
Nekokami |

I am posting here since the three times I've tried posting under the rules subforum it has just not shown. If possible move this to that forum.
https://www.d20pfsrd.com/feats/general-feats/mischievous-tail/
https://www.d20pfsrd.com/feats/racial-feats/magical-tail-kitsune/
I am thinking of taking magical tail which gives me extra tails, does this mean I can use my tails to:
1: hold multiple rods and choose which one I use when I cast a spell
2: cast a spell using wands
3: cast a spell with a somatic component with both hands occupied as long as one tail is free
4: climb with both hands occupied
Reading this it would be like having 11 hands if I had all 8 feats of magical tail only 9 of those hands can not wield (but can still hold) weapons and shields and all four questions to me are a yes. Just asking here to make sure I'm not breaking any rules =P
Edit: seems posting here works, just not under the rules subforum T_T

awbattles |
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There's been some disagreement in the past about whether or not this type of thing would work. Some point to the word "tail" rather than "tails", and claim it would only wok for one. I'd side with you and say, "it means my tail, and this is also my tail, and this is also my tail". Plus, you're dropping literally every feat you have into the idea. I'd say that the answer to all your above points is "yes".

Kimera757 |
2 people marked this as a favorite. |
4: climb with both hands occupied
I think all suggestions are fine but this one.
I don't think the rules specifically say you need "both hands" to climb, but IMO you need two grasping limbs to climb (at minimum). I think it's fine to climb with one hand and a tail.
If I'm wrong, I'll be happy. My party has an NPC who will soon have those feats, but no working hands. I don't want to have to buy him a Monkey Belt so he can climb. (That would also give him two tails...)

blahpers |
1 person marked this as a favorite. |

blahpers wrote:What breaks if you require both hands free to climb? Have I been handwaving something without meaning to when my groups are in climbing-under-duress situations?Look through all the Bestiaries for monsters that have ranks in climb/climb speeds but no hands.
Heh, well, there is that. I assumed that the description was written from stereotypical PC perspective. Other creatures would have different limitations on climbing. But that does require some discretion.
(Frankly, climbing with only one hand should have been a penalty to the check instead of impossible. Plenty of one-armed climbers out there that do just fine.)

Derklord |

I assumed that the description was written from stereotypical PC perspective.
It is. The CRB is ridiculous about how human-centric the rules are written. If you don't have exactly two hands, with fingernails, and hair on your head, and not-a-bite-attack teech in your single mouth, half the CRB stops working. What's worse, other books follow that line.
Of course, I only said that "the rules specifically say you need "both hands" to climb", not that the rules is a good one.
On a different note, because I love pointing out instances where the "qq page count is so limited we can't write what we want" writers not only wasted space but actually broke something with stupid (should-be-)redundant text: Spider Climb grants a +16 bonus to climb checks! The spell grants "a climb speed of 20 feet and a +8 racial bonus on Climb skill checks", and the climb rules say "A creature with a climb speed has a +8 racial bonus on all Climb checks", and since racial bonuses stack, you get both, once from the climb rules, once directly from the spell.

AngryDM |
So, to try and ressurect a dead thread. Would it be possible to, in the same context of kitsune extra tails + mischievous tails, be possible to use these "free hands" to make unarmed strikes?
I haven't found much discussion about it online, which leads me to believe that the answer is obvious and I'm stupid, or that nobody dared ask such a question before.

VoodistMonk |

Well, since this thread is alive again...
Plus, you're dropping literally every feat you have into the idea.
A Kitsune Eldritch Scrapper-Nine Tailed Heir Sorcerer would not only get the Magical Tail feat(s) for "free", but would also have access to Martial Flexibility to kind of make up for dedicating the other feats to Grasping/Mischievous Tail. Flexing into Improved Disarm/Steal could actually prove kind of hilarious.
Nine Tailed Heir also stacks with Tattooed Sorcerer, which is probably better than Eldritch Scrapper. Still gets the Magical Tail feat(s) for "free"... so you're really only investing the two feats (Grasping/Mischievous Tail).
Either way, take Craft Wondrous Item at 3, and start making Kitsune Star Gems to regain uses of your Magical Tail SLA's...