One of the GMs around here likes to do 'knowledge: Local" by some NPCs to see if they recognize players..
Many of my PCs tend towards 'infamous'.
'Boomstick' McCracken.. boozehound of Cayden (inquistor actually)
It's always fun to find small ways to ham things up without derailing play..
Like tanglefoot shotting a Roc and as it crashes look to the next player in line and go "'Ware falling rocs'
Or .. in a chase scene say 'I'm an old lady sonny.. but I know a secret.." Apsis Agent "What". "I running faster than you now" Hits him with a tanglefoot bag.
The big spoonful for us is that we got a new store (Java Game Haus) running things for these last few months and an old Con that shut down is starting back up (Odds are we won't get onboard THIS year but next year is looking good,
We are entering our 6th year and doing our 5th Cayden's Crawl even this fall ("Never could resist a Fifth..." )
Never played up the society rep but my character is past rep of being a ‘bard beater’ has come into play..
In 4 out of 6 sequential scenarios over two levels, I beat up 3 PC bards and 1 NPC bard, the PC’s being due to charm person, charm monster and a well placed suggestion. Nearly killed the first bard non lethally and the third nearly killed me after I sundered his masterwork lute.
This fame came back to bite me in the Ruby Phoenix tournament when we faced off several bards who all made like a 27+ on knowl DTE local against me.
I wound up throat punching or eye gouging half of them (dirty fighter specialist)
Lady Ladile wrote:
Seems the simplest way, perhaps resetting the GM replays as well, or not
As a player who has had more than a few GM blobs come out.. I like Slow advancement.. it lets me play that character longer
I mean, you pile up do for a 3rd, 4th, or higher character you might want to play them out.
My ‘Runelord’ started play @5th level and now that I’m 10th, I want more than 6 sessions as an Mover/Shaker/Empress Maker...
Uh..NO. Just no. I won’t go as far as Tallow but I’ve seen enough LN followers of Asmodeous play ‘lawful asshat’ that I don’t want to further empower them.
I mean two ‘Chelaxian Marshalls’ hassling a Liberies Edge halfling player to ‘prove’ he’s not a slave was bad enough with just Lawful Nuetral (and hard enough to step on then)
Bob Jonquet wrote:
Also keep in mind that we’ve been saying the exact same thing about season zero scenarios for years. Clearly Paizo is either unable (probably due to limited resources) or unwilling (perhaps due to return on investment) to update v3.5 scenarios to PF. I would expect the same stance regarding updating PFS1 scenarios to PF2E rules
There are some out there already. They are currently limited play for Cons only by Tonya and a couple others.. maybe we will see them released for general use. (Given my jobs reluctant to allow time off, I don’t see anything aside from Local cons in my future)
Truthfully I think the Shifter needs WORK. Just authorize the rest of the book and wait till the devs fix it.
Most of the folks I know want other things from the book, like poison harvesting, feats, and boons with the magic plants (they are too awesome for regular use but they scream ‘chronicle boon’)
The way I play mine is that she’s the daughter of my Venture Captain Seeker character, Roasa Del Noire and hides under the ID of the Steel Rose in the field. Brawn Del Noire is just a field scribe who helps out some times. The Steel Rose is a hooded warlock that occasionally shows up to throw lightning about and help out various teams of ‘trouble shooter’ pathfinders..you know..the ones who shot trouble
Mostly she explains it to her team mates that her mother did worse in her day but she worries about her daughter, so Brawen hides under the ID so mom doesn’t recall her to Lanmasss, which according to Brawen is ‘boring unless you like intrigue like mom does..k
How about answering the question posted earlier in the thread.
Have you played a gunslinger to 12th level in PFS play?
I have played up to 11.25 (Been waiting for a chance to shoot Torch).
A lot of the folks that responded to your posts have said THEIR experiences and your comments don't match what we've seen.
Your posts about the content of the class reflect largely from the books but repeatedly we've posted about our experience in play.
Speaking as someone with ...4 gunslingers..advanced firearms aren’t needed. All of them have been effective. Though each has taugh me something
-Kyrie Grenadier/Musket M 11: will saves require attention. This bears repeating. WILL SAVES REQUIRE ATTENTION. I didn’t get precise shot till 7th and the I learned the short range increment is not the end of a gunslingers increment.
Won’t lie would love access to a Pepperbox rifle, especially after an encounter with them on the other side
My point..Gunslingers do NOT need advanced firearms to be useful. If you think they do, you are mistaken or have too high an expectation of what you want out of them
Wei Ji the Learner wrote:
Or the updated season goals (sovereign crown) that are mostly useless?
I do recall the cross purpose goals and they could cause some real nasty table experiences. I miss the old faction missions...till these are brought up.
I was rereading Armor Masters Handbook (weighing the Tower Shield feats vs Tower Shield Specialist, which this PC is) when I notice something ironic about Spell scribed Armor.
It's illegal in PFS play, which I thought was a shame given tattooed spells is legal, but according to the book it was a Society member that rediscovered the lost art!
Ironic yes? ;)
Wei Ji the Learner wrote:
Pulls out comically large rail gun, turns it on and lets it wind up to a nice dangerous purr.
Quaffs an extract of True strike.
"Now this won't hurt much." She says as she lines up the Timeworn Masterwork Railgun as she infuses it wth a alchemispcal mixture of Alchemist Fire/Slime Grenade and lines up her shot at the NB
Wei Ji the Learner wrote:
Yeah screaming raving maniac swinging weapons in fury really does fill the book knowledge savvy fighter type.
Sorry a bit sarcastic there. But to a point I am right, you don't fill the same hole. My one lore Warden hybrid has been rebuilt once (to unchained rogue) and I have mixed feelings. On one hand i gain access to 'know thy enemy' early.. sword secrets, but on the other hand I lose combat expertise, which I have on occasion use, for a 'pseudo-expertise' and either have to get the feat again (which fit a two weapon type is expensive or go with the one build set and wait till 11th
Me, I'm hoping for grand fathering.
Sin of Asmodeus wrote:
I dont believe that rule is baked in. Its only if campaign leadership allows the item to be sold back at full price.
I think it should be an option, if only to cut down of the issue when Ithe issue goes live. Just because they 'got their value' is pretty petty
Me? I'm keeping mine but I imagine I'm in the minority.
Two characters I expect to have bad luck with over this..
My 'Bard Beater' Tower Shield Specialist with her 'average' wisdom of 10. The spindle has saved a LOT of my party bards. A certain arachnid named Pathfinder turncoat told me to 'take care' of the bard that had helped out the party in three rounds I nearly Non-lethally killed her. That and a certain free game day event the next week, where I critically pants one pard and sundered another's MW instrument and Rapier, taught me the value of looking options to help my will save of +7 vs DCs in the mid 20s
Ironically the Lore Warden/UC Rogue most likely won't be hurt too bad as he gets 4th level LW as his next his next level. I'll miss expertise as a way to ease his AC woes but I can forgo Cunning as my next feat for it, or untraine one of my other feats
Corvus Cailean wrote:
This almost justifies it's own thread I think...
My other big caydenite (Boom Stick, Gunsling/Inqu/Sheild Marshal) carries around coasters with sayings on them. I have props with several sayings.
-Drinks that are colors not commonly found in nature are to be respected.
And always looking for more. ;d
And Gnomes got mortality, disease and the Bleaching.
Hence some folks of certain stature thing she's a 'meanie'.
I had my Cleric get Control Undead for a while, it was fun getting the undead to knell and close their eyes, then have someone hit them for LOTS of damage. Got to do that twice but more often than not other players would outright kill my controlled undead before I could 'release them from their curse.' At the end of combat
So I retained it, and then they have the gall to want to know why?!
And I would warn the player just like I have done with 2 Andoran players back in the day purposely working to spoil the play experience of the single chelliax player at the table. First warning was right after their declaration to ruin his faction mission. Second came with a 'would you like your chronicle now with your 0 Xp/prestige?'
When the first words out of one GM was 'Now I've got you' with my low Will save PC, I have gone with things like the spindle for a reason (along with Iron Will, a scroll of Suppress C&C, Seducer's Bane). The reason being five scenarios in a row getting charmed, dominated or suggested into beating the party bard to death.
The net result is my character's +2 Dueling Glamored Adamantine Bastard Sword being called 'Bard Beater' and the GM having 5 bards recognize me in one module as the beater of bards on three continents.
While humorous, two of those fights had the potential of my dirty fighting tower shield specialist killing the entire party. I don't hit hard but AC 30+ makes it hard for some characters to restrain/distract me. To date, three MW instruments have died @ 'Bard Beater's' blade.
So, yeah I think some scenarios have bad writing where it comes to 'let's dominate the fighter and have her kill you all'
You did see where I am not allowed to give them anything looking like a lovecraftian horror right? Cause me + sewing = bad fail
As far as I can tell I'm playing the only Enchanting Courtesan out there, at least the only Thessalonians Specialist (Lust)/Enchanting Courtesan. Kind of fun to get 14-15 skill points/Level. "You can afford ten ranks in Craft (Alchemy) Me: Level up, add Cunning to Fears 'Now I can...'
Almost fun as doing D.C. 26+ diplomacy checks with a 'take 1' (depends on modifiers in place, she rules human nobles/officials in Absalon)
I don't get the hate over the 12th level power
Given as an Encanter (Thessalonians's Spec) 8/Enchanting courtesan 2.. I can pretty much do that within Divination/Enchantment spells and thanks to Conceal/Improved Conceal spell all other spells.
Given I get something like 14 skill points/level as an EC it is quite easy to pull in the skills to make GMs grind their teeth. But I got lots of buffs to make my 'lust lord' a very effective face.
(pirate / aspis town) 'kill the helpless aspis agent or the innocent family dies' what should a paldin do?
Speaking as a GM, I'd say a warning or atonement would be the most I'd do for a paladin in a PFS game. It could be argued depending on the god that the paladin worships cracking her head open would be a good final option after both diplomacy and intimidate checks were made.
You're a paladin of say..Torag , you present options. She tells you point blank she going to kill the family as soon as she can. Cut and dried, I'll take my warning and/or atonement Mr GM ..
Saying that encounter was grounds for the paladin falling without any other instances?
Drahliana Moonrunner wrote:
Only if you don't do some other means of healing.. it's not mandatory to get a wand.