Samurai Options


Advice


Considering Paizo has released very little for the Samurai, can anyone point me in the direction of 3rd party source material that has more options for Samurai?

In particular, I am looking for one where the Samurai can replace his mount for an ancestral weapon, sort of like a Paladin being able to choose a bonded weapon.

Or a Samurai archetype that replaces the mount with an animal companion instead. Be cool to play a Samurai with a wolf sidekick, for example.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I think you were probably looking for the Pathfinder advice forum.


HammerJack wrote:
I think you were probably looking for the Pathfinder advice forum.

Huh.. I am really curious if there is a good option for playing a space samurai in starfinder, like an operative with advanced melee weapons?


Quote:
Huh.. I am really curious if there is a good option for playing a space samurai in starfinder, like an operative with advanced melee weapons?

Is the Soldier not sufficient?

Full time soldier. Check.
Able to use melee and ranged weapons. Check.
Heavy armor. Check.

The only thing missing is culture as class skill.


HammerJack wrote:
I think you were probably looking for the Pathfinder advice forum.

Yeah I was, I thought I clicked on it, dunno how I ended up in the Starfinder one.


The simplest way is to play a samurai who is a member of that social group but not of that exact character class. The steelbound fighter is an option for the ancestral weapon idea which Paizo has produced, for example.

There's a list of some archetypes including 3rd party here, some of which lose the mount and any of which could take the animal ally feat.


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Honestly the Warrior Poet archetype is official and really enjoyable. You can get an AC through Animal Ally.


I was hoping this would be about making same Street Sammies


There's no reason your "samurai" can't also be a paladin.


Slim Jim wrote:
There's no reason your "samurai" can't also be a paladin.

Or like a black blade kensai magus.


Does the soldier make a better samurai, or a star knight operative?

Operative is a little wonky, because you kind of want a sword instead of a dagger, and to take advantage of star knight you want charisma, which only the spy specialization has related skills - not super samurai-y.

But, you can intimidate on top of your trick attack with challenge, wear heavy armor and get that single strike to win flavor. I'm not sure that taking 10 to demoralize scales as well as taking 10 to trick attack.

I think the operative route goes closer than the soldier.


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takes notes


Garretmander wrote:

Does the soldier make a better samurai, or a star knight operative?

Operative is a little wonky, because you kind of want a sword instead of a dagger, and to take advantage of star knight you want charisma, which only the spy specialization has related skills - not super samurai-y.

But, you can intimidate on top of your trick attack with challenge, wear heavy armor and get that single strike to win flavor. I'm not sure that taking 10 to demoralize scales as well as taking 10 to trick attack.

I think the operative route goes closer than the soldier.

Depends on what kind of Samurai you want to emulate.

The real samurai used a quite diverse set of weapons. Swords, Spears and unlike European knights they also used bows a lot (the samurai in fact evolved from horse archers).
The katana is only so closely tied to samurai because of the sword laws they were the only ones allowed to carry one.
It was also the duelling weapon of choice which basically was all samurai could do once there were no wars for centuries.


Or a fighter with focused weapon and armour choices


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Slim Jim wrote:
There's no reason your "samurai" can't also be a paladin.

Ohhhhh, I see.

I'll second the Warrior Poet, 'tis amazeballs!


Garretmander wrote:

Does the soldier make a better samurai, or a star knight operative?

Operative is a little wonky, because you kind of want a sword instead of a dagger, and to take advantage of star knight you want charisma, which only the spy specialization has related skills - not super samurai-y.

But, you can intimidate on top of your trick attack with challenge, wear heavy armor and get that single strike to win flavor. I'm not sure that taking 10 to demoralize scales as well as taking 10 to trick attack.

I think the operative route goes closer than the soldier.

Soldier is always a good option to be fair. I only said oprative to get the ball rolling.. which fighting style would be best for it then?


A solider with an extra investment in int for skill could do the street samurai thing very well, as well as regular samurai too.


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I really like both the Warrior Poet and Brawling Blademaster, but they don't really fill the "ancestral weapon or animal companion" idea.

However, a "replace mount with an animal companion" archetype would be pretty easy for a GM to homebrew, I think.


Claxon wrote:
I was hoping this would be about making same Street Sammies

Augmented Archetype is where I see Street Samurai. Probably best with a Soldier, as an Exo-Cortex Mechanic loses too many Tricks.

Customer Service Representative

Merged duplicate threads. Moved to Pathfinder Advice forum.


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Kinetic Knight fills some of the thematic space of a "Samurai with an auto-upgrading weapon". It's just a blade of pure fire, not an ancestral weapon. Also, with Greater Elemental Whispers you can get an elemental as a familiar.


Mounts are animal companions. And if I remember right, small samurai can have wolves.


Claxon wrote:
A solider with an extra investment in int for skill could do the street samurai thing very well, as well as regular samurai too.

I am going to start a new thread for this on starfinder forms. I will leave the Earthbound denizens to their own devices while we journey Among the Stars.


Animal Ally, thanks for that! Forgot about that one.

Well, my player wants to make a ronin Samurai/Rogue type of character. Think of Zoro from the anime "One Piece." Not exactly, just the fact that he has a "samurai ronin" way of carrying himself and his fighting and is also a pirate (rogue) kind of character. He plans on multiclassing as Rogue, so anything that can help optimize a Samurai/Rogue would be great, although I am aware Pathfinder is not very multiclass friendly so he may only take a few levels of Rogue

Shadow Lodge

Slayer, maybe?


Barachiel Shina wrote:
Well, my player wants to make a ronin Samurai/Rogue type of character. Think of Zoro from the anime "One Piece." Not exactly, just the fact that he has a "samurai ronin" way of carrying himself and his fighting and is also a pirate (rogue) kind of character. He plans on multiclassing as Rogue, so anything that can help optimize a Samurai/Rogue would be great, although I am aware Pathfinder is not very multiclass friendly so he may only take a few levels of Rogue

Warrior Poets get good mileage out of a high DEX and CHA; I could see a two level dip in Ninja for a ki pool and Vanishing Trick. But if you plan on using two (or more?) swords, you might prefer a class or archetype better suited to standing around and full attacking.


A warrior poet/rogue can sneak attack more easily thanks to kitsune's mystique. ^_^

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