Mwangi Expanse / Terwa Uplands


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Mwangi Expanse, pg 67 wrote:

Being a mercantile people, Mbe’kes welcome strangers easily and often.
Anyone who comes to the Terwa Uplands willing to work can find a place
among them, and non-dwarves make up a sizable minority in the Mbe’ke
realm. Humans are common, particularly Bekyar and Bonuwat, but one can
find Kallijae elves, Song’o halflings, or even iruxis, Matanji orcs, or gnolls
dwelling in Mbe’ke communities. As far as Mbe’kes are concerned, all of
these people are also Mbe’ke, [u]with all the same rights and responsibilities as
native dwarves.[/u] Underline for emphasis
Nowhere is this clearer than with the Mbe’ke kobolds of the Terwa
Uplands. Both ancestries venerate dragons, both live underground by
preference, and both possess a strong work ethic, a love for crafting, and
a certain militaristic streak. Friendly relations took several centuries and
several wars, but these days kobolds make up a valued part of Mbe’ke
society, with their own fellowships, clan daggers, kings, and votes in
Mbe’ke affairs.

Does this make folks who are from the Terwa Uplands eligible for clan daggers?

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Pathfinder Adventure Path, Lost Omens Subscriber

I would wager the answer is tied to these two things:

1. Rights and responsibilities aren't the same as cultural practices: just because the Mbe'ke see gnolls living in the Terwa Uplands as citizens doesn't mean their walking into a gnoll village gifting baby gnolls clan daggers or that the gnolls have adopted the practice of carrying clan daggers.

2. That setting description does appear to be accompanied by a rules element granting or changing access to clan daggers (not that OP couldn't do that in the sanctioning page).

Oh, a third:

3. This seems like the very thing Adopted Ancestry is covering--however anyone might feel about the number if feats required to make it happen (if this was a home game and a player really wanted this, I'd probably just make it happen).

The next paragraph makes a stronger argument for kobolds where they did change their cultural practices.

2/5 *** Venture-Agent, Texas—Austin

Blake's Tiger wrote:

I would wager the answer is tied to these two things:

1. Rights and responsibilities aren't the same as cultural practices: just because the Mbe'ke see gnolls living in the Terwa Uplands as citizens doesn't mean their walking into a gnoll village gifting baby gnolls clan daggers or that the gnolls have adopted the practice of carrying clan daggers.

2. That setting description does appear to be accompanied by a rules element granting or changing access to clan daggers (not that OP couldn't do that in the sanctioning page).

Oh, a third:

3. This seems like the very thing Adopted Ancestry is covering--however anyone might feel about the number if feats required to make it happen (if this was a home game and a player really wanted this, I'd probably just make it happen).

The next paragraph makes a stronger argument for kobolds where they did change their cultural practices.

I'm inclined to agree with Blake that Adopted Ancestry (Dwarf) into Dwarven Weapon Familiarity is probably the way this would work for Org Play. We have rules for regional weapons already in the Character Creation FAQ and the clan dagger isn't included on that list for the Mwangi Expanse.

It's a reasonable assumption to make based on the text and as personal GM I'd probably err in letting you do it if you're from that region and playing to that background, but I think you'd really need to go with Adopted Ancestry to make this work in a consistent way without an extension of the 'uncommon weapons by region' list.

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