Pathfinder Player Companion: Chronicle of Legends

4.00/5 (based on 3 ratings)
Pathfinder Player Companion: Chronicle of Legends

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Go Out with a Bang!

All great characters reach the point where their stories grow from heroic into something of legend. Deep in the archives of the Pathfinder Society are tales of legendary heroes who employed high-level class options, wielded magical relics once used by Golarion's greatest figures, trained in prestige classes with occult power, and cast magic in extraplanar battles too powerful or dangerous to unleash on Golarion. Whether you're wrapping up a campaign or just starting one, Pathfinder Player Companion: Chronicle of Legends offers everything you need to bring a legendary touch to your game!

Inside this book you'll find:

  • New abilities for all types of characters, including powerful traits that grow in strength with a character's existing traits, new ways to improve the versatility of your favorite spells, and feats to support characters with levels in a prestige class.
  • Potent magic items, including storied items that gain new abilities when brought together as a set and legendary relics that grow in power alongside their owners.
  • Powerful capstone abilities for 20th-level characters, including general capstones available to all classes and alternate capstones for every one of Pathfinder's character classes.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-136-8

Note: This product is part of the Pathfinder Player Companion Subscription.

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4.00/5 (based on 3 ratings)

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Disappointingly Underwhelming

2/5

I was hyped by the preview and description only to be overwhelmingly disappointed in the product. I bought it for the Prestige Class support and new capstones. There is almost no support for the core prestige classes, just two "new" ones that are for classes outside the core book. The capstones are underwhelming. This book seems be half baked ideas, good ideas, that were just not cared for as 2nd Edition is about to come out.


It Will Be Legendary!

5/5

The main thing I really enjoyed about this book is the alternate capstones . Though there are some interesting class features and even stuff for Ninjas. It does make make me sad that 1e is ending especially how much great stuff has been coming out lately.


So player companion book line went out with a bang...

5/5

Seriously, tons of cool stuff in this, alternate(or new in case of wizard and cleric) capstones are cool, legacy items are cool, two new prestige classes, lots of class specific abilities(even ninjas :D), magic tricks and item set bonuses are cool too. And there aren't even archetypes in this, but still so much cool stuff on both mechanical and flavor wise!

Its kinda making me feel sad since it really kinda feels like ending for 1e considering amount of cool stuff put into this and how inside cover page tells of some of past PFS events :'D


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Cleric isn't the only class that should have gotten an unchained version, Fighter, Sorcerer, Bard, etc.


Dragon78 wrote:
Cleric isn't the only class that should have gotten an unchained version, Fighter, Sorcerer, Bard, etc.

Nah dude.

Cleric is the worst offense of the entire Paizo line of classes(all of them, every single one).

Name one reason why you would ever continue past 8th level in a cleric, as opposed to multiclassing or entering into a PrC?

At the very least, fighter, sorc, and bard continue to actually gain new class features.

They may not always be awesomezor or uber leet or whatever, but they exist.

Cleric? Not so much. Hells, unless you really want the 8th level power from your domains, there's no reason to continue to even that level.


I never multi-class and I have played high level clerics, though I prefer spontaneous casters. But I do agree that the cleric should have gotten a level cap power.


3 people marked this as a favorite.

Was hoping for a Gunslinger only Player Companion but now that'll never happen.

End of an era. Nice gaming in PF1e. I'll miss it. I'm no fan of 5e D&D Pathfinder, I mean, PF2e.

Silver Crusade

5 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Single Class player companions were never going to happen. Too niche.


Blood of the Coven came kind of close...Changelings and Witches to a large degree.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

But it wasn't even close to being all about Witches.

Dark Archive

Yay for cool cover updates

Silver Crusade

3 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Time to hit the town!

No, not like that.


The alternate capstone powers are still the most interesting thing about this book so far.

Contributor

2 people marked this as a favorite.

I’m pretty intrigued by that prestige class note!


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I wonder if "feats to support characters with levels in a prestige class" are things like a more formalised version of the Eclectic Training and Esoteric Training guild rewards from Inner Sea Magic. That would be nice.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Rysky wrote:

Time to hit the town!

No, not like that.

My memory is failing me - does anyone remember what that construct monster is called? (And where its Bestiary entry is?)

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Bellona wrote:
Rysky wrote:

Time to hit the town!

No, not like that.

My memory is failing me - does anyone remember what that construct monster is called? (And where its Bestiary entry is?)

Stone Colossus, Bestiary 4

Paizo Employee Developer

3 people marked this as a favorite.
Bellona wrote:
I wonder if "feats to support characters with levels in a prestige class" are things like a more formalised version of the Eclectic Training and Esoteric Training guild rewards from Inner Sea Magic. That would be nice.

They are feats to support existing prestige classes. A character would require levels in a prestige class, such as Arcane Trickster, to benefit from such feats. The Extra Impromptu Sneak Attack feat is a good example of what to expect.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Rysky wrote:

Time to hit the town!

No, not like that.

Bellona wrote:

My memory is failing me - does anyone remember what that construct monster is called? (And where its Bestiary entry is?)

Rysky wrote:

Stone Colossus, Bestiary 4

Thanks for the reminder! :)


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Bellona wrote:

I wonder if "feats to support characters with levels in a prestige class" are things like a more formalised version of the Eclectic Training and Esoteric Training guild rewards from Inner Sea Magic. That would be nice.

Luis Loza wrote:

They are feats to support existing prestige classes. A character would require levels in a prestige class, such as Arcane Trickster, to benefit from such feats. The Extra Impromptu Sneak Attack feat is a good example of what to expect.

That sounds interesting. I look forward to reading this sourcebook. :)


4 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Luis Loza wrote:
Dreams come true! Every core, base, hybrid, and occult class is getting a new capstone! Everyone is here!

That includes the poor, neglected NPC classes too, right? Commoners who get to 20th level deserve a little something to show for it!

;-P

Dark Archive

10 people marked this as a favorite.
Alzrius wrote:

That includes the poor, neglected NPC classes too, right? Commoners who get to 20th level deserve a little something to show for it!

;-P

At 20th level, a Commoner gets a pig.


3 people marked this as a favorite.

^In other words: If you're stuck with being a Commoner, don't have a cow.


Dragon78 wrote:
The alternate capstone powers are still the most interesting thing about this book so far.

*shug* For me, the capstones are the only thing that I have no interest in as I see capstone abilities in play so little that if they just removed them from the game I might never notice it...

As to the rest...
Powerful traits that grow in strength with a character's existing traits: Sounds cool
New ways to improve the versatility of your favorite spells: I'm all for versatility
Feats to support characters with levels in a prestige class: I don't use prestige classes that often so anything to make them more usable is a good thing
Potent magic items: more options are good.

I just hope that there is a good mix of levels that the new stuff can be used at. I'd rather not see the majority of it be high level, for instance.

Paizo Employee Developer

4 people marked this as a favorite.

While things do skew a bit toward the high-level end, there are options for characters of all levels. In particular, the magic items and the spell versatility options have a wide range of usability.


Not really feeling the cover art. The book directly before it already did the giant enemy thing, but better.

Sovereign Court

3 people marked this as a favorite.

Last Player Companion for PF1e, makes me sad. :(

Grand Lodge Contributor

3 people marked this as a favorite.
Cylerist wrote:
Last Player Companion for PF1e, makes me sad. :(

But... this has magic tricks!


1 person marked this as a favorite.

I hope there will be options to continue advancing class features when taking a prestige class! A Brewkeeper with bardic performance would ROCK!
Also, racial FCB for prestige classes (since there are ways to take a PrC as a favored class).


1 person marked this as a favorite.

What I'd like to see for FCB for prestige classes: Pick a base class for which you already are receiving FCB. The prestige class gives you the option to continue progression of that FCB.

Dark Archive

UnArcaneElection wrote:

What I'd like to see for FCB for prestige classes: Pick a base class for which you already are receiving FCB. The prestige class gives you the option to continue progression of that FCB.

That would particularly make sense for PrCs that are already flavored to a particular race, like the Lantern Bearers (for elves), Skyseekers (for dwarves) or perhaps Bellflower Tillers (for halflings).

Bardess wrote:
I hope there will be options to continue advancing class features when taking a prestige class! A Brewkeeper with bardic performance would ROCK!

Yeah, I remember it was almost the last book published in 3.5 when D&D finally thought to include a cleric PrC that progressed Domain abilities, which gave the impression that nobody at WotC had ever taken a PrC with a Cleric... (since many of the Domain had features that didn't get good until higher level anyway)

I definitely would like to see some PrCs that progress bardic inspiration, domains, channel energy, wild shape, wizard's school abilities, bloodline powers, etc.


1 person marked this as a favorite.
Set wrote:
UnArcaneElection wrote:

What I'd like to see for FCB for prestige classes: Pick a base class for which you already are receiving FCB. The prestige class gives you the option to continue progression of that FCB.

That would particularly make sense for PrCs that are already flavored to a particular race, like the Lantern Bearers (for elves), Skyseekers (for dwarves) or perhaps Bellflower Tillers (for halflings).

Bardess wrote:
I hope there will be options to continue advancing class features when taking a prestige class! A Brewkeeper with bardic performance would ROCK!

I definitely would like to see some PrCs that progress bardic inspiration, domains, channel energy, wild shape, wizard's school abilities, bloodline powers, etc.

There are a few that do some of that...Path of the Righteous was an awesome PC. Still one of my faves. The Dawnflower Anchorite is so cool and gives options like that.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

And don't forget the Evangelist. Since that came out, I have at least considered having all of my PCs take it. (Never mind that none of them have actually done so.)


Just a couple more weeks for the last player companion.


And the capstone of the Magus? I like the class, but the cool abilities are all at the first levels. His capstone is not so great. If they could make one like the Warpriest: Magus spent some points of arcane pool to became a war/magic machine (like bab as a warrior and other things of the wizard for a short time)

Sorry for my bad English


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

We shall soon see. Shipping has begun, but so far nobody has piped up to say that their copy shipped and they have their PDF. Maybe we will hear something tomorrow? Or maybe, if I am really lucky, I can be the source of the info....

(Testing the obvious jinx on an early shipment....)


1 person marked this as a favorite.

Traits that grow with the character: so eager to see that!

Is the legacy idea of magic items growing with the character from Unchained?


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Fourshadow wrote:

Traits that grow with the character: so eager to see that!

Is the legacy idea of magic items growing with the character from Unchained?

I think they are from the "Scaling Magic Items" chapter.


Pathfinder Starfinder Roleplaying Game Subscriber
David knott 242 wrote:

We shall soon see. Shipping has begun, but so far nobody has piped up to say that their copy shipped and they have their PDF. Maybe we will hear something tomorrow? Or maybe, if I am really lucky, I can be the source of the info....

(Testing the obvious jinx on an early shipment....)

Amazon has it listed as being released June 11. So let us cross our fingers...

Dark Archive

Painful Bugger wrote:
David knott 242 wrote:

We shall soon see. Shipping has begun, but so far nobody has piped up to say that their copy shipped and they have their PDF. Maybe we will hear something tomorrow? Or maybe, if I am really lucky, I can be the source of the info....

(Testing the obvious jinx on an early shipment....)

Amazon has it listed as being released June 11. So let us cross our fingers...

Street date is may 29th, Amazon is pretty late.


Pathfinder Companion, Rulebook Subscriber

It is weird that we haven't heard anything yet, don't things normally start showing up 14 days in advanced?


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

People are starting to get PDFs for other products, so somebody should have the PDF for this product very soon.

Liberty's Edge

2 people marked this as a favorite.
Vanessa Hoskins wrote:


But... this has magic tricks!

And the various Magic Tricks feats, as it turns out, are easily my favorite mechanical innovation this book adds to PF1.

This is a great mechanic that needs to be expanded in 3PP. Very impressed with this mechanic. Not sure who came up with it within Paizo, but Kudos on this whole concept. Love it!


Steel_Wind wrote:
Vanessa Hoskins wrote:


But... this has magic tricks!

And the various Magic Tricks feats, as it turns out, are easily my favorite mechanical innovation this book adds to PF1.

This is a great mechanic that needs to be expanded in 3PP. Very impressed with this mechanic. Not sure who came up with it within Paizo, but Kudos on this whole concept. Love it!

Well Steel Wind, seeing how you seem to already have the PDF, would you please tell us a little bit about the alternative capstones? I definitely knoe of a few classes that could use a different one (i.e. something less blatantly evil for mesmerists, for instance)

Paizo Employee Developer

8 people marked this as a favorite.
Steel_Wind wrote:
Vanessa Hoskins wrote:


But... this has magic tricks!

And the various Magic Tricks feats, as it turns out, are easily my favorite mechanical innovation this book adds to PF1.

This is a great mechanic that needs to be expanded in 3PP. Very impressed with this mechanic. Not sure who came up with it within Paizo, but Kudos on this whole concept. Love it!

The Magic Trick feat originally showed up in Distant Realms courtesy of John Compton. It was such a good idea that was ripe for expansion, that we couldn't close the book on 1E without giving it some love. Vanessa Hoskins did a wonderful job on taking that original idea and giving it that much needed love, as you can see!


Adventure Path Charter Subscriber; Pathfinder Companion Subscriber

Wow, I'm only skimming, and am only up to page 6, but there is so much goodness. I'm loving it.

Dark Archive

Did this have any mythic stuff?

Also what are the capstones and relics in this?


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Companion Subscriber

There's a capstone for every class, I counted 39, plus 12 more any 20th character if they meet the criteria for it, like having a familiar, or being able to channel energy, or have 4 bonus combat feats, etc, plus there is a grand hex and a grand discovery (called Vast Explosions) you can take in place of a capstone.

The relics, or Legacy items, are

Bracers of Antiquity
Carved King's Band
Conquerer's Breastpalte (as in Choral)
Ring of Sealed Souls
Scimitar of Deliverance
Totemic Figurine
Trailblazer's Boots
Unyielding Aegis
Wayfinder of Cooperation

No mythic stuff, but I saw one capstone which is a third party mythic feat plus a magic item.


3 people marked this as a favorite.

watches and waits

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

*anticipation intensifies*

Grand Lodge Contributor

4 people marked this as a favorite.
Luis Loza wrote:
Steel_Wind wrote:
Vanessa Hoskins wrote:


But... this has magic tricks!

And the various Magic Tricks feats, as it turns out, are easily my favorite mechanical innovation this book adds to PF1.

This is a great mechanic that needs to be expanded in 3PP. Very impressed with this mechanic. Not sure who came up with it within Paizo, but Kudos on this whole concept. Love it!

The Magic Trick feat originally showed up in Distant Realms courtesy of John Compton. It was such a good idea that was ripe for expansion, that we couldn't close the book on 1E without giving it some love. Vanessa Hoskins did a wonderful job on taking that original idea and giving it that much needed love, as you can see!

Thanks for the shout out, Luis!

I loved writing the Magic Tricks feat section. Ever since I saw the force disk tricks in Distant Realms I wanted more. I even have a magus in a City of Seven Seraphs campaign who's signature look is flying around on her disk.

When Luis approached me to write for this book, I scooped up that section and decided to focus on classic spells. Now that they're out in the wild, I'm looking forward to hearing which ones people like the best!


I want mine, waaaaaaaaaah!

Contributor

Could any kind soul list the spells that get Magic Trick feats?

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