Xenometric Android Questions


Rules Questions


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Pathfinder Lost Omens Subscriber

Were almost all of the Xenometric androids created by humans for theme park or other reasons?

Now that the humor part is out of the way...

The Xenometric Android trades away the Upgrade Slot and Exceptional Vision traits of Androids for the ability to have some aspects of a given alien race.

For Length:

Starfinder Core Rulebook options are dwarf (darkvision, slow but steady), elf (elven immunities, low-light vision), gnome (gnome magic, low-light vision), half-elf (adaptability, low-light vision), half-orc (darkvision, intimidating, self-sufficient), halfling (keen senses, sneaky, sure-footed), kasatha (four-armed, natural grace), lashunta (lashunta magic, limited telepathy), shirren (blindsense, limited telepathy), vesk (low-light vision, natural weapons), and ysoki (cheek pouches, darkvision).

Starfinder Alien Archive options are dragonkin (draconic immunities, flight), formian (limited telepathy, natural weapons), haan (firespray, slow fall), kalo (kalo movement, kalo vision), maraquoi (blindsense, prehensile tail), nuar (natural weapons, swift), verthani (skill focus, skin mimic), and wrikreechee (snag, wrikreechee movement).

Starfinder Alien Archive 2 options are hobgoblin (fearsome, sneaky), orc (fierce survivalist, orc ferocity), pahtra (nimble, talented), and vlaka (cold resistance, perceptive).

The Starfinder Pact Worlds option is the strix (nightborn, strix mobility).

The reason I asked the above question:

Exceptional Vision is Lowlight and Darkvision for androids normally, but is traded out as part of the Xenometric price.

Dragonkin, formian, haan, maraquoi, nuar, verthani, wrikreechee, hobgoblin, orc, pahtra, vlaka, strix all seem to lack either racial Darkvision or racial Lowlight vision as xenometrics.

Is this a gross conceptual error on my part, or is it an intentional design feature? If they were designed by the race they were emulating, wouldn't they have the same senses as that race?

Thank you very much for your time in advance


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Wei Ji the Learner wrote:
If they were designed by the race they were emulating, wouldn't they have the same senses as that race?

Yes, that's why regular androids, being modeled on humans, don't have darkvision or low light vision.

Sovereign Court

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It's a game balance trade. You gain some new powers, you have to sacrifice some old ones. You can look for a deeper meaning but I don't think there is one.

Fortunately darkvision is quite easy to regain in a variety of ways.


Pathfinder Lost Omens Subscriber
Xenocrat wrote:
Wei Ji the Learner wrote:
If they were designed by the race they were emulating, wouldn't they have the same senses as that race?
Yes, that's why regular androids, being modeled on humans, don't have darkvision or low light vision.

'Regular' androids have Darkvision and Lowlight vision, which is why there's a question.


Wei Ji the Learner wrote:
Xenocrat wrote:
Wei Ji the Learner wrote:
If they were designed by the race they were emulating, wouldn't they have the same senses as that race?
Yes, that's why regular androids, being modeled on humans, don't have darkvision or low light vision.
'Regular' androids have Darkvision and Lowlight vision, which is why there's a question.

You invalidated the premise of your own question. That’s the joke.


Pathfinder Lost Omens Subscriber
Xenocrat wrote:
Wei Ji the Learner wrote:
Xenocrat wrote:
Wei Ji the Learner wrote:
If they were designed by the race they were emulating, wouldn't they have the same senses as that race?
Yes, that's why regular androids, being modeled on humans, don't have darkvision or low light vision.
'Regular' androids have Darkvision and Lowlight vision, which is why there's a question.
You invalidated the premise of your own question. That’s the joke.

Okay, so dial it back for someone unclear on the subject -- what purpose would creating an android that is 'blind' to the normal sensory range of the species be other than as a construct in a museum or theme park?

Apologies, my perceptions have been shot through the Abyss with this blasted pandemic thing going on (don't think I'm sick right now, but I'm deemed 'essential' and fatigue is killing me).


Baseline androids are modeled after humans. Humans don't have darkvision, but androids do.

So, therefore the answer to the question:

Wei Ji the Learner wrote:
If they were designed by the race they were emulating, wouldn't they have the same senses as that race?

Is no, they wouldn't necessarily have the same senses.


Wei Ji the Learner wrote:


Okay, so dial it back for someone unclear on the subject -- what purpose would creating an android that is 'blind' to the normal sensory range of the species be other than as a construct in a museum or theme park?

So that they can have other racial qualities of the base species that you're prefer they have. Apparently some physical laws prevent putting all of this stuff into one package. If you want darkvision/low light inherent, you'd have to give up something else. The designers chose not to do that.

And not having those senses isn't a big handicap. Most species with low light and darkvision still use lighting (I don't think you can read most stuff with darkvision), and you can always clamp a headlamp on your android.


Its probably not any "physical law", its simply resource allocation, dealt with abstractly. An android body that has all the normal abilities of an android, plus also a bunch of extra sensory buffs? Costs more to build than a bog standard android, so fewer are made. An android body with said buffs is also more *effective* than a bog standard android. . . and is thus not an appropriate level 1 PC race, because it functionally has the equivalent of racial CR bonuses.

Does this mean there are no androids with darkvision and low light vision? Not at all. You just can't play as one, not at level 1.

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