Hawk

Hawkmoon269's page

Pathfinder Card Game Subscriber. Venture-Lieutenant, Online—ACG 6,961 posts (10,759 including aliases). 2 reviews. 7 lists. 2 wishlists. 15 Organized Play characters. 30 aliases.


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On Seelah's turn, Discard blessing of the Gods. And make a note that my guns want to talk to Seelah about getting my name right.

Lirianne wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-Ranged: Dexterity+2
CONSTITUTION d6
INTELLIGENCE d8
-Craft: Intelligence+1
WISDOM d8
-Perception: Wisdom+2
CHARISMA d6

Powers
HAND SIZE 5
Proficient with Light Armors | Weapons
When you play a card that has the Firearm trait, if you would bury (☐ or discard)(☐ or recharge) it or shuffle it into your deck, you may keep it and perform the required action with another card instead.
When you encounter a monster, you may examine the top card of your deck. If it has the Firearm trait, you may draw it; otherwise, recharge it. (☑ You may then recharge a card that has the Firearm trait from your discard pile.)

Hand: Matchlock Hackbut, Pistol +1, Wheellock Pistol, Blessing of Alkenstar
Deck: 5 Discard: 5 Buried: 2 Displayed: 1
Notes: Reroll: Not Used, HP:3/3


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Pathfinder Card Game Subscriber

See this FAQ. As originally written they would have taken damage, but the FAQ changes it so they don't.


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Haunt-wise, I think you are both right and both wrong.

Technically, Yewstance is right on the order of the encounter. In RotR language, it would have been:

When you encounter
Evade
Before the encounter
Attempt the check
Attempt the next check
After the encounter
Resolve the encounter

So, the Haunt as we have it would do a lot of weird stuff.

But EmpTyger is right that lots of things like this were murky in RotR. It probably isn't intended to work the way it technically does.

But you are both wrong because apparently it was changed at some point. It appears in this blog but with different powers.

I don't see an FAQ entry to make those changes and I double checked the physical card. I'm guessing it was updated for Pathfinder Adventures app but no FAQ was posted.


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Thanks Tyranius and MorkXII. And thanks to our RPG friends for pulling off this special at the request of the ACG side. We really appreciate it and our players had a lot of fun.


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Pathfinder Card Game Subscriber

I think someone more official would have to answer the "why". The one advantage it does give you is that if the monster does something nasty before you act (like "Before you act, recharge your hand then reset your hand"), you have already played the card so you have already defeated it.


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Pathfinder Card Game Subscriber

I love the approach put out now. The one place I think there is a gap though is conventions.

In my group's regular card guild setting, we tend to play straight through a season. Most of the turn out is the same people each time. The adventure path approach works.

At a convention you are much more likely to have a group of strangers that are trying to figure out a way to play a scenario together. Their characters are possibly from different seasons. They probably don't want to play for tier advancement because they don't want to outpace their regular group.

So, what I'd like to see would be some convention scenarios. If they could be "variable tiered" like the interactive specials have been, that would be great (i.e. tier 2/5). In my vision, they aren't played for tier advancement, they give out some reward that isn't overly powerful (no feats). They mostly provide a way for a random group of people that didn't know they were going to be playing together before 5 minutes ago to sit down and play together without messing up their character's progression with their normal group.

My convention experience is limited (I've only gone to PAX Unplugged and Save Against Fear) but both times the only way I managed to play ACG games was:

1. I knew everyone I played with ahead of time, so our characters and scenarios were already coordinated ahead of time (ex: Dread Lord Rising with two people who I'd completed Season of the Righteous with earlier in the year).

2. We all played new characters.
2a. We play tested a new adventure path with new characters.

3. Interactive special

I've met lots of people at conventions that I'd only previously interacted with on the forums, but unless we chose one of those 3 ways of playing, we couldn't play a game together.

The rewards don't have to be overly powerful for this. Some that I've thought of would be:

1. One time use powers (ex: When a character closes a location and would banish all the cards, cross this off to set aside 1 boon to add to the upgrade cards at the end of the scenario.)

2. Promo cards from older sets (ex: Choose one of your card guild characters. You may treat the ally Poog of Zarongel from Rise of the Runelords as part of that character's class deck.)

3. Extra die bumps (ex: Gain 2 die bumps)

So, that is what I'd like to see.


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The ACG tables are forced to do Earth as their first success. That's why the heavy amount of reporting of Earth.


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Pathfinder Card Game Subscriber

Many thought it would never happen. But the day long hoped for has come to pass:
Proof!


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Suddenly, a light begins to emanate from all around the ruins. A portal opens up, pulling you towards it. On the other side you see yourselves from back when you entered the ruins. You begin to merge with your former self. The process will surely kill you all. Except Grazzle discards a few cards and heals everyone. Now you are back at the beginning safe and sound.


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Pathfinder Card Game Subscriber

You intuition is correct. You can't end your turn when it isn't your turn.

This FAQ covers the rest.


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Pathfinder Card Game Subscriber

I just wanted to say thanks to everyone that met up to play PACG. Especially Mike who loaned us his test copy of Core for the weekend (and spent part of Friday night lighting crowbars on fire as Fumbus).

It was great to meet each of you and put faces to names, as well as real names to usernames. I hope you all had as much fun as I did.


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Pathfinder Card Game Subscriber

I attended PAX this past weekend and got a chance to play with proof cards Mike had and was kind enough to loan out to the Paizo Organized Play room. So, what did I think?

Layout
I'll be honest, when I first saw the layout changes in the above images I wasn't thrilled. Maybe some of that was a love for the game as it currently exists. Part of me was worried the new layout would be a problem. But within 5 minutes I wasn't even thinking about the layout anymore. It was a non-factor in terms of play experience. Or maybe it actually helped because, not thinking about the layout is kind of what should happen.

Power of the Hour
I loved this. Not every blessing has one, so there are some "normal" turns. And not every power applies every turn. But the fact blessings were so much more important than they have been before.

Location Sizes
Again, I originally thought "That's nice, but I'll always use the medium sizes unless a scenario tells me to use a specific one." But then, a group of us had less than an hour to kill so we said "Hey, let's build the small locations and play a quick game." I did that 3 times total over the weekend, shrinking the locations and the hourglass (formerly known as the blessings deck). And you know what? I got 3 more games in then I would have otherwise.

Wildcards
We didn't really get into these. Each time there was a person or two who were playing Core for the first time, so I didn't want to throw them too many changes at once. I know I wouldn't want to learn to check the wildcard while also learning to check the hour. But I like the idea to give replay some optional variability.

Other stuff
Again, I was a bit hesitant to see the game I know and love tinkered with (though, I guess if the people who gave me that game are the ones doing the tinkering, I really shouldn't have been). But I ended up enjoying all the changes. I knew I'd enjoy the increased story, I wasn't so sure about the other stuff. But in the end, I'm more excited for Core now then I was before I sat down at a table this weekend.

So, yeah. I'm really looking forward to the final product and all the places it will take me.


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Pathfinder Card Game Subscriber

There was an FAQ for this.


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Thanks for everything Dennis. It was super fun! And it seemed to work out really well. I look forward the ACG being part of future events for interactive specials.


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Pathfinder Card Game Subscriber

Please also consider avatars of the adventure card game characters. There is a play by post community for the card game too, but not all characters are available as avatars.

Thanks.


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  The wicked glabrezu Katazuul, pierced by ballista bolts and scorched by spells, collapses as her portal sputters and closes. A moment later, a brass horn sounds a triumphant fanfare to announce that the fiend-flesh army has been routed. The march back to Absalom is a jubilant one, though rumors are running wild through the streets as to exactly who the invaders were, what they wanted, and why undead spies sprang to life shortly after beacons appeared around Skyreach. Despite rampant speculation of the Grand Lodge’s involvement in the invasion, the citizens as a whole recognize the heroism with which Pathfinder agents personally averted disaster and rode at the vanguard of the city’s victorious forces. Absalom’s primarch Lord Gyr—whom few remember seeing during the attack—remains silent on the matter, though Siege Lord Wynsal Starborn delivers a speech within the hour personally recognizing the Society’s key role in protecting the City at the Center of the World.
  At the Grand Lodge, Ollysta Zadrian recounts news of the victory. “Soon after we stormed the siege castle and slew Katazuul, Absalom’s navy from Escadar arrived and sank what remained of the undead armada. Once again, Absalom has prevailed in the face of adversity!” Raising her armored fist in celebration, Zadrian shouts: “For Absalom! Absalom! Absalom!”
  Master of Swords Marcos Farabellus seems only to have grown more concerned since the siege began, and he confirms what many agents had discovered earlier. “Based on many reports from Pathfinders, we have a reason to believe the attack was a concerted effort driven by several enemies of the Pathfinder Society. We now know that it was Pasha Muhlia Al-Jakri—once a respected leader of many Pathfinders—who used the Black Echelon codebook to summon the undead saboteurs. We have reason to believe Grandmaster Torch was involved, at least enough that his minions attempted to usurp Gulgamodh to turn against Absalom. Finally, we learned the demons in the siege castle were vassals of a powerful demon that’s no stranger to the Society, and it is not difficult to deduce that ex-venture-captain Thurl had a hand in creating the fiend-flesh army. Today, we emerged victorious, and I assure you that we shall ascertain these villains’ true motives and put a stop to them.”


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Pathfinder Card Game Subscriber

Congrats!


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I would agree that the display cards are a bit of a problem. The way I treat them is based on what has been stated in the forums as much as it is on what is in the rulebook. I think maybe the best place where any of this is explained is in this post. Vic says you can play Rage outside of an encounter or inside of an encounter.

I tend to general see it as if they read "Display this card to gain this effect:..." instead of just "Display this card." It isn't what they really say, but it is the only way to understanding displaying them as a power in and of itself (performing an action with a card to gain an effect).

As for why it isn't playing 2 spells, well, that is because it is only 1 spell. You can kind of make the argument you are playing it twice. But I see it as more that you are completing the play of it if you display and activate it all in one step.

So, in summary:
1. If a card says "Display this card." Displaying it is playing it.
2. If you choose to activate a power on a displayed card, you are playing it.
3. You may display such a card in an encounter as long as the effect you will gain relates to the step of the encounter.
4. If such a card is displayed during an encounter that requires you to choose to activate it, you must choose to activate it so that it relates to the step of the encounter. Doing so does not count as playing it a second time in the same step.

Again, I understand the confusion. I think if you want to try to get a response from Vic or Mike or someone on the rules forum, it would be worthwhile.


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  Fighting alongside the First Guard forces, Pathfinders have defeated many of the invading army’s commanders. Without their minotaur overseers to direct their wrath, many of the demon-flesh constructs slow—or even begin fighting one another. The victory is short-lived. Bellowing with Abyssal rage, a massive construct takes to the sky, for a moment blotting out the sun before landing messily atop a squad of the First Guard. The brute is shaped almost like a dragon, but its elongated body, misshapen limbs, bulbous head, and grotesque wings are all stitched together from demonic skin and flesh. It easily swats a dozen soldiers into the sky with one of its immense claws before roaring a second challenge.
  As if sensing a worthy rival, the statuesque Gulgamodh flares with angry light and roars “Gulgamodh stands ready,” before leaping Absalom’s walls and lumbering to stand beside the ones who hold its key: the Pathfinders. Who among you is prepared to guide Gulgamodh’s hand?

The Broken Horns condition is now in effect: Each character chooses a type of boon other than loot and draws a non-Basic card of that type from the box.


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  Pathfinders and Wave Riders board the last of the Silent Tide’s command ships. Only a moment later, the ship veers, crashes, and begins to sink, joining the Flotsam Graveyard’s wreckage.

The Sunken Ships condition is now in effect: For the rest of the adventure, add 1d6 to your checks against ships.


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Pathfinder Card Game Subscriber

No. Adding a skill isn't the same as using a skill.

MM Rulebook p11 wrote:
If a power adds an additional skill or die to a check, that skill or die is not added as a trait to the check.


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Pathfinder Card Game Subscriber

I wish Nok-Nok had been included in this set, so I could pick up the single to use with his Card Game character. Any plans for him to appear at some point?


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Pathfinder Card Game Subscriber
Seltyiel wrote:
Choose a weapon that doesn’t have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other to add 1d6 and that card’s traits to the check.

If you play the Cutlass by revealing and use Force Missile for the power, you would roll:

1d8+3+1d6+1d6 (you could also discard the Cutlass for an extra d6)
The check would have these traits:
Strength, Melee (from your skill)
Sword, Melee, Slashing, Finesse, Swashbuckling, Basic (from the Cutlass)
Magic, Arcane, Attack, Force,Basic (from Force Missile via Seltyiel's power)

If you played Force Missile and used Cutlass for the power, you would roll:

1d8+3+2d4+1d6
The check would have these traits:
Arcane, Intelligence (from your skill)
Magic, Arcane, Attack, Force,Basic (from Force Missile)
Sword, Melee, Slashing, Finesse, Swashbuckling, Basic (from the Cutlass via Seltyie's power)

So, you'd get slightly different dice. Trait wise, the difference would just be Strength vs Intelligence. You can roll higher if you discard the cutlass for playing it and recharge Force Missile for the power. Or you can potentially roll fairly high by playing Force Missile and recharging the Cutlass (and hoping that you make the check to recharge Force Missile). So, you can weigh the dice vs the cost:

Reveal Cutlass, Recharge Force Missile:
Avg 14.5, Max 23

Discard/Recharge Force Missile*, Recharge Cutlass
Avg 16, Max 25

Discard Cutlass, Recharge Force Missile
Avg 18, Max 29

*Keep in mind you'd have a second chance to recharge Force Missile at the end of your turn thanks to Seltyiel's other power.

So, you can pay a higher cost, moving from reveal to "maybe recharge maybe discard" to discard to get better dice results.

You also aren't technically playing the card you use for his power. So you'd still be free to play a card of that type. You could play a Spell like Black Spot or Magic if you played the Cutlass and used Force Missile for Seltyiel's power.

Venture-Lieutenant, Online—ACG aka Hawkmoon269

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As part of RetroCon, we will be running The Cosmic Captive ACG Special. We are looking for people interested in being Box Runners. We don't know how many tables we will have, and won't until we get player signups, so at this point we are just looking interest. We'll let you know later whether or not we have a table for you.

The event will run approximately 1/4/18 to 3/8/19.

If interested, please fill out this form.

Note: This is just a signup for Box Runners. Player signups will be at a later date.

For more on RetroCon, go here.


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Warriors wearing the colors of a dozen or more noble houses course through Absalom’s streets, lending their strength directly to the First Guard. Numerous well known aristocrats—previously thought to have fled before someone convinced them otherwise—appear at major sites and intersections to help coordinate the war effort and rally the citizens.

The Sovereign Court faction’s special condition is in effect: For the rest of the adventure, add 1d4 to your checks to acquire allies, or 1d8 if the ally has the Aristocrat or Human trait.


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Reta's Hand Greatest Leader Ever!!

Reta is at the Cavern.

She shows of her Slaying Bolts.

Free exploration: Eliandra
She finds a shiny lady person.
Burn a charge to gain Divine, reveal and recharge Swallowtail Bracers, Blessing of Shizuru
Divine 16: 1d6 + 7 + 1 + 1d6 + 1d6 ⇒ (5) + 7 + 1 + (2) + (1) = 16
Success
Acquired

Discard Blessing of Old Deadeye to explore: Warmonger Wasp
Electricity damage: 1d4 ⇒ 2
Reta's Pot Helm is knocked off her back and she drops the blessing Lady Lastbreath gave her that one time when they roomed together at a QueenGodCon. (True story.)
Planar Crossbow (recharge), Old Deadye bonus
Combat 19: 1d10 + 5 + 5 + 1d10 + 2 + 1d8 + 1d8 ⇒ (1) + 5 + 5 + (2) + 2 + (3) + (8) = 26
Success
Defeated
To my bolts.

Ending my turn.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Celestial Crossbow +3, Starbow, Eliandra, Lizard, Mighty Gugmuff XXXII, Velociraptor, Blessing of the Inheritor
Deck: 9 Discard: 4 Buried: 0 Displayed: 3
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Construct, Vermin

@ Caver. Acquired Card 1. Card 2 on my bolts.


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During This Adventure: The scourge die is 1d6+1.
When creating the blessings deck, replace 1 blessing with the favor The Exchange’s Favor.
If the result of your check to acquire a boon from a location deck exceeds the difficulty by 6 or more, you may banish that boon to summon and encounter a random boon of the same type that has a higher adventure deck number.

During This Scenario:

  • When you choose not to attempt to acquire a boon, or when the result of your check to acquire a boon is 1, search the blessings deck until you find a blessing and shuffle it into your location deck.
  • When a henchman is undefeated, discard the top card of the blessings deck.

    Embalming Parlor
    At This Location: Recharge an item to add the Acid, Cold or Poison trait to any check.
    When Closing: Summon and defeat the henchman Natron Zombie.
    When Permanently Closed: No effect.
    M:2 Ba:2 W:0 Sp:1 Ar:0 I:2 Al:0 Bl:2 ?:

    Golden Lake
    At This Location: At the end of your turn, you may recharge up to 1d4+1 cards.
    When Closing: Summon and defeat the henchman Graven Guardian of Nethys.
    When Permanently Closed: No effect.
    M:2 Ba:2 W:0 Sp:2 Ar:1 I:1 Al:0 Bl:1 ?:

    Vizier's Hill
    At This Location: If you fail a check to defeat a barrier, shuffle a random barrier from the box into this location.
    When Closing: You are dealt 1 Poison damage, then succeed at an Intelligence or Perception 6 check.
    When Permanently Closed: No effect.
    M:2 Ba:3 W:2 Sp:1 Ar:0 I:0 Al:0 Bl:1 ?:

    Towering Obelisk
    At This Location: After playing a boon that has the Electricity trait, you may place it on top of your deck.
    When Closing: Summon and defeat the henchman Aghash.
    When Permanently Closed: On closing, you may banish a card that has the Curse or Haunt trait next to any character's deck.
    M:2 Ba:2 W:1 Sp:2 Ar:0 I:0 Al:1 Bl:1 ?:

    Shifting Dunes
    At This Location: When your turn begins, shuffle any armor cards in hand into your deck.
    When Closing: Summon and defeat the henchman Giant Sand Eel.
    When Permanently Closed: No effect.
    M:2 Ba:2 W:1 Sp:1 Ar:0 I:1 Al:2 Bl:0 ?:

    Alchemical Laboratory
    At This Location: If you defeat a bane by 4 or more, each character at this location is dealt 1d4 Acid damage.
    When Closing: Succeed at an Intelligence or Craft check with a difficulty of 5 plus the scenario's adventure deck number.
    When Permanently Closed: On closing, draw 3 random items that have the Alchemical trait from the box and shuffle them into this location.
    M:1 Ba:2 W:0 Sp:2 Ar:0 I:3 Al:1 Bl:0 ?:

    Hot Springs
    At This Location: When you play a weapon, discard it.
    When Closing: Summon and defeat the henchmen Acid Pool.
    When Permanently Closed: At the end of your turn, you may recharge a random card from your discard pile.
    M:1 Ba:1 W:0 Sp:0 Ar:2 I:1 Al:2 Bl:2 ?:

    Vault of Hidden Wisdom
    At This Location: If you defeat a bane, you may succeed at a Knowledge or Perception 7 check to explore your location.
    When Closing: Summon and defeat a random barrier.
    When Permanently Closed: On closing, you may succeed at a Knowledge or Perception 7 check to recharge a card from your discard pile.
    M:1 Ba:3 W:1 Sp:2 Ar:0 I:1 Al:0 Bl:1 ?:


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    4-3D: A FEW GOOD PUNCHES
      Pasha Muhlia al-Jakri has consolidated the last of her available resources in a compound near the harbor, having dedicated a large sum to securing mercenaries to protect her equipment. Your new allies Tallah al-Hamar and Behroud al-Ibrah have used their influence to minimize her ability to acquire personnel and gear, but it is still going to be difficult to get to her. Your contact Sahmia has alerted the authorities and the local Pathfinder lodge, supplying each with the evidence you’ve collected. As a result, the city guard is now surrounding the compound to prevent her escape and to arrest everyone inside. Several fellow Pathfinders have also arrived to assist, muttering that al-Jakri has a lot to answer for. You make it clear to everyone that she is to be brought in alive—not only to face justice, but also to learn what other catastrophes she may have set in motion.
      The compound’s high wall blocks your view of just about everything except a few buildings and the hired guards who nervously patrol its top. No doubt there are at least as many more guards out of sight, and knowing al-Jakri, she has probably even smuggled in one or more ferocious beasts to keep watch. The disgraced pasha could be inside any of those buildings, so you will need to move swiftly to search them before she makes a break for any escape route you haven’t spotted.
      A roar echoes from the compound as if daring anyone to approach. Now that you’ve changed out of your formal evening wear, you’re more than ready to oblige.

    DURING THIS SCENARIO
    When you choose not to attempt to acquire a boon, or when the result of your check to acquire a boon is 1, search the blessings deck until you find a blessing and shuffle it into your location deck.
    When a henchman is undefeated, discard the top card of the blessings deck.

    VILLAIN

    Muhlia al-Jakri:
    Muhlia al-Jakri
    Villain Monster 3

    Traits
    Trigger
    Human
    Assassin

    Check
    Combat
    16

    Powers
    When examined or before you act, succeed at a Wisdom or Perception 9 check or you are dealt 1d4+1 Poison damage.

    The difficulty to defeat is increased by the number of characters at other locations. If you do not have the Perception or Stealth skill, subtract 2 from each die.

    If undefeated, bury a random card from your discard pile, then shuffle a barrier and monster from the box into your location deck.

    HENCHMEN

    Akitar:
    Akitar
    Henchman Monster 3

    Traits
    Sphinx
    Trigger

    Check
    Combat
    16

    Powers
    When you examine this card, succeed at a Constitution or Fortitude 6 check or recharge your hand and reset your hand. Then you are dealt 1 Mental damage that may not be reduced.
    While you act, you may bury any number of allies. For each ally buried, add 4 to your check to defeat.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Lamia Sisters:
    Lamia Sisters
    Henchman Monster 3

    Traits
    Lamia
    Trigger

    Check
    Combat
    14
    THEN
    Combat
    16

    Powers
    When you examine this card, succeed at a Stealth 7 check; otherwise, summon and encounter the henchman Forgotten Pharaoh Cultist.
    All damage dealt by the Lamia Sisters is Cold damage.
    If defeated, you may draw a random non-Basic Item from the box.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Silver Chain Smuggler:
    Silver Chain Smuggler
    Henchman Monster 2

    Traits
    Human
    Rogue

    Check
    Combat
    12

    Powers
    Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler.
    Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage.
    After you act, if your check to defeat did not have the Attack trait, examine the top card of your location. If it is a boon, banish it.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Forgotten Pharaoh Cultists:
    Forgotten Pharaoh Cultists
    Henchman Monster B

    Traits
    Veteran
    Human
    Cultist

    Check
    Combat
    10
    OR
    Charisma
    Diplomacy
    7

    Powers
    The difficulty to defeat is increased by twice the scenario's adventure deck number.
    If undefeated, examine all cards in your location deck. Then shuffle a random scourge into your location deck.
    If defeated, you may immediately attempt to close the location this henchman came from.


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    Reinforcements have arrived from another sector of the city!


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    Scenario Reward
    For the rest of the Adventure Path, when you trade 2 or more boons to a trader, you may ignore the adventure deck number requirement for all but 1 of those cards.

    Each character chooses a type of boon other than loot and adds a card of that type from the game box to the cards acquired during this scenario.

    Upgrade Pool
    Hunga Munga (Weapon B)

    Chain Lightning (Spell 3)
    Detonate (Spell 3)
    Elemental Mastery (Spell 3)
    Knock (Spell 1)

    Brilliance of Ra (Item B)

    Falto (Ally C)
    Library Curator (Ally 3)
    Miau Pakhet (Ally P)
    Minnothet (Ally 2)
    The Viper (Ally 3)

    Blessing of Isis (Blessing 3)
    Blessing of the Elements (Blessing B)


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    If it wasn't clear, you may begin play as soon as your table is ready.


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    ACG Box Runners

  • Cartmanbeck | Gameplay | Discussion
  • Yewstance | Gameplay | Discussion
  • Redeux | Gameplay | Discussion
  • Hawkmoon269 | Gameplay | Discussion
  • Skizzerz | Gameplay | Discussion
  • Dinkerty | Gameplay | Discussion
  • Maelwys0 | Gameplay | Discussion
  • MorkXII | Gameplay | Discussion
  • Cartmanbeck | Gameplay | Discussion
  • EmpTyger | Gameplay | Discussion
  • Redeux | Gameplay | Discussion
  • Hawkmoon269 | Gameplay | Discussion


  • 1 person marked this as a favorite.
    Kiya-Grazzle wrote:

    Oh, Grazzle's power feat is the one that adds 2 to his checks that invoke the Attack trait, unless y'all prefer the one that adds 1 to my healing power. But I feel like there are usually cards left on the table when I heal you, so I figured no one particularly wanted that one.

    (I assume I can't choose to discard 0 cards & heal the party for 1+0 cards, right? Because if I can, then that's obviously the power feat I should take...)

    Right.


    1 person marked this as a favorite.

    I'd say that the rule about cards above your tier applies to when you build and rebuild your deck. It does NOT apply to replacement cars or traders any more than it applies to a card you acquire during a scenario.


    2 people marked this as a favorite.
    Pathfinder Card Game Subscriber
    Xexyz wrote:
    If you take 4 damage before you act from the Elemental Construct (I think it's called the elemental construct; it's the deck 4 monster that does 1 fire, cold, acid, and electricity damage before you act. It looks like a spider) do you lose 4 cards from locations?

    Elemental Arachnid. And I've played that it costs your multiple cards.


    1 person marked this as a favorite.
    Pathfinder Card Game Subscriber

    Best
    News
    Ever

    Well, maybe not ever. But still, this is fan-freaking-tastic. And a booklet is so great. Sounds like it will still be small enough that I might be able to fold it back on itself and just have the page with the scenario power showing and it won't take up too much space.


    1 person marked this as a favorite.
    Urgraz - The Patient wrote:

    Which actually reminds me of another point, because I'm not entirely sure. When I use a card to "add or ignore the Corrupted trait on a card", does that card have to be in my hand or not? I've debated on one side of the argument before, but other statements (such as those made in this very early thread on the matter) seem to give differing opinions, and I cannot find clarification in my time digging through the forums.

    Some have said, implicitly, that it can be any card; for example, the top card of the blessings discard pile. I can't find a direct post by anyone challenging this, but generally cards that you're doing something to have to come from your hand unless stated otherwise. If there isn't an official say on the matter, may I have your opinion, GM?

    The idea was in this thread. And that post by Vic specifically gives an example of ignoring the trait on the top card of the blessings discard pile.

    Venture-Lieutenant, Online—ACG aka Hawkmoon269

    1 person marked this as a favorite.

    Base Deck, Character (Source), Type, Combinations
    Alchemist Class Deck, Cognsap (Alchemist Class Deck), Open, x5
    Alchemist Class Deck, Damiel (Skull and Shackles Character Add-on), Class Match, x5
    Alchemist Class Deck, Damiel (Mummy's Mask Base Set), Class Match, x5
    Alchemist Class Deck, Damiel (Alchemist Class Deck), Open, x5
    Alchemist Class Deck, Mavaro (Mummy's Mask Character Add-on), Unlock, x5
    Alchemist Class Deck, Mother Myrtle (Alchemist Class Deck), Open, x5
    Barbarian Class Deck, Amiri (Rise of the Runelords Character Add-on), Class Match, x5
    Barbarian Class Deck, Amiri (Barbarian Class Deck), Open, x5
    Barbarian Class Deck, Brielle (Barbarian Class Deck), Open, x5
    Barbarian Class Deck, Ostog (Barbarian Class Deck), Open, x5
    Bard Class Deck, Bekah (Bard Class Deck), Open, x5
    Bard Class Deck, Lem (Rise of the Runelords Base Set), Class Match, x5
    Bard Class Deck, Lem (Skull and Shackles Base Set), Class Match, x5
    Bard Class Deck, Lem (Bard Class Deck), Open, x5
    Bard Class Deck, Mavaro (Mummy's Mask Character Add-on), Unlock, x5
    Bard Class Deck, Meligaster (Occult Adventures Character Deck 1), Unlock, x5
    Bard Class Deck, Meliski (Bard Class Deck), Open, x5
    Bard Class Deck, Siwar (Bard Class Deck), Open, x5
    Cleric Class Deck, Drelm (Mummy's Mask Character Add-on), Class Match, x5
    Cleric Class Deck, Heggal (Cleric Class Deck), Open, x5
    Cleric Class Deck, Kyra (Rise of the Runelords Base Set), Class Match, x5
    Cleric Class Deck, Kyra (Wrath of the Righteous Base Set), Class Match, x5
    Cleric Class Deck, Kyra (Cleric Class Deck), Open, x5
    Cleric Class Deck, Tarlin (Cleric Class Deck), Open, x5
    Cleric Class Deck, Zarlova (Cleric Class Deck), Open, x5
    Druid Class Deck, Channa Ti (Mummy's Mask Character Add-on), Class Match, x5
    Druid Class Deck, Gronk (Druid Class Deck), Open, x5
    Druid Class Deck, Lini (Rise of the Runelords Character Add-on), Class Match, x5
    Druid Class Deck, Lini (Skull and Shackles Character Add-on), Class Match, x5
    Druid Class Deck, Lini (Druid Class Deck), Open, x5
    Druid Class Deck, Maznar (Druid Class Deck), Open, x5
    Fighter Class Deck, Flenta (Fighter Class Deck), Open, x5
    Fighter Class Deck, Tontelizi (Fighter Class Deck), Open, x5
    Fighter Class Deck, Valeros (Rise of the Runelords Base Set), Class Match, x5
    Fighter Class Deck, Valeros (Skull and Shackles Base Set), Class Match, x5
    Fighter Class Deck, Valeros (Fighter Class Deck), Open, x5
    Fighter Class Deck, Vika (Fighter Class Deck), Open, x5
    Goblins Burn! Class Deck, Mogmurch (Goblins Burn! Class Deck), Open, x5
    Goblins Burn! Class Deck, Poog (Goblins Burn! Class Deck), Open, x5
    Goblins Burn! Class Deck, Reepazo (Goblins Burn! Class Deck), Open, x5
    Goblins Burn! Class Deck, Tup (Goblins Burn! Class Deck), Open, x5
    Goblins Burn! Class Deck, Zibini (Goblins Burn! Class Deck), Open, x5
    Goblins Fight! Class Deck, Ak (Goblins Fight! Class Deck), Open, x5
    Goblins Fight! Class Deck, Chuffy (Goblins Fight! Class Deck), Open, x5
    Goblins Fight! Class Deck, Ekkie (Goblins Fight! Class Deck), Open, x5
    Goblins Fight! Class Deck, Nok-Nok (Goblins Fight! Class Deck), Open, x5
    Goblins Fight! Class Deck, Ranzak (Goblins Fight! Class Deck), Open, x5
    Goblins Fight! Class Deck, Reta (Goblins Fight! Class Deck), Open, x5
    Gunlinger Class Deck, Angban (Gunlinger Class Deck), Open, x5
    Gunlinger Class Deck, Lirianne (Skull and Shackles Base Set), Class Match, x5
    Gunlinger Class Deck, Lirianne (Gunlinger Class Deck), Open, x5
    Gunlinger Class Deck, Skizza (Gunlinger Class Deck), Open, x5
    Hell's Vengeance Character Deck 1, Drelm (Mummy's Mask Character Add-on), Class Match, x5
    Hell's Vengeance Character Deck 1, Kyra (Rise of the Runelords Base Set), Class Match, x5
    Hell's Vengeance Character Deck 1, Kyra (Wrath of the Righteous Base Set), Class Match, x5
    Hell's Vengeance Character Deck 1, Lazzero (Hell's Vengeance Character Deck 1), Open, x5
    Hell's Vengeance Character Deck 1, Linxia (Hell's Vengeance Character Deck 1), Open, x5
    Hell's Vengeance Character Deck 1, Urgraz (Hell's Vengeance Character Deck 1), Open, x5
    Hell's Vengeance Character Deck 2, Darago (Wizard Class Deck), Unlock, x5
    Hell's Vengeance Character Deck 2, Emil (Hell's Vengeance Character Deck 2), Open, x5
    Hell's Vengeance Character Deck 2, Ezren (Rise of the Runelords Base Set), Class Match, x5
    Hell's Vengeance Character Deck 2, Ezren (Mummy's Mask Base Set), Class Match, x5
    Hell's Vengeance Character Deck 2, Imrijka (Wrath of the Righteous Base Set), Class Match, x5
    Hell's Vengeance Character Deck 2, Nyctessa (Hell's Vengeance Character Deck 2), Open, x5
    Hell's Vengeance Character Deck 2, Zelhara (Hell's Vengeance Character Deck 2), Open, x5
    Hunter Class Deck, Adowyn (Wrath of the Righteous Character Add-on), Class Match, x5
    Hunter Class Deck, Adowyn (Hunter Class Deck), Open, x5
    Hunter Class Deck, Agna (Ranger Class Deck), Unlock, x5
    Hunter Class Deck, Arabundi (Ranger Class Deck), Unlock, x5
    Hunter Class Deck, Harsk (Rise of the Runelords Base Set), Unlock, x5
    Hunter Class Deck, Harsk (Wrath of the Righteous Base Set), Unlock, x5
    Hunter Class Deck, Harsk (Ranger Class Deck), Unlock, x5
    Hunter Class Deck, Karundo (Hunter Class Deck), Open, x5
    Hunter Class Deck, Ukuja (Hunter Class Deck), Open, x5
    Hunter Class Deck, Wrathack (Ranger Class Deck), Unlock, x5
    Inquisitor Class Deck, Imrijka (Wrath of the Righteous Base Set), Class Match, x5
    Inquisitor Class Deck, Imrijka (Inquisitor Class Deck), Open, x5
    Inquisitor Class Deck, Mavaro (Mummy's Mask Character Add-on), Unlock, x5
    Inquisitor Class Deck, Salim (Inquisitor Class Deck), Open, x5
    Inquisitor Class Deck, Varril (Inquisitor Class Deck), Open, x5
    Inquisitor Class Deck, Zadim (Mummy's Mask Base Set), Unlock, x5
    Magus Class Deck, Ahmotep (Mummy's Mask Character Add-on), Class Match, x5
    Magus Class Deck, Crowe (Wrath of the Righteous Character Add-on), Unlock, x5
    Magus Class Deck, Mavaro (Mummy's Mask Character Add-on), Unlock, x5
    Magus Class Deck, Seltyiel (Skull and Shackles Base Set), Class Match, x5
    Magus Class Deck, Seltyiel (Magus Class Deck), Open, x5
    Magus Class Deck, Talitha (Magus Class Deck), Open, x5
    Magus Class Deck, Zvarbel (Magus Class Deck), Open, x5
    Monk Class Deck, Athnul (Monk Class Deck), Open, x5
    Monk Class Deck, Rooboo (Monk Class Deck), Open, x5
    Monk Class Deck, Sajan (Rise of the Runelords Character Add-on), Class Match, x5
    Monk Class Deck, Sajan (Monk Class Deck), Open, x5
    Occult Adventures Character Deck 1, Estra (Mummy's Mask Base Set), Class Match, x5
    Occult Adventures Character Deck 1, Estra (Occult Adventures Character Deck 1), Open, x5
    Occult Adventures Character Deck 1, Lem (Rise of the Runelords Base Set), Unlock, x5
    Occult Adventures Character Deck 1, Lem (Skull and Shackles Base Set), Unlock, x5
    Occult Adventures Character Deck 1, Lem (Bard Class Deck), Unlock, x5
    Occult Adventures Character Deck 1, Meligaster (Occult Adventures Character Deck 1), Open, x5
    Occult Adventures Character Deck 1, Rivani (Occult Adventures Character Deck 1), Open, x5
    Occult Adventures Character Deck 2, Erasmus (Occult Adventures Character Deck 2), Open, x5
    Occult Adventures Character Deck 2, Mavaro (Mummy's Mask Character Add-on), Class Match, x5
    Occult Adventures Character Deck 2, Mavaro (Occult Adventures Character Deck 2), Open, x5
    Occult Adventures Character Deck 2, Yoon (Mummy's Mask Base Set), Class Match, x5
    Occult Adventures Character Deck 2, Yoon (Occult Adventures Character Deck 2), Open, x5
    Oracle Class Deck, Alahazra (Skull and Shackles Base Set), Class Match, x5
    Oracle Class Deck, Alahazra (Mummy's Mask Base Set), Class Match, x5
    Oracle Class Deck, Alahazra (Oracle Class Deck), Open, x5
    Oracle Class Deck, Grazzle (Oracle Class Deck), Open, x5
    Oracle Class Deck, Ramexes (Oracle Class Deck), Open, x5
    Oracle Class Deck, Estra (Mummy's Mask Base Set), Unlock, x5
    Oracle Class Deck, Shadra (Wrath of the Righteous Character Add-on), Unlock, x5
    Paladin Class Deck, Alain (Wrath of the Righteous Base Set), Unlock, x5
    Paladin Class Deck, Koren (Paladin Class Deck), Open, x5
    Paladin Class Deck, Raz (Paladin Class Deck), Open, x5
    Paladin Class Deck, Seelah (Rise of the Runelords Character Add-on), Class Match, x5
    Paladin Class Deck, Seelah (Wrath of the Righteous Base Set), Class Match, x5
    Paladin Class Deck, Seelah (Paladin Class Deck), Open, x5
    Pathfinder Tales Character Deck, Celeste (Pathfinder Tales Character Deck), Open, x5
    Pathfinder Tales Character Deck, Enora (Wrath of the Righteous Base Set), Unlock, x5
    Pathfinder Tales Character Deck, Ezren (Rise of the Runelords Base Set), Class Match, x5
    Pathfinder Tales Character Deck, Ezren (Mummy's Mask Base Set), Class Match, x5
    Pathfinder Tales Character Deck, Merisiel (Rise of the Runelords Base Set), Class Match, x5
    Pathfinder Tales Character Deck, Merisiel (Skull and Shackles Base Set), Class Match, x5
    Pathfinder Tales Character Deck, Radovan (Pathfinder Tales Character Deck), Open, x5
    Pathfinder Tales Character Deck, Seoni (Rise of the Runelords Base Set), Class Match, x5
    Pathfinder Tales Character Deck, Seoni (Wrath of the Righteous Character Add-on), Class Match, x5
    Pathfinder Tales Character Deck, Simoun (Mummy's Mask Base Set), Class Match, x5
    Pathfinder Tales Character Deck, Varian (Pathfinder Tales Character Deck), Open, x5
    Ranger Class Deck, Agna (Ranger Class Deck), Open, x5
    Ranger Class Deck, Arabundi (Ranger Class Deck), Open, x5
    Ranger Class Deck, Harsk (Rise of the Runelords Base Set), Class Match, x5
    Ranger Class Deck, Harsk (Wrath of the Righteous Base Set), Class Match, x5
    Ranger Class Deck, Harsk (Ranger Class Deck), Open, x5
    Ranger Class Deck, Wrathack (Ranger Class Deck), Open, x5
    Rogue Class Deck, Arueshalae (Wrath of the Righteous Deck 4), Unlock, x5
    Rogue Class Deck, Jirelle (Skull and Shackles Base Set), Unlock, x5
    Rogue Class Deck, Lesath (Rogue Class Deck), Open, x5
    Rogue Class Deck, Merisiel (Rise of the Runelords Base Set), Class Match, x5
    Rogue Class Deck, Merisiel (Skull and Shackles Base Set), Class Match, x5
    Rogue Class Deck, Merisiel (Rogue Class Deck), Open, x5
    Rogue Class Deck, Olenjack (Rogue Class Deck), Open, x5
    Rogue Class Deck, Simoun (Mummy's Mask Base Set), Class Match, x5
    Rogue Class Deck, Wu Shen (Rogue Class Deck), Open, x5
    Rogue Class Deck, Zadim (Mummy's Mask Base Set), Unlock, x5
    Sorcerer Class Deck, Amaryllis (Sorcerer Class Deck), Open, x5
    Sorcerer Class Deck, Qualzar (Sorcerer Class Deck), Open, x5
    Sorcerer Class Deck, Seoni (Rise of the Runelords Base Set), Class Match, x5
    Sorcerer Class Deck, Seoni (Wrath of the Righteous Character Add-on), Class Match, x5
    Sorcerer Class Deck, Seoni (Sorcerer Class Deck), Open, x5
    Sorcerer Class Deck, Valendron (Sorcerer Class Deck), Open, x5
    Summoner Class Deck, Alase (Summoner Class Deck), Open, x5
    Summoner Class Deck, Balazar (Wrath of the Righteous Base Set), Class Match, x5
    Summoner Class Deck, Balazar (Summoner Class Deck), Open, x5
    Summoner Class Deck, Zetha (Summoner Class Deck), Open, x5
    Ultimate Combat Add-On Deck, Hayato (Ultimate Combat Add-On Deck), Open, x27
    Ultimate Equipment Add-On Deck, Reiko (Ultimate Equipment Add-On Deck), Open, x27
    Ultimate Intrigue Add-On Deck, Red Raven (Ultimate Intrigue Add-On Deck), Open, x27
    Ultimate Magic Add-On Deck, Enora (Wrath of the Righteous Base Set), Class Match, x27
    Ultimate Magic Add-On Deck, Enora (Ultimate Magic Add-On Deck), Open, x27
    Ultimate Wilderness Add-On Deck, Zova (Ultimate Wilderness Add-On Deck), Open, x27
    Warpriest Class Deck, Amli (Warpriest Class Deck), Open, x5
    Warpriest Class Deck, Oloch (Skull and Shackles Character Add-on), Class Match, x5
    Warpriest Class Deck, Oloch (Warpriest Class Deck), Open, x5
    Warpriest Class Deck, Uliah (Warpriest Class Deck), Open, x5
    Witch Class Deck, Feiya (Skull and Shackles Character Add-on), Class Match, x5
    Witch Class Deck, Feiya (Witch Class Deck), Open, x5
    Witch Class Deck, Kasmir (Witch Class Deck), Open, x5
    Witch Class Deck, Raheli (Witch Class Deck), Open, x5
    Wizard Class Deck, Darago (Wizard Class Deck), Open, x5
    Wizard Class Deck, Enora (Wrath of the Righteous Base Set), Unlock, x5
    Wizard Class Deck, Ezren (Rise of the Runelords Base Set), Class Match, x5
    Wizard Class Deck, Ezren (Mummy's Mask Base Set), Class Match, x5
    Wizard Class Deck, Ezren (Wizard Class Deck), Open, x5
    Wizard Class Deck, Melindra (Wizard Class Deck), Open, x5
    Wizard Class Deck, Radillo (Wizard Class Deck), Open, x5

    Venture-Lieutenant, Online—ACG aka Hawkmoon269

    2 people marked this as a favorite.

    Hello! I'm going to be using this thread to sort of publicize the rewards and prizes won as part of the Play By Post Lodge (Flaxseed On Deck).

    In general, when we run or are part of play by post events, Paizo gives us some "rewards" for use in the adventure card guild. On the RPG side, these are called "Boons" but "boons" is something else in the card game. These can be applied to characters and can give all kinds of thing: a bonus deck upgrade, a feat, let you include a card in your class deck, act as a power, really all kinds of stuff.

    Paizo is also gracious enough to give us gift certificates to give away as part of our events.

    And lastly, we have a list of physical prizes we are going to give away. The initial batch of these (and by far most of them) came from the generosity of Steve Geddes. So, right now let me publicly thank him: Thanks Steve! Your generosity is most appreciated.

    You can find a list of the physical products we have is available here. We plan to try to cover shipping costs for physical products, but as we price them we might need to work with the recipient about that.

    Venture-Lieutenant, Online—ACG aka Hawkmoon269

    3 people marked this as a favorite.

    Base Deck, Character (Source), Type, Combinations
    Alchemist Class Deck, Cognsap (Alchemist Class Deck), Open, x5
    Alchemist Class Deck, Damiel (Alchemist Class Deck), Open, x5
    Alchemist Class Deck, Damiel (Mummy's Mask Base Set), Class Match, x5
    Alchemist Class Deck, Damiel (Skull and Shackles Character Add-on), Class Match, x5
    Alchemist Class Deck, Mavaro (Mummy's Mask Character Add-on), Unlock, x5
    Alchemist Class Deck, Mother Myrtle (Alchemist Class Deck), Open, x5
    Barbarian Class Deck, Amiri (Barbarian Class Deck), Open, x5
    Barbarian Class Deck, Amiri (Rise of the Runelords Character Add-on), Class Match, x5
    Barbarian Class Deck, Brielle (Barbarian Class Deck), Open, x5
    Barbarian Class Deck, Ostog (Barbarian Class Deck), Open, x5
    Bard Class Deck, Bekah (Bard Class Deck), Open, x5
    Bard Class Deck, Lem (Bard Class Deck), Open, x5
    Bard Class Deck, Lem (Rise of the Runelords Base Set), Class Match, x5
    Bard Class Deck, Lem (Skull and Shackles Base Set), Class Match, x5
    Bard Class Deck, Mavaro (Mummy's Mask Character Add-on), Unlock, x5
    Bard Class Deck, Meligaster (Occult Adventures Character Deck 1), Unlock, x5
    Bard Class Deck, Meliski (Bard Class Deck), Open, x5
    Bard Class Deck, Siwar (Bard Class Deck), Open, x5
    Cleric Class Deck, Drelm (Mummy's Mask Character Add-on), Class Match, x5
    Cleric Class Deck, Heggal (Cleric Class Deck), Open, x5
    Cleric Class Deck, Kyra (Cleric Class Deck), Open, x5
    Cleric Class Deck, Kyra (Rise of the Runelords Base Set), Class Match, x5
    Cleric Class Deck, Kyra (Wrath of the Righteous Base Set), Class Match, x5
    Cleric Class Deck, Tarlin (Cleric Class Deck), Open, x5
    Cleric Class Deck, Zarlova (Cleric Class Deck), Open, x5
    Druid Class Deck, Channa Ti (Mummy's Mask Character Add-on), Class Match, x5
    Druid Class Deck, Gronk (Druid Class Deck), Open, x5
    Druid Class Deck, Lini (Druid Class Deck), Open, x5
    Druid Class Deck, Lini (Rise of the Runelords Character Add-on), Class Match, x5
    Druid Class Deck, Lini (Skull and Shackles Character Add-on), Class Match, x5
    Druid Class Deck, Maznar (Druid Class Deck), Open, x5
    Fighter Class Deck, Flenta (Fighter Class Deck), Open, x5
    Fighter Class Deck, Tontelizi (Fighter Class Deck), Open, x5
    Fighter Class Deck, Valeros (Fighter Class Deck), Open, x5
    Fighter Class Deck, Valeros (Rise of the Runelords Base Set), Class Match, x5
    Fighter Class Deck, Valeros (Skull and Shackles Base Set), Class Match, x5
    Fighter Class Deck, Vika (Fighter Class Deck), Open, x5
    Goblins Burn! Class Deck, Mogmurch (Goblins Burn! Class Deck), Open, x5
    Goblins Burn! Class Deck, Poog (Goblins Burn! Class Deck), Open, x5
    Goblins Burn! Class Deck, Reepazo (Goblins Burn! Class Deck), Promo, x5
    Goblins Burn! Class Deck, Tup (Goblins Burn! Class Deck), Promo, x5
    Goblins Burn! Class Deck, Zibini (Goblins Burn! Class Deck), Open, x5
    Goblins Fight! Class Deck, Ak (Goblins Fight! Class Deck), Open, x5
    Goblins Fight! Class Deck, Chuffy (Goblins Fight! Class Deck), Open, x5
    Goblins Fight! Class Deck, Ekkie (Goblins Fight! Class Deck), Promo, x5
    Goblins Fight! Class Deck, Nok-Nok (Goblins Fight! Class Deck), Promo, x5
    Goblins Fight! Class Deck, Ranzak (Goblins Fight! Class Deck), Promo, x5
    Goblins Fight! Class Deck, Reta (Goblins Fight! Class Deck), Open, x5
    Gunlinger Class Deck, Angban (Gunlinger Class Deck), Open, x5
    Gunlinger Class Deck, Lirianne (Gunlinger Class Deck), Open, x5
    Gunlinger Class Deck, Lirianne (Skull and Shackles Base Set), Class Match, x5
    Gunlinger Class Deck, Skizza (Gunlinger Class Deck), Open, x5
    Hell's Vengance Character Deck 1, Drelm (Mummy's Mask Character Add-on), Class Match, x5
    Hell's Vengance Character Deck 1, Kyra (Rise of the Runelords Base Set), Class Match, x5
    Hell's Vengance Character Deck 1, Kyra (Wrath of the Righteous Base Set), Class Match, x5
    Hell's Vengance Character Deck 1, Lazzero (Hell's Vengance Character Deck 1), Open, x5
    Hell's Vengance Character Deck 1, Linxia (Hell's Vengance Character Deck 1), Open, x5
    Hell's Vengance Character Deck 1, Urgraz (Hell's Vengance Character Deck 1), Open, x5
    Hell's Vengance Character Deck 2, Darago (Witch Class Deck), Unlock, x5
    Hell's Vengance Character Deck 2, Emil (Hell's Vengance Character Deck 2), Open, x5
    Hell's Vengance Character Deck 2, Nyctessa (Hell's Vengance Character Deck 2), Open, x5
    Hell's Vengance Character Deck 2, Zelhara (Hell's Vengance Character Deck 2), Open, x5
    Hunter Class Deck, Adowyn (Hunter Class Deck), Open, x5
    Hunter Class Deck, Adowyn (Wrath of the Righteous Character Add-on), Class Match, x5
    Hunter Class Deck, Agna (Ranger Class Deck), Unlock, x5
    Hunter Class Deck, Arabundi (Ranger Class Deck), Unlock, x5
    Hunter Class Deck, Harsk (Ranger Class Deck), Unlock, x5
    Hunter Class Deck, Harsk (Rise of the Runelords Base Set), Unlock, x5
    Hunter Class Deck, Harsk (Wrath of the Righteous Base Set), Unlock, x5
    Hunter Class Deck, Karundo (Hunter Class Deck), Open, x5
    Hunter Class Deck, Ukuja (Hunter Class Deck), Open, x5
    Hunter Class Deck, Wrathack (Ranger Class Deck), Unlock, x5
    Inquisitor Class Deck, Imrijka (Inquisitor Class Deck), Open, x5
    Inquisitor Class Deck, Imrijka (Wrath of the Righteous Base Set), Class Match, x5
    Inquisitor Class Deck, Mavaro (Mummy's Mask Character Add-on), Unlock, x5
    Inquisitor Class Deck, Salim (Inquisitor Class Deck), Open, x5
    Inquisitor Class Deck, Varril (Inquisitor Class Deck), Open, x5
    Inquisitor Class Deck, Zadim (Mummy's Mask Base Set), Unlock, x5
    Magus Class Deck, Ahmotep (Mummy's Mask Character Add-on), Class Match, x5
    Magus Class Deck, Crowe (Wrath of the Righteous Character Add-on), Unlock, x5
    Magus Class Deck, Mavaro (Mummy's Mask Character Add-on), Unlock, x5
    Magus Class Deck, Seltyiel (Magus Class Deck), Open, x5
    Magus Class Deck, Seltyiel (Skull and Shackles Base Set), Class Match, x5
    Magus Class Deck, Talitha (Magus Class Deck), Open, x5
    Magus Class Deck, Zvarbel (Magus Class Deck), Open, x5
    Monk Class Deck, Athnul (Monk Class Deck), Open, x5
    Monk Class Deck, Rooboo (Monk Class Deck), Open, x5
    Monk Class Deck, Sajan (Monk Class Deck), Open, x5
    Monk Class Deck, Sajan (Rise of the Runelords Character Add-on), Class Match, x5
    Occult Adventures Character Deck 1, Estra (Mummy's Mask Base Set), Class Match, x5
    Occult Adventures Character Deck 1, Estra (Occult Adventures Character Deck 1), Open, x5
    Occult Adventures Character Deck 1, Meligaster (Occult Adventures Character Deck 1), Open, x5
    Occult Adventures Character Deck 1, Rivani (Occult Adventures Character Deck 1), Open, x5
    Occult Adventures Character Deck 2, Erasmus (Occult Adventures Character Deck 2), Open, x5
    Occult Adventures Character Deck 2, Mavaro (Mummy's Mask Character Add-on), Class Match, x5
    Occult Adventures Character Deck 2, Mavaro (Occult Adventures Character Deck 2), Open, x5
    Occult Adventures Character Deck 2, Yoon (Mummy's Mask Base Set), Class Match, x5
    Occult Adventures Character Deck 2, Yoon (Occult Adventures Character Deck 2), Open, x5
    Oracle Class Deck, Alahazra (Mummy's Mask Base Set), Class Match, x5
    Oracle Class Deck, Alahazra (Oracle Class Deck), Open, x5
    Oracle Class Deck, Alahazra (Skull and Shackles Base Set), Class Match, x5
    Oracle Class Deck, Grazzle (Oracle Class Deck), Open, x5
    Oracle Class Deck, Ramexes (Oracle Class Deck), Open, x5
    Oracle Class Deck, Estra (Mummy's Mask Base Set), Unlock, x5
    Oracle Class Deck, Shadra (Wrath of the Righteous Character Add-on), Unlock, x5
    Paladin Class Deck, Alain (Wrath of the Righteous Base Set), Unlock, x5
    Paladin Class Deck, Koren (Paladin Class Deck), Open, x5
    Paladin Class Deck, Raz (Paladin Class Deck), Open, x5
    Paladin Class Deck, Seelah (Paladin Class Deck), Open, x5
    Paladin Class Deck, Seelah (Rise of the Runelords Character Add-on), Class Match, x5
    Paladin Class Deck, Seelah (Wrath of the Righteous Base Set), Class Match, x5
    Pathfinder Tales Character Deck, Celeste (Pathfinder Tales Character Deck), Open, x5
    Pathfinder Tales Character Deck, Enora (Wrath of the Righteous Base Set), Unlock, x5
    Pathfinder Tales Character Deck, Ezren (Mummy's Mask Base Set), Class Match, x5
    Pathfinder Tales Character Deck, Ezren (Rise of the Runelords Base Set), Class Match, x5
    Pathfinder Tales Character Deck, Merisiel (Rise of the Runelords Base Set), Class Match, x5
    Pathfinder Tales Character Deck, Merisiel (Skull and Shackles Base Set), Class Match, x5
    Pathfinder Tales Character Deck, Radovan (Pathfinder Tales Character Deck), Open, x5
    Pathfinder Tales Character Deck, Seoni (Rise of the Runelords Base Set), Class Match, x5
    Pathfinder Tales Character Deck, Seoni (Wrath of the Righteous Character Add-on), Class Match, x5
    Pathfinder Tales Character Deck, Simoun (Mummy's Mask Base Set), Class Match, x5
    Pathfinder Tales Character Deck, Varian (Pathfinder Tales Character Deck), Open, x5
    Ranger Class Deck, Agna (Ranger Class Deck), Open, x5
    Ranger Class Deck, Arabundi (Ranger Class Deck), Open, x5
    Ranger Class Deck, Harsk (Ranger Class Deck), Open, x5
    Ranger Class Deck, Harsk (Rise of the Runelords Base Set), Class Match, x5
    Ranger Class Deck, Harsk (Wrath of the Righteous Base Set), Class Match, x5
    Ranger Class Deck, Wrathack (Ranger Class Deck), Open, x5
    Rogue Class Deck, Arueshalae (Wrath of the Righteous Deck 4), Unlock, x5
    Rogue Class Deck, Jirelle (Skull and Shackles Base Set), Unlock, x5
    Rogue Class Deck, Lesath (Rogue Class Deck), Open, x5
    Rogue Class Deck, Merisiel (Rise of the Runelords Base Set), Class Match, x5
    Rogue Class Deck, Merisiel (Rogue Class Deck), Open, x5
    Rogue Class Deck, Merisiel (Skull and Shackles Base Set), Class Match, x5
    Rogue Class Deck, Olenjack (Rogue Class Deck), Open, x5
    Rogue Class Deck, Simoun (Mummy's Mask Base Set), Class Match, x5
    Rogue Class Deck, Wu Shen (Rogue Class Deck), Open, x5
    Rogue Class Deck, Zadim (Mummy's Mask Base Set), Unlock, x5
    Sorcerer Class Deck, Amaryllis (Sorcerer Class Deck), Open, x5
    Sorcerer Class Deck, Qualzar (Sorcerer Class Deck), Open, x5
    Sorcerer Class Deck, Seoni (Rise of the Runelords Base Set), Class Match, x5
    Sorcerer Class Deck, Seoni (Sorcerer Class Deck), Open, x5
    Sorcerer Class Deck, Seoni (Wrath of the Righteous Character Add-on), Class Match, x5
    Sorcerer Class Deck, Valendron (Sorcerer Class Deck), Open, x5
    Summoner Class Deck, Alase (Summoner Class Deck), Open, x5
    Summoner Class Deck, Balazar (Summoner Class Deck), Open, x5
    Summoner Class Deck, Balazar (Wrath of the Righteous Base Set), Class Match, x5
    Summoner Class Deck, Zetha (Summoner Class Deck), Open, x5
    Ultimate Combat Add-On Deck, Hayato (Ultimate Combat Add-On Deck), Open, x27
    Ultimate Equipment Add-On Deck, Reiko (Ultimate Equipment Add-On Deck), Open, x27
    Ultimate Intrigue Add-On Deck, Red Raven (Ultimate Intrigue Add-On Deck), Open, x27
    Ultimate Magic Add-On Deck, Enora (Ultimate Magic Add-On Deck), Open, x27
    Ultimate Magic Add-On Deck, Enora (Wrath of the Righteous Base Set), Class Match, x27
    Ultimate Wilderness Add-On Deck, Zova (Ultimate Wilderness Add-On Deck), Open, x27
    Warpriest Class Deck, Amli (Warpriest Class Deck), Open, x5
    Warpriest Class Deck, Oloch (Skull and Shackles Character Add-on), Class Match, x5
    Warpriest Class Deck, Oloch (Warpriest Class Deck), Open, x5
    Warpriest Class Deck, Uliah (Warpriest Class Deck), Open, x5
    Witch Class Deck, Feiya (Skull and Shackles Character Add-on), Class Match, x5
    Witch Class Deck, Feiya (Witch Class Deck), Open, x5
    Witch Class Deck, Kasmir (Witch Class Deck), Open, x5
    Witch Class Deck, Raheli (Witch Class Deck), Open, x5
    Wizard Class Deck, Darago (Wizard Class Deck), Open, x5
    Wizard Class Deck, Enora (Wrath of the Righteous Base Set), Unlock, x5
    Wizard Class Deck, Ezren (Mummy's Mask Base Set), Class Match, x5
    Wizard Class Deck, Ezren (Rise of the Runelords Base Set), Class Match, x5
    Wizard Class Deck, Ezren (Wizard Class Deck), Open, x5
    Wizard Class Deck, Melindra (Wizard Class Deck), Open, x5
    Wizard Class Deck, Radillo (Wizard Class Deck), Open, x5

    Venture-Lieutenant, Online—ACG aka Hawkmoon269

    2 people marked this as a favorite.

    You've probably read that excellent blog post about making the most of character unlocks in organized play.

    I was curious how many possible "different" characters I could play in organized play.

    Before I go any farther, let me define some terms that I'm using.

    "Base Deck" - When I use this word I mean product that is the initial starting point for the character you are building your character deck from. It can be a class deck, an ultimate add-on deck, or a character deck. It can't be a Base Set or Character Add-On Deck that is part of an adventure path. And I broadly put these in two categories: Ultimate Decks and Class Deck. Ultimate Decks are the 5 ultimate add-on decks. Class Decks are all the others (class deck, character decks). There are 27 of these right now.

    "Character" - By this I mean a unique character card. So, for example, Ezren from the Class Deck (CD Ezren), Ezren from Rise of the Runelords (RotR Ezren) and Ezren from Mummy's Mask (MM Ezren) are 3 different characters. Where the character comes from, I'm calling the "Source".

    Next, I made up terms for how you got to play which characters with which base deck. There are 3 ways. These are the names I called them.

    "Open"- I used this to mean all the characters that come in the base deck product.

    "Class Match" - I used this to mean the characters that are in a Base Set or Character Add-on Deck from an adventure path which you can play in any base deck that has a character from the same class.

    "Unlock" - I used this to mean the character/base deck combinations you can unlock as rewards during organized play.

    "Promo" - This is for the 5 promo goblin characters that can be played with either Goblins Fight! or Goblins Burn!

    Ok. Now, one last thing. How different is different enough? I made a few rules for this first run.

    1. A lot of the combos come from combining a class deck and ultimate deck. I decided to not count the decision to not combine the two as a separate possibility, mostly because someone that did combine two of them could choose to only take cards from one and have essentially the same character as someone that did combine two of them.

    2. I didn't consider cohorts (yet). You can get even more combinations when you factor in cohort possibilities. I'd like to do that eventually, but I haven't done it yet.

    3. It could be argued that the iconic heroes promos and the season adventure path loot card rewards are also a differentiation. I haven't factored that in.

    So. That's the basis. Here are the numbers:

    143 - The number of characters you can play.
    169 - The number of charter/base deck combos you can make (93 open, 49 class match, 22 unlock, and 5 promo)
    977 - The number of different combinations from combining class deck and ultimate decks (575 open, 267 class match, 110 unlock, and 25 promo).

    That is a lot of characters. If you factor in just roles, you are talking 1,953 (Aric/Red Raven doesn't require you to choose between 2 role cards).

    When I have more time, I'll try to factor in the cohorts.

    What does all this meaning? Well, there are a lot of options. (Assuming my math is correct.) But ultimately, it means nothing. It was just interesting to me and I thought I'd share.


    1 person marked this as a favorite.
    Pathfinder Card Game Subscriber

    This isn't exactly a PACG thing, but there is a nice little Humble Bundle right now about puzzle and game design and it includes 5 books my Mike Selinker and a 20% discount on puzzle books at Lone Shark. I figured there might be a few interested people in the PACG demographic.

    Humble Bundle Link


    1 person marked this as a favorite.
    Pathfinder Card Game Subscriber

    I totally agree on the empty location deck thing. I'm not so sure about "searching a deck for a particular type of card and knowing there isn't one" not being a valid play.

    I know that Vic said something to that effect but that was in the context of an encounter when you are only allowed to do things that applied to the situation. For example, I could play Augury looking for barriers at a location where I know there are no barriers left. (I'm not sure such a move is strategically beneficial when I could try for something I know might be in there.) I could also play a card to search my character deck for a certain kind of card, even if there isn't one in there. (Again, not during an encounter.)

    ***Note: If you click that link above make sure you commit yourself to reading that thread through to the end. A lot of the things thrown around in that discussion end up in a different spot by the end when the "affecting the situation" rule comes into existence.


    1 person marked this as a favorite.
    Pathfinder Card Game Subscriber

    I've found two issues:

    Windows 10, Chrome, Version 67.0.3396.99

    1. Avatar selection is a mess. The boxes that used to pop out when hovering over an avatar are now on the page by default and I see no way to go to a second page.

    2. On my downloads, when I filter, some things that are in the group disappear while other things appear in the group that aren't part of the group. For example, if I filter to the adventure card guild scenarios for Season 0, Wayfinder #11 appears in the group and adventure 0-1 disappears.

    Venture-Lieutenant, Online—ACG aka Hawkmoon269

    1 person marked this as a favorite.

    As long as you don't make the card publicly available or sell or distribute them (i.e. you have them made purely for your own use) Paizo won't care. But you can't make them publicly available or distribute them.

    Venture-Lieutenant, Online—ACG aka Hawkmoon269

    4 people marked this as a favorite.
    Parody wrote:

    I think they're fine as they are. The rewards they give are a bonus for your group getting through the entire Adventure Path together under the Guild play rules. If that single reward is important to your group, then you should go back and catch people up; that's what our Plundered Tombs group has done for folks who missed nights. Also save your die bumps to raise the dead.

    Remember, there's nothing stopping a mixed group from playing a capstone together; you only need to follow the restriction if you want to report it for the Guild reward.

    My time is one of my most valuable commodities. I only get to play face to face PACG every other month at most right now (assuming there are no conflicts and we don't cancel as a group). We get through about an adventure every other month when we meet on a Saturday for a long session. That means it takes me about 1 year to complete an adventure path. While the other members of my group may play outside of that time, they reserve those characters for us to play together. I'd really hate to ask the whole group to add another 2 months to our completion time if I missed a month and couldn't replay. Fortunately, I can play on my own outside of the group to catch up if I miss. But not everyone can.

    And I think one thing OP needs to be a bit better at is accommodating new players joining the group. The best way to do that (in my opinion) is to create an environment that rewards the group for being welcoming to new players. That means not asking the rest of the group to sacrifice their own time to allow the new player to join.

    I agree there should be some reward for completing everything. That is why I wouldn't advocate changing the adventure path reward. I'd also be open to the idea that, while the requirement to play the capstone be softened, the reward for the capstone be only for those that completed the whole path or reward those that had slightly more than those that hadn't. I just don't want to see a group of people have to choose between excluding some players or earning the reward.

    Venture-Lieutenant, Online—ACG aka Hawkmoon269

    4 people marked this as a favorite.

    Currently, seasons 1 and 3 each have what I would refer to as a "capstone" scenario. These scenarios are great. They act as a sort of "adventure 7" and often have some extreme challenge at great reward. I hope we continue to see them in the future, including for season 4. Plus, so far at least, they have been free.

    However, the requirement to be eligible to play in them is pretty strict.

    3-P:Tide of the Unholy Fist wrote:
    To play this scenario, characters must have gained the reward from the Season of Plundered Tombs Adventure Path.

    And the season 1 scenario says something similar. The requirement is that you have essentially won every scenario in the adventure path. The same requirement for receiving the adventure path reward.

    The strict nature of this requirement means there are a few "types" of situations where a character would not be eligible.

    (1) A character dies and the player starts a new character. This can happen at any point. There are ways to build a high tier character. But once you decide to do this, you are rendering yourself no longer eligible for the capstone.

    (2) A player joins late. This is happening in a group I'm running the box for in pbp. One of the players joined in 3-2A. The other 3 had completed all fo 3-1. The new player created a new tier 1 character to join them.

    (3) A player misses a session or two. Similar to #2, but this player starts at the beginning but life gets in the way once or twice and they miss a few scenario.

    The issue I have here is that in all these cases the ineligible player will have been there for most (or even all in #1) the scenarios, but if the rest want to run the capstone, they'll just have to sit back in watch. That is what makes this different from missing out on the adventure path reward. If another player has a card you don't... well big deal. That happens all the time anyway. Sure that reward card is neat and cool, but not having it doesn't separate you from your fellow players. But eligibility for the capstone does separate you. They will have to ask you not to play if they want to play.

    So, I'd suggest a change in the eligibility requirements. I've discussed this with some others and here are some suggestions we came up with. Keep in mind, these requirements are printed on the scenario itself, not in the guide, so changing them isn't a change to the way OP works:

    1. Earn the adventure 6 reward and win X number of scenarios in the adventure path. (We say X because the number might change. In a 30 scenario path, maybe it is 15.)

    2. Earn the adventure rewards for the last 2 adventures of the adventure path.

    3. Tier up following X times in this adventure path. (This lets people use the catch up of tiering up early and still get to tier 6 to be play. It would need to be low enough to cover the character death situation.)

    I wouldn't mind hearing other suggestions too. But in general, I'd like something that still means you spent a lot of time in the adventure path, but not penalize those situations I mentioned. At the same time, I wouldn't want it to be easy to abuse the requirement so that one character could play multiple capstones.* For that reason, maybe requiring the adventure 6 reward would be a good requirement.

    *This is partly protected by the fact that your character can only earn a single adventure 6 reward, since the guide says that once you win your 4th scenario at tier 6, you can only continue playing in one adventure 6 that you have already started.

    Venture-Lieutenant, Online—ACG aka Hawkmoon269

    1 person marked this as a favorite.

    You would still have to banish the top card of the location deck.

    3-2A: RAID ON THE WAREHOUSE wrote:
    If the result of your check to defeat a bane exceeds its difficulty by 10 or more, banish the top card of your location deck.

    That happens during a step in the middle of the encounter. The card in the siege deck won't be declared defeated until the end of the encounter, at which pointed it would be banished and then the siege deck would be empty.

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