
Are there scrolls of Greater Magic Fang and Plane Shift available for purchase? Those would be necessary to craft a AoMF Ghost Touch.
The cleric could do the plane shift, but there are no druids or rangers or that level around in the ferry sorry. Any scrolls will have to be written by the sisters. They would not have an inventory. You are a long ways from the nearest settlement that would have that by keel boat and then overland. It is a two week turn around to order anything from there.

Sorek |

Ok... Let's see how long Lom and Lars crafting purchases are going to take
Please verify whether I could have Lom craft the amulet natural armor (bastion has barkskin] and then add AOMF to it later

brvheart |

yes, only requires caster level of 5. Bastion can cast the spell.

Sorek |

Soreks crafting requests for Lom
Gloves, Trapspringer’s
Aura faint divination; CL 5th; Slot hands; Price 4,000 gp; Weight 1 lb.
DESCRIPTION
These studded leather gloves look similar to workman’s gloves, though they are reinforced with numerous metal strips that the user can extend or retract as she wills, turning the tip of each finger into a customizable tool useful in examining and disarming traps. While worn, these gloves grant a +5 competence bonus on all Disable Device checks made to disarm traps. In addition, the gloves grant the user a +1 luck bonus on all saving throws made against traps.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, find traps; Cost 2,000 go
Amulet of Natural Armor
Aura faint transmutation; CL 5th; Slot neck; Price 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), or 50,000 gp (+5); Weight —
DESCRIPTION
This amulet, usually containing some type of magically preserved monster hide or other natural armor—such as bone, horn, carapace, or beast scales—toughens the wearer’s body and flesh, giving him an enhancement bonus to his natural armor from +1 to +5, depending on the kind of amulet.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, barkskin, creator’s caster level must be at least three times the amulet’s bonus; Cost 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5)
Upgrading my +2con belt into a +2con/+2dex will cost 3,000gp
Add the Boots of the Cat properties to my Frog Boots
Aura faint transmutation; CL 1st; Slot feet; Price 1,000 gp; Weight 1 lb.
DESCRIPTION
These high-soled blue boots provide a great deal of comfort and arch support while also making the wearer appear a little bit taller than normal.
The boot’s wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, feather fall; Cost 500 gp.
2k+1k+3k+ 1.5x[500]=6,750gp crafted +375gp scroll= 7,125gp spent
Sorek will also special order a Scroll of Greater Magic Fang 375gp which will eventually be used for adding the Amulet of Mighty Fists properties to his amulet of Natural Armor

Sorek |

@brvheart is my crafting purchasing list acceptable?
For the scroll do I pay half now and half upon delivery?

brvheart |

Upgrading the belt requires caster level 12. Look up the belt. The others look ok.

Sorek |

OK I've looked up the belt as you asked and done a bit of research as I am admittedly no expert on magic item creation. This is what I found.
REPORT AD
Aura faint evocation; CL 5th; Slot neck; Price 4,000 gp (+1), 16,000 gp (+2), 36,000 gp (+3), 64,000 gp (+4), 100,000 gp (+5); Weight —
DESCRIPTION
This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item; Spells greater magic fang; Special creator’s caster level must be at least three times the amulet’s bonus, plus any requirements of the melee weapon special abilities; Cost 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), 50,000 gp (+5)
----------------------------------------------------------------------
There is a caster level requirement for increasing the bonus on an AoMF see bolded section at the bottom of the spoiler
In contrast the
Aura strong transmutation; CL 12th; Slot belt; Price 10,000 gp (+2), 40,000 gp (+4), 90,000 gp (+6); Weight 1 lb.
DESCRIPTION
This belt grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. These bonuses are chosen when the belt is created and cannot be changed.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, bear’s endurance, bull’s strength, and/or cat’s grace; Cost 5,000 gp (+2), 20,000 gp (+4), 45,000 gp (+6).
---------------------------------------------------------------------
Please read the link below
https://paizo.com/threads/rzs2qlwh?Quick-Question-Caster-Level-requirement- for
Creating magic armor has a special prerequisite: The creator’s caster level must be at least three times the enhancement bonus of the armor. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met. Magic armor or a magic shield must have at least a 1 enhancement bonus to have any armor or shield special abilities.
REPORT AD
Aura moderate conjuration; CL 7th; Slot wrists; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5), 36,000 gp (+6), 49,000 gp (+7), 64,000 gp (+8); Weight 1 lb.
DESCRIPTION
These items appear to be wrist or arm guards, sometimes etched with symbols of protection or depictions of vigilant-looking animals.
Bracers of armor surround the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective.
Alternatively, bracers of armor can be enchanted with armor special abilities. See Table: Armor Special Abilities for a list of abilities. Special abilities usually count as additional bonuses for determining the market value of an item, but do not improve AC. Bracers of armor cannot have a modified bonus (armor bonus plus armor special ability bonus equivalents) higher than +8. Bracers of armor must have at least a +1 armor bonus to grant an armor special ability. Bracers of armor cannot have any armor special abilities that add a flat gp amount to their cost. Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, mage armor, creator’s caster level must be at least two times that of the bonus placed in the bracers, plus any requirements of the armor special abilities; Cost 500 gp (+1), 2,000 gp (+2), 4,500 gp (+3), 8,000 gp (+4), 12,500 gp (+5), 18,000 gp (+6), 24,500 gp (+7), 32,000 gp (+8)
-----------------------------------------------------------------------
In summary for things like weapons and armor bonuses there is an increasing caster level requirement for the higher bonus. For Stat boosting items belts and headbands there is no such requirement. The only additional requirement for a higher bonus is more gold, NOT a higher caster level
not shouting LOL....just playing with the format trying to make the wall of text more legible