PFS: Request to unban the Spellslinger Archtype


Pathfinder Society

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1/5 RPG Superstar Season 9 Top 16

BigNorseWolf wrote:
Cyrad wrote:

It's worth pointing out that the scenario is designed such that only a limited amount of tables can get any particular boon since too many tables completing a faction mission results in locking out other tables from doing that faction's mission.

At least GMs telling their tables to do Scarab Sages explains why it was the second faction to be completed.

Is the mission locked out once it's been completed or is there just less incentive to get it since it's not adding to table successes anymore?

I might be misremembering it, but I thought the GM at my table said we couldn't do the others. When we finished all the non-completed factions, the GM said to just take an early bathroom break.

2/5 5/5

It's locked out. You're allowed to finish if you started before it was complete and get chronicle credit, but if you had not started then you were locked out.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
GM Blake wrote:
It's locked out. You're allowed to finish if you started before it was complete and get chronicle credit, but if you had not started then you were locked out.

So this is worse than the old faction missions that were cross-purposes, then?

Shadow Lodge

I didn't remember anything about that during my initial read-through, so I went back to confirm.

9-00 Assault on Absalom wrote:
Over the course of Part 2, the Overseer GM will report that particular factions’ objectives are complete. When this happens, no other groups can begin that faction’s mission. However, those groups currently performing that mission may finish it.

So, not only do players need to know to do the Scarab Sage mission, but they need to do so as quickly as possible, since some of the missions (notably Liberty's Edge and Exchange) can take a good chunk of time.

Paizo Employee 5/5 Organized Play Lead Developer

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It sounds like my attempt at an interesting benefit has backfired, causing outrage and resentment when I had hoped it might bring some excitement. This is something I can revisit once there's a chance to discuss it with the team and examine possibilities together. Revising Chronicle sheets is something we've done only once that I recall (for the Carrion Crown Adventure Path), and exactly what that would mean for those who have played the adventure compared to those who are yet to play—in terms of rules and logistics—is largely unexplored territory. Certainly that would play into any internal discussion and shape any action that follows.

This Gen Con has seen many bold experiments, from the addition of a new campaign to Paizo's organized play family to the constant fine tuning of our HQ staff's operations to the creation of an entirely new way of handling factions and boons in Starfinder Society. Overwhelmingly, the majority of our innovations seem to have paid off thanks to a host of creative and dedicated people. Perhaps this Chronicle sheet's execution wasn't satisfactory, but that doesn't deter us from innovating and finding new ways to deliver interesting stories, compelling rewards, and an excellent organized play experience—at a very successful Gen Con 50 or anywhere else.

Shadow Lodge

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John Compton wrote:
It sounds like my attempt at an interesting benefit has backfired, causing outrage and resentment when I had hoped it might bring some excitement.

This is why I'd hoped to get my review together before launching this discussion.

I can only speak for myself, but it seems that the ire isn't coming from what was being given, in fact I'd say it's the first multi-table boon that feels like it captures the gravity of the situation; but rather from the way it was given. I was overjoyed to see this option on the sheet, because new character options are one of the few things that can legitimately change a person's experience with PFS. Because of that, new character options are highly desirable, and the precedent has been to make them available for succeeding at the mission, not for taking a specific set of actions. Which is what's causing the uproar. In order to get what is far and away the "biggest" reward, the players have to be one of the first teams to complete a specific faction's mission. Which can mean neglecting the opportunity to assist their own factions. The exact opposite of what this season is supposed to be about!

I think the easiest "fix" for the issue, would be to allow players to pick from any of the listed faction rewards, not just the ones they've completed. It makes a good deal of sense fluff-wise, because regardless of if these specific PCs were a part of the effort, all the different factions did have a crucial role to play in repelling the invaders.

Please, please don't let this discourage you, or any other PFS authors, from putting new character options on chronicle sheets. All we ask is that you spare a thought for how to get those options in the hands of as many players as possible.

2/5

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John Compton wrote:
It sounds like my attempt at an interesting benefit has backfired, causing outrage and resentment when I had hoped it might bring some excitement.

I don't think backfired is necessarily the right word here. You're hearing mostly from those who missed the boon.

I agree that having 1 or 2 awesome boons that are unlocked because of a lucky choice is perhaps not the best way to make them available, but the boons themselves are sweet.

I would look at the mechanics of accessing them to mitigate the luck factor as opposed to not doing boons like this again. They're far better than the old 'reroll a die' multi-table special boons.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

Looking forward rather than backward, perhaps tying certain rewards to certain tiers of overall success for the entire event might be an option?

ie, Mission Failure: Nothing or negative boon

Marginal Success: Nothing or minor boon

Substantial Success: Minor or major boon

Impressive Success: Major boon or two minor boons

Overwhelming Success: The entire sheet less any negative boons

I'm spitballing here -- I don't have the back-math behind the creation of Chronicles.

However, something I've learned in life is that if there is an idea, bring it forwards, as it may be something that no one else has thought of.

Liberty's Edge 4/5 5/5

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Pathfinder Lost Omens, Pathfinder Accessories, Rulebook Subscriber
Atragon wrote:
John Compton wrote:
It sounds like my attempt at an interesting benefit has backfired, causing outrage and resentment when I had hoped it might bring some excitement.

I don't think backfired is necessarily the right word here. You're hearing mostly from those who missed the boon.

I agree that having 1 or 2 awesome boons that are unlocked because of a lucky choice is perhaps not the best way to make them available, but the boons themselves are sweet.

I would look at the mechanics of accessing them to mitigate the luck factor as opposed to not doing boons like this again. They're far better than the old 'reroll a die' multi-table special boons.

I am not upset that I missed the boon (I have no desire to play a Spellslinger.). What bothers me is the inequity between the boons and, as others have pointed out, the luck factor to get them.

At my table, 5 of us were Grand Lodge and 1 was Soveriegn Court. So, we did the Grand Lodge mission first, then Sovereign Court. We started Dark Archive but then we moved onto the next act before finishing it. We thought we would be helping our own factions first, and then work our way down to help the others. We didn't realize that the choice to do so was punititive to our characters.

If you look at what the boons for Grand Lodge and Soveriegn Court are, they absolutely pale in comparison to the ones for the two factions at the heart of this conversation.

I think making the boons so awesome for a special IS the right waay to go, and while even I agree there can't be strict equity, for something like this, there has to be more balance. You cannot compare a bonus on a skill check, or the ability to borrow a magic item, or even get a free one-use magic item to the ability to use a banned archetype or to start a character at level 2. They just aren't remotely in the same league. So, what is going to happen is, I presume, a lot of folks are going to target those two factions first, because the rewards for them are great and the rest, honestly, are relatively meaningless.

"Role-play your character and not worry about the rewards" some of you may say. Well, that's what my table did. And as a result, our characters are were effectively punished for making that choice.

1/5 RPG Superstar Season 9 Top 16

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John Compton wrote:
It sounds like my attempt at an interesting benefit has backfired, causing outrage and resentment when I had hoped it might bring some excitement.

Don't get me wrong. I loved the scenario, and it had the kind of rewards I hope to see in an epic multi-table session. It's just the inequity of the boons and the luck factor that's the issue.

There's also this.

Spoiler:
"As the leader of the Silver Crusade, thank you for selflessly diving into the Abyss to rescue my holy warriors from the hordes of horrific demons. Such a heroic act could have resulted in you becoming trapped in the Abyss forever and risked eternal damnation of your soul! For your selfless heroics, I award you this 25%-off coupon on your next purchase of spellcasting services!"

Randall Baneshot groped the back pocket of his pants to feel the numerous other such coupons he had collected in his career. Regardless, he bowed politely. "My pleasure, ma'am. Had I the chance, I would do it all again."

The Exchange 5/5 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

I have a fair number of thoughts about this issue. I’m going to split them up because they are really different topics.

While I understand the desire to make sure your players get the “good” reward, a GM who pushes her table to do a specific quest is only exacerbating the complaints. If some GMs let their players choose independently (which I assume was the intention) then the ones pushing for the “good rewards” are going to lock out those other tables.

The Exchange 5/5 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

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If word gets out that some rewards are “better” than others and you only get to choose rewards from what you complete, that further encourages the “Push! Push! Push!” mentality of trying to get as much done as possible at the expense of story and role-playing. And those tables that are pushing hard are going to trigger the success conditions to move to the next act quicker. In turn leaving the slower and newer tables with even less options to choose from.

The Exchange 5/5 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

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Suggestions for improvement:

1. Allow players to choose from all districts their group completes AND those that the HOUSE fully completes, whether or not their table personally succeeded in that district. This represents sharing amongst the Society. (And reduces disparity among players at the same event.)

2. There are actually quite a few archetypes and Prestige Classes that are awaiting release at the moment. If, rather than a grab-bag of reward types, all the districts had awarded access to a new archetype/Prestige Class then you’d have a whole bunch of people able to create rare PCs that would be different from player to player.

3. Make the exclusive access explicitly time-limited on the chronicle. “Access to these character options will be exclusive to players with this boon until August 19th, 2020. The next edition of Additional Resources after that date will open these options to all players.” (Downside: no boon rewards for playing after that date.)

Grand Lodge 4/5 5/55/55/55/5

Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps Subscriber
Wei Ji the Learner wrote:


This also does NOT take into consideration those of us who *VOLUNTEERED* to help coordinate the event rather than GM that slot @ GenCon.

What are we, chopped liver?

So, what happens with HQ volunteers? Do you guys get chronicles for working the special, or... nothing?

Scarab Sages 4/5

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I haven't played the special, and I'm not sure if I'd make a Spellslinger or not, but something along the lines of what Wei Ji and Kevin have suggested, where access to boons is dependent on the success of the overall special and not the particular table seems like a good idea. It encourages everyone in the room to work together to achieve the best success possible, which is the point of the multi-table specials, right?

3/5

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I find this interesting, because I had a difficult time choosing which boons to take (we unlocked 5), and I do have a little buyers' remorse on one of the two. I was the only one at the table who chose the Spellslinger one, however. Of the five, I found at least 3 of them tempting. My sadness came from having to choose two on the spot at the table in the midst of cleanup and thr usual rush to depart Sagamore (although maybe that wasn't an actual pressure this time due to the overnight slot and I just didn't realize it?). Nonetheless, looking up archetypes and other things in an attempt to make an informed decision on the fly was frustrating. I was not, however, surprised that different boons were available to different paths as this has been true for a number of specials now, and had advised the group I was playing with that it'd probably be good to jump from faction to faction rather than doing multiples for any one. We did, however, start with our own factions... which I think is only sensible from an RP standpoint.

Liberty's Edge 4/5 5/5

Pathfinder Lost Omens, Pathfinder Accessories, Rulebook Subscriber
Hilary Moon Murphy wrote:
Wei Ji the Learner wrote:


This also does NOT take into consideration those of us who *VOLUNTEERED* to help coordinate the event rather than GM that slot @ GenCon.

What are we, chopped liver?

So, what happens with HQ volunteers? Do you guys get chronicles for working the special, or... nothing?

Nothing, as I recall from last year.

4/5 5/5 Venture-Agent, Minnesota—St. Louis Park aka BretI

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John Compton wrote:
It sounds like my attempt at an interesting benefit has backfired, causing outrage and resentment when I had hoped it might bring some excitement.

I don't think outrage is the right word, more like disappointment.

In this case (and any similar cases in the future) would it be unreasonable to say that a table gets access to any that were completed. This is the opposite of locking out -- if the group as a whole completes an objective the boon is unlocked for all.

The table would still get access to any they did, plus those the room completed. You would still have the possibility that most of a room would miss a particular boon, but then it would be based on what choices the room and table made.

As for those who already played it, perhaps state that for those chronicles the two boons in question are retroactively unlocked? That way people don't feel punished for playing at GenCon 50.

Shadow Lodge 5/5 5/55/5 Venture-Lieutenant, California—San Francisco Bay Area North & East aka thistledown

Hilary Moon Murphy wrote:
Wei Ji the Learner wrote:


This also does NOT take into consideration those of us who *VOLUNTEERED* to help coordinate the event rather than GM that slot @ GenCon.

What are we, chopped liver?

So, what happens with HQ volunteers? Do you guys get chronicles for working the special, or... nothing?

While I've gotten chronicles as a table runner before, we did not get them for the specials this year.

Paizo Employee 5/5 Organized Play Lead Developer

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James Anderson wrote:
Hilary Moon Murphy wrote:
Wei Ji the Learner wrote:


This also does NOT take into consideration those of us who *VOLUNTEERED* to help coordinate the event rather than GM that slot @ GenCon.

What are we, chopped liver?

So, what happens with HQ volunteers? Do you guys get chronicles for working the special, or... nothing?
While I've gotten chronicles as a table runner before, we did not get them for the specials this year.

*Investigating*

2/5 5/5

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John Compton wrote:

It sounds like my attempt at an interesting benefit has backfired, causing outrage and resentment when I had hoped it might bring some excitement. This is something I can revisit once there's a chance to discuss it with the team and examine possibilities together. Revising Chronicle sheets is something we've done only once that I recall (for the Carrion Crown Adventure Path), and exactly what that would mean for those who have played the adventure compared to those who are yet to play—in terms of rules and logistics—is largely unexplored territory. Certainly that would play into any internal discussion and shape any action that follows.

This Gen Con has seen many bold experiments, from the addition of a new campaign to Paizo's organized play family to the constant fine tuning of our HQ staff's operations to the creation of an entirely new way of handling factions and boons in Starfinder Society. Overwhelmingly, the majority of our innovations seem to have paid off thanks to a host of creative and dedicated people. Perhaps this Chronicle sheet's execution wasn't satisfactory, but that doesn't deter us from innovating and finding new ways to deliver interesting stories, compelling rewards, and an excellent organized play experience—at a very successful Gen Con 50 or anywhere else.

While I do not have a horse specifically in the Spellslinger-race as I GM'ed it and thus have access to it if I choose, I did want to say this:

I loved 9-00. It felt epic, and it was fun to run. I wish I knew of a reliable way to play it, because I would very much enjoy playing it, even knowing that depending on the decisions my table-mates made, I might miss out on certain boons (maybe not fair of me to say because I have a GM chronicle). Regardless of the questions on the boon mechanisms for this special and it's chronicle, I hope you feel encouraged overall. 9-00 is my favorite special (out of 3 that I've played, and better than any module I've played) and the most fun I've ever had as a GM or at Gen Con.

3/5

GM Blake wrote:
John Compton wrote:

It sounds like my attempt at an interesting benefit has backfired, causing outrage and resentment when I had hoped it might bring some excitement. This is something I can revisit once there's a chance to discuss it with the team and examine possibilities together. Revising Chronicle sheets is something we've done only once that I recall (for the Carrion Crown Adventure Path), and exactly what that would mean for those who have played the adventure compared to those who are yet to play—in terms of rules and logistics—is largely unexplored territory. Certainly that would play into any internal discussion and shape any action that follows.

This Gen Con has seen many bold experiments, from the addition of a new campaign to Paizo's organized play family to the constant fine tuning of our HQ staff's operations to the creation of an entirely new way of handling factions and boons in Starfinder Society. Overwhelmingly, the majority of our innovations seem to have paid off thanks to a host of creative and dedicated people. Perhaps this Chronicle sheet's execution wasn't satisfactory, but that doesn't deter us from innovating and finding new ways to deliver interesting stories, compelling rewards, and an excellent organized play experience—at a very successful Gen Con 50 or anywhere else.

While I do not have a horse specifically in the Spellslinger-race as I GM'ed it and thus have access to it if I choose, I did want to say this:

I loved 9-00. It felt epic, and it was fun to run. I wish I knew of a reliable way to play it, because I would very much enjoy playing it, even knowing that depending on the decisions my table-mates made, I might miss out on certain boons (maybe not fair of me to say because I have a GM chronicle). Regardless of the questions on the boon mechanisms for this special and it's chronicle, I hope you feel encouraged overall. 9-00 is my favorite special (out of 3 that I've played, and better than any module I've played) and the most fun I've ever had as a GM...

This was a great special! The ending, for my group's pace anyhow, was quite rushed unfortunately. We got a lot of encounters done in the first part, it seemed, but finished none of the last parts, and didn't even get to see the final encounter.

Sovereign Court 4/5

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Wei Ji the Learner wrote:
GM Blake wrote:
It's locked out. You're allowed to finish if you started before it was complete and get chronicle credit, but if you had not started then you were locked out.
So this is worse than the old faction missions that were cross-purposes, then?

Or the updated season goals (sovereign crown) that are mostly useless?

I do recall the cross purpose goals and they could cause some real nasty table experiences. I miss the old faction missions...till these are brought up.

1/5 5/5

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Pathfinder Starfinder Roleplaying Game Subscriber
GM Blake wrote:


While I do not have a horse specifically in the Spellslinger-race as I GM'ed it and thus have access to it if I choose, I did want to say this:

I loved 9-00. It felt epic, and it was fun to run. I wish I knew of a reliable way to play it, because I would very much enjoy playing it, even knowing that depending on the decisions my table-mates made, I might miss out on certain boons (maybe not fair of me to say because I have a GM chronicle). Regardless of the questions on the boon mechanisms for this special and it's chronicle, I hope you feel encouraged overall. 9-00 is my favorite special (out of 3 that I've played, and better than any module I've played) and the most fun I've ever had as a GM...

Even running signals had an epic feel for it, and actually, between that and Sunday morning had me itching to *run* something (and that's a feeling that's become rarer after two previous instances of 'burnout' in a different campaign.

Felt kind of bad not having the answers 'on the spot' for one of the GMs that asked me a question, but the answer I provided was right in line with the scenario, thankfully.

Please note: I wasn't expecting a chronicle sheet for being a volunteer during the Special slot -- it'd be a gravy bonus, but I was volunteering to make sure that things worked right as part of my HQ time.

The comment I had made was more aimed at the folks that were saying 'Oh, well, just GM it'. Because it REALLY got under my skin and it was an off-the-cuff response in the heat of the moment.

Did it feel, at the end of the Special, like I'd worked a double shift (for the Special alone)? Yes.

Whether or not that might be a thing to consider in the future as well is up to the Organized Play team to determine.

Shadow Lodge 5/5 5/55/5 Venture-Lieutenant, California—San Francisco Bay Area North & East aka thistledown

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John Compton wrote:
James Anderson wrote:
Hilary Moon Murphy wrote:
Wei Ji the Learner wrote:


This also does NOT take into consideration those of us who *VOLUNTEERED* to help coordinate the event rather than GM that slot @ GenCon.

What are we, chopped liver?

So, what happens with HQ volunteers? Do you guys get chronicles for working the special, or... nothing?
While I've gotten chronicles as a table runner before, we did not get them for the specials this year.
*Investigating*

As data points: the other times were at local conventions. This was my first time as signal corps for Gencon.

Dark Archive 5/5 5/55/5 Venture-Captain, Germany—Rhein Main South aka schattenstern

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I would recommend that the unlock is a general boon (out of competition) or that the decission on what boons are available are dependedend on either your own successes or the sucesses of the house.

One of the big problems here is that the "GM-it" advice is unfeasible here so many feel cheated out of their (only) chance to get it.

One way for future scenarios would be to let the players choose depending on their sucess:

if they get a normal success they get one of the five "normal" boons

if they get a great success they get one boon choosen out of all boons

if they get a perfect success they get one "normal" and one "good" boon

Silver Crusade 5/5 5/55/5 Venture-Captain, Germany—Bavaria

It's a complicated issue, even locally among the GMs, the value they place on the various boons tends to vary greatly.

Not thrilled that the unlock was hidden behind a choice in the adventure since that once seems to be the one people can really miss.

This gets harder for the high tiers, since they tend to cover fewer encounters, ideally the ability to chose a boon completed by the house, which likely would mean every location with really large conventions.

Ideally, I would like to see a situation where GMs can choose the encounters that fit the group so they have a great time. This boon situation makes things more complicated without much of a benefit.

Pretty similar, to # 5-99 I have played it twice, but haven't seen everything.

Paizo Employee 5/5 Organized Play Manager

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At this point, HQ volunteers don't get chronicles for assisting at multi-table special slots.
If HQ vols got them, they wouldn't be able to play the scenario, which limits play and causes other problems. So we just don't do it. Leave it to chronicles for players and GMs, per the Roleplaying Guild Guide.

HQ Volunteers do get wooden coins plus all the rewards they qualify for as a volunteer.

Shadow Lodge 5/5 5/55/5 Venture-Lieutenant, California—San Francisco Bay Area North & East aka thistledown

Tonya Woldridge wrote:

At this point, HQ volunteers don't get chronicles for assisting at multi-table special slots.

If HQ vols got them, they wouldn't be able to play the scenario, which limits play and causes other problems. So we just don't do it. Leave it to chronicles for players and GMs, per the Roleplaying Guild Guide.

HQ Volunteers do get wooden coins plus all the rewards they qualify for as a volunteer.

Cool. The conversation had me worried I'd missed something, and then how does that impact the slot zero I GM'd saturday for next weekend's con, and... I'm happy with how things went.

2/5

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I do like the idea of unlocking boons based on both table and house success.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
Tonya Woldridge wrote:

At this point, HQ volunteers don't get chronicles for assisting at multi-table special slots.

If HQ vols got them, they wouldn't be able to play the scenario, which limits play and causes other problems. So we just don't do it. Leave it to chronicles for players and GMs, per the Roleplaying Guild Guide.

HQ Volunteers do get wooden coins plus all the rewards they qualify for as a volunteer.

Thank you very much for the prompt response and clarification!

As noted, wasn't trying to 'farm' volunteer Special slots.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Tonya Woldridge wrote:

At this point, HQ volunteers don't get chronicles for assisting at multi-table special slots.

If HQ vols got them, they wouldn't be able to play the scenario, which limits play and causes other problems. So we just don't do it. Leave it to chronicles for players and GMs, per the Roleplaying Guild Guide..

Why not make the chronicle an optional reward for those volunteers? Especially considering that specials are limited availability, so there are likely some volunteers who won't ever have another opportunity to play it.

(Note, most of my organized play experience is with AL, but the fact that there is reasonable parity between GM and player rewards in Paizo's organized play programs is a big reason I'm getting into running Starfinder. The fact that the parity doesn't extend to non-GM volunteers is surprising to me.)

Shadow Lodge

Tonya Woldridge wrote:
If HQ vols got them, they wouldn't be able to play the scenario, which limits play and causes other problems.

Why would this ever be treated as a player chronicle? They're helping run the event, shouldn't it be a GM chronicle? That way, they'd be able to play it for credit still, but they wouldn't be able to get another chronicle for GMing it.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
SCPRedMage wrote:
Tonya Woldridge wrote:
If HQ vols got them, they wouldn't be able to play the scenario, which limits play and causes other problems.
Why would this ever be treated as a player chronicle? They're helping run the event, shouldn't it be a GM chronicle? That way, they'd be able to play it for credit still, but they wouldn't be able to get another chronicle for GMing it.

This could potentially be worse. It might cut down on the available pool of GMs to run a given scenario at some point in the future for credit in a local setting.

While the idea is appealing and in all honesty, if someone approached me with a GM credit for the signals-running, I'd be hard-pressed to turn it down the question needs to be asked: Are the volunteers running signals or HQ proper during the event contributing at a level of GM committment?

Even as exhausted as I was, my compensation came in other means and modes, and I was okay with that.

My concern is that if we're going to have the Volunteer/HQ team start to take on that chronicle, quid pro quo they should read the scenario in advance to be able to provide proper and accurate guidance to the tables they are running signals for.

While this would be an amazing thing and might help expedite some tables, it also creates another layer of bureaucracy which a GM that has a question that is completely 'off-the-rails' has to go through, which then delays their table and slows down game play.

The Exchange 5/5 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

Wei Ji the Learner wrote:
SCPRedMage wrote:
Tonya Woldridge wrote:
If HQ vols got them, they wouldn't be able to play the scenario, which limits play and causes other problems.
Why would this ever be treated as a player chronicle? They're helping run the event, shouldn't it be a GM chronicle? That way, they'd be able to play it for credit still, but they wouldn't be able to get another chronicle for GMing it.

This could potentially be worse. It might cut down on the available pool of GMs to run a given scenario at some point in the future for credit in a local setting.

While the idea is appealing and in all honesty, if someone approached me with a GM credit for the signals-running, I'd be hard-pressed to turn it down the question needs to be asked: Are the volunteers running signals or HQ proper during the event contributing at a level of GM committment?

(My own opinion, not official in any way. Still going to try to say this carefully. The intention is not at all to put anyone down.)

I agree with this sentiment. The level of commitment for an administrative volunteer - especially at a small convention, not the madhouse that is GenCon - is much less than what GMs put in. They haven't spent hours prepping ahead of time like the GMs have. Many of my admin volunteers are people who want the free badge without the hassle of prepping. Mind you, the conventions won't function without the work of these volunteers. They are very important to our overall success. But like Wei Ji, if you started offering me chronicles without having to do any prep I'd probably GM less.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
Kevin Willis wrote:


(My own opinion, not official in any way. Still going to try to say this carefully. The intention is not at all to put anyone down.)

I agree with this sentiment. The level of commitment for an administrative volunteer - especially at a small convention, not the madhouse that is GenCon - is much less than what GMs put in. They haven't spent hours prepping ahead of time like the GMs have. Many of my admin volunteers are people who want the free badge without the hassle of prepping. Mind you, the conventions won't function without the work of these volunteers. They are very important to our overall success. But like Wei Ji, if you started offering me chronicles without having to do any prep I'd probably GM less.

Response to above:

I would go a slight step further, and say it's not so much a 'hassle' as an actual 'devotion to service' paid 'forward' before the convention if one is prepping correctly.

I volunteered this year because I knew with a retail profession and the erratic hours that it required that I would not be able to give a full and proper quality GM run for my players, even if I'd gotten a preview copy of Starfinder two months before and the scenarios a month before.

The back half of the above comment, though, steps in a slightly different direction than I was heading towards -- if signal-callers and the like were going to be 'on the job' as 'GM/Signallers', then they'd need to be 'briefed' on the scenario more than 'this color, that color and instead "This is what this color means, this is what that color means in toto and here is how the timing should work when you are observing your areas of concern, watch for anomalous behaviour, etc, etc, etc."

Having seen 'both sides' of the beast, as it were, I'm really itching to GM some at GenCon next year... but it'll have to be things that are out well in advance (minimum two months) before the convention. Otherwise I cannot in fairness guarantee a quality run for my players.

I'm curious to see what happens with the folks that did manage to secure the archetype, and how much of an impact it will have on the campaign, barring any retroactive adjustments by the Organized Play Team.

Grand Lodge

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Pathfinder Rulebook Subscriber

Personally I think Special boons are better done as the overall success of the Special deciding who gets it, rather than just those who specifically did "x" thing before time ran out.

3/5

Wei Ji the Learner wrote:
Kevin Willis wrote:


(My own opinion, not official in any way. Still going to try to say this carefully. The intention is not at all to put anyone down.)

I agree with this sentiment. The level of commitment for an administrative volunteer - especially at a small convention, not the madhouse that is GenCon - is much less than what GMs put in. They haven't spent hours prepping ahead of time like the GMs have. Many of my admin volunteers are people who want the free badge without the hassle of prepping. Mind you, the conventions won't function without the work of these volunteers. They are very important to our overall success. But like Wei Ji, if you started offering me chronicles without having to do any prep I'd probably GM less.

** spoiler omitted **...

I have an idea for mine, but it seems some of the rules on the archetype are a bit unclear when it comes to multiclassing, which makes me hesitate to use it unfortunately. I'm not too fond of playing grey-area ruled characters in pfs, and had I had a chance to research the archetype more, I may not have chosen the boon.

4/5

I'll say it in the scenario review as well, but I just want to make sure the powers that be realize that this scenario was FANTASTIC, and probably the best "special" I've been part of (and I got to be part of the Grand Convocation at PaizoCon 2012). We ran it the week after GenCon at our own Convocation event with 7 tables, and it was amazing. Meaningful choices, simplified success reporting, easy-to-use in-game rewards... - I can't say enough about how great this event was for our group. Hearing "For Taldor!" and "Damn you, Yargos Gill!" again was music to my ears.

Similarly, having the spellslinger archetype unlocked was also awesome - AR unlocks are IMO perfect and meaningful Chronicle rewards. (In moderation, of course.) Sure, it could be modified to make it more universally accessible if that is the desire. I understand that someone who really wanted to play a spellslinger and didn't get that boon would be disappointed if it never became available again. (Maybe that's something that could be worked into future Chronicles - completing a new scenario allows you to choose one more faction boon from this scenario?)

Tonya, John, Linda, Mikko, and everyone else involevd - thanks for this event. It was the highlight of the year for us.

The Exchange

DrakeRoberts wrote:
I have an idea for mine, but it seems some of the rules on the archetype are a bit unclear when it comes to multiclassing, which makes me hesitate to use it unfortunately. I'm not too fond of playing grey-area ruled characters in pfs, and had I had a chance to research the archetype more, I may not have chosen the boon.
Core Rulebook FAQ wrote:
General rule: If a class ability modifies your spellcasting, it applies to your spells from all classes, not just spells from the class that grants the ability. (The exception is if the class ability specifically says it only applies to spells from that class.)

3/5 Venture-Agent, Massachusetts—Boston Metro aka MadScientistWorking

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Mark Stratton wrote:
You cannot compare a bonus on a skill check, or the ability to borrow a magic item, or even get a free one-use magic item to the ability to use a banned archetype or to start a character at level 2. They just aren't remotely in the same league. So, what is going to happen is, I presume, a lot of folks are going to target those two factions first, because the rewards for them are...

The only one that isn't really out of the norm is the banned archetype. Starting at level 2 is kind of detrimental power wise to a character.

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