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Pathfinder Lost Omens Subscriber
![]() One of the things that was an incredible draw (for me, at least) to Starfinder was the diversity and variety of different species that one would encounter. In fact, at one point it was referred to as 'that Cantina feel'. With the launch of a new edition, are we going to see the nearly two hundred species introduced in PF1 once again 'gated' behind new content releases, or is there going to be an omnibus with shorthand indicating how all the species now interact in the new edition? We've already seen that pahtra are going to be one of the iconic species -- are we going to see other changes to that lineup? Starfinder has incredible breadth of lore and history for characters right now in the current edition, it would be painful to say the least if this was erased. ![]()
Pathfinder Lost Omens Subscriber
![]() Unless I've missed my numbers, Shifter was announced in roughly 2017, and PF2 was announced in roughly 2018. Subsequently, Evolutionist was announced in 2021, and SF2 was announced in 2023. Both classes were under-whelming and under-delivering of what a chunk of players were expecting... Shifter --- Expectation: "My character can shift from form to form like Beast Boy as utility requires it." Reality: Very combat situational capabilities that were exceptionally limited in use and utility and penalized the user in some cases. Evolutionist -- Expectation: "My character is slowly turning into another type of being" Reality: AGAIN very combat situational capabilities that shut *off* outside of combat and do literally nothing to uphold the idea of 'evolving' into a new creature type. Is a utility form-changing character the bottom of the 'creative' barrel? Is implementing it the sign that a 'new edition' is required? This is NOT a rip on the creative team at Paizo -- they've created incredible content. It is, however, a concern if we see yet another under-whelming version of Shifter in upcoming Paizo products will that be a herald of yet another edition release? ![]()
Pathfinder Lost Omens Subscriber
![]() I'm on Firefox 95.0.2 64 bit on a Windows 10 Home machine When I make a post, it does not appear right away, and sometimes it requires a reload or two of the page to make the post appear. Is this an undocumented design feature? Are others having the same or similar experiences? This used to be an issue years ago, but it stopped being so for a while. ![]()
Pathfinder Lost Omens Subscriber
![]() Recently it was announced that there was going to be a Restructuring of the site to get rid of the Customer Service and Website Feedback forums. Both of these have been the front-facing bulwark of Paizo relations. Both have been the strength of the site in terms of support for necessary items and part of why I have maintained a subscription to Starfinder despite recent issues. This raises the concern that the company is attempting to shift from being front-facing and engaging with customers in a proactive fashion to resorting to unseen email. Email responses are hidden, unseen, and therefore 'silent' in terms of 'fixing things'. It becomes a lot harder to get Quality Customer service via email. This also feels in no small way like a level of vengeance against the most loyal customers who are willing to say something important rather than just let a thing lie. An 'Announcement' forum doesn't help if we can't use the forums to communicate valid concerns over subscriptions, shipments and the like. Is my take on this in error? EDIT: Concern deepening, because I CANNOT find a phone number to contact Paizo on the site -- and that has been my secondary method of contact after putting forth a post on the Customer Service forums! ![]()
Pathfinder Lost Omens Subscriber
![]() Mwangi Expanse, pg 67 wrote:
Does this make folks who are from the Terwa Uplands eligible for clan daggers? ![]()
Pathfinder Lost Omens Subscriber
![]() Ancestral Adoption I:
Choose leshy, lizardfolk, or hobgoblin when taking the Adopted Ancestry feat. Since kobolds have established a lengthy working relationship with the Pathfinder Society, would it be possible to add them to this Boon OR create a different one to reflect that? Leshy and ~~Lizardfolk~~ Iruxi have already had their ACP costs eliminated and/or reduced significantly due to story developments, this would help reconcile the outlier that is our small scaly brethren. Thank you very much for your time in advvance. ![]()
Pathfinder Lost Omens Subscriber
![]() When I attempted to update my payment method, it completely erased all payment methods from the user-side. This is crucial, as I have one remaining subscription and would not like to lose it at the moment. This is not the first time that payment methods have become an issue -- when I changed to the previous method it required Customer Service intervention to add/use the new payment method. Please advise, but be mindful away from computer for next week at a convention. Thank you for your time in advance! ![]()
Pathfinder Lost Omens Subscriber
![]() I'm putting together a character concept for SFS inspired by RL events (don't worry, it WILL be respectful). However, I keep running into a bit of a stumbling block of finding the right theme for a labor/union organizer that fits -- Corporate Agent doesn't seem to fit as it's more 'Corporate' than 'Union'. Are there any thoughts or ideas out there? ![]()
Pathfinder Lost Omens Subscriber
![]() Playtest Points allowed the option of purchasing a level or two for a starting character. About half of the 'starting' scenarios I've played (1-01, 99-01, a couple of others I've blanked out on) have had the difficulty cranked out the wazzoo. Rather than risking a brand new character in those deathtraps, would it be possible to come up with a Boon of modest pricing for folks who want to avoid them, perhaps as much ACP as one would have earned playing that 12exp worth of scenarios or modestly more? ![]()
Pathfinder Lost Omens Subscriber
![]() Recently during a scenario I played a Boon was unlocked for a weapon that has a Common Ancestry as one of the notes on it. Does the Boon supersede the Ancestry requirement? If not, to use said Boon, does it require the utilization of Adopted Ancestry and 'Ancestry' Weapon Familiarity? It directly impacts the development of the character that played the scenario providing the Boon that isn't the Common Ancestry. Thank you very much for your time in advance! ![]()
Pathfinder Lost Omens Subscriber
![]() Greetings! I have been sent an email with a link to USPS regarding these two shipments. When I attempt to utilize it, it says that there is no information available on the shipments. Realize that things are probably quite heavily in flux at the moment, but confusion indicated after a week on the first one and 72 hours on the second. Please advise at your earliest convenience, will post update if shipments arrive. Thank you very much for your time in advance. ![]()
Pathfinder Lost Omens Subscriber
![]() Thank you for fixing the Boon page so the Boons can be hidden or revealed at a click of the button, and for simplifying the interface a bit. No longer will I be fighting migraines trying to scroll back and forth and *think* I've gotten the right character selected only to find out I used the wrong drop-down and have to start over again from scratch (hopefully!). ![]()
Pathfinder Lost Omens Subscriber
![]() In previous Season Guides, there were restrictions on what a character could purchase: ALWAYS AVAILABLE ITEMS You may always purchase the following items or equipment as long as you’re in an appropriate settlement (see above). All equipment listed in the Starfinder Core Rulebook with an item level equal to your character level + 1. All equipment listed in sanctioned Starfinder content with an item level equal to your character. Any equipment listed on your character’s Chronicle Sheets with an item level equal to your character level + 2. All items and services purchased with Fame. My question is simple, because I spent nearly a day trying to find it on the brand new fancy swanky OrgPlay Site's Starfinder Guide and I couldn't find it. Where are the limits for purchasing posted on the new super-duper online Guide? Thank you very much for your time in advance! ![]()
Pathfinder Lost Omens Subscriber
![]() With the decision to not create Pregens of higher level in PF2, has anyone noticed a drop-off in the number of players that are able to be seated at a 9-12 scenario(If such exist)? There's been a similar concern over in SFS, with several tables of higher level scenarios not filling/folding due to a lack of pregens/players able to play them. Are there any plans to remedy this in the future, looking ahead? Or is the plan to turn L9-12 into 'Seeker' Tier scenarios? ![]()
Pathfinder Lost Omens Subscriber
![]() The write-up for the cybernetic implant refers to how exactly Darkvision Capacitors work -- namely by shooting beams out to provide the vision. Does *all* Darkvision work like that, or only the implant? Does it stop shooting the beams if adaptive biochains are used but is still functional? Apologies if this is a bit confusing, I'm kind of confused and am looking at getting them for a character but if they are the *only* thing that shoots the beams (if the natural eyes don't do it, for example) the capacitors seem like it'd be a very silly thing to ever get? ![]()
Pathfinder Lost Omens Subscriber
![]() The order has a valid payment method and this is the third time this year since COVID started that I've had serious issues with my payment method not being accepted. There may be lingering artifacts in the system seeing an older mode of payment - it's what caused the previous two issues, despite the mode of payment being changed. I would call, but unfortunately it's the weekend and I have to get to work at my ESSENTIAL job of... customer service. Please advise on this soonest, I was hoping for the shipment for holiday gifts! Thank you for your time and consideration in advance! ![]()
Pathfinder Lost Omens Subscriber
![]() Were almost all of the Xenometric androids created by humans for theme park or other reasons? Now that the humor part is out of the way... The Xenometric Android trades away the Upgrade Slot and Exceptional Vision traits of Androids for the ability to have some aspects of a given alien race. For Length:
Starfinder Core Rulebook options are dwarf (darkvision, slow but steady), elf (elven immunities, low-light vision), gnome (gnome magic, low-light vision), half-elf (adaptability, low-light vision), half-orc (darkvision, intimidating, self-sufficient), halfling (keen senses, sneaky, sure-footed), kasatha (four-armed, natural grace), lashunta (lashunta magic, limited telepathy), shirren (blindsense, limited telepathy), vesk (low-light vision, natural weapons), and ysoki (cheek pouches, darkvision). Starfinder Alien Archive options are dragonkin (draconic immunities, flight), formian (limited telepathy, natural weapons), haan (firespray, slow fall), kalo (kalo movement, kalo vision), maraquoi (blindsense, prehensile tail), nuar (natural weapons, swift), verthani (skill focus, skin mimic), and wrikreechee (snag, wrikreechee movement). Starfinder Alien Archive 2 options are hobgoblin (fearsome, sneaky), orc (fierce survivalist, orc ferocity), pahtra (nimble, talented), and vlaka (cold resistance, perceptive). The Starfinder Pact Worlds option is the strix (nightborn, strix mobility). The reason I asked the above question: Exceptional Vision is Lowlight and Darkvision for androids normally, but is traded out as part of the Xenometric price. Dragonkin, formian, haan, maraquoi, nuar, verthani, wrikreechee, hobgoblin, orc, pahtra, vlaka, strix all seem to lack either racial Darkvision or racial Lowlight vision as xenometrics. Is this a gross conceptual error on my part, or is it an intentional design feature? If they were designed by the race they were emulating, wouldn't they have the same senses as that race? Thank you very much for your time in advance ![]()
Pathfinder Lost Omens Subscriber
![]() I am not trying to be bitter, or even whine about things as they are and have been determined to be for PFS2 However, I have played Quest 10: The Broken Scales and for two hours of play earned... 1 exp, 1 treasure bundle. I have played Little Trouble in Big Absalom and for five hours of play earned... 1 exp, 2 treasure bundles. This morning I had the honor and privilege of playing at a table of an actual PFS2 scenario and for five hours of play earned.... 4 exp, 6 treasure bundles. Despite this morning's five hours of play being somewhat intense, it was less challenging than either the Quest or the module. To 'level up' my character to Level 2 will take *at least* another seven hours of play (2 for a Quest, 5 for a Scenario). That would be a total of 19 hours for 12 exp under ideal circumstances. Contrasted with the prospect of playing 15 hours for 12 exp under PFS2 (for Scenarios) or PFS1 for 3 exp over three scenarios (or six exp given how some evergreen modules can run). It doesn't feel like I'm getting anywhere, and it also feels like I have to 'sit' on my IC money (such as the bundles provide) because there's nothing that can be bought to improve survivability while still languising at L1. The level bump is a novel solution, but ultimately feels like it helps about as much as a 'four player adjustment' from PFS1. I want to give PFS2 a chance, but it also feels like such a grind that the fun is being sucked out of playing, along with the stressors of 'way overtooled encounters' that L1 characters have to face. Is it wrong to feel like that? ![]()
Pathfinder Lost Omens Subscriber
![]() I'm trying to create a custodian-type character that would be SFS-legal (and avoid the Icon theme). Unfortunately, I'm kind of hitting a brick wall here in terms of Themes and Classes. Does anyone have thoughts as to how it could be done? Thank you for your time in advance ![]()
Pathfinder Lost Omens Subscriber
![]() DO NOT CANCEL MY APG PREORDER PLEASE SEND IT! I had to change payment types while this order was being held in electronic limbo and now the website will NOT allow me to update the payment method for the remaining items that have not been fufilled on this order. As this order contains the pre-order for the APG, this is an incredibly TIME SENSITIVE issue. Please use the *most current* method of payment to expedite this process (what is being used for the other two orders in process. Thank you for your time in advance! ![]()
Pathfinder Lost Omens Subscriber
![]() I have been trying unsuccessfully for the past twenty minutes to place an order for the Starfinder Core Pocket-size book. Order keeps hanging up at 'Place Order', the 'waiting' indicator appears, then nothing happens. Please advise at your convenience. ((Cleared cookies, cleared browser history, logged out then back in, nothing seems to have worked thus far. Running Firefox Quantum ESR 68.10.0esr (64bit) )) ![]()
![]() Opportunities --Starfinder Edition:
With apologies to the Pet Shop Boys... ♫Let's make lots of money
"I'm in a bit of a quandry. It seems the Starfinder Society will not allow me to participate on missions until I can find someone to team up with. Given logistical concerns especially of late this has been... an issue. So in the efforts of working together with my fellow Starfinders, I am attempting to recruit a partner... someone who could complement a brawny sort as myself. MIght there be candidates that would be willing to step up, so that this might become a possibility?" Player Note: I have a Dragonkin Boon. Part of the wording behind it (of which I was not aware prior to getting it) is that a fellow SFS member MUST be designated as 'the partner' before said dragonkin can enter play. As it is exceptionally unlikely that I'll be able to find someone locally to play off of with this character, I'm turning it to the community to see what sort of folks might be willing to be Ronath's partner, regardless of expense. I would be willing to participate in PbP or over R20 as necessary, provided schedules could be arranged with said partner (ideally in the L1-2 range, as this character has not been played yet). Given recent events, something with a bit more levity felt like it was in order, and may this appeal to the creative thoughts of SFS members! Thank you very much for your time and consideration in advance! Figured we could give it until April 14th for applications, barring the unforseen. ![]()
Pathfinder Lost Omens Subscriber
![]() To whom it may concern; At a convention I recently attended, playing and GMing several different PFS events, I became the lucky recipient of two 15$ Vouchers. I know in the past that the ones earned from volunteering AT PaizoCon are not valid during the convention, but will these others be useful in the on-site store at the convention? Thank you very much for your time in advance! ![]()
Pathfinder Lost Omens Subscriber
![]() There are seven 'hidden' reviews on the product #10-06 Treason's Chains. If folks were 'tanking' the review rating with 'blank' reviews, that's a disservice to the product and to Paizo. If the hidden aspect was due to violations of TOS, that also a disservice to the product and to Paizo. Please examine this item at your convenience and remove any spurious 'blank' reviews. Thank you for your time in advance! ![]()
Pathfinder Lost Omens Subscriber
![]() As per the header, because the term 'rebuild' has some loaded connotations, what sort of framework can we reasonably put together outside of the box to figure out how to fairly balance the introduction of newer options that fit established characters better? For those who have already made their minds up that 'Once a character is created, it is The Character and inviolate' it is humbly requested that those be kept clear of this thread. This is about implementing newer options that fit a character better while preventing abuse of said new options. The point of this thread is to try and come up with a fair balanced system that's approachable from the most casual to the most veteran of players. In so doing, we'll hopefully 'future-proof' SFS versus the patchwork methodology that permeated PFS1.
Thank you very much for your time in advance! My first thought on the topic: Tying it to Fame/Reputation/Credits -- while it seems like it would be a good idea, it doesn't help those who play rarely enough that they don't have a lot of same. With leveled items, it's hard to spend the wealth that needs to be carefully guided to higher levels. Solution: Instead of linking it to an in-game currency or meta-currency, what if there's a given number of scenarios that would allow such a rebuild, to prevent a 'rebuild every scenario to answer the mission needs'? Possible Drawback: Still doesn't help folks who don't play enough to reach said given number of scenarios if the number is set too high. If this is out of line and OrgPlay already has a Plan, please forgive the ignorance of this student. EDIT: The new material implementation process will also hopefully be more robust than 'just rebuild boons given out at major conventions for those who can make them'. ![]()
Pathfinder Lost Omens Subscriber
![]() What are the options for retraining in Starfinder Society, and how available are they? Where is this information located? With the recent release of a *lot* of AR that will be helpful to characters I have that are past the L2 'blob' stage, there's a hope of adjusting to some of the new AR. Thank you for your time! ![]()
Pathfinder Lost Omens Subscriber
![]() First off, thanks to Lyz Liddell and the Paizo team for coming up with the things being brought to the Playtest and (possibly) the future APG. Secondly, I unfortunately did not have the opportunity to test this class out in play. Thirdly, a thought occured to me today, that I hadn't seen mentioned any other place, and then it started meandering into the Force (of Star Wars fame) and kind of brought it back. What if the Oracular Curses have three different types, with a 'slow-burn/always on(PF1)' sort, a 'use with increasing penalties(PF2PT)' type and a 'Moar Dakka, moar damage(PF1 Kineticist)'? This would help those looking at Oracle differentiate the class from 'cookie cutter' syndrome, and it would also cater to a much broader base of playstyle. Desires in character choices would still have meaning, but it would be variable (and possibly prevent the 'useless after *x* uses issues). In addition, if a broader range of choices were allowed for each Mystery/Revelation/Curse (perhaps not all, perhaps only one or two) then the choices involved could be much more significant -- ie, the 'angry healer' who gradually becomes more and more enraged as their team gets hurt, the fire combatant that starts leaking life-stuff everywhere if they take too much damage, or the melee combatant that starts to see less far as their eyes begin to cloud with unnatural rage (not a barbarian rage, mind, just the 'tunnel vision' that some folks can get when truly irate). Thank you for your time. ![]()
Pathfinder Lost Omens Subscriber
![]() So I had a very hard time during the PF2 Playtest 'getting into' the game. In part because of the nature of the beast that a playtest is, and in part because there were very few venues to play that I could get to/have time to enjoy. The hope was that was the only concern when I went to go create my first PF2 character 'for realsies' using one of my GM credits from GenCon. ...and I lost pretty much all interest or desire to design the character. It's taken about a month or so to try and unpack some of the concerns and why they are concerns. 1. Sanctioning of new product for PFS is still using the PFS1 model. While it is the safe option, and the time-proven one, it limits availability as well as what I am willing to purchase. 2. There is a dearth of new playable product for PF2. As a result, there is a reluctance to start *any* sort of character because the play options will be exceptionally limited for at least two or three years. No, do not tell me to 'just GM it'. I did that at GenCon and felt miserable and horrible at the bad play experience I provided my tables. I'm going to need a year or two of play experience at least to feel comfortable enough with the rules to run PF2 again. 3. Tengu/kobold ancestries are allegedly due out in the Advanced Players Guide (July 2020). If the above concern in 1. about sanctioning follows suit, it will be at least a year and a half before I will have an ancestry I will be eager to play. Possibly even close to two years since the launch of PF2. That is IF they are of Common/Always Available status, and not time-gated behind 'play time'. I've been trying, the CORE races just *aren't* doing it for me, and I don't want to lose 'play time' on a limited commodity of scenarios on a character I may ultimately want to discard. 4. The worst part about this is a double-edged sword. I want to see PF2 prosper (at least enough to get to tengu and kobolds) but due to not feeling confident on system mastery and not wanting to waste play opportunities, I find myself not playing and/or GMing. If there are others who are likewise in the same boat, that has a ripple effect in a given community. With all the above being said, my apologies for not being more supportive of PF2. I will continue to work on GMing for SFS and PFS1 as my time and work schedule permit, but I cannot commit to the new system at this time. Am I missing crucial information or thoughts here to help grow and learn? Please let me and any others who may feel they are in the same boat know. ![]()
Pathfinder Lost Omens Subscriber
![]() I am looking for a character creator that is not HLO, as the program seems to have a serious issue with my use of Firefox as a browser (and it's been an issue since Starfinder HLO, so it's nothing new). I am NOT going to change the browser I use to support one piece of software from one site. Especially when it works fine for pretty much everything else I need. Is there any luck or hope out there? Thank you for your time in advance! ![]()
Pathfinder Lost Omens Subscriber
![]() Question: Can heavier armors be made with wood treated with the Ironwood spell(or equivalent) or alternatively with wood outright? There is a block that declares that it is at GM discretion for what armor is made of, but OrgPlay traditionally has been rather conservative about such things. ![]()
Pathfinder Lost Omens Subscriber
![]() Dear Awesome and Amazing Customer Service People! A notice of shipment was sent for this order on Saturday. It is now Wednesday and there has been no status updates via the delivery method, and they suggested reaching out to the shipper. If the contents weren't of a timely concern (PF2E) I'd wait a bit more patiently, but there is concern that the shipment 'fell off a truck' AFTER it was delivered to the shipping service. Thank you very much for your time in advance!
About Edamm OsvettEdamm Osvett
Melee:
Ranged:
Hunter Spells Known (CL 2, concentration +4)
-----STATISTICS----- Str 13, Dex 16, Con 12, Int 14, Wis 14, Cha 10 Base Atk +1; CMB +2; CMD 15 Feats Outflank, Skill Focus (perception), Weapon Finesse Skills Acrobatics +1 (+3 without pack), Climb +2 (+5 without pack), Disable Device +8 (+11 without pack), Handle Animal +5 (+9 with companion), Knowledge (arcana) +3, Knowledge (dungeoneering) +6, Knowledge (geography) +3, Knowledge (local) +7, Knowledge (nature) +7, Linguistics +7, Perception +10 (+11 to find traps), Profession (farmer) +6, Ride +0 (+3 without pack), Sense Motive +3, Stealth +5 (+8 without pack), Survival +8 (+9 to follow tracks), Swim +2 (+5 without pack) Languages Taldane, Hallit, Orc, Shoanti, Sylvan, Varisian SQ animal companion (Ponok, the black leopard), animal focus (1 minute/day), precise companion, track (+1 bonus), trapfinding (+1 bonus) Traits and Drawbacks Family Ties, Self-doubting, Superstitious, Weather Emissary Other Gear leather armor, shortsword, 3 cold iron daggers, silver dagger, tonfa, shortbow w/ 20 cold iron arrows, traveler’s outfit (worn), backpack, belt pouch, flint and steel, masterwork thieves’ tools, waterproof bag, 10 copper coins, 2 silver coins, 4 gold coins Backpack contents:
bedroll, grappling arrow, hammock, mess kit, common pot, 50 ft. of silk rope, 20 cold iron arrows Encumbrance Medium (58.82 of 100); Light (without pack, 35.32) Capacity:
Racial Abilities:
Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. (skill focus [perception])
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Class Abilities:
Favored Class Bonus (hunter): +1 hit point for animal companion
Weapon and Armor Proficiency: A hunter is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). Spells: A hunter casts divine spells drawn from the druid and ranger spell lists (see Chapter 10 of the Pathfinder RPG Core Rulebook). Only druid spells of 6th level and lower and ranger spells are considered to be part of the hunter spell list. If a spell appears on both the druid and ranger spell lists, the hunter uses the lower of the two spell levels listed for the spell. For instance, reduce animal is a 2nd-level druid spell and a 3rd-level ranger spell, making it a 2nd-level hunter spell. Likewise, detect poison is a 0-level druid spell and a 2nd-level ranger spell, making it a 0-level hunter spell. The hunter can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a hunter must have a Wisdom score equal to at least 10 + the spell’s level. The Difficulty Class for a saving throw against a hunter’s spell is 10 + the spell’s level + the hunter’s Wisdom modifier. A hunter cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of druid spells of 7th level or higher. Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells below. Like other spellcasters, a hunter can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table 1-6: Hunter. In addition, she receives bonus spells per day if she has a high Wisdom score (see Table 1-3 of the Core Rulebook). Unlike druids and rangers, a hunter’s selection of spells is extremely limited. A hunter begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new hunter level, she gains one or more new spells, as indicated on Table 1-7: Hunter Spells Known. Unlike spells per day, the number of spells a hunter knows is not affected by her Wisdom score; the numbers on Table 1-7 are fixed. In addition to the spells gained by hunters as they gain levels, each hunter also automatically adds all summon nature’s ally spells to her list of spells known. These spells are added as soon as the hunter is capable of casting them. At 5th level and at every 3 levels thereafter, a hunter can choose to learn a new spell in place of one she already knows. In effect, the hunter loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A hunter may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. She cannot swap any summon nature’s ally spells. Unlike a druid or ranger, a hunter need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. Orisons: Hunters learn a number of orisons, or 0-level spells, as noted on the table above. These spells are cast like any other spell, but they do not consume any slots and may be used again. Chaotic, Evil, Good, and Lawful Spells: A hunter can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions. Animal Companion (Ex): At 1st level, a hunter forms a bond with an animal companion. A hunter begins play with any one of the animals available to a druid. This animal is a loyal companion that accompanies the hunter on her adventures. This ability functions like the druid animal companion ability (which is part of the nature bond class feature). The hunter's effective druid level is equal to her hunter level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purpose of determining the companion's statistics and abilities. A hunter may teach her companion hunter's tricks from the skirmisher ranger archetype instead of standard tricks. The animal companion can use skirmisher tricks when commanded, a number of times per day equal to 1/2 its hit dice + its Wisdom modifier. If a hunter releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. While the hunter's animal companion is dead, any animal she summons with a summon nature's ally spell remains for 1 minute per level instead of 1 round per level. A hunter cannot have more than one summon nature's ally spell active in this way at one time. If this ability is used again, any existing summon nature's ally effect immediately ends. Animal Focus (Su): At 1st level, a hunter can take on the aspect of an animal as a swift action. She must select one type of animal to emulate, gaining a bonus or special ability based on the type of animal emulated and her hunter level. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments. The hunter can emulate only one animal at a time. The hunter can also apply one of these aspects to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way does not count against the hunter’s minutes of duration per day-it remains in effect until the hunter changes it. The companion’s aspect can be the same aspect the ranger has taken on or a different one. The hunter can select or change the animal foci on both herself and her animal companion as part of the same swift action. If the hunter’s animal companion is dead, the hunter can apply her companion’s animal focus to herself instead of her animal companion. This is in addition to the normal one she can choose, and (as with a companion’s focus) remains in effect until the hunter changes it instead of counting against her minutes per day. (1 minute per day)
Precise Companion (Ex): At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. She does not need to meet the prerequisites for this feat. If she chooses Outflank, she automatically grants this feat to her animal companion as well. (outflank) Track (Ex): At 2nd level, a hunter adds 1/2 her level to Survival skill checks made to follow tracks. Trapfinding (Ex): A patient ambusher adds half her hunter level (minimum +1) on Perception checks to locate traps and on Disable Device skill checks. A patient ambusher can use Disable Device to disarm magic traps. (+1 bonus) Traits and Drawbacks:
Family Ties (campaign, Rise of the Runelord): While not ethnically a Varisian, you have been raised among Varisians and they consider you one of their own. Furthermore, you managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down a friend of the family in Sandpoint—a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks of the trade. You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak and read Varisian.
Self-Doubting (drawback): Your ever-present fear of failure causes a downward spiral. The first time each day that you fail a Will saving throw or skill check, you take a –2 penalty on the next Will saving throw or skill check of that kind. Superstitious (race, Kellid): You have a healthy fear of sorcerers’ speech and wizards’ words that has helped you to survive their charms. You gain a +1 trait bonus on saving throws against arcane spells. Weathered Emissary (social): Your travels in the wildlands gave you insight into how to survive their dangers and communicate with their inhabitants. You gain a +1 trait bonus on all Linguistics and Survival checks, and Linguistics is always a class skill for you. Physical Description:
Edamm is a slight but fit young kellid woman, he skin somewhat paler than what would be expected for someone who spends so much time out in the wild. Her long brown hair and calm dark brown eyes are typical of her heritage, though along with her height she tends to stand out among her adoptive Varisian family. She generally wears her hair loose and often finds leaves and other debris in the snarl that develops over time. Like her hair, her skin and clothes are often covered in dirt and dust from her travels through the wilderness.
Edamm tends to dress for work rather than comfort. She tends to wear as light of clothes as she can, often nothing more than sturdy under clothes, unless she if expecting trouble and has put on her sturdy leather armor for protection. Whether expecting trouble or not, Edamm generally arms herself for hunting. Her shortbow shows signs of great care, and she is really ever seen without it. Her shortsword seems to get a similar treatment, though the care is more practical. The other constant element accompanying Edamm is her devoted black panther companion, Ponok. Edamm rescued the panther while trying to rescue her father and brother, now the panther is treated more like a brother than a pet. Ponok is a small example of a panther, still young but appearing to have finished growing before reaching the full size of his species. While this means he is less strong in combat, it suits Edamm, as the two can remain stealthy even better. Personality:
Considering how much time Edamm spends alone, just her and Ponok, some may be quick to assume she is quiet and shy. The truth, though, is that she is very comfortable speaking with people. She often will observe for some time before she speaks, but when she determines it is time to approach someone, she is open and friendly. This openness is what Kasoff saw when she first entered the caravan firelight.
Kasoff was right, she is open and friendly, even with the strangers she would often meet while scouting. Along with the openness though came a deep well of self-doubt. Edamm never shuck the loss of her father and brother, and now she often will second guess her judgement. When she acts on instinct she usually is fine, but given time to think things through she will often take longer to reach a decision due to this self-doubt. She knows she is capable, it’s just sometimes it is difficult to avoid./spoiler] Inspiring Image [spoiler=Questionaire and Timeline]Part 1: Personal Information What is your Full Name, including any titles? Edamm Osvett What are you known as among your friends? Patru Ochi or simply Patru Do you have any Aliases, known or not? Lacrima Detarmvest Where were you born? Shudderwood, Ustalav What is your heritage? Kellid Human What god/gods (if any) do you pray to? Desna and Sarenrae Part 2: Facts Write at least five things about your character’s concept and background, five things that you think are the most essential parts of your character.
List two goals for the character that you, as a player, think would be cool to see accomplished in-game.
List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
Part 4: Timeline 4688 - Born on the farm in Ustalav. 4696 – Mother dies in child birth. 4702 – Father and brother are killed by ettercap, but she managed to rescue a young leopard who became bonded with her. 4702 to 4706 – Travelled the roads and trails with a Varisian caravan who adopted her when they found her and Ponok camped in the woods. Soon became a scout for the caravan, searching out dangers and opportunities alike. 4703 – While the caravan travelled through Lastwall and Nirmathas, spent three weeks on the borders of the Holds of Belkzen, keeping an eye on a local tribe of ogres. . 4705 - Travelled west into the Cinderlands of Varisia and exchanged trade with Shoanti tribes, eventually becoming trusted by them. 4705 – The tribe is attacked by local farmers in retaliation for one of their daughters being assaulted by one of the tribe. Edamm testifies in his exile of what she learned had happened. 4706 – While traveling across southern Varisia, encounters brother and sister twin pixies in the Sanos Forest, befriending them and learning much about fey from them. 4706 – A chance encounter with the Varisian seer, Zilly Fortuna, leads Edamm to join a Sczarni smuggling operation. 4706 to 4708 – Travelled with a Sczarni smuggling caravan from across southern Varisia and then up the lost coast. 4708 – While on route to Magnimar to make a delivery, a patrol of Hellknights slipped past Edamm and past judgement on the smugglers. Edamm fled north to Sandpoint to make contact with Jubrayl Vhiski. 4708 – Finds herself in Sandpoint at the start of the Swallowtail Festival. Part 5: Backstory Edamm was born at a small farm on the eastern edge of the Shudderwood in Ustalav. Her family worked the farm and lived in the small house there. It was cramped but it was home, it was where she lived alongside her father, Belar, older brother, Gredl, and younger sister, Lalill. Her mother had died in child birth with her younger sister. She would often accompany her father and brother on hunting trips into the Shudderwood, especially for the large boar so commonly found there. The last hunt they took lead to her father being killed and her brother being taken by a savage ettercap. She attempted a rescue of her brother, but the poison eventually took him before they could escape the wood. She did manage to rescue one victim of the ettercap’s spider pets, a young black leopard who continues to follow her. She named him Ponok, Hallit for midnight. After the death of her father and brother, she could not remain on the farm because of the guilt at not saving her family. She arranged for her sister to stay and be raised by another farming family, with the promise that her sister would take the farm when she grew of age. From there she began to wander the lands, heading south towards Lastwall but before she could leave Ustalav behind she became adopted by a new family, the Detarmvest Varisian tribe. The tribe outriders found her and Ponok recovering at a roadside shrine to Desna, after an unfortunately encounter with some goblins in the area. The outriders at first ran them off, but when she walked into the camp three nights later, Kasoff Detarmvest, son of the tribe’s patriarch simply asked how she slipped past the sentries and welcomed her to the fires. The outriders has reported her presence at the shrine, but had nothing more to say and he figured if she could follow them unseen for days, she obviously deserved a cautious welcome. Edamm soon earned the trust of the people of the road. Often she would only be seen at night, entering camp well after they stopped, she never sat alone and often took the opportunity to hear stories and music from the tribe. She and Ponok may scout better alone, but she felt secure with the tribe and rarely spent more than the day away from it. For four years she served as a scout for the tribe. If she found danger she circled back and alerted the outriders. If she found a settlement, she would see if they were welcoming and Kasoff and his father learned to trust her judgement. During the travels she encounters many different peoples. While in Lastwall, she tracked a group of ogres back to Belkzen after they attacked the caravan and took some of the children as prisoners. She returned with the children, who told the tale of the daring escape she orchestrated with some outstanding embellishments she would always add. In the Cinderlands, she was introduced to the Shoanti brothers and sister, and while they viewed her a little distantly at first, Kasoff was able to convince them to trust her. As the caravan stopped for some time there, she had the chance to scout and hunt alongside these stubborn people and learn more of their culture than most do. While they often put her to the test on these trips, and often made crude jokes about how she would make a better mother than hunter, upon return the warriors would tell the tales of her skill, especially at finding their prey. When the caravan travel west between the Yondabakari River and the Sanos Forest, Edamm encountered twin brother and sister pixies in the woods. For a week she scouted alongside them, learning of the various fey that could be a danger to the people, or at least a hinderence. They stopped short of Wartle in the journey together but they assured her the warmest welcome should she return. For those four years she was truly happy, she had found her peace finally. So, when she found herself leaving the tribe behind for a new family, she felt guilty and unsure again. The change came when Kasoff introduced her to the seer, Zilly Fortuna. Zilly saw the potential in her and coaxed her into joining a new caravan. A Sczarni smuggling group that had need of a great scout to keep them safe. For the next two years she worked for the various smuggling groups bringing things into Magnimar, orchestrated by Mother Flytongue and her Washside Wringers gang. She rarely worked in the city itself, preferring to stay in the outskirts and she never felt as at home with this ever changing family, but they were appreciative of her none the less. One night though, this all came to an end. She had wandered out further than usual, hearing reports of Hellknights patrolling the area. Such men make a lot of noise and she felt confident she would hear them before they heard her, but they were nowhere to be found. As she was returning to the group for the night she saw the smoke, and she broke into a run to see what had caused this. The Hellknights it seems had their own scouts, and they had found the camp. They judged everyone present and passed sentence swiftly. Edamm knew better than to seek revenge, she was along with Ponok and even together they were no match for this danger. She headed north towards Sandpoint, knowing there was a contact there for her to find more of the family. Having arrived the day before a religious festival of sorts, she checked in at the Fatman’s Feedbag and asked for Jubrayl Vhiski. Ponok Commands:
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