Pathfinder Player Companion: Chronicle of Legends

***** (based on 2 ratings)
Pathfinder Player Companion: Chronicle of Legends

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Go Out with a Bang!

All great characters reach the point where their stories grow from heroic into something of legend. Deep in the archives of the Pathfinder Society are tales of legendary heroes who employed high-level class options, wielded magical relics once used by Golarion's greatest figures, trained in prestige classes with occult power, and cast magic in extraplanar battles too powerful or dangerous to unleash on Golarion. Whether you're wrapping up a campaign or just starting one, Pathfinder Player Companion: Chronicle of Legends offers everything you need to bring a legendary touch to your game!

Inside this book you'll find:

  • New abilities for all types of characters, including powerful traits that grow in strength with a character's existing traits, new ways to improve the versatility of your favorite spells, and feats to support characters with levels in a prestige class.
  • Potent magic items, including storied items that gain new abilities when brought together as a set and legendary relics that grow in power alongside their owners.
  • Powerful capstone abilities for 20th-level characters, including general capstones available to all classes and alternate capstones for every one of Pathfinder's character classes.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-136-8

Note: This product is part of the Pathfinder Player Companion Subscription.

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***** (based on 2 ratings)

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It Will Be Legendary!

*****

The main thing I really enjoyed about this book is the alternate capstones . Though there are some interesting class features and even stuff for Ninjas. It does make make me sad that 1e is ending especially how much great stuff has been coming out lately.


So player companion book line went out with a bang...

*****

Seriously, tons of cool stuff in this, alternate(or new in case of wizard and cleric) capstones are cool, legacy items are cool, two new prestige classes, lots of class specific abilities(even ninjas :D), magic tricks and item set bonuses are cool too. And there aren't even archetypes in this, but still so much cool stuff on both mechanical and flavor wise!

Its kinda making me feel sad since it really kinda feels like ending for 1e considering amount of cool stuff put into this and how inside cover page tells of some of past PFS events :'D


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Can someone tell me about the alchemist and cleric capstones?


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber; Pathfinder Battles Case Subscriber
Exodur wrote:
Can someone tell me about the alchemist and cleric capstones?

The cleric new capstone exists and the alchemist one is grand discovery.

Can't tell you much aside from that sadly :(


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

So does this mean that a 20th level alchemist can get two grand discoveries at that level? Or is grand discovery a default alchemist capstone that can be swapped out for something else?


Do the Rogue/Cavalier/Paladin capstones support Ninja/Samurai/Antipaladin or are they forced to go with a generic one?

Is the wizard capstone nearly as cool as their current option of Immortality?

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber
David knott 242 wrote:

So does this mean that a 20th level alchemist can get two grand discoveries at that level? Or is grand discovery a default alchemist capstone that can be swapped out for something else?

You just get another new option to pick from as a Grand Discovery.

deuxhero wrote:

Do the Rogue/Cavalier/Paladin capstones support Ninja/Samurai/Antipaladin or are they forced to go with a generic one?

Is the wizard capstone nearly as cool as their current option of Immortality?

Ninja, Samurai, and Antipaladin all get their own, unique options for Capstones.

The new Wizard capstone is useful in gameplay, but nowhere near as flavorful.


This last year of Player Companions has consistently provided excellent content. I would have loved some of these earlier over a few bland stretches we experienced.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

By the way -- What do they say on the last page of this player companion, where they formerly gave a preview of the next player companion?

Contributor

David knott 242 wrote:

By the way -- What do they say on the last page of this player companion, where they formerly gave a preview of the next player companion?

ooh, good question!


Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

At this point, I'm most curious about the familiar capstone and what spells are covered by the spell trick feats!

Paizo Employee Managing Developer

13 people marked this as a favorite.

This really isn't the place for a grammar discussion, so I would suggest that if you want to discuss pronoun usage supported by the two most widely-used style guides in the US (AP and Chicago) you find another place to do so rather than in a product discussion. Thank you.


5 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game, Starfinder Roleplaying Game Subscriber
Andrew Mullen wrote:
Could any kind soul list the spells that get Magic Trick feats?

List of magic trick spells:
They are:

Daylight
Fireball
Mage Hand
Obscuring Mist
Prestidigitation
Shield
Unseen Servant

David knott 242 wrote:
By the way -- What do they say on the last page of this player companion, where they formerly gave a preview of the next player companion?

The usual "Next volume" section is just not there. The "Would you like to know more?" just gets more room, but not necessarily more content.


What is the coolest new capstone in your opinion?

Paizo Employee Customer Service Representative

5 people marked this as a favorite.

Removed a post and the replies to it. Adam already gave a good explanation why.


Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber
Sharrakor wrote:
Andrew Mullen wrote:
Could any kind soul list the spells that get Magic Trick feats?

** spoiler omitted **

David knott 242 wrote:
By the way -- What do they say on the last page of this player companion, where they formerly gave a preview of the next player companion?
The usual "Next volume" section is just not there. The "Would you like to know more?" just gets more room, but not necessarily more content.

Heck Yes. My favorite two spells? That’s great.


Any chance we can get a list of magic items, spells and/or feats?


2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game, Starfinder Roleplaying Game Subscriber
Thomas Seitz wrote:
Any chance we can get a list of magic items, spells and/or feats?

Sure thing.

Magic items:
All of these are Legacy Items, which working similarly to scaling items.

Bracers of Antiquity
Carved King's Band
Conqueror's Breastplate
Ring of Sealed Souls
Scimitar of Deliverance
Totemic Figurine
Trailblazer's Boots
Unyielding Aegis
Wayfinder of Cooperation

Spells:
Realm Retribution
Rival's Weald
Song of Discord, Greater
Uncanny Reminder

Feats:
Arcing Weapon
Battle Planner
Collector's Boon
Expanded Enhanced Arrows
Explosive Weapon
Extra Hail of Arrows
Extra Spell Synthesis
Improved Collector's Boon
Lesser Spell Synthesis
Lingering Breath
Magic Trick (~technically~)
Mind Strike
Murderous Sniper
Secret of Magical Discipline
Shadow's Embrace
Storm of Arrows
Surprising Strategy


1 person marked this as a favorite.

Mmmmm...can we get a list of names of capstones?


7 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game, Starfinder Roleplaying Game Subscriber
Exodur wrote:
Mmmmm...can we get a list of names of capstones?

Here you go.

Capstones:
Tip of the Spear (Antipaladin)
Deep Reservoir (Arcanist)
Unstoppable (Barbarian or Unchained Barbarian)
Adoring Fan (Bard)
Empowered Bloodrage (Bloodrager)
Perfect Warrior (Brawler)
Tactical Genius (Cavalier)
Proxy (Cleric)
Home Ground (Druid)
Veteran of Endless War (Fighter)
Personal Armory (Gunslinger)
Huntmaster (Hunter)
Team Leader (Inquisitor)
Deadly Study (Investigator)
Unbridled Power (Kineticist)
Legendary Blade (Magus)
Hardened Soul (Medium)
Piercing Gaze (Mesmerist)
Old Master (Monk and Unchained Monk)
Slicing Wind (Ninja)
Collector of the Strange (Occultist)
Diverse Mysteries (Oracle)
Crusader Champion (Paladin)
Phrenic Mastery (Psychic)
Seen It Before (Ranger)
Masterful Talent (Rogue or Unchained Rogue)
Indomitable Spirit (Samurai)
Hex Mastery (Shaman)
Flexible Form (Shifter)
Great Kenning (Skald)
Against the Odds (Slayer)
Unique Bloodline (Sorcerer)
Potent Phantom (Spiritualist)
Grand Eidolon (Summoner and Unchained Summoner)
Incredible Luck (Swashbuckler)
Past Your Limits (Vigilante)
Hammer of God (Warpriest)
Well-Prepared (Wizard)

Arch-Familiar (Any class with a familiar)
The Boss (Any class)
Deep Magics (Any class with spells known)
Great Beast (Any class with an animal companion)
Ki Sage (Any class with a ki pool)
Old Dog, New Tricks (Any class that gains at least four bonus combat feats)
Perfect Body, Flawless Mind (Any class)
The Right Spot (Any class with sneak attack)
Soul Channel (Any class with channel energy)
Walking Library (Any class that prepares spells from spellbook/familiar)
With This Sword (Any class)
Won't Stay Dead (Any class)


AAAAAHHHHH. Why is this book so amazing?

So what does the wizard/cleric give up in exchange for their capstone ability?


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

I thought all classes got a capstone?

I don't see one for the witch listed.


Presumably, they just get another option for a Grand Hex, like the Alchemist gets a new Grand Discovery option. A little disappointing, yes, but I imagine the new option is quite nice.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

From the names of the feats, I am guessing that many of them enhance particular features of particular prestige classes from the Core Rulebook. Are any of the feats more generic in regard to enhancing characters with prestige classes?


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Looks like the alternate Capstones are still the most interesting thing about this book.


3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game, Starfinder Roleplaying Game Subscriber
Dαedαlus wrote:

AAAAAHHHHH. Why is this book so amazing?

So what does the wizard/cleric give up in exchange for their capstone ability?

Absolutely nothing! They are specifically called as being able to take the alternate capstone, despite not having one to begin with. (Thus, theoretically, there's literally no reason to not take it.)

Dαedαlus wrote:
Presumably, they just get another option for a Grand Hex, like the Alchemist gets a new Grand Discovery option. A little disappointing, yes, but I imagine the new option is quite nice.

Sorry, I overlooked the Witch, but this is essentially correct. No new capstone, but a new option for their capstone.

David knott 242 wrote:

From the names of the feats, I am guessing that many of them enhance particular features of particular prestige classes from the Core Rulebook. Are any of the feats more generic in regard to enhancing characters with prestige classes?

Unfortunately, this is the one thing I feel this book is lacking.

Dragon78 wrote:
Looks like the alternate Capstones are still the most interesting thing about this book.

They are pretty cool but I honestly also really like the Magic Tricks section—and I say this as someone who generally doesn't like magic classes!

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society, Tales Subscriber; Pathfinder Comics Subscriber

What are some fun things you can do with the Fireball trick?


I am honestly so excited for this book! The brief reveals so fat in this thread confirm I will not be disappointed! Now to wait for International delivery or the PDF to become available, whichever comes first.


1 person marked this as a favorite.
Rysky wrote:
What are some fun things you can do with the Fireball trick?

Stuff!

:p


6 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Master Pugwampi wrote:
Rysky wrote:
What are some fun things you can do with the Fireball trick?

Stuff!

:p

Slightly More Informative Answer:

Alchemist’s Inferno: use alchemist's fire as a component to have your fireball set things ablaze.

Cluster Bomb: becomes a series of small fireballs instead of one big one, with different targets that have to be close together.

Concentrated Fire: decrease radius to increase damage up to maximum.

Sculpt Flames: change the spaces the fireball affects.

Where There’s Smoke: use a smokestick as a component and leave behind a mass of smoke after detonation.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society, Tales Subscriber; Pathfinder Comics Subscriber
Feros wrote:
Master Pugwampi wrote:
Rysky wrote:
What are some fun things you can do with the Fireball trick?

Stuff!

:p

** spoiler omitted **

Cool!

Thankies Feros :3

Grand Lodge

Since the release date is so close to PaizoCon, any chance there will be some copies available (either for purchase or perusal) there?


Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber
Feros wrote:
Master Pugwampi wrote:
Rysky wrote:
What are some fun things you can do with the Fireball trick?

Stuff!

:p

** spoiler omitted **

Ooh, interesting... some of those will depend on what you have to pick up as requirements, but these sound really neat.

I’d love to hear the generalities of Prestidigitation or Unseen Servant if someone doesn’t mind!


QuidEst wrote:
Feros wrote:
Master Pugwampi wrote:
Rysky wrote:
What are some fun things you can do with the Fireball trick?

Stuff!

:p

** spoiler omitted **

Ooh, interesting... some of those will depend on what you have to pick up as requirements, but these sound really neat.

I’d love to hear the generalities of Prestidigitation or Unseen Servant if someone doesn’t mind!

Seconded! if anyone can.


Is the new Mesmerist capstone less blatantly evil than the last one?


1 person marked this as a favorite.
Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber
Inquisitive Malefactor wrote:
Is the new Mesmerist capstone less blatantly evil than the last one?

I don't have the book yet, but based on what was posted earlier:

Spoiler:
Almost certainly.

"Piecing Gaze" is pretty much guaranteed to be less controlling than "Rule Minds".

In the unlikely event that it isn't, you can also choose from The Boss, Deep Magics, With This Sword, Won't Stay Dead, and Perfect Body, Flawless Mind.


Adventure Path Charter Subscriber; Pathfinder Companion Subscriber

Quidest is correct.


3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game, Starfinder Roleplaying Game Subscriber
Eshenesra wrote:
QuidEst wrote:
Feros wrote:
Master Pugwampi wrote:
Rysky wrote:
What are some fun things you can do with the Fireball trick?

Stuff!

:p

** spoiler omitted **

Ooh, interesting... some of those will depend on what you have to pick up as requirements, but these sound really neat.

I’d love to hear the generalities of Prestidigitation or Unseen Servant if someone doesn’t mind!

Seconded! if anyone can.

I'm hoping I've managed to successfully summarise these while still being understandable!

Prestidigitation:
Adjust Scent: double or halve the smell of object or creature, for the purposes of the scent ability.

Chromatic Savant: permanently colour an object or colour part/all of a person for a month. Make complex patterns with a craft check.

Lasting Changes: changes last for an hour per CL.

Minor Levitation: up to 1lb of material becomes weightless and you move it 5ft/round.

Repulsive Flavor: make a willing creature taste awful to give them bonuses against attacks/grapple checks involving mouths.

Thaumaturgic Aesthetics: while Prestidigitation is active, thematically change your spells (by changing their colour/shape/smell/etc.) to make it harder to identify.

Unseen Servant:
Phantom Decoy: the servant inhabits a suit of armour, wearing it and gaining its AC bonus.

Unfettered Servant: increase range to long without increasing spell slot.

Unseen Apprentice: you gain an untyped bonus to concentration checks when the servant is adjacent to you.

Unseen Assistant: the servant can automatically aid another you in any craft/perform/profession check you have 3 or more ranks. alternatively, it can make its own checks using half your total bonus.

Unseen Squire: the servant assists any character in donning armour you are proficient with and they can do this in half the usual time.

Unseen Warrior: the servant can aid another on combat checks, but reduces its duration to 1 round/level.


2 people marked this as a favorite.
Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Thank you! That's every bit what I was hoping for!


Thanks everyone for all the lovely info! :)


10 people marked this as a favorite.

Greetings all and sundry! This is Mikhail Rekun, your humble author and writer of the capstone section. A great big thank you to Eleanor and Luis for tossing this my way - it was fun to really stretch my wings with high-power, high-level stuff.

A few miscellaneous notes and comments below. Standard disclaimer, this is me in my civilian hat, and is no way, shape, or form official.

1) My balance guideline was 1 capstone = 4 feats, leaning towards more powerful and dramatic effects out of the principle of ending the campaign, and the edition, with a bang.

2) I dearly, dearly wanted to call the Wizard capstone 'Schrodinger's Wizard', but this would have been too meta. The thought, however, is there.

3) My own personal favorite capstones are 'The Boss', 'With This Sword' and 'Won't Stay Dead,' for their ability to spark new stories or roleplaying moments ("How did you survive that broken neck?" "Special trousers.") Arch-Familiar gets an honorable mention because I love familiars.

Finally, I note that the narrator of this section, Kallixeina Nyx, is a character from my Planescape campaign, and is the sister of Kharmione Nyx from the Half-Dead article intro in AP 139: The Dead Roads. You can see what Kalli looks like here.

Hope everyone liked the capstones!


3 people marked this as a favorite.

I'd mention my sections, but I'm waiting for people to start talking about them. ^_^


2 people marked this as a favorite.

Can anyone give a list and summary of the "powerful traits that grow in strength with a character's existing traits"? I'm waiting for my book to arrive and am extremely curious.

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I have my book and those traits are very nice.

They are called exemplar traits and you can only hove one of them, but having an exemplar trait allows you to have multiple traits of the same type as the exemplar. The catagories for the exemplar traits are combat, region, magic, faith, and social.

the boosts come for every other 2 you have in the same type. also having an exemplar trait lets you pick the feat for additional traits more than once. however the power of an exemplar trait is not to be taken lightly. since it counts as 2 normal traits when you first pick it. so make sure you can handle it.


1 person marked this as a favorite.
Sharrakor wrote:
Dαedαlus wrote:

AAAAAHHHHH. Why is this book so amazing?

So what does the wizard/cleric give up in exchange for their capstone ability?

Absolutely nothing! They are specifically called as being able to take the alternate capstone, despite not having one to begin with. (Thus, theoretically, there's literally no reason to not take it.)

{. . .}

Actually, Wizards except for Univeralists and archetypes that replace Arcane School did already have a small capstone before this book, apart from the Arcane Discoveries that require you to be 20th level -- it's just buried in the text of the Arcane School Powers. For instance, Conjuration says "At 20th level, you can change the duration of all summon monster spells to permanent".

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