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Kyrie Ebonblade,'s page

Goblin Squad Member. Pathfinder Rulebook Subscriber. ***** Pathfinder Society GM. Starfinder Society GM. 340 posts (1,379 including aliases). No reviews. No lists. 2 wishlists. 85 Organized Play characters. 2 aliases.


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The Exchange

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As a Trans woman just coming out. I’d be happy to hear of a trans pc.

Wayfinders 4/5 5/5 *

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I don’t think anyone in my area that has a dog in this particular game. However I do think the retraining option of the editors needs to be tweaked OR a different option be available. One of the most helpful, and expensive, options was the Ultimate Campaign offered was retaining.

Very useful.

I’m hoping at the new season next summer will cover that.

The main reason I didn’t comment Like I said was I had no play in the issue.

I appreciate Thursty coming in with his comments during the silly season rush to cover work before the holidays.

I sympathize with the folks who are impaired due to the decision, and I hope when the leadership considers changes at the change over of the season

Most folks commenting pro or con were polite and respectful, and if I could ask anyone this holiday season.

Don’t be rude, disparaging or simply mean because you think you’re right. Try and remember that your circumstances are not the same as others and making folks feel little for not rolling the same way as you do at the table.

I would really like to avoid some of the acrimony that came of the UE revisions and other events in PFS history.

Wayfinders 4/5 5/5 *

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Yeah no monk style soldiers.. Qi adept..

I get Noble Scion but why is grifter not allowed?

Shadow Lodge 4/5 5/5 *

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I got:

Envoy who is Profession (Mobster), she’s a member of the Szarni family
Operative/Engineer who is a stunt pilot
Engineer who has two professions (Programmer and Video Gamer)

Shadow Lodge 4/5 5/5 *

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Lau Bannenberg wrote:
I think basically, PFS2 isn't quite enough on its feet yet to also accommodate a playtest.

I disagree, and it would be helpful to get an idea of how to acccodate the new classes early on so as to avoid surprise

Shadow Lodge 4/5 5/5 *

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My curiosity is this.. will we get something similar for PF2? Something to apply to our 1501 PC?

Shadow Lodge 4/5 5/5 *

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One of the GMs around here likes to do 'knowledge: Local" by some NPCs to see if they recognize players..

Many of my PCs tend towards 'infamous'.

'Boomstick' McCracken.. boozehound of Cayden (inquistor actually)
Glytha "Nanny" Ogg.. sweet old lady who knows EVERYONE. (Knowledge local/history/nobility focused witch with her evil cat Greebo)

It's always fun to find small ways to ham things up without derailing play..

Like tanglefoot shotting a Roc and as it crashes look to the next player in line and go "'Ware falling rocs'

Or .. in a chase scene say 'I'm an old lady sonny.. but I know a secret.." Apsis Agent "What". "I running faster than you now" Hits him with a tanglefoot bag.

The big spoonful for us is that we got a new store (Java Game Haus) running things for these last few months and an old Con that shut down is starting back up (Odds are we won't get onboard THIS year but next year is looking good,

We are entering our 6th year and doing our 5th Cayden's Crawl even this fall ("Never could resist a Fifth..." )

Grand Lodge 4/5 5/5 *

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Never played up the society rep but my character is past rep of being a ‘bard beater’ has come into play..

In 4 out of 6 sequential scenarios over two levels, I beat up 3 PC bards and 1 NPC bard, the PC’s being due to charm person, charm monster and a well placed suggestion. Nearly killed the first bard non lethally and the third nearly killed me after I sundered his masterwork lute.

This fame came back to bite me in the Ruby Phoenix tournament when we faced off several bards who all made like a 27+ on knowl DTE local against me.

I wound up throat punching or eye gouging half of them (dirty fighter specialist)

Shadow Lodge 4/5 5/5 *

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Lady Ladile wrote:
Sandra Wilkinson wrote:
pjrogers wrote:
James Anderson wrote:

Huh... here's an idea. As soon as 1st ed 'dies' at gencon 2019, reset all scenarios. Every scenario becomes as if you hadn't touched it before. You can once again play and GM it. Your characters keep what they've already got.

This reopens the entire catalog for a second pass through - about 600 games. But at the same time, it offers the same limits on replays and boon fishing that we have now.

I really, really like this idea. It's simple and easy to implement. There is no need to make up any new rules. The only thing I would add is that we make sure we're retaining the rule that says no character can play the same scenario twice, not even once before GenCon 2019 and once after when the reset occurs.
I also think this is great...stops boon farming, but allows full replay

I like this idea too. Sure, people would replay certain scenarios with what they deem to the be the 'right' character to receive the chronicle the second time around but is that really all that different from what happens with the Core campaign or with folks who both GM -and- play a fair amount? And in some cases it's not even a matter of cherry-picking chronicles but a matter of, in retrospect, knowing that your Character A would've had more personal ties to elements of the scenario than the Character B that you actually played. It's a second chance to enjoy a scenario that might've been a subpar experience the first time around, for any number of reasons beyond a player's control - crowded convention hall setting, disruptive tablemates, a poor/inexperienced GM, the game was rushed, etc.

But, if we're limited to the options listed in the first few posts, I'd vote for Option #3 combined with Hilary's Option #5. I'm definitely against true unlimited replay.

Seems the simplest way, perhaps resetting the GM replays as well, or not

Shadow Lodge 4/5 5/5 *

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As a player who has had more than a few GM blobs come out.. I like Slow advancement.. it lets me play that character longer

I mean, you pile up do for a 3rd, 4th, or higher character you might want to play them out.

My ‘Runelord’ started play @5th level and now that I’m 10th, I want more than 6 sessions as an Mover/Shaker/Empress Maker...

Shadow Lodge 4/5 5/5 *

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Uh..NO. Just no. I won’t go as far as Tallow but I’ve seen enough LN followers of Asmodeous play ‘lawful asshat’ that I don’t want to further empower them.

I mean two ‘Chelaxian Marshalls’ hassling a Liberies Edge halfling player to ‘prove’ he’s not a slave was bad enough with just Lawful Nuetral (and hard enough to step on then)

Shadow Lodge 4/5 5/5 *

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Bob Jonquet wrote:
Also keep in mind that we’ve been saying the exact same thing about season zero scenarios for years. Clearly Paizo is either unable (probably due to limited resources) or unwilling (perhaps due to return on investment) to update v3.5 scenarios to PF. I would expect the same stance regarding updating PFS1 scenarios to PF2E rules

There are some out there already. They are currently limited play for Cons only by Tonya and a couple others.. maybe we will see them released for general use. (Given my jobs reluctant to allow time off, I don’t see anything aside from Local cons in my future)

Grand Lodge 4/5 5/5 *

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I got a yellow feather tengu hunter, courtesy of my emerald elixir boon

Grand Lodge 4/5 5/5 *

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roysier wrote:
Die Mr. Torch die.

Been saving my last .5 xp JUST FOR THIS. FOR 4 YEARS

Shadow Lodge 4/5 5/5 *

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Michael Donley wrote:
And here I was debating trying to make the run on a 5th star... guess I should hold that thought ;)

I burned out after exclusives and specials kept vanishing

Shadow Lodge 4/5 5/5 *

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Truthfully I think the Shifter needs WORK. Just authorize the rest of the book and wait till the devs fix it.

Most of the folks I know want other things from the book, like poison harvesting, feats, and boons with the magic plants (they are too awesome for regular use but they scream ‘chronicle boon’)

Grand Lodge 4/5 5/5 *

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Well, since this jumped like 100+ posts in a day or so, I’m sure we will get the much (un)needed nerf

Edit; sorry joints are all acting up today and I’m feeling grumpy.

Dark Archive 4/5 5/5 *

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The way I play mine is that she’s the daughter of my Venture Captain Seeker character, Roasa Del Noire and hides under the ID of the Steel Rose in the field. Brawn Del Noire is just a field scribe who helps out some times. The Steel Rose is a hooded warlock that occasionally shows up to throw lightning about and help out various teams of ‘trouble shooter’ pathfinders..you know..the ones who shot trouble

Mostly she explains it to her team mates that her mother did worse in her day but she worries about her daughter, so Brawen hides under the ID so mom doesn’t recall her to Lanmasss, which according to Brawen is ‘boring unless you like intrigue like mom does..k

The Exchange 4/5 5/5 *

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Sorry, not seeing it

I just feel it runs counter to the whole ‘divine champion’ vibe a paladin gives off for me

Shadow Lodge 4/5 5/5 *

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ChaosTicket wrote:
Scott Mcgroarty wrote:
No, but neither are bows, crossbows, daggers, swords, spells or anything else. All of them have flaws, and early firearms flaws aren't particularly worse then anything else ffor downsides, and are particularly better than some for upsides.

Okay is that a constructive response? I can calm down.

Yes that is true. There is no perfect anything. I like something I can use immediately and make better. a Composite Longbow is far from flawless, but it doesnt require levels in the Gunslinger to use it.

Early Firearms intentionally have flaws that cannot be fixed. Normally I would think about upgrading to Advanced firearms, but that isnt allowed in the Society Campaign. In that case I just dont use Early Firearms now.

The real problem is course find ways to exploit what you have. Have a hard time getting full use out of your long range weapons? Fly away, use vanish/Invisibility/Greater Invisibility, teleportation of some kind.

Now if I could see a Pistol working in conjunction with Hold Person, or Fireball, that would be something.

How about answering the question posted earlier in the thread.

Have you played a gunslinger to 12th level in PFS play?

I have played up to 11.25 (Been waiting for a chance to shoot Torch).
I have about.. five characters who are gunslingers. Not all of them have the '5th level' perk.

A lot of the folks that responded to your posts have said THEIR experiences and your comments don't match what we've seen.

Your posts about the content of the class reflect largely from the books but repeatedly we've posted about our experience in play.

Shadow Lodge 4/5 5/5 *

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Speaking as someone with ...4 gunslingers..advanced firearms aren’t needed. All of them have been effective. Though each has taugh me something

-Kyrie Grenadier/Musket M 11: will saves require attention. This bears repeating. WILL SAVES REQUIRE ATTENTION. I didn’t get precise shot till 7th and the I learned the short range increment is not the end of a gunslingers increment.
-Boomstick Gun Tank/Spellbreaker/Shield Marsh 10: Blunderbusses suck, except as a splat gun after about 4th level Feat economy on any gunslinger. You don’t need the magic 5th level of Dex to damage to be efffective
- Kalie: Pistolero 3: Being a martial class sometimes means that you might be more useful flanking with a dagger-pistol/rapier to the party than slinger lead.
=Tessa Gunslinger/Battlehost 1: Being a flexible character is more useful to the party than putting a hail of lead down range (skills, equipment, filling in a missing niche like healer, etc)

Won’t lie would love access to a Pepperbox rifle, especially after an encounter with them on the other side
Even after it’s nerf, abundant ammo has uses. As does a lot of spells (bestow Weapon Prof to get the full use out of my rail gun)

My point..Gunslingers do NOT need advanced firearms to be useful. If you think they do, you are mistaken or have too high an expectation of what you want out of them

Shadow Lodge 4/5 5/5 *

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I can't come p with a back story on mine that I feel works for PFS at large, but I'm keeping my idea as a personal character

Sovereign Court 4/5 5/5 *

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Wei Ji the Learner wrote:
GM Blake wrote:
It's locked out. You're allowed to finish if you started before it was complete and get chronicle credit, but if you had not started then you were locked out.
So this is worse than the old faction missions that were cross-purposes, then?

Or the updated season goals (sovereign crown) that are mostly useless?

I do recall the cross purpose goals and they could cause some real nasty table experiences. I miss the old faction missions...till these are brought up.

Shadow Lodge 4/5 5/5 *

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Been wanting a Alchemist with a good sleight of hand and that feather quill wrist launcher from Ultimate intrigue. Add in explosive missile

"I dunno what happened, he was yelling something about some guy...then he blew up""

Grand Lodge 4/5 5/5 *

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Should make a cameo in a scenario,, lying dead in a ditch with Osprey sending to look for his friend....;)

Grand Lodge 4/5 5/5 *

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I was rereading Armor Masters Handbook (weighing the Tower Shield feats vs Tower Shield Specialist, which this PC is) when I notice something ironic about Spell scribed Armor.

It's illegal in PFS play, which I thought was a shame given tattooed spells is legal, but according to the book it was a Society member that rediscovered the lost art!

Ironic yes? ;)

Shadow Lodge 4/5 5/5 *

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Wish they had a standardized logo like the Glyph of the Open Road.. it would let me finish my set of seals for chronicles.

Shadow Lodge 4/5 5/5 *

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You can, however, add a sunsilk liner to any armor for a mere 6k for those of you who want to minimize chafing

It's in the Qadira, Jewel of the East book

Shadow Lodge 4/5 5/5 *

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To Boomstick it was, he added something to a drink after the bartender poured it

Have to add that to his "prayer book" a collection of coasters with saying on them

Shadow Lodge 4/5 5/5 *

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Had something similar happen with Boomstick, he spotted someone was CLEARLY under mind control ata Gala, Hands the rogue a potion of protection from evil and tells her to spike the noble's drink.

"I'd do it but I'm not sneaky and as a caydenite it's against my religion to rufflie a drink."

Shadow Lodge 4/5 5/5 *

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I got a level 2.1 Ratfolk that I WAS going to build into a Silksworn who was 2-3rd generation mobster kid. All the perks none of the scars, the first generation to go 'legit' as a magic wielding/social type. Silksworn was right on and I havne't been able to come up with a substitute yet..

Grand Lodge 4/5 5/5 *

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Wei Ji the Learner wrote:
Nerf Bat wrote:
Crayfish Hora wrote:

The fighter is doing things again, stirring trouble wherever it goes. How dare it be good at something. Please, please hit it with the bat again!

...
I fully agree with... wait... hit it with what?

Sometimes, one must 'take a hit (or ten) for the team'.

Just want you to know, we're all counting on you!

Pulls out comically large rail gun, turns it on and lets it wind up to a nice dangerous purr.

Quaffs an extract of True strike.

"Now this won't hurt much." She says as she lines up the Timeworn Masterwork Railgun as she infuses it wth a alchemispcal mixture of Alchemist Fire/Slime Grenade and lines up her shot at the NB

Shadow Lodge 4/5 5/5 *

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BigNorseWolf wrote:
Thomas Graham wrote:


The day ends in 'y', so someone will argue it
Only in your oppressive english language monoculture!

Oh left footnote out

1. Or the language/cultural equivalent of the region you reside in...2

2 PS BNW is a big poppy! :P

Shadow Lodge 4/5 5/5 *

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Wei Ji the Learner wrote:
Azten wrote:
...you could still take Bloodrager. :)
I don't think Bloodrager hits all the knowledge skills or the *original* Combat Expertise without INT-investment...?

Yeah screaming raving maniac swinging weapons in fury really does fill the book knowledge savvy fighter type.

Sorry a bit sarcastic there. But to a point I am right, you don't fill the same hole. My one lore Warden hybrid has been rebuilt once (to unchained rogue) and I have mixed feelings. On one hand i gain access to 'know thy enemy' early.. sword secrets, but on the other hand I lose combat expertise, which I have on occasion use, for a 'pseudo-expertise' and either have to get the feat again (which fit a two weapon type is expensive or go with the one build set and wait till 11th

Me, I'm hoping for grand fathering.

Shadow Lodge 4/5 5/5 *

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Sin of Asmodeus wrote:
I dont believe that rule is baked in. Its only if campaign leadership allows the item to be sold back at full price.

I think it should be an option, if only to cut down of the issue when Ithe issue goes live. Just because they 'got their value' is pretty petty

Me? I'm keeping mine but I imagine I'm in the minority.

Shadow Lodge 4/5 5/5 *

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Two characters I expect to have bad luck with over this..

My 'Bard Beater' Tower Shield Specialist with her 'average' wisdom of 10. The spindle has saved a LOT of my party bards. A certain arachnid named Pathfinder turncoat told me to 'take care' of the bard that had helped out the party in three rounds I nearly Non-lethally killed her. That and a certain free game day event the next week, where I critically pants one pard and sundered another's MW instrument and Rapier, taught me the value of looking options to help my will save of +7 vs DCs in the mid 20s

Ironically the Lore Warden/UC Rogue most likely won't be hurt too bad as he gets 4th level LW as his next his next level. I'll miss expertise as a way to ease his AC woes but I can forgo Cunning as my next feat for it, or untraine one of my other feats
A few more Knowledge points and Know thy Enemy @ 3rd is not a trade off

Shadow Lodge 4/5 5/5 *

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Corvus Cailean wrote:
Thomas Graham wrote:

And always looking for more. ;d

-Beware a celibate calistrian

-never tick off the druid when they've befriended anything with more legs than the party.

-all things in moderation, including moderation

- Drinking is a marathon, not a sprint. Drink during a marathon, not a sprint.

- all that glitters does not pay the bar tab

-99 bottles of..98, 97, ...HEY!

- how dry I am, how wet I'll be, if you can't find the bathroom key

- prepare the coffee the night before not the morning after

-beer before liquor never sicker liquor before beer you're in the clear

This almost justifies it's own thread I think...

Shadow Lodge 4/5 5/5 *

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Agraic wrote:
Lucy_Valentine wrote:
Thomas Graham wrote:

The fun one to imagine is my Wizard/Pathfinder agent who accidentally ate a bit of someone's soul. Can you imagine her atonement, given she's a follower of Cayden Cailen?

"For your sins my child.. you must face DAS BOOT!!" Thumps down a HUGE glass boot full of rotgut.

"Is that just booze? It's detecting as magic. What does it do?"

*laughs*
"It'll make you puke so hard that bit of soul will come right out."

"The most dreaded thing the Drunken Hero can give a devout follower..."

"What? No! Not that! I'll be good, I promise!"

"Nope. Too late. Time for The Mother of All Hangovers. The Hangover that Asmodeus had when he negotiated the Holomog treaty. The Hangover that allowed the other deities to bind Rovagug. The Hangover... that even the Great Old Ones are insanely fearful exists..."

My other big caydenite (Boom Stick, Gunsling/Inqu/Sheild Marshal) carries around coasters with sayings on them. I have props with several sayings.

-Drinks that are colors not commonly found in nature are to be respected.
-Mind the bartender, he holds your tab.
-Beware of red heads (Boomstick is formally married to a dwarven paladin..guess hair color)
-Do not eat the little mint..

And always looking for more. ;d

Shadow Lodge 4/5 5/5 *

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Rysky wrote:
Thomas Graham wrote:
Rysky wrote:
MadScientistWorking wrote:
Rysky wrote:
Talonhawke wrote:
Rysky wrote:
MadScientistWorking wrote:
Rysky wrote:

I'm not saying or advocating that one player can control another player, the opposite kinda.

You play a Cleric of Pharasma and you're supposed to ignore Undead when they come from a player despite destroying Undead being your character's main thing.

Or your Paladin, with few to no restraints since the GM can't make you fall because of metagame constraints, those same Metagame constraints forcing a Paladin and Necromancer to work together in the first place. What's the point of playing a Paladin then? Just the power is hollow.

Pharasmans cannonically are jerks even without the undead part. They don't not belong in the society if you decide to roleplay them correctly. And by don't belong a large chunk of an entire season deals with something that is on the same tier of undeath for Pharasma.
Uh, no they're not, not in the slightest. And seeing as how they oversee births and deaths they're definitely needed in society.
not society "The Society" is what he said

Ah, missed the "the".

Though that's kinda telling that Necromancers are more wanted than paladins and followers of the goddesses of healing and life and death.

She's a jerk. Don't get all huffy and puffy when she and her followers are portrayed as jerks. Here is the goddess who tortured poor gnomes and well you want me to sympathize with that?
???

According to lore (in the one of the recent books even), the Gnomes got exiled because they worked for someone who tried to create their very own soul stream..

Pharasma took.. umbrage. The unnamed Fae lord/gosling is long forgottten but the Gnomes got put into the mortal world by her.

Or something to that effect.

Okay... wouldn't really equate that with torture. And because of her you apparently have Gnomes as a playable race.

And Gnomes got mortality, disease and the Bleaching.

Hence some folks of certain stature thing she's a 'meanie'.

Sovereign Court 4/5 5/5 *

I had my Cleric get Control Undead for a while, it was fun getting the undead to knell and close their eyes, then have someone hit them for LOTS of damage. Got to do that twice but more often than not other players would outright kill my controlled undead before I could 'release them from their curse.' At the end of combat

So I retained it, and then they have the gall to want to know why?!

Shadow Lodge 4/5 5/5 *

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And I think that are seeing a lot of circular arguments here..

Might I suggest everyone take some time away from the thread?

So far everyone has been nice and respectful, let's keep it that way and cool down BEFORe someone like Chris comes in to deletes post and lock threads.

Shadow Lodge 4/5 5/5 *

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Tallow wrote:
RSX Raver wrote:
Tallow wrote:
Jeff Morse wrote:
I dont think falling is only reason to get atonement. If i played at table with my pally and felt i turned the other way too many times to complete mission and get along, than off to temple he goes. It is an RPG decision.
Exactly. Why does this sort of thing have to always be a GM being a jerk? Why can't it be a player making the correct choice based roleplay and on how a Paladin is written up.
That is taken very out of context. It is not a jerk GM that causes a Paladin to fall for say, killing a helpless enemy. I am saying that causing the Paladin to fall just because they did not try to kill the Necromancer at the table is not okay. If you want to say you feel your paladin need to atone because your role play belief that it is the right thing, and then go get an atonement, then more power to you.
That's my point. I never said anything about a GM forcing a paladin to fall for something like this. But it is my opinion that the way the Paladin Code is written, a player most likely should at least consider getting that atonement if they willingly adventure with a necromancer that is unwilling to mitigate their raising undead. And that is where the griefing comes in. Those I've seen play necromancers know that's how Paladins are written, and do whatever they can to cost the Paladin cash or just grief the player because its a Paladin and its fun to make them squirm, or whatever.

And I would warn the player just like I have done with 2 Andoran players back in the day purposely working to spoil the play experience of the single chelliax player at the table. First warning was right after their declaration to ruin his faction mission. Second came with a 'would you like your chronicle now with your 0 Xp/prestige?'

Grand Lodge 4/5 5/5 *

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When the first words out of one GM was 'Now I've got you' with my low Will save PC, I have gone with things like the spindle for a reason (along with Iron Will, a scroll of Suppress C&C, Seducer's Bane). The reason being five scenarios in a row getting charmed, dominated or suggested into beating the party bard to death.

The net result is my character's +2 Dueling Glamored Adamantine Bastard Sword being called 'Bard Beater' and the GM having 5 bards recognize me in one module as the beater of bards on three continents.

While humorous, two of those fights had the potential of my dirty fighting tower shield specialist killing the entire party. I don't hit hard but AC 30+ makes it hard for some characters to restrain/distract me. To date, three MW instruments have died @ 'Bard Beater's' blade.

So, yeah I think some scenarios have bad writing where it comes to 'let's dominate the fighter and have her kill you all'

Shadow Lodge 4/5 5/5 *

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The Rat Queens as iconic, quartet of characters built as a team! Complete with teamwork feats

They made them up a few years ago

Shadow Lodge 4/5 5/5 *

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Gisher wrote:
Thomas Graham wrote:
apbrake wrote:
Thomas Graham wrote:
The stuffed owl bear gives her the wild talents early
Gom-Gom does like it when things burn!
Someone needs to make this a thing. I can get away with a Gom-gom for my nieces when I couldn't with a Cthulhu plush
You could make one yourself and place something like this inside.

You did see where I am not allowed to give them anything looking like a lovecraftian horror right? Cause me + sewing = bad fail

Shadow Lodge 4/5 5/5 *

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The stuffed owl bear gives her the wild talents early

Sovereign Court 4/5 5/5 *

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As far as I can tell I'm playing the only Enchanting Courtesan out there, at least the only Thessalonians Specialist (Lust)/Enchanting Courtesan. Kind of fun to get 14-15 skill points/Level. "You can afford ten ranks in Craft (Alchemy) Me: Level up, add Cunning to Fears 'Now I can...'

Almost fun as doing D.C. 26+ diplomacy checks with a 'take 1' (depends on modifiers in place, she rules human nobles/officials in Absalon)